Author Topic: BC Galactic Renaissance - New WIP Thread  (Read 13318 times)

Offline CyAn1d3

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Re: BC Galactic Renaissance - new topic
« Reply #60 on: September 02, 2011, 12:11:47 PM »
done, files are in your email
let me know if theres anything else or any issues
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #61 on: September 05, 2011, 10:02:46 PM »
CyAn1d3: i have it, but the colors need to be inverted (Black/white -white/black)

UPDATE:

Working on Larger mods (ie: slipstream).

on the side, question: how do i create Mutator controlled Music
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Offline CyAn1d3

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Re: BC Galactic Renaissance - new topic
« Reply #62 on: September 05, 2011, 10:55:20 PM »
CyAn1d3: i have it, but the colors need to be inverted (Black/white -white/black)

will take care of first thing tomorrow
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #63 on: September 05, 2011, 11:05:47 PM »
thanks Cyan1d3, sorry if i pushed you, i just updated my previous post. no worries.
Captain_Daxian
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Offline CyAn1d3

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Re: BC Galactic Renaissance - new topic
« Reply #64 on: September 05, 2011, 11:16:44 PM »
no worries, ya cant push me harder than i myself, and im like a drill instructor on my bad days
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #65 on: September 06, 2011, 01:35:43 PM »
UPDATE:

Well, this is a bummer for me, but i have said this before and i will say it again.

I am only 14 years old, and am still in school. As of tomorrow, i will have a lot less free time on my hands. A LOT less free time.  :sad:

so right now as i type, and as i work on this mod my mind is like  :drink2: :drink: to the free time i had.

BCGR will continue to be created, but at a slower rate, i will post at least 3 times a week, but i'm in high school right now and i will have a lot of real life things ahead of me.

Slipstream framework works. Next is the QBStart Ship Selector, and then the rest of the large mods. after that it will be time to start installing bridges and ships, then SFX Plugins, Maps and TGL Changes. :)

Yes. It is good to be this far in progress with the mod before school.  :P

Captain_Daxian
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Offline Jb06

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Re: BC Galactic Renaissance - new topic
« Reply #66 on: September 06, 2011, 06:51:00 PM »
UPDATE:

Well, this is a bummer for me, but i have said this before and i will say it again.

I am only 14 years old, and am still in school. As of tomorrow, i will have a lot less free time on my hands. A LOT less free time.  :sad:

so right now as i type, and as i work on this mod my mind is like  :drink2: :drink: to the free time i had.

BCGR will continue to be created, but at a slower rate, i will post at least 3 times a week, but i'm in high school right now and i will have a lot of real life things ahead of me.

Slipstream framework works. Next is the QBStart Ship Selector, and then the rest of the large mods. after that it will be time to start installing bridges and ships, then SFX Plugins, Maps and TGL Changes. :)

Yes. It is good to be this far in progress with the mod before school.  :P

Captain_Daxian

The answer to this is to get more than yourself onboard.

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #67 on: September 10, 2011, 01:50:04 AM »
UPDATE:

Working on Music Plugins (Mutator Controlled Music - will require restart of BC but... - basically it allows audio shifting of eras)

i have here a clip of starbase 12 music in the zip below, from the Nemesis Set of soundtracks.
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Offline Bones

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Re: BC Galactic Renaissance - new topic
« Reply #68 on: September 10, 2011, 03:08:38 AM »
Soundtracks are not allowed in any mods released to public as far I as I remember ...

Offline ACES_HIGH

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Re: BC Galactic Renaissance - new topic
« Reply #69 on: September 10, 2011, 03:17:05 AM »
Only a slight technicality, GameFront/Filefront won't let us post Music files on BCF because of potential copyright, the same reason we can't host KM anymore.  You could post that part of the mod here though.

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #70 on: September 10, 2011, 11:30:03 AM »
good thing i mentioned that now :facepalm:

i always wondered why KM could never be found on BCFiles...

i could always make another site to host it.

hmm......
Captain_Daxian
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Offline Bones

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Re: BC Galactic Renaissance - new topic
« Reply #71 on: September 10, 2011, 02:28:21 PM »
or post base mod without music on BCFiles, then post music addon on another site ;) just mention a link to 'additional content' in your readme ;)

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #72 on: September 10, 2011, 02:56:08 PM »
good idea Bones

i was going to search for file hosts and use my site/a new site to link to the DL.

But that's a good idea too.

Thanks
Captain_Daxian
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Offline Bones

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Re: BC Galactic Renaissance - new topic
« Reply #73 on: September 10, 2011, 06:17:38 PM »
if you're lookin' for ome good and reliable host sites then try dropbox.com ;)

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #74 on: September 11, 2011, 07:04:05 PM »
just checked it out, it's nice.

i'll use this, it's good.

UPDATE:

Cyan1d3

i tried installing your set of MKII Sovereign's, the Slipstream drive doesn't work...

if it's alright with you, i'd like to try reinstalling the Slipstream Drive property with MPE.

Oh, by the way, i changed the plugin for the ship, i got the description here (kinda lost the original, thought you'd like to know)

Quote from: BCUT v1.8 Description Writer
The Sovereign class had been a huge success, but instead of refitting and upgrading the existing class for years to come, Starfleet engineers went over the design and reworked the ship's layout and specifications. The result was the Sovereign-II class, Fit with more powerful weapons, shields, sensors, engines, and more overall computing capacity, the Sovereign-II was as much a success as the original Sovereign itself.

ARMAMENT:
-21 Advanced Burst Phaser Arrays
-9 Torpedo Launchers
    --3 Fwd, 6 Aft
    --550 Photon
-1 Replicating Torpedo Turret
    --Micro Quantum

DEFENSE:
-Heavy Regenerative Shields
-Tritanium-Duranium Hull

PROPULSION:
-1 Warp Core M/ARA
    --2 Warp Nacelles
-3 Impulse Engines
-1 Slipstream Drive

TACTICS:
Use the Ship's shield arcs to protect yourself, but try to rotate through them to let them recharge. The Ship is Equipped with Advanced-Burst Phasers, which do a lot of damage, but do not fire for long, so rotate through those in concert with the shields. Line up the torpedo launchers and the quantum turret (if possible).
Captain_Daxian
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Offline CyAn1d3

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Re: BC Galactic Renaissance - new topic
« Reply #75 on: September 11, 2011, 07:35:19 PM »
dosnt matter to me, go ahead.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CDR_Daxian

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Re: BC Galactic Renaissance - new topic
« Reply #76 on: September 15, 2011, 04:24:09 PM »
UPDATE:

GravFX and BPCore is installed

editing Music (actual mp3 files)

Screenshots Below
Captain_Daxian
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Offline Captain_D

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Re: BC Galactic Renaissance - new topic
« Reply #77 on: September 16, 2011, 12:23:28 AM »
Well, from the screencaps, your off to a good start. :thumbsup:

Offline MarkyD

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Re: BC Galactic Renaissance - new topic
« Reply #78 on: September 16, 2011, 05:16:20 AM »
Nice, looks great  :thumbsup:

Offline CyAn1d3

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Re: BC Galactic Renaissance - new topic
« Reply #79 on: September 16, 2011, 11:11:41 AM »
ugh.. those smoothing issues on the MKII are going to haunt me for the rest of my life  :facepalm:

what cockpit is that in the 3rd pic? ive not seen it before?

otherwise everything looks to be coming together nicely!
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15