Author Topic: DS9FX Xtended 1.2  (Read 7506 times)

Offline JimmyB76

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Re: DS9FX Xtended 1.1
« Reply #20 on: October 24, 2012, 05:23:23 PM »
thats not final version tho, ships to replaced...   v1.2 perhaps?

Offline Mario

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Re: DS9FX Xtended 1.1
« Reply #21 on: October 24, 2012, 05:28:50 PM »
thats not final version tho, ships to replaced...   v1.2 perhaps?

Changelog:
- Bugfixes
- Campaign completed

1.1 is just an open beta so it's not v1.2 just a new public release dated 20120826.
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aka USS Sovereign

Offline JimmyB76

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Re: DS9FX Xtended 1.1
« Reply #22 on: October 24, 2012, 05:33:38 PM »
think we should work the mod to the point where we have DS9E v6214651 lol j/k :P :D

Offline WileyCoyote

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Re: DS9FX Xtended 1.1
« Reply #23 on: October 24, 2012, 11:24:54 PM »
Quote
thats not final version tho, ships to replaced...   v1.2 perhaps?
*replaced with my ships, many I have not built yet.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline JimmyB76

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Re: DS9FX Xtended 1.1
« Reply #24 on: October 25, 2012, 12:51:11 AM »
well get to work or you'll be written up!
lol j/k :P
*runs*

Offline Mario

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Re: DS9FX Xtended 1.1
« Reply #25 on: October 25, 2012, 05:22:32 PM »
Jimmy you're scaring people away :P
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Offline Bones

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Re: DS9FX Xtended 1.1
« Reply #26 on: October 25, 2012, 05:57:04 PM »
That's what he always do ;) and he's good a it  :funny

Offline CyAn1d3

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Re: DS9FX Xtended 1.1
« Reply #27 on: October 30, 2012, 10:21:32 PM »
That's what he always do ;) and he's good a it  :funny

go home bones, you're drunk.  :P
I came, i saw, i added a Sig.
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Offline Blackrook32

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Re: DS9FX Xtended 1.1
« Reply #28 on: November 02, 2012, 12:28:01 AM »
Hum, I don't hover around this part of the forums often. Interesting update though...

BR32

** Update  12/05/12 **

I really liked the new mission "True Way". The levels fun and challenging enough to keep my interest. I only have one level to break through, saving the best for last. The in-game missions messages really makes you feel like your dealing with an active bridge crew. On the compatibility of DS9FX and GCv2, I had no problems, and I've noticed I could use both warping methods without crashing the install. The new custom system maps were diverse and fun to fight in. The one thing I did change? The DS9FX Major Kira mod- I thought it was time to finally update my old contribution.



" Fortune Favors the Bold "

Offline Mario

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Re: DS9FX Xtended 1.1
« Reply #29 on: December 22, 2012, 03:58:45 PM »
I love that BR :) Send it my way and it will end up in the latest build(s).
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Offline Blackrook32

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Re: DS9FX Xtended 1.1
« Reply #30 on: December 22, 2012, 06:12:49 PM »
I love that BR :) Send it my way and it will end up in the latest build(s).

Sure, no problem. Glad you like it. ;)  :thumbsup:


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Offline Morgan

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Re: DS9FX Xtended 1.1
« Reply #31 on: August 13, 2017, 04:59:02 PM »
Alright it's been a good five years now and it's time to update this thread  :D

The 1.1 patch link posted earlier in this thread is sadly no longer available due to the Web site's closure, but Mario was kind enough to provide a full 1.0 + 1.1 back up.  I've incorporated tweaks and bug fixes I had on my own install, and after talking with Mario and Blackrook it looks like we got enough to give Xtended a small update - I'm calling it 1.2 due to the passage of time and different goals in mind.

So what's in store for this update?

Updated DS9 model
Maxloef, who headed up the Aftermath mod here and is now running Armada III has graciously allowed us to include Aftermath's DS9 in Xtended, so at long last we can ditch the stock model.  It has full docking support, and is much better detailed and scaled than either the stock or KM version.

Dominion Battleship Added
We also got approval to include the Dominion Battleship that was in the Aftermath mod.  Previous versions of DS9FX did not include this.  The mini mission "Valiant" has been updated to use this ship as seen in the namesake episode.

Blackrook's Major Kira v4.0
Blackrook has provided his updated Major Kira bot and is working perfect on installs both with and without the EF2 crew, so you don't have to worry if your install does not use them.

Proper Starbase 375
For those of you that did get your hands on the 1.1 patch prior to BCS-TNG's closure, you may have noticed that Starbase 375 was using the stock FedStarbase model as a placeholder.  I got in touch with LongIsland26, and he's been nice enough to allow us to use his Starbase 329 model he made 15 years ago.  It has stood the test of time well, and looks very much like the Starbase 375 we saw in DS9's sixth season.  Docking scripts have been added to the hardpoint as well, so yes, you can dock with it  :)

Ship Replacements
A big special thanks to Wiley for allowing us to swap out some of the older DS9FX ships with his models.  His Akira, Excelsior Family Pack, Galaxy, Nebula, Negh'var, and Sovereign will be replacing the versions currently in DS9FX.

A Few Bug Fixes and Adjustments
No more entering the atmosphere if you enter orbit around a small planet, and some of the lighting and warp in positions has been adjusted in a few 1.1 systems.

And now some screenshots.  Once I have everything balanced with the replacement ships this latest build will be available for all.

Offline newhalo123

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Re: DS9FX Xtended 1.1
« Reply #32 on: August 13, 2017, 06:32:03 PM »
Oh.



My.



God.






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Offline ECGadget

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Re: DS9FX Xtended 1.1
« Reply #33 on: August 13, 2017, 07:29:31 PM »
So here is the big question. Does this mean BCS-TNG is out of the mothballs for a short time?

This I look forward to. Also, a reference for the old hats: I found the goat.


*at least I think it was a goat. Been so long.

Offline Morgan

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Re: DS9FX Xtended 1.1
« Reply #34 on: August 13, 2017, 09:29:21 PM »
So here is the big question. Does this mean BCS-TNG is out of the mothballs for a short time?
Most of what's coming in this update is stuff that has been slowly tweaked over a period of time and lying on personal installs/storage - think of it kind of like a "lost patch" I guess lol.

Never say never though.  Until a few days ago I didn't think this thread would ever get an update, but here we are.  So future updates to Xtended after this one...  "Maybe a year.  Maybe... yesterday"  :wink:

Offline Mario

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Re: DS9FX Xtended 1.1
« Reply #35 on: August 13, 2017, 10:43:25 PM »
So here is the big question. Does this mean BCS-TNG is out of the mothballs for a short time?

This I look forward to. Also, a reference for the old hats: I found the goat.


*at least I think it was a goat. Been so long.

That's an interesting idea, you know I've been bored :)
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Offline Morgan

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Re: DS9FX Xtended 1.1
« Reply #36 on: August 13, 2017, 11:14:16 PM »
That's an interesting idea, you know I've been bored :)
Did I trigger a modding itch, Mario?  :evil:

Offline Mario

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Re: DS9FX Xtended 1.1
« Reply #37 on: August 14, 2017, 12:11:17 AM »
Did I trigger a modding itch, Mario?  :evil:

Could be :P
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Offline ECGadget

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Re: DS9FX Xtended 1.2
« Reply #38 on: August 14, 2017, 12:44:15 AM »
Right. Somebody give Limey, Saquist and USS Frontier a call! Who else... Rob Archer, LJ, Dante and Dalekanium were all active I recall.

I swear after 1.1 we were working on something more but never got it done... I remember pouring over code...

Offline Morgan

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Re: DS9FX Xtended 1.1
« Reply #39 on: August 14, 2017, 01:05:56 AM »
Could be :P
This... This could be fun  :D