Author Topic: TWOK bridge - Release xmas 2010  (Read 14114 times)

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Bridge - Twok layout
« Reply #20 on: October 18, 2010, 09:58:23 AM »
That is just Max's perspective view, it is to scale with the official plans.
Whatever knocks us back, can only make us stronger.

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: TMP Bridge - Twok layout
« Reply #21 on: October 18, 2010, 10:27:21 AM »
aaah i see...  okee :)
from those pics, it looks like you could fit an airplane between the helm/tact console and the railing in front of the viewscreen lol

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: TMP Bridge - Twok layout
« Reply #22 on: October 18, 2010, 05:19:15 PM »
im loving this!
your doing the character animations yourself? when you learn that?
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Joshmaul

  • Lunatic with a Starship
  • Posts: 727
  • Cookies: 8
  • A Mind Without Purpose Will Walk in Dark Places
Re: TMP Bridge - Twok layout
« Reply #23 on: October 18, 2010, 05:41:24 PM »
Did you figure out the chair rotation issue you had?
"If one does as God does enough times, one will become as God is." - Dr. Hannibal Lecter

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Bridge - Twok layout
« Reply #24 on: October 18, 2010, 06:16:04 PM »
The animation issue should be fixed as I now know how to animate them from scratch.

Here is the bridge light mapped in max 9, just have to figure how to apply them to the Max3 version then I can start to animate it.
Whatever knocks us back, can only make us stronger.

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: TMP Bridge - Twok layout
« Reply #25 on: October 19, 2010, 10:51:59 AM »
aaah i see...  okee :)
from those pics, it looks like you could fit an airplane between the helm/tact console and the railing in front of the viewscreen lol
or a galaxy/sovereign class starship XD

anyways baz, this is looking great XD

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Bridge - Twok layout
« Reply #26 on: October 19, 2010, 06:05:02 PM »
Bridge now full loaded in Max 3, Just have to figure out how to map channel 2 to the same as the MAX flatterned mapping to apply the light maps
Whatever knocks us back, can only make us stronger.

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: TMP Bridge - Twok layout
« Reply #27 on: October 19, 2010, 06:11:04 PM »
excellent!  if you can get through the next hurdles, you may be well on a path for more BC bridges! :D

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Bridge - Twok layout
« Reply #28 on: October 20, 2010, 10:32:19 AM »
Prepared the red alert textures to try alert map swapping (note these are Max renders not game shots).
Whatever knocks us back, can only make us stronger.

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: TMP Bridge - Twok layout
« Reply #29 on: October 20, 2010, 10:33:50 AM »
excellent!  if you can get through the next hurdles, you may be well on a path for more BC bridges! :D

 :bow: yeah, that'd be awsome, maybe, just maybe, we could expect some 24th centurary bridges XD
anyways baz, this is looking pretty awsome, good luck on getting it ingame  :thumbsup:

Offline Joshmaul

  • Lunatic with a Starship
  • Posts: 727
  • Cookies: 8
  • A Mind Without Purpose Will Walk in Dark Places
Re: TMP Bridge - Twok layout
« Reply #30 on: October 20, 2010, 12:54:06 PM »
:bow: yeah, that'd be awsome, maybe, just maybe, we could expect some 24th centurary bridges XD

The 23rd century needs more love, dammit!  :banghead:

Seriously, however - I'm liking how this is looking. (And if you need testers, I volunteer myself. Right. Friggin'. Now. *grin*)
"If one does as God does enough times, one will become as God is." - Dr. Hannibal Lecter

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: TMP Bridge - Twok layout
« Reply #31 on: October 20, 2010, 03:42:05 PM »
23rd centurary needs more bridges aswell, and i volunteer to test any beta releases too.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Bridge - Twok layout
« Reply #32 on: October 20, 2010, 06:48:46 PM »
Steady boys this is going to take a while.

But after a bit of a false start animations are now ready to begin.

I hope to have a test to try tomorrow.
Whatever knocks us back, can only make us stronger.

Offline FekLeyr Targ

  • DS9FX Team
  • Posts: 490
  • Cookies: 537
Re: TMP Bridge - Twok layout
« Reply #33 on: October 21, 2010, 01:22:42 PM »
Steady boys this is going to take a while.

But after a bit of a false start animations are now ready to begin.

I hope to have a test to try tomorrow.
Good luck.
TaH pagh, Tah be.

Offline pano27

  • Posts: 37
  • Cookies: 0
Re: TMP Bridge - Twok layout
« Reply #34 on: October 21, 2010, 04:27:57 PM »
"by the book, hours would seem like days"

can not wait, lookin awesome  :bow:

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: TMP Bridge - Twok layout
« Reply #35 on: October 21, 2010, 05:56:56 PM »
baz... if you pull this off you will have achieved a new milestone in the history of awesomeness. :dance
....
.
..
.
and then you must share your findings on animation to the rest of us idiots, so we can clean our hard drives of rotting bridge projects. :angel
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: TMP Bridge - Twok layout
« Reply #36 on: October 21, 2010, 06:05:59 PM »
yeah, maybe baz could do a thread on how to do this, where to get the tools and a tutorial on the interface, after hes done this, it would really help ALOT of us out, seeing as i have 10GB of bridge models, textures, designs etc....it would hep to get rid of em....

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Bridge - Twok layout
« Reply #37 on: October 24, 2010, 01:09:06 PM »
Ok little update. I have created a full set of animations for Miguel, but they do not work in game.

Does anyone know if you need to put place markers on a bridge (dummys with character name)?

This is get frustrating.
Whatever knocks us back, can only make us stronger.

Offline FekLeyr Targ

  • DS9FX Team
  • Posts: 490
  • Cookies: 537
Re: TMP Bridge - Twok layout
« Reply #38 on: October 26, 2010, 03:59:11 AM »
Ok little update. I have created a full set of animations for Miguel, but they do not work in game.

Does anyone know if you need to put place markers on a bridge (dummys with character name)?

This is get frustrating.
I have no idea about it but....hmmmm.... why not trying it out? :)
TaH pagh, Tah be.

Offline Nx-809

  • Posts: 159
  • Cookies: 25
Re: TMP Bridge - Twok layout
« Reply #39 on: October 26, 2010, 09:06:26 AM »
Ok little update. I have created a full set of animations for Miguel, but they do not work in game.

Does anyone know if you need to put place markers on a bridge (dummys with character name)?

This is get frustrating.

Baz you used the character studio 2.2 for animation in max 3 ??

your bridge is fully loaded in-game and miguel animation don't work or when you load bridge crash to desktop ??