Okay.  Gotta go to bed, but for now, here's where I'm at.  I definitely need to refine things around the deflector, I know.  however, I've got a pretty good start in that area.  I've spline caged everything so far except for the dish itself.  I'm going to flesh out the piece at the bottom more accurately, and increase the rim size around the bottom of the deflector housing.  Next stop will be the torpedo launcher.  The rest of the engineering section (sans pylons) should be pretty straightforward.  
As for Eleanor... 

In the movie Gone in 60 Seconds, Nick Cage refers to the Mustang Shelby GT500 as "Eleanor".  It's the one car he could never seem to get/keep.  I've made several incomplete, and bad, versions of this ship in the past.  hopefully this time will be the charm.  That's why I'm "code-naming" it, Eleanor.
My early thoughts on the ship are sort of hybridized like my Galaxy.  I'm going with the Nemesis armaments and body design, generally speaking, with the First Contact paint scheme.  I always like the bright white of the ship in that movie, so I think when I get to textures I'll go that route.