its not that hard.. its just every time ive tried to bake textures through max.. i get memory errors.
max should work fine, even on a core solo/1GB min setup, as long as don't ask it to do too much
Best advice on baking lightmaps is not to make them too big. 256 grayscale should be fine as standard. I'd only want 512 and/or colour for areas where might want more definition or light effect - say, floors or walls, and even then you can prob shrink that 512 down without losing quality (as we all know, upscaling is bad
)
This is for eclipse.