Author Topic: MVAM/SubModel looping?  (Read 1333 times)

Offline Villain

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MVAM/SubModel looping?
« on: June 30, 2010, 03:49:48 PM »
Is it at all possible to tell MVAM or the SubModel stuff too start over again? I've been told before that normal animations just aren't possible, but I'm not quite clear just how limited we are exactly.

I ask because I have an idea, and don't want to put in work into something that won't function. The object would be a station, and the animation is really just simple rotations (Which if I understand correctly is exactly how SubModel works; Rotations), so after the initial rotation is completed, can it be told to either:

A) Start another, separate animation?

or

B) Start that same animation again?

I know they need a trigger to activate, but can the trigger be the ending of the anim?


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Offline Mario

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Re: MVAM/SubModel looping?
« Reply #1 on: July 24, 2010, 05:22:40 PM »
It all depends if the plugins allow you to insert custom code in it. If not, then no.
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Offline El

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Re: MVAM/SubModel looping?
« Reply #2 on: August 13, 2010, 08:12:11 AM »
MVAM allows custom code in the plugin to some degree, you will have to look through and see what can be tweaked. The only issue I can see with using MVAM is that its hierarchical and you wil be constantly nesting the plugin to get a constant rotation effect.
Given BC's sensitive to scripts this may create problems., it may also mean you can't MVAM anything else in the game as MVAM is constantly in use.