Author Topic: Custom Impulse SFX  (Read 584 times)

Offline CyAn1d3

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Custom Impulse SFX
« on: November 02, 2011, 12:36:17 AM »
so i should be SHOT for asking this, but i have an impulse sound i want to use for the ragnarok, but i dont remember what needs to be changed and set up to pull it off, otherwise itll have a standard fed impulse SFX.....

i remember it has something to do with the species property..... thats about it...

a timley responce would be GREATLY appreciated as i wanna get this released by friday
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Defiant

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Re: Custom Impulse SFX
« Reply #1 on: November 02, 2011, 02:47:21 AM »
You usually go with the Hardpoint:

Code: [Select]
ImpulseEngines.SetEngineSound("Borg Engines")

Then you need a Foundation plugin with
Code: [Select]
Foundation.SoundDef("sfx/BorgEngine.wav", "Borg Engines", 1)

Offline CyAn1d3

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Re: Custom Impulse SFX
« Reply #2 on: November 02, 2011, 12:49:47 PM »
awesome, do i need to make a sound plugin for the engine SFX as well? or just point the script to the SFX file and be done?
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Defiant

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Re: Custom Impulse SFX
« Reply #3 on: November 02, 2011, 01:18:04 PM »
?

Offline Mario

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Re: Custom Impulse SFX
« Reply #4 on: November 02, 2011, 02:46:50 PM »
1. Go and create sound files
2. Create the plugin with the a sound name as defiant suggested
Code: [Select]
Foundation.SoundDef("sfx/BorgEngine.wav", "Borg Engines", 1)
With the name being Borg Engines
3. Set the name to match the sound name in the plugin you created
Code: [Select]
ImpulseEngines.SetEngineSound("Borg Engines")

Now you will notice that you do need to create a plugin file for a new engine sound.
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aka USS Sovereign

Offline CyAn1d3

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Re: Custom Impulse SFX
« Reply #5 on: November 02, 2011, 11:05:46 PM »
alright, thanks for the info guys!  :thumbsup:
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CyAn1d3

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Re: Custom Impulse SFX
« Reply #6 on: November 04, 2011, 01:08:44 AM »
would one of you gentleman please be so kind as to download the Ragnarok, and let me know what i did wrong with the SFXs? :s

and post the necessary revisions i need to make?

for some reason... they dont wanna work.....

 http://www.gamefront.com/files/20958524/C13+Ragnarok.rar


Thanks..... im gonna go shoot myself in the foot now
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Defiant

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Re: Custom Impulse SFX
« Reply #7 on: November 04, 2011, 03:32:37 AM »
Not tested yet but from looking at the scripts the weapon part is wrong:
In your script you use "sfx/Ragnarok MachineGun.wav" while your file is under sfx/weapons.

Offline CyAn1d3

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Re: Custom Impulse SFX
« Reply #8 on: November 04, 2011, 12:31:09 PM »
Not tested yet but from looking at the scripts the weapon part is wrong:
In your script you use "sfx/Ragnarok MachineGun.wav" while your file is under sfx/weapons.

 :banghead: derp

let me know if adding the suffix to the file path works.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15