Author Topic: Replacement Bridge Crew!  (Read 7743 times)

Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #20 on: October 17, 2012, 08:02:45 AM »
Nice work on mod  :thumbsup:  Interesting you say in vid only compatibility with stock bridges, but you use non-stock Defiant and TOS.

In theory it's compatible with all bridges! And if a non-stock bridge is installed, the mod doesn't mind, but to override the characters and put a specific uniform on it, I have to know exactly which bridges are installed! So for now for general release it would only be stock bridges!


Having said that, it's not a very complicated script to modify and I'll include instructions with it, but I'd rather streamline it further, so I'm currently trying to make it a more modular system so that individual plugins can be added for custom bridges according to individual installs!

So when I say it's only Stock Bridges...that's just how it works at the minute!
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline tiqhud

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Re: Replacement Bridge Crew!
« Reply #21 on: October 18, 2012, 11:00:02 AM »
I got this one http://bridgecommander.filefront.com/file/Uniforms_many_styles;105863 [cause I'm lazy and there is many in one download, saving me Bandwidt]
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #22 on: October 18, 2012, 07:12:59 PM »
Good tip! I've put that to use! I also realised that I was missing a trick - since every time the Bridge changes, it loads an entirely new character file, there's no reason why it always has to be the same crew! A little experimenting and the result was quite good:



In addition, in an attempt to make the mod...umm...modular, I've put it together so each Bridge/Bridge Pack has a seperate mutator:



Obviously the more overrides that are installed, the fuller the mutator menu will get - though I have a dim memory of someone mentioning sub-menus for mutators, so I will look into this - but since a full mutator menu seems to be low down on peoples list of complaints, I don't think this is a bad trade-off! It will mean that the mod can be installed for specific bridges, and if you have the TOS Pack and not the Voyager Season 1/2 Bridge, or vice versa or anything else, it won't necessitate you downloading them to enjoy it!
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #23 on: October 21, 2012, 01:15:13 PM »
Sorry for the double post!

Just submitted my first iteration of the mod to BC Files and will create a thread in the downloads forum when it's approved!
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline JimmyB76

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Re: Replacement Bridge Crew!
« Reply #24 on: October 21, 2012, 05:16:19 PM »
really cool what youve done there :D

Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #25 on: October 21, 2012, 05:24:36 PM »
I will warn in advance - there is a bug! Once you've switched to a Bridge with a dfferent uniform, for an as yet unknown reason, the tooltips vanish! Even more perculiarly, if you switch to External Display and back, helm and tactical reappear - but only helm and tactical!
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline JimmyB76

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Re: Replacement Bridge Crew!
« Reply #26 on: October 21, 2012, 09:09:43 PM »
that is a bizarre issue - i wonder what could be causing that?
personally, i turn tooltips off all the time anyway so no problem here lol

Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #27 on: October 22, 2012, 08:29:25 AM »
It is a relatively minor issue! I think it must have something to do with Saffi's Tooltip - although that's mainly guesswork based on the fact she's the "Third" crewmember and it's her, brex and miguel that aren't showing up! It'll probably be something dumb that I've overlooked (it usually is!)
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline tiqhud

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Re: Replacement Bridge Crew!
« Reply #28 on: October 22, 2012, 10:49:18 AM »
This is GREAT, Little did I know my suggestion, to you, would turn out this Great
 Now all we need is  'for'
http://bridgecommander.filefront.com/file/RotarranBridge;115635
http://bridgecommander.filefront.com/file/TMP_Klingon_Bridge;117468


http://bridgecommander.filefront.com/file/Warbird_Bridge;117376


Ps: Tool tips are not much of a problem, I turned mine off shortly , after got BC in 2002 [March]
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #29 on: October 22, 2012, 03:14:33 PM »
Those will be the bridges I'll move onto next because it'll let me use different character models! Unfortunately I'm getting a 502 Gateway error on Gamefront! So I'll have to hold off until that gets corrected!
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline Lurok91

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Re: Replacement Bridge Crew!
« Reply #30 on: October 23, 2012, 05:10:49 AM »
tried it out and worked great.  If you permit, would be great to adapt for SPMod - would help streamline ship/bridges/crew in QB.  On question though: is there a specific issue with extras, which you seem to comment out.   I've played around with script but whatever I do can't get per bridge extras to load. The closest is the bridge will load the per bridge main crew, but the extras will be the stock or whoever you had on your mutators. So, for example, I had the Voyager bridge/crew, but all the extras were Klingons!   Which was kinda cool   :)  Even if not desired effect.

Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #31 on: October 23, 2012, 06:29:33 AM »
I commented out extras in the first place because it meant an additional 6 scripts that had to be changed, overriden and so-on! I can't say whether there is an issue or not at present, for the simple reason that I haven't tried them! But I will do now and see what happens!

And you're more than welcome to use it in the SP Mod!

Edit:

Just got Extras working on the Sovereign Bridge, but they all walked on top of each of other! I'll have to sort that! The solution will probably just be only assigning one extra to each potential extra position on the bridge!
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline Lurok91

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Re: Replacement Bridge Crew!
« Reply #32 on: October 23, 2012, 12:03:17 PM »
Looking forward to seeing how works your end.  Like I said, extras load...just not in your their required bridge state  :)   Thanks for perm also:  this will be a great workaround for SPMod QB.

Offline tiqhud

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Re: Replacement Bridge Crew!
« Reply #33 on: October 23, 2012, 01:43:49 PM »
Now we need a Kelvin , JJenterprie, [can anyone think of any other bridges, that are Needed, but not a Requirement] since we have SO few people that do Bridges, maybe retextures, since animations would not need redo-s.
What about the Constitution- into a kelvin, is that do able ?[or is it the wrong shape?]

Think someone mentioned, starting a Kelvin and JJenterprise;.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline JimmyB76

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Re: Replacement Bridge Crew!
« Reply #34 on: October 23, 2012, 01:46:21 PM »
hold on - youre getting too far ahead there, Tiq...
current bugs need to be sorted first before anyone can think of all that which youre mentioning just now lol

Offline tiqhud

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Re: Replacement Bridge Crew!
« Reply #35 on: October 23, 2012, 02:07:47 PM »
hold on - youre getting too far ahead there, Tiq...
current bugs need to be sorted first before anyone can think of all that which youre mentioning just now lol
YEP, I just got excited
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline JimmyB76

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Re: Replacement Bridge Crew!
« Reply #36 on: October 24, 2012, 06:11:23 AM »
 :yay: :dance :bow: :D

Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #37 on: October 24, 2012, 07:30:34 AM »
My solution was just to create extras in the same way that characters are created in the modified bridge scripts!

I'm just wondering if that would work in all cases - for instance in the TOS Bridge Pack, it introduces two seperate uniforms (Cage and Standard?)


Also on a similar but unrelated note, I've been playing around, added a few more bridges in, but the thing I'm quite proud of right now is this:



This should mean that it will make BC Crews totally customisable - each bridge can be specified with a specific uniform for a specific crewmember!
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline Lurok91

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Re: Replacement Bridge Crew!
« Reply #38 on: October 24, 2012, 09:08:57 AM »
That's cool  :thumbsup:

Offline tiqhud

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Re: Replacement Bridge Crew!
« Reply #39 on: October 24, 2012, 11:28:21 AM »
WWWHHHOOaaa thats great :yay: :yay: :yay: :yay: :yay: :D :D
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?