Hummm... I don?t know if it helps, or not, but... Here it goes anyway.
My settings to show speculars, are a bit different, and even that way it can?t be perfectly seen all the time. It has something rellated to the angle where the light reflects. Look at these renderings of my Interceptor class conversion, from lwo to max, and you can see the differences due to the angle and lights position (renderings were done in video post just to show the glows):


Better than try to explain, is to provide you the mesh (3dsmax9) itself. Download it here, and take a look at the material editor settings, maps, and lights :
http://brstarship.deviantart.com/gallery/38954220#/d5blj43About the registry issue, you can solve it by two ways:
1- using the blend material
2- making the registry as a mesh itself (costs much more pollys)
Hope that helps a bit. ;)