Author Topic: 12.8.18 - A small hello and wave  (Read 336380 times)

Offline Phoenix Bondi

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RE: something else i've been keeping quiet
« Reply #400 on: January 03, 2012, 05:53:45 AM »
that shouldnt be right, i used the same font on all of them  :eek

Offline starfox1701

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RE: something else i've been keeping quiet
« Reply #401 on: January 03, 2012, 06:30:17 PM »
They all look like Airborn to me. That said I did notice the gap between the Registries and names looks to big. A pack of exemplar pics

Offline Darkthunder

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RE: something else i've been keeping quiet
« Reply #402 on: January 03, 2012, 08:03:52 PM »
that shouldnt be right, i used the same font on all of them  :eek

Names look correct. But the registry number is decidedly different. Compare the "Miranda" to the "Federation" classes, registry numbers. The Miranda looks correct, while the Federation registry number is decidedly thicker.
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Offline Phoenix Bondi

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RE: something else i've been keeping quiet
« Reply #403 on: January 07, 2012, 09:33:10 AM »
Supprise!! Another vessel looking sweet as ingame


Offline Phoenix Bondi

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RE: something else i've been keeping quiet
« Reply #404 on: January 07, 2012, 11:33:06 AM »
more

Offline Phoenix Bondi

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RE: something else i've been keeping quiet
« Reply #405 on: January 07, 2012, 11:33:59 AM »
last 1

Offline Maxloef

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RE: something else i've been keeping quiet
« Reply #406 on: January 07, 2012, 11:39:05 AM »
nix, u amazing bastard! love it!

Offline starfox1701

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RE: something else i've been keeping quiet
« Reply #407 on: January 07, 2012, 05:36:16 PM »
Very nice :dance

Offline FarShot

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RE: something else i've been keeping quiet
« Reply #408 on: January 08, 2012, 12:44:15 PM »
The mapping on the hull left and right of the bridge seems off.  Shouldn't the windows be more horizontal?

Offline Phoenix Bondi

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RE: something else i've been keeping quiet
« Reply #409 on: January 08, 2012, 01:00:27 PM »
The mapping on the hull left and right of the bridge seems off.  Shouldn't the windows be more horizontal?

Just angle due to picture lol nothing to worry about

Offline Shadowknight1

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RE: something else i've been keeping quiet
« Reply #410 on: January 08, 2012, 01:03:06 PM »
No, he's right, the windows are all kinds of wonky.

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Offline FarShot

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RE: something else i've been keeping quiet
« Reply #411 on: January 08, 2012, 02:30:42 PM »
Shouldn't they follow lines more like this?

Offline sovereign001

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RE: something else i've been keeping quiet
« Reply #412 on: January 08, 2012, 02:43:42 PM »
No, he's right, the windows are all kinds of wonky.

Did someone said...wonky????


Offline Phoenix Bondi

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RE: something else i've been keeping quiet
« Reply #413 on: January 08, 2012, 04:59:03 PM »
oh balls - hope its something i can fix texture wise or else i'll have to fix it then send it all the way back to baz for export :( Epic sadness

Offline starfox1701

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RE: something else i've been keeping quiet
« Reply #414 on: January 08, 2012, 09:52:31 PM »
it will be ok. We all have these kind of problems starting out :thumbsup:

Offline Phoenix Bondi

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RE: something else i've been keeping quiet
« Reply #415 on: January 10, 2012, 07:13:29 AM »
Well, got an email the other day asking if I was Phoenix from Chris Jones Gaming from some one on this site  :hithead: ok ok, so maybe it wasn't well known. Any who i digres i responded to this person and quite quickly got a reply asking why i had released an Oberth pack for Star Trek Legacy, and not released it here for Bridge Commander. So last night i went looking for the source files and have sorted it out for BC, now where legacy only got 3 ships I've decided to release all of them over where which will end up being 6 ships. now when i sent these around for beta testing with UUM *Ultimate Universe Mod* and other people in legacy i got a lot of good feed back, So good infact i just released the beta's as the final, but my god they sucked as beta testers lol I've found a few mesh errors and texture errors that are big problems, for an example the bridge polys and the lower dome polys where screwed and stretch out making the top Not flat and also the impulse had a bloody big hole in it, also the Alpha Channel spot lights where CRAP!!! (thanks baz for the new alpha spot lights)

 With these all fixed I'm sitting here thinking i want to REDO the windows and now she's going to need Regs (as legacy use's a seperate floating mesh using just Alpha Channels to do regs) now as a beta i will be releasing these as they are now, Reg-less and old windows. I promise as soon as I find out the best way to do the windows i will update the textures and add them to the final release, below are some quick *not high quality* renders of the ships

The Guardian Class - this use's a Miranda Weapons pod and roll bar on top and bottom


Classic well known Klingon Cannon Fodder


Frigate


Scout


Heavy Scout


Oberth Medical Ship (replaces the retired Dauntless Class)



As state above there will be texture refinement later after the beta so tell me if u lot fancy adding these to you TMP arsenal

Offline sovereign001

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RE: something else i've been keeping quiet
« Reply #416 on: January 10, 2012, 11:47:19 AM »
I love the oberth class but your guardian class looks like it could fit into the ds9 kitbash fleet! (the one where we saw the centaur, curry class etc) Looks very nice man!

Offline Phoenix Bondi

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RE: something else i've been keeping quiet
« Reply #417 on: January 10, 2012, 12:13:37 PM »
thanks sov

Offline sovereign001

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RE: something else i've been keeping quiet
« Reply #418 on: January 10, 2012, 12:35:31 PM »
Perhaps you could change the windows? THe textures of those?

Offline Lionus

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RE: something else i've been keeping quiet
« Reply #419 on: January 10, 2012, 03:10:27 PM »
OOH, Oberths! I've been looking forward to get something to blow up..  :evil:
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"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
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His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."