Author Topic: unpack bcmods  (Read 475 times)

Offline Defiant

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unpack bcmods
« on: September 19, 2011, 10:29:43 AM »
I just was in the need to unpack a bcmod, but bcmi didn't want to just start so I quickly wrote my own unpacker.

In case someone is interested in - I have it online:
http://defiant.homedns.org/~erik/STBC/misc/unbcmod.py

Offline Nebula

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Re: unpack bcmods
« Reply #1 on: September 19, 2011, 11:03:34 AM »
BCUT already does this. BCMI and BCMP are years out of date.
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Offline Mario

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Re: unpack bcmods
« Reply #2 on: September 19, 2011, 11:16:08 AM »
This should be neat for Linux users.
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Offline Defiant

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Re: unpack bcmods
« Reply #3 on: September 19, 2011, 12:10:32 PM »
Since I'm a Linux user I do not have .Net installed that BCUT requires (Sorry Sov).

My Dual Boot Windows on the Desktop doesn't have it either.

Offline Mario

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Re: unpack bcmods
« Reply #4 on: September 19, 2011, 12:30:55 PM »
Quote
Since I'm a Linux user I do not have .Net installed that BCUT requires (Sorry Sov).
LOL I know and BCUT is not exactly Mono friendly either.
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Offline Nebula

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Re: unpack bcmods
« Reply #5 on: September 19, 2011, 12:33:39 PM »
*learns something* ah IC
Canon is what people argue exists on ships that don't exist.

Offline eclipse74569

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Re: unpack bcmods
« Reply #6 on: September 19, 2011, 01:46:57 PM »
*learns something* ah IC

Quick take a picture!!! *runs*
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Defiant

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Re: unpack bcmods
« Reply #7 on: September 19, 2011, 02:15:27 PM »
No Mono either. But I have Java ;)

Offline Mario

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Re: unpack bcmods
« Reply #8 on: September 19, 2011, 03:27:27 PM »
Hehehe Seems I've become too dependent on developing on Microsoft's technologies :P
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aka USS Sovereign