Author Topic: FarShot's WIPs - The fire in which we burn...  (Read 105704 times)

Offline Adonis

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Re: FarShot's WIPs - Update 12/29
« Reply #440 on: January 02, 2013, 01:09:56 PM »
I personally would add some teal, blue or green colored panels a la Constitution to that color scheme (whichever one lends in the best).
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Offline FarShot

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Re: FarShot's WIPs - Update 12/29
« Reply #441 on: January 03, 2013, 11:18:41 PM »
I'll see what I can do about that.  In the meantime, some more work done on the Defiant.


Offline eclipse74569

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Re: FarShot's WIPs - Update 12/29
« Reply #442 on: January 04, 2013, 12:02:03 AM »
Looking good so far, but the first circular dip should be a bit deeper. ;)
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Offline FarShot

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Re: FarShot's WIPs - Update 12/29
« Reply #443 on: January 04, 2013, 02:38:22 AM »
Good enough for the night.  *yawn*


Offline Vortex

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Re: FarShot's WIPs - Update 12/29
« Reply #444 on: January 04, 2013, 10:55:35 AM »
Is this going to be the precise Defiant? :p

Looking very nice.

Offline FarShot

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Re: FarShot's WIPs - Update 12/29
« Reply #445 on: January 05, 2013, 11:00:55 PM »




Offline Shadowknight1

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Re: FarShot's WIPs - Update 12/29
« Reply #446 on: January 06, 2013, 01:25:08 AM »
Pretty quick work there bud, looking good.

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Offline FarShot

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Re: FarShot's WIPs - Update 12/29
« Reply #447 on: January 06, 2013, 05:27:10 AM »
Probably not going to happen since it kicked the poly count from a mere 6k to a much higher 15k, but at least it looks cool...


Offline Vortex

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Re: FarShot's WIPs - Update 12/29
« Reply #448 on: January 06, 2013, 05:35:38 AM »
Well, you could always do a CGI model. :p

I agree, looks cool. Shame that it racks the polys up so much.

Offline flarespire

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Re: FarShot's WIPs - Update 12/29
« Reply #449 on: January 06, 2013, 05:48:50 AM »
it makes me wonder if a transparent texture would work instead of an actual modeled grille  :idk: could be somethings to look into.

Offline Eloi

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Re: FarShot's WIPs - Update 12/29
« Reply #450 on: January 06, 2013, 01:07:05 PM »
Ya, looks cools, and 15k is still not really a big deal, but for what you get it's probably not worth it.
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Offline FarShot

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Re: FarShot's WIPs - Update 12/29
« Reply #451 on: January 07, 2013, 10:28:49 PM »
Found a way to do it that only added 300 polygons.  Puts it at 7k.


Offline Darkthunder

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Re: FarShot's WIPs - Update 12/29
« Reply #452 on: January 07, 2013, 10:35:48 PM »
Sweetness. Cookied :)
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Offline FarShot

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Re: FarShot's WIPs - Update 12/29
« Reply #453 on: January 08, 2013, 12:40:34 AM »

Offline moed

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Re: FarShot's WIPs - Update 12/29
« Reply #454 on: January 08, 2013, 12:59:54 AM »
Very nice mate!!

Offline Toa_Kaita

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Re: FarShot's WIPs - Update 12/29
« Reply #455 on: January 08, 2013, 02:21:39 AM »
Sweet! Looking forward to seeing it in action!

Offline serverandenforcer

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Re: FarShot's WIPs - Update 12/29
« Reply #456 on: January 08, 2013, 12:58:16 PM »
With how you did it to only add in 300 extra ploys, does this present any errors in the mesh?

Offline FarShot

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Re: FarShot's WIPs - Update 12/29
« Reply #457 on: January 08, 2013, 06:09:06 PM »
It may damage oddly.  I'd have to see for myself when she gets to the alpha stage.

Offline Shadowknight1

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Re: FarShot's WIPs - Update 12/29
« Reply #458 on: January 08, 2013, 06:29:56 PM »
It may damage oddly.  I'd have to see for myself when she gets to the alpha stage.

That'd be a small price to pay for probably the best Defiant to hit BC since Lint's.

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Offline FarShot

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Re: FarShot's WIPs - Update 12/29
« Reply #459 on: January 08, 2013, 06:34:10 PM »
Ha.  Ha ha... ha...  Yeah... Lint's... right.