Author Topic: Starfleet Museum WIP - Swordfish Carrier  (Read 30751 times)

Offline King Class Scout

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Re: Starfleet Museum WIP - Giant Transport
« Reply #220 on: October 21, 2010, 05:22:20 PM »
this list gets any longer, and I'll have my pack out before you!  :D
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Offline GMunoz

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Re: Starfleet Museum WIP - Giant Transport
« Reply #221 on: October 21, 2010, 05:35:15 PM »
I probably should release what I have done already.   Just need to do a few tweaks to the HPs. 

Should I do the entire bundle or package them by era?  for Example: Pytor, Avenger, Predator in one package, Lancaster, Quetzalcoatl, Paris, Siegfried in another?

Offline DMWalsh79

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Re: Starfleet Museum WIP - Giant Transport
« Reply #222 on: October 21, 2010, 05:53:53 PM »
I'm all for releasing them all at once!
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Offline Shion

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Re: Starfleet Museum WIP - Giant Transport
« Reply #223 on: October 21, 2010, 09:08:47 PM »
It's been a while, the Predator, Avenger and Giant look great.  I personally don't mind waiting until your done, and downloading a single pack.  I think you should take your time on it and finish all the ships you want to do and not rush it.

Offline MarkyD

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Re: Starfleet Museum WIP - Giant Transport
« Reply #224 on: October 22, 2010, 12:36:30 PM »
Nicely done.  :thumbsup:

Offline GMunoz

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Re: Starfleet Museum WIP - Klingon D4
« Reply #225 on: October 27, 2010, 03:36:30 PM »
Now here is something to shoot at - Klingon D4

Offline bankruptstudios

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Re: Starfleet Museum WIP - Klingon D4
« Reply #226 on: October 27, 2010, 05:19:16 PM »
loving it buddy :thumbsup:
 


Offline DJ Curtis

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Re: Starfleet Museum WIP - Klingon D4
« Reply #227 on: October 27, 2010, 06:55:15 PM »
Hmmm,  not sure if I'm crazy about this one.  The textures might change my mind though.  Keep it up.

Offline smle

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Re: Starfleet Museum WIP - Klingon D4
« Reply #228 on: October 27, 2010, 06:56:52 PM »
Now...I have an idea, complete all the Klingon ships, THEN release the Klingon and Federation Starships in a big pack!
"The only reason for time is so that everything doesn't happen all at once." E.M. Rauch

Offline GMunoz

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Re: Starfleet Museum WIP - Klingon D4
« Reply #229 on: October 27, 2010, 09:08:39 PM »
The Starfleet Museum Klingon ships do look a bit "cartoonish", especially the early ones but, as with the fed ships I am trying to stay true to Okazaki's designs.

Offline DMWalsh79

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Re: Starfleet Museum WIP - Klingon D4
« Reply #230 on: October 27, 2010, 09:42:17 PM »
I like it.  Can't wait to see what it looks like with textures.
"Think where man's glory most begins and ends, And say my glory was I had such friends" W.B. Yeats

"When one is dealing with monsters, He must take care not to become one himself" - Friedrich Nietzsche

Offline King Class Scout

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Re: Starfleet Museum WIP - Klingon D4
« Reply #231 on: October 28, 2010, 06:13:00 AM »
only thing missing now is a rom design.  I've seen a couple that'd qualify for this pack.
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Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline GMunoz

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Re: Starfleet Museum WIP - Klingon D4
« Reply #232 on: October 28, 2010, 05:23:51 PM »
Got the D4 in game

Offline DMWalsh79

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Re: Starfleet Museum WIP - Klingon D4
« Reply #233 on: October 28, 2010, 05:43:43 PM »
I like it!  Nice pulse textures too! Cookie for you.
"Think where man's glory most begins and ends, And say my glory was I had such friends" W.B. Yeats

"When one is dealing with monsters, He must take care not to become one himself" - Friedrich Nietzsche

Offline JamesTiberiusKirk

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Re: Starfleet Museum WIP - Klingon D4
« Reply #234 on: October 30, 2010, 04:53:22 AM »
I like it!  Nice pulse textures too! Cookie for you.

that pulse looks standart to me. no textures applied that are special. i dont even think you can apply textures to the pulse model. to  a torp model yes... but pulse?...

well, good work of you, but the design just doesnt get to me.

"And this... is... to go... even further beyond!"

Offline GMunoz

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Re: Starfleet Museum WIP - Klingon D4
« Reply #235 on: October 30, 2010, 08:19:04 AM »
You are correct JTK.  Pulse textures can not be changed, only color and size.

I have found of Masao's SFM designs that people either like them or they don't.   But it is kind of cool seeing these ships going up against each other in Bridge Commander, especially the Romulan War era ships, kind of a change of pace.

I am also striving to make the HPs for these ships as close to the descriptions given by Masao on the website.  Power systems and shields are not so advanced on these ships and managing power distribution and repair are necessary during combat, which I believe was one of the the original intentions of Bridge Commander.  This aspect of the game, again, is one of those things that people love or hate.

Thanks to everyone whos has given me support during this effort, hopefully I will finish soon and make the models available to all.

Offline DJ Curtis

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Re: Starfleet Museum WIP - Klingon D4
« Reply #236 on: October 30, 2010, 10:38:23 AM »
You can change a pulse texture.  I did it on the Enterprise G.

Offline tiqhud

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Re: Starfleet Museum WIP - Klingon D4
« Reply #237 on: October 30, 2010, 11:01:10 AM »
You can change a pulse texture.  I did it on the Enterprise G.
Dont just leave use Hanging , tell us how! or PM me, I you dont want tell everyone
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Offline bankruptstudios

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Re: Starfleet Museum WIP - Klingon D4
« Reply #238 on: October 30, 2010, 11:47:09 AM »
Yes DJ, do tell :thumbsup:

GM, Great work. I still think you should tweek the textures a little, making them more up to date. And add a little more glows.
 


Offline DJ Curtis

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Re: Starfleet Museum WIP - Klingon D4
« Reply #239 on: October 30, 2010, 12:36:13 PM »
Have a look at some of the pulse and torpedo textures in the /date/textures/projectiles folder.  If you DL the Ent G and want to use those as a base, go right ahead.  Once you've got your .tga's set up for how you want the pulse to look, go to /scripts/custom/projectiles and create a script for the pulse.  Again, get the Ent G and just use my work as a base.  The script is "DJQuantum" and the .tga's are similarly named.  Then in the MPE, when you set up the projectiles, just specify the script name and (I think) folder and they should work.  Don't forget to associate a sound with the pulse.