it uses its own pulled SFX from FF8, FS has props for finding them, except for the main cannon, that ( IIRC ) was the ONLY sound that worked because it uses the standard "ZZ" quantum Quantum SFX. the impulse SFX is an original one too.
the SFX files it uses are included. in the folder, i dont see how a "hotswap" would work.
its a script error, either a lack of a properly made SFX plugin, or an issue in the plugin for the ship itself, as far as i know, and its something that was changed AFTER the beta test, and i thought i tested it before i posted it.
i THINK i know what it is, its just been made on a roomates COMP, and having access to it is hard to come by.... that and work sucks up most of my time