I have no idea how it works! :eek
I read on the EF2files site GTKradiant work only with EF1!r
wow! are your model or imported??
Ah, I forgot that GTKRadiant may only work with EF1, not used it in a long time so can't remember. The images above were originally part of my VoyagerRPG map for EF1. There are three ways that I can remember using to convert the .map files to something Max could read, 1. Using the .obj exported in GTK Radiant that I mentioned before, 2. Pretty sure I was able to convert the map to .obj using qmap2 with a GUI and 3. was using an old program that could read a wide range of model and map formats (forget the name unfortunately) but I was able to read in the .map files and convert to .obj. All of these methods retained the UV data.
The images above are direct imports into Max, which I placed the textures on and rendered in Max itself. There is alot of cleanup required with importing EF1/EF2 data so I commend you on your efforts. Though, I think even with the cleanup, some of the models would need to be rebuilt for canon purposes.
e.g. if you compare the Intrepid Viewscreen etc to the actual show dimensions, it's off massively XD
EDIT: The name of the program that can open .map files is Deep Exploration by Right Hemisphere. I'm pretty sure the program was easy enough to use