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Scripting BC demo
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Topic: Scripting BC demo (Read 1710 times)
Anew9
Posts: 197
Cookies: 1
Scripting BC demo
«
on:
July 08, 2012, 04:44:03 PM »
Is it possible to script/mod (add ships) using the BC demo?
Will I still require the foundation plugin etc? I need a hobby while Im at school and scripting ALWAYS is fun for me so if I can dload the bc demo and script it (and add in new ships =)) I'd be a happy man.
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JimmyB76
Posts: 6423
Cookies: 421
Re: Scripting BC demo
«
Reply #1 on:
July 08, 2012, 07:05:48 PM »
not really... there are a couple Demo Mods at BCFiles, but thats about it...
http://bridgecommander.filefront.com/files/Bridge_Commander/Modifications/Demo_Modding;1554
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Anew9
Posts: 197
Cookies: 1
Re: Scripting BC demo
«
Reply #2 on:
July 08, 2012, 08:27:59 PM »
So if I went into the pyc. files of the demo I wouldn't be able to change them?
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JimmyB76
Posts: 6423
Cookies: 421
Re: Scripting BC demo
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Reply #3 on:
July 09, 2012, 01:36:18 AM »
you cant change pyc files... you might be able to change the py files for hardpoints and such but i dont know... i never did have the demo, only the full game...
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Lurok91
Posts: 1309
Cookies: 2062
SPMod Developer (Retired)
Re: Scripting BC demo
«
Reply #4 on:
July 09, 2012, 12:39:41 PM »
Do you mean scripting missions, similar to the Singler Player campaign? if so, there are some very good sample scripts and instructions in the SDK.
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http://lurok91mods.weebly.com/index.html
Anew9
Posts: 197
Cookies: 1
Re: Scripting BC demo
«
Reply #5 on:
July 10, 2012, 11:09:42 PM »
No I mean scripting the dwnloaded demo of the game. Can I alter hardpoints, add new ships etc. to the demo that we can dload on BC files?
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moed
Posts: 1472
Cookies: 57
Star Trekus Fanaticus
Re: Scripting BC demo
«
Reply #6 on:
July 11, 2012, 05:45:49 PM »
Unfortunately no.
I and other members much more skilled in scripting than I have tried to through the years and have had
very
limited success.
Unless you can figure a "workaround" so to speak, you're out of luck.
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King Class Scout
Posts: 1775
Cookies: 893
the other half of SFRD
Re: Scripting BC demo
«
Reply #7 on:
July 11, 2012, 06:25:59 PM »
translation: what anew was asking was "can the demo be modded like regular BC, and moed just said "nope"
I bet someone would have to meddle with the EXE, and that's a no-no
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OS novel fan
Coming Soon: King's Mod Tuning Shop
best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use. the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet
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Scripting BC demo