Author Topic: NX Bridge revamp  (Read 6592 times)

Offline Lurok91

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Re: NX Bridge revamp
« Reply #60 on: July 17, 2011, 03:18:14 PM »
^Not sure what was causing BR's problem.  This new set will overwrite existing NX animations and scripts.   

Anyways, done most of legwork for refits (S4, Columbia and Mirror) so just have to get ingame.  Here's first ingame shot of S4 blue, with tweaks still to do...

Offline CyAn1d3

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Re: NX Bridge revamp
« Reply #61 on: July 17, 2011, 03:59:13 PM »
though im not a fan of enterprise, this is going on my "list to get when i get a new rig" list
good work!
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Lurok91

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Re: NX Bridge revamp
« Reply #62 on: July 18, 2011, 09:09:08 AM »
Ingame shots of three variants: blue S4;  Columbia; and Mirror Darkly/ISS bridges.  Added blue cast to sets as per production shots.  Need to tweak those Columbia rod-things (wtf are they are?).   But more or less done so will package final beta set and send to testers.

Offline leemason

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Re: NX Bridge revamp
« Reply #63 on: July 18, 2011, 10:36:54 AM »
Time for cookie then

Offline Morgan

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Re: NX Bridge revamp
« Reply #64 on: July 18, 2011, 12:12:11 PM »
Wonderful work Lurok.  :yay:

Offline Blackrook32

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Re: NX Bridge revamp
« Reply #65 on: July 18, 2011, 11:33:28 PM »
^Not sure what was causing BR's problem.  This new set will overwrite existing NX animations and scripts.   

Anyways, done most of legwork for refits (S4, Columbia and Mirror) so just have to get ingame.  Here's first ingame shot of S4 blue, with tweaks still to do...

It's a problem on my end, that I corrected Lurok. ;)

With that issue out of the way, I really enjoyed the new viewscreen. It escaped my noticed before.
I must say the pics of the variant sets are spectacular!

BR32


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Offline leemason

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Re: NX Bridge revamp
« Reply #66 on: July 21, 2011, 03:21:53 AM »
The hard part now lurok releasing on bc files alot of issues with the website lately you might have to speak to Jimmy he made some suggestions to other modders about mirror sites I think, anyway nice work.



Offline Lurok91

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Re: NX Bridge revamp
« Reply #67 on: July 21, 2011, 02:57:48 PM »
Sorted the pole problem so bridge pack beta out to testers.  BCF still seems to be playing up so anyone any advice on where to release final download?  If nothing else I can upload to filefront site and post the download link here. 

Offline leemason

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Re: NX Bridge revamp
« Reply #68 on: July 21, 2011, 03:32:10 PM »
Bridges all work fine although they do lag a bit on my system at red alert but I am guessing this is my pc. Anyway good work and pm Jimmy about the release of theese bridges he suggested something in another thread but I cant seem to find it anywhere sorry lurok

Offline flarespire

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Re: NX Bridge revamp
« Reply #69 on: July 21, 2011, 04:12:40 PM »
lurok, what you suggested for downloading is probably the best idea at the moment, Wileys done the same but with his own website linking to the filefront downloads for each ship.

Offline Morgan

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Re: NX Bridge revamp
« Reply #70 on: July 21, 2011, 04:40:51 PM »
Bridges all work fine although they do lag a bit on my system at red alert but I am guessing this is my pc.
Actually it's BP's map swapping feature.  I've been experimenting on and off over the past several months and found that having more than one or two maps constantly switching back and forth to simulate the effect of flashing red alert lights can be a bit much for the engine to handle, creating a fair amount of lag.  I'm beginning to think the map swap feature is probably best used for things like alert status LCARS instead of full red alert lighting...

Offline leemason

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Re: NX Bridge revamp
« Reply #71 on: July 21, 2011, 05:00:17 PM »
Thanks Nero I haven`t noticed it on any other of luroks bridges is this the first time he has used this, for one of his bridges

Offline Lurok91

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Re: NX Bridge revamp
« Reply #72 on: July 21, 2011, 06:08:54 PM »
If the map-swapping lag is going to be a problem for folks, I can change it to a simpler just-to-red lights without the flashing. 

Offline leemason

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Re: NX Bridge revamp
« Reply #73 on: July 22, 2011, 06:19:55 AM »
Will the bridge still go dark when in red alert mode if yes then I would prefere it to stop the lag spend most of the time at red alert thanks Lurok

Offline Lurok91

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Re: NX Bridge revamp
« Reply #74 on: July 22, 2011, 08:25:26 AM »
Will the bridge still go dark when in red alert mode if yes then I would prefere it to stop the lag spend most of the time at red alert thanks Lurok

Yes, bridges will still go dark.  I've taken exec decision to remove the red-flashing (though TGAs still in install, so if anyone wants to rescript their own).   If no further feedback, bridges will be packed for release.

Offline Morgan

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Re: NX Bridge revamp
« Reply #75 on: July 22, 2011, 12:56:19 PM »
No issues to report on my end Lurok.  :)

Offline Blackrook32

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Re: NX Bridge revamp
« Reply #76 on: July 23, 2011, 01:04:46 AM »
I just had a look at the sets this evening, Lurok. Everything looks fine on my Non KM install.
No bugs too report. - BR32. ;)


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Offline wdaughtrey1980

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Re: NX Bridge revamp
« Reply #77 on: July 23, 2011, 01:06:17 PM »
where is the download link for this nx bridge beta

Offline wdaughtrey1980

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Re: NX Bridge revamp
« Reply #78 on: July 23, 2011, 01:26:38 PM »
hey guys i know this is off topic but i would love to see this bridge that major tork created for elite force called the tos incident map in bc.it is a romulan/klingon d7 bridge.it would be great for all the tos klingon/romulan ships.

Offline Morgan

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Re: NX Bridge revamp
« Reply #79 on: July 23, 2011, 01:37:44 PM »
where is the download link for this nx bridge beta
Most beta's on BCC are only given out privately and testers are selected by the mods author.

Quote
i would love to see this bridge
Just an FYI, any kind of modding request (especially bridges, because they are so time consuming and difficult to do) is typically frowned upon heavily in this community. Modders are busy with there own projects and lives and usually don't have time to take requests. Of course the community is always happy to help those who want to learn the process for themselves...  ;)