Author Topic: WIP Ship Designs - Cronus Class (the excelsior replacement)  (Read 4138 times)

Offline sovereign001

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All the work of our modders like dj curtis, wiley , baz and many others are astounding!

We have seen the enterprise e again, the old enterprises and we love them. I don't have the time or skill (for the moment ) to model my own ships but i'm able to draw new designs!

So i wonder, if i design on paper and in illustrator new ships, are you designers (baz, dj curtis, mark, etc) able or do you want to take it a step further? Do you people want to model my designs?

Of course you people get the credits for modelling it and i for designing it.


For the moment, i'm working on a new tactical fighter post ds9!

It's a bash from a peregrine (wings) / type nine shuttle (cockpit) and a nova warpnacelle. The ship is around 11meters long.
Armed with two micro torpedo launchers (photon or quantum) and four phaser strips and two pulse phaser canons.


This is still a wip and i'm for the moment doing the dorsal side, after this the front aft and ventral side!

If a modder likes it, you are allowed to model it ;) please mention my name in the credits of course!

Offline JimmyB76

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Re: WIP Ship Designs
« Reply #1 on: July 06, 2011, 07:25:08 PM »
I don't have the time or skill (for the moment ) to model my own ships but i'm able to draw new designs!
So i wonder, if i design on paper and in illustrator new ships, are you designers (baz, dj curtis, mark, etc) able or do you want to take it a step further? Do you people want to model my designs?
please understand that modders generally never take requests as they are all backlogged with their own work...
so i hate to be the one to say, chances of anyone picking up your designs and making them for BC are very slim at best...

im going to have to move this thread to the Art Forum for the time being, as the BC Modding forum is for actual WIPs (beginning with modeling) of ships that will wind up for BC gameplay...

of course, if any modder sees a design of yours and want to model, texture, script, etc it for BC, they can PM you asking for your permission and then a new thread can be made in BC Modding with the basic model and continue from there...

Offline sovereign001

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Re: WIP Ship Designs
« Reply #2 on: July 06, 2011, 08:07:27 PM »
Well thx jimmy for at least answering and for pointing it out. Still as a designer it is fun to do it, and who knows if some modders are willing to do something new instead of remaking known ships, they can have a look here ;)

Offline sovereign001

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Re: WIP Ship Designs
« Reply #3 on: July 06, 2011, 08:15:53 PM »
Small update!

Still lots to do!

Offline JimmyB76

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Re: WIP Ship Designs
« Reply #4 on: July 07, 2011, 10:33:30 AM »
i like what youve done so far - and i do hope a modder picks it up :)

Offline sovereign001

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Re: WIP Ship Designs
« Reply #5 on: July 07, 2011, 01:54:31 PM »
Thx jimmy, through the designing i'm still adding, removing and modifying stuff on all sides ;)

Offline TheConstable6

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Re: WIP Ship Designs
« Reply #6 on: July 07, 2011, 01:56:03 PM »
I like it too!

I hope you make it a true strike fighter - armed with a battleship-caliber torpedo launcher...so a wing of Razors could bring down one.
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 To strive, to seek, to find, and not to yield.

Offline sovereign001

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Re: WIP Ship Designs
« Reply #7 on: July 07, 2011, 02:02:25 PM »
Hehe, yeah this is a one person fighter. I never understood the peregrine fighter. It is actually very big (two persons?). This is more a fighter like we see in bsg. A one man fighter.


Armed with a warpengine to jump in or out a system and to strike the enemy and jump out again.

Offline sovereign001

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Re: WIP Ship Designs
« Reply #8 on: July 07, 2011, 04:04:33 PM »
New update

Black stuff on the belly are the sensor pallets (don't worry i'll explain everything)

Offline sovereign001

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Re: WIP Ship Designs
« Reply #9 on: July 07, 2011, 05:58:17 PM »
Another update (big size this time)

The aft side, i'm having problems with a bit...

Comments or advice please!!!

Offline FarShot

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Re: WIP Ship Designs
« Reply #10 on: July 07, 2011, 06:05:04 PM »
The windows feel a bit large.  Other than that, looks good.  If you want to know, I'm considering modelling this.  Looks like a solid design, and definitely seems to fit into the 2370's or 80's.  I would say it's a one man fighter craft for low profile, high risk situations.  Perhaps for covert specialist insertions and the like.

Offline sovereign001

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Re: WIP Ship Designs
« Reply #11 on: July 07, 2011, 06:18:34 PM »
Exactly, well it is actually a big cockpit (like a viper class from bsg). The point is to replace the aging peregrine fighters. I mean these ships are getting old (maquis using them, etc).

But like jonny asked, where is the door? I was considering the back (it is based on a type nine shuttle) but then the small warpcore is there (see the round and square on the ventral side). So i'm making a window that opens just before it hits the warpnacelle.

But this is excellent news farshot! Thx!

Offline deadthunder2_0

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Re: WIP Ship Designs
« Reply #12 on: July 07, 2011, 07:49:18 PM »
Why not a swinging glass like modern fighters?
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Offline sovereign001

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Re: WIP Ship Designs
« Reply #13 on: July 07, 2011, 08:00:03 PM »
Why not a swinging glass like modern fighters?

I already implemented that in the new update :D



like that ;)

Offline FarShot

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Re: WIP Ship Designs
« Reply #14 on: July 08, 2011, 01:34:51 AM »
Front tire looks flat. :P

Show us a pic of that on your fighter.  Specifically me so I can see how it'll look with the model. :hithead:

Offline ACES_HIGH

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Re: WIP Ship Designs
« Reply #15 on: July 08, 2011, 02:36:14 AM »
Another update (big size this time)

The aft side, i'm having problems with a bit...

Comments or advice please!!!
You asked for it. :P

no offense, but it could use some work, maybe it would benefit from a larger design.

While these pieces fit together well from a kitbash standpoint, it doesn't look like it would work well from a technical standpoint.  The Impulse engines looks too small for it to have much maneuverability or acceleration at high sublight, and, although the larger warp engine might provide better speed, the single in-line nacelle would restrict lateral maneuverability at warp to almost zero.  The stub wings might provide marginal lift in an atmosphere, which means it might have slightly more maneuverability than a standard Type-9 in an aerial dogfight, but it would probably be out maneuvered by something like the Peregrine, which has a larger wing area.  And unless you can hang ordinance from those wings, they wouldn't have much use in space.  Also, where are the weapons?  I can see what looks like 2 medium and 2 small pulse phaser cannons, this is very lightly armed for a fighter, the aforementioned Peregrine has 8 heavy phaser canons, at least 5 micro-photon tubes and several phaser beam arrays

Offline Vedic

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Re: WIP Ship Designs
« Reply #16 on: July 08, 2011, 06:32:04 AM »
Why have an Windowed Cockpit?

Just have everything as an HUD, that way  it will help with the Structural Integrity.

Also she doesn't look all that Big.

Offline sovereign001

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Re: WIP Ship Designs
« Reply #17 on: July 08, 2011, 08:25:41 AM »
You asked for it. :P

no offense, but it could use some work, maybe it would benefit from a larger design.

While these pieces fit together well from a kitbash standpoint, it doesn't look like it would work well from a technical standpoint.  The Impulse engines looks too small for it to have much maneuverability or acceleration at high sublight, and, although the larger warp engine might provide better speed, the single in-line nacelle would restrict lateral maneuverability at warp to almost zero.  The stub wings might provide marginal lift in an atmosphere, which means it might have slightly more maneuverability than a standard Type-9 in an aerial dogfight, but it would probably be out maneuvered by something like the Peregrine, which has a larger wing area.  And unless you can hang ordinance from those wings, they wouldn't have much use in space.  Also, where are the weapons?  I can see what looks like 2 medium and 2 small pulse phaser cannons, this is very lightly armed for a fighter, the aforementioned Peregrine has 8 heavy phaser canons, at least 5 micro-photon tubes and several phaser beam arrays

Well i'm a graphic designer student (second year) so don't get harsh on my skills (after the last year i'm pure gonna study 3d stuff).  :D


Btw no offense taken, i wanted some advice. But let me correct a few things though...

Bigger impulse units don't mean always faster! Have a look at voyager. Her impulse units were actually ridiculous small and even for the defiant. And these are ships from 344 to 120/170/200 meters big(got to love cg). Perhaps i can make a few adjustments to show off something else (f16style).

The warp engine, well i think you are a bit technical over this i mean, there were lots of people saying about three engine warpnacelle or even four, but it works. I mean this is a fan stuff, it isn't gonna fly for real.

The wings, well we saw shuttles or other ships doing some cool flying stuff and we saw the peregrine too but actually to be honest, she didn't impress me (not even close).

Look at alice, or some other alien fighters.

Weapons, these are still being placed but i have four phaser strips(can shoot front and aft) for the moment, two torpedo launchers(front), and two pulse canons (on the wing).

She has perhaps less but that doesn't mean she packs less punch. I mean it is a new ship, the peregrine is damn old and there is a limit. This new ship has shields and some armor, so she can take a few hits before getting destroyed. We saw the peregrine in action (wasn't impressed) and they were shot down like flies. What are your weapons gonna do at this?

Consider the peregrine fighter as the raptor of bsg and this fighter as the viper.

Yes the peregrine can carry more guns and is bigger but the razor is way faster and has new sensors (working on the details) so better targeting or scanning.

@vedic,

no hud, just oldskool style with a joystick (like insurrection). And no she isn't big, that's the point.

Offline sovereign001

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Re: WIP Ship Designs
« Reply #18 on: July 08, 2011, 10:21:18 AM »
Small update

sensor are added

some aztec

wing armor panels

movement of the phaser strips

new main impulse drive

Offline ACES_HIGH

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Re: WIP Ship Designs
« Reply #19 on: July 08, 2011, 04:32:41 PM »
when Andrew Probert designed all the new ships for TMP, every design feature had a purpose, even though it was for a movie and many of the features were never used, he designed everything as if it were a real space ship.  As a graphics design student you should keep that in mind, anyone can draw a space ship, but designing one is completely different.

According to the TNG technical manual, when at warp, ships maneuver by manipulating the warp field between two or more nacelles, so going by that logic, while this ship could probably go faster than a shuttle at warp because of the larger nacelle, it would only be able to travel in a straight line.

and the Peregrine isn't really that big, most estimates I've seen give it a 14 m wingspan, or about the same as the F-22.