Author Topic: ChiefBrex's WIPs List - Current Projects: Rigel Class & TOS Pack (03.05.17)  (Read 60015 times)

Offline Whiplash

  • Posts: 3
  • Cookies: 0
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #200 on: July 29, 2012, 06:34:02 AM »
I'm actually liking this better than the real model.. it was at wolf 359 wasnt it???

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #201 on: July 29, 2012, 09:01:44 AM »
Yes it was. There will be two ships: USS Akagi and USS Tolstoy

Offline Adonis

  • Ze Meister xP
  • Posts: 670
  • Cookies: 84
  • Da Death Squad ???
    • Star Trek Excalibur
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #202 on: July 29, 2012, 09:59:12 AM »
Okay, so, when it bring sup that dialog box asking me about Material IDs, which option should I select?

ID 1 of course, you don't need others for ships ;)
Easy is the path to wisdom for those not blinded by themselves.


Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #203 on: July 29, 2012, 12:04:41 PM »
So, basically the default selection in the dialog Box.

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #204 on: July 29, 2012, 05:58:53 PM »
Double Post: First textures on the Rigel. Windows on the saucer edge will get redone. Not happy with them. Still learning the trick that cyanide taught me.






Offline mckinneyc

  • Screenshot Master
  • Posts: 1600
  • Cookies: 151
  • Screenshot Master
    • My DA page
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #205 on: July 29, 2012, 06:24:14 PM »
Looking good so far Brex!

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #206 on: July 29, 2012, 06:31:02 PM »
Double Post: First textures on the Rigel. Windows on the saucer edge will get redone. Not happy with them. Still learning the trick that cyanide taught me.

if your panel lines are right you just have to make the path follow JUST BELOW it. Photoshop will do the rest ;)

another note, i like your aztec pattern, but its repeats kinda stand out. if you lightened the darker panels a bit, or add another set of patterns next to it and condense it.

otherwise, she looks good dude  :thumbsup:
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Killallewoks

  • RNR
  • Posts: 1179
  • Cookies: 175
  • Innuendo implier extordanaire.
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #207 on: July 29, 2012, 06:33:27 PM »
It's nice to see this ship getting its textures on.  :thumbsup:

Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2347
  • Cookies: 1222
  • Awesome-sauce factory owner
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #208 on: July 29, 2012, 06:53:15 PM »
Also, make the windows more varied, mostly in sets of 2 or 1 for example:

I  II     I   II  II  I     II    I   II II    I      I

And make the window placements realistic- no one wants to be DIRECTLY next to the maneuvering thruster or other equipment.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #209 on: July 29, 2012, 06:55:04 PM »
no one wants to be DIRECTLY next to the maneuvering thruster or other equipment.

y not? they would be the "cheap" apartments... lower ranking individuals and what have you  :angel
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #210 on: July 29, 2012, 10:25:18 PM »
Like I said, I don't like the window placements, so I plan to fix them.

CyAn1d3: For some reason, the text bar sits OUTSIDE the path that I'm using. It's really aggravating....

As for the Aztecing, Nix helped me figure out that I used the wrong settings on Polar Coordinates. I did Polar to Rectangular rather than Rectangular to Polar. Hence why the Aztecing's looking so repeated. I'm going to fix it tomorrow. Along with the windows ;)

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #211 on: July 29, 2012, 11:00:16 PM »
Like I said, I don't like the window placements, so I plan to fix them.

CyAn1d3: For some reason, the text bar sits OUTSIDE the path that I'm using. It's really aggravating....

As for the Aztecing, Nix helped me figure out that I used the wrong settings on Polar Coordinates. I did Polar to Rectangular rather than Rectangular to Polar. Hence why the Aztecing's looking so repeated. I'm going to fix it tomorrow. Along with the windows ;)

Open your  character window, there should be an option to flip it. You can also adjust yoir spacimg and fine tune your character size. This was in the tutorial mate.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #212 on: July 29, 2012, 11:19:55 PM »
Knew I forgot something lol

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #213 on: July 31, 2012, 07:09:55 PM »
Double Post: Does anyone have recommendations for window settings, ie colors, spacing, etc?

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #214 on: July 31, 2012, 07:13:46 PM »
Double Post: Does anyone have recommendations for window settings, ie colors, spacing, etc?

whatever looks right to YOU.

stick with black to start, its easier to majic wand them to light them, and play around with the effects a bit ;)
also figure out how many decks there are.... that helps too
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #215 on: July 31, 2012, 08:32:09 PM »
The only thing that looks right to me is the pattern I used for the windows, and the number of "decks" I used. But the space between individual windows looks wrong (don't know how to fix that with the character window), the windows are too square because of the size of the fonts that have to be used to make this work, and then there's the fact that they have borders because the font has it, and I can't get rid of it. And then the coloring of the lit windows doesn't look right. I want the colors to be similar to Wiley's Akira windows, but I can't seem to find the right shade of blue....

I'm wondering if the path trick will work with pre-made shapes from another PSD file....

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #216 on: July 31, 2012, 08:51:41 PM »
But the space between individual windows looks wrong (don't know how to fix that with the character window)

there is a tool on your character window. it has an A and a V over an arrow.
this adjusts your spacing.

...the windows are too square because of the size of the fonts that have to be used to make this work, and then there's the fact that they have borders because the font has it, and I can't get rid of it.

did you even google the font i suggested to you in the tutorial? it has the rounded corners and NO border.

And then the coloring of the lit windows doesn't look right. I want the colors to be similar to Wiley's Akira windows, but I can't seem to find the right shade of blue....

you gotta find that one on your own dude

I'm wondering if the path trick will work with pre-made shapes from another PSD file....

you can make shapes snap to it, but it wont automatically curve it like the type trick does
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #217 on: July 31, 2012, 08:56:14 PM »
You mean, Federation Starfleet square. I have that one. I used it. When it gets small, it looks square

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #218 on: July 31, 2012, 09:46:01 PM »
what resolution are you making your textures?
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline ChiefBrex

  • Posts: 290
  • Cookies: 303
Re: ChiefBrex's WIPs List - CP: Rigel Class (New Pics on 24.07.2012)
« Reply #219 on: July 31, 2012, 09:52:31 PM »
2048x2048