Author Topic: Sovereign Class Enterprise E Now Available at BCFiles  (Read 45152 times)

Offline Dalek

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Re: Sovereign Class Enterprise E
« Reply #180 on: February 13, 2011, 01:07:53 PM »
that texture job makes the Big E look like an explorer ship rather than a battle tank

Which makes me happy. :P
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

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Offline Phoenix Bondi

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Re: Sovereign Class Enterprise E
« Reply #181 on: February 13, 2011, 01:23:06 PM »
a bit off topic but wat u mean u do ur textures in max? i didn't quite get ur explination but man ur sovvy is awesome bro!!

Offline DJ Curtis

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Re: Sovereign Class Enterprise E
« Reply #182 on: February 13, 2011, 01:34:44 PM »
This is what I mean.  See the camera at the top?  I set it to orthographic so that it renders a flat image.  Then I just render out the scene.

Offline Phoenix Bondi

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Re: Sovereign Class Enterprise E
« Reply #183 on: February 13, 2011, 01:43:26 PM »
wow, impressive! but do u do the majority of it in adobe or somthing or have i got the complete wrong end of the stick! lol

Offline Lurok91

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Re: Sovereign Class Enterprise E
« Reply #184 on: February 13, 2011, 02:50:12 PM »
This is what I mean.  See the camera at the top?  I set it to orthographic so that it renders a flat image.  Then I just render out the scene.

neat trick  :thumbsup:   Must try that.

Offline Nihilus

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Re: Sovereign Class Enterprise E
« Reply #185 on: February 13, 2011, 06:25:52 PM »
DJ, since you already have the registry added to the front, is it too late to ask if you could make some blank textures?

Offline eclipse74569

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Re: Sovereign Class Enterprise E
« Reply #186 on: February 13, 2011, 08:46:59 PM »
That's actually pretty neat DJ....you my friend are giving me ideas!!! :) :D
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline DJ Curtis

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Re: Sovereign Class Enterprise E
« Reply #187 on: February 14, 2011, 01:38:59 AM »
Blank regs are no problem.  As for the color scheme, it might be possible to release a light scheme and a dark scheme.  I'll think about it.

As to how I make the textures... nothing has been done with photoshop.  All the textures and mesh have been done in 3ds max.  Though I might use PS to add a bit of weathering here and there when finished.

I was asked earlier if this was going to run smoothly or not... so far all the textures are on just one 2048x2048 texture map.  I don't want to jump the gun, but I think I'll be able to do the whole ship in 2 maps only, which will mean a very good framerate and you should be able to have a number of them on screen.  My Galaxy class uses 4 2048x2048 textures, so each Sov will be considerably more GPU light than those.

Still haven't tweaked the impulse engines.

Here's an update.

Offline Nihilus

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Re: Sovereign Class Enterprise E
« Reply #188 on: February 14, 2011, 01:56:49 AM »
Is it possible to use PS to create registries?

Quick nitpick as well: The windows just below the Bridge appear to have extra windows on yours.  There are only supposed to be 8 windows, 4 on each side.  Unless of course you added the extra windows to fill blank space.  It appears that the Insurrection and Nemesis models have nothing in between the row of windows, however I noticed in FC she has some little pattern of some kind there.

Offline Centurus

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Re: Sovereign Class Enterprise E
« Reply #189 on: February 14, 2011, 02:31:03 AM »
Is it possible to use PS to create registries?



Yep.  You can also do it in Paintshop Pro.  In the old days, people had to put each letter on a separate text layer and then rotate each letter so it curved.  They did this cause they didn't like the skewing that warping the text tends to do.

However, these days Photoshop and PSP allow you to type along a path.  Many here have mastered that technique.  I think there's a tut on how to do it here in the modeling forum.

Offline Nihilus

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Re: Sovereign Class Enterprise E
« Reply #190 on: February 14, 2011, 02:57:49 AM »
Yep.  You can also do it in Paintshop Pro.  In the old days, people had to put each letter on a separate text layer and then rotate each letter so it curved.  They did this cause they didn't like the skewing that warping the text tends to do.

However, these days Photoshop and PSP allow you to type along a path.  Many here have mastered that technique.  I think there's a tut on how to do it here in the modeling forum.

Interesting.  I'll have to look more into that.  Has anyone created a list of all the correct Fonts for each Era?

Offline ACES_HIGH

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Re: Sovereign Class Enterprise E
« Reply #191 on: February 14, 2011, 04:04:23 AM »
yeah, there's registry tutorials all over the place, just google it, everyone has their own idea of what fonts work best, but they aren't hard to find.

Offline Phoenix Bondi

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Re: Sovereign Class Enterprise E
« Reply #192 on: February 14, 2011, 10:29:18 AM »
Dj mind if i pm you about your method of texturing? i think if i learn that way i might start to get some better results also metor said he gave u my email address in regards to somthing you where going to sort out with chris jone's team which i am head modeler of

Offline JimmyB76

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Re: Sovereign Class Enterprise E
« Reply #193 on: February 14, 2011, 10:36:34 AM »
guys, please try and keep questions and assistance of registries in a different thread so as to keep this thread on topic...

thx :)

Offline eclipse74569

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Re: Sovereign Class Enterprise E
« Reply #194 on: February 14, 2011, 12:21:28 PM »
Is it possible to use PS to create registries?

Quick nitpick as well: The windows just below the Bridge appear to have extra windows on yours.  There are only supposed to be 8 windows, 4 on each side.  Unless of course you added the extra windows to fill blank space.  It appears that the Insurrection and Nemesis models have nothing in between the row of windows, however I noticed in FC she has some little pattern of some kind there.

Those aren't windows those are part of the Aztec detailing which is actually supposed to be those [OOO] style decals that you see everywhere on Voyager.  See the photo you attached!

DJ If I'm not mistaken shouldn't the armor on the bottom of the saucer be the same color as the top?  (even on the Insurrection/FC model it's the same color)
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Vortex

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Re: Sovereign Class Enterprise E
« Reply #195 on: February 14, 2011, 01:42:13 PM »
It appears that the Insurrection and Nemesis models have nothing in between the row of windows

From a screenshot on the previous page, they seemed to have even missed a window in Insurrection. xD

This looks great DJ, loving that deflector!!

Offline moed

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Re: Sovereign Class Enterprise E
« Reply #196 on: February 14, 2011, 03:14:13 PM »
How about another cookie for you! Looking awesome!

This is an extremely small nitpick but with a model of this caliber, why not strive for perfection  :)

What is this tiny little line? Is is just a distortion because of the angle the pic was taken at or could it be an un-welded vertex(s).

Offline DJ Curtis

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Re: Sovereign Class Enterprise E
« Reply #197 on: February 14, 2011, 03:27:02 PM »
Eclipse--> The armor on the bottom is lighter than on top, according to the cgi renders from Nemesis.

Nihilus--> I'll change that area.

Moed--> I'm not sure.  I noticed it to.  I think it's just a lighting solution or rendering error.... there's nothing wrong with the mesh or textures.  i checked it immediately after seeing that.

Offline Lord Tribble

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Re: Sovereign Class Enterprise E
« Reply #198 on: February 14, 2011, 03:51:07 PM »
with regards to the armor on the underside, it's practically the same colour as the top in fc and insurrection. Bit lighter in the nem renders but no where near that much.

Offline DJ Curtis

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Re: Sovereign Class Enterprise E
« Reply #199 on: February 14, 2011, 07:34:07 PM »
It is the same color in FC and INS, but a slightly different pattern overall.  The NEM version is a lot lighter on the bottom.  The values are:

Top:

R:14
G:14
B:14

Bottom
R:42
G:42
B:42

So there's a pretty noticeable difference there.  I have however, darkened those panels down.