Author Topic: Sovie/Saber Crossover  (Read 38894 times)

Offline tiqhud

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Re: 007bashir WIP - Cooper Class New Try
« Reply #180 on: February 07, 2013, 05:57:19 PM »
putting my 2 cents have you thought the nacell design from the Ships of the Line calendar [2012] the Merian Class, but what you got is OK, I have to agree tho front view , not so good, .

Remember ultimutley [never can spell right] it is your model .
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
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Offline 007bashir

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Re: 007bashir WIP - Cooper Class New Try
« Reply #181 on: February 07, 2013, 06:11:20 PM »
Actually, i wanted something linke hat when i redisigned it, but couldnt do it as iwanted. Maybe i give it another try tomorrow

Offline Vortex

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Re: 007bashir WIP - Cooper Class New Try
« Reply #182 on: February 08, 2013, 09:34:27 AM »
Looking good, you might want to make the pylons a bit slimmer though. They seem rather thick to me.

Offline 007bashir

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Re: 007bashir WIP - Cooper Class New Try
« Reply #183 on: February 08, 2013, 11:48:03 AM »
New nacelle design:








What does unifying a model means? Simply atach all parts together to one mesh? When i do that, a lot of normals are flipping then.

Offline hobbs

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Re: 007bashir WIP - Cooper Class New Try
« Reply #184 on: February 09, 2013, 04:45:44 AM »
Wow thats a great update dude  :bow:
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline King Class Scout

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Re: 007bashir WIP - Cooper Class New Try
« Reply #185 on: February 09, 2013, 11:03:58 AM »
now they look like Utility Knives.  it works!
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Offline mckinneyc

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Re: 007bashir WIP - Cooper Class New Try
« Reply #186 on: February 09, 2013, 11:50:19 AM »
I like the back ends but they look far too sleek at the front end

Offline 007bashir

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Re: 007bashir WIP - Cooper Class New Try
« Reply #187 on: February 09, 2013, 12:55:52 PM »
now they look like Utility Knives.  it works!

Nope, like a swiss army knife  :D

@ Mc: Maybe i will widden them a bit...

BTW, the cooper stands @ 8300 poly


Can someone please tell me how to unify and delete unneeded verts?

Offline Locke

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Re: 007bashir WIP - Cooper Class New Try
« Reply #188 on: February 09, 2013, 11:36:08 PM »
Kinda depends on what program you're using.  I haven't read the entire thread, but it looks like Blender.

Offline 007bashir

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Re: 007bashir WIP - Cooper Class New Try
« Reply #189 on: February 10, 2013, 02:31:58 AM »
Nope, 3ds max 2010

Offline 007bashir

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Re: 007bashir WIP - Cooper Class New Try
« Reply #190 on: February 13, 2013, 04:07:46 PM »
Unified the mesh to one peace and added some smoothing to the naccelle

Lets play some chess:



I think i have a mapping error/streching on the bridge dome. What do you guys think?

Offline 007bashir

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Re: 007bashir WIP - Cooper Class New Try
« Reply #191 on: February 17, 2013, 09:14:41 AM »
Its me again:

Texture Update:



Note: I use DJ's texturing method:http://bc-central.net/forums/index.php/topic,8341.0.html


Offline 007bashir

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Re: 007bashir WIP - Cooper Class Texture Update
« Reply #192 on: February 17, 2013, 03:23:29 PM »
Update:




Offline CyAn1d3

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Re: 007bashir WIP - Cooper Class Texture Update
« Reply #193 on: February 17, 2013, 05:51:08 PM »
looks good so far.  :thumbsup:

but a few tips:
1. put your view into perspective before rendering ( ur using max so press 'P' to go to perspective, than 'U' to switch back to orthographic)
2. when saving your renders, turn your jpeg quality slider all the way up, and the other two to none, that will take out the blurriness...

keep up the good work :thumbsup:
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Offline 007bashir

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Re: 007bashir WIP - Cooper Class Texture Update
« Reply #194 on: April 11, 2013, 11:03:35 AM »
Update:

Nothing new on the model side but digged out a background story

Cooper Class

Named after one of the most successfully theoretical physicist of the 21st century, Dr. Sheldon Cooper, born in Galveston, Texas on Earth. He is best known for his attempts in proving the String Theory.

The ship is designed to be a cross between the successfull Intrepidclass long term science ship and the Prometheus class with a alot defence weapons.
The prototype USS Cooper was built in the late 2370's and made first flight in 2381 and prouved a importent role in the large scale Brog attack, known as the Destiny War.

Offline 007bashir

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Re: 007bashir WIP - Cooper Class Texture Update
« Reply #195 on: May 03, 2013, 10:39:43 AM »
Update time:

proceeded with texture on the saucer and now the nacelles. Need to aligne the texture/mapping on the saucer




Offline hobbs

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Re: 007bashir WIP - Cooper Class Texture Update
« Reply #196 on: May 03, 2013, 04:18:39 PM »
if you dont mind a suggestion....

chamfer the edge of the saucer. either \ or /

but it looks great :D
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline 007bashir

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Re: 007bashir WIP - Cooper Class Texture Update
« Reply #197 on: May 03, 2013, 04:26:47 PM »
Yeah had that feeling too. Maybe tomorrow. Thanks for the suggeston

Offline hobbs

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Re: 007bashir WIP - Cooper Class Texture Update
« Reply #198 on: May 03, 2013, 07:04:34 PM »
cool :)

id go with a / chamfer as thats more modern to my mind... tos is \ also see how it would look with the same angel degree as the nacelles.
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline King Class Scout

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Re: 007bashir WIP - Cooper Class Texture Update
« Reply #199 on: May 03, 2013, 09:09:53 PM »
*reads name origin, and facepalms*

they're right...needs some sort of saucer edge taper.

is there a stargazer A in the ship's future?
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet