Author Topic: Alliance Fleet WIP (Mass Effect 3)  (Read 3232 times)

Offline Bones

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Alliance Fleet WIP (Mass Effect 3)
« on: October 15, 2012, 02:20:55 PM »
I'M BACK !!!

It's about time to finish those before they get lost in electronic oblivion :P

here a pictures of already converted/not yet in game Alliance ships...

from top to bottom :
Dreadnaught ... or Dreadnought (or whatever it is spelld) - ship is around the size of SR-2
Cruiser - around 500-600 meters long, heavily armed
Command Ship (I believe this was the ship Hackett uses ... or was it cruiser ??? one is for sure, it is really tough and armed to teeth and is around 800 meters long)

Dreadnaught


Cruiser


Command Ship

Offline Shadowknight1

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #1 on: October 15, 2012, 02:30:57 PM »
Neat!  I know it's small, but I hope the fighter is on the docket as well. :thumbsup:

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Offline Bones

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #2 on: October 15, 2012, 02:49:44 PM »
Yes, Fighter comes in two variants, Cerberus advanced fighter in Alliance Colors and Alliance fighter ;)

Also I'm trying to keep Kodiak dropship's guns from crashing model whenever I try to load it they just come off of the model and fly at constant speed then boom BC crashes  :funny

So far I have 5 Alliance crafts converted to NIF, half of them are being scripted with all speculars ready, fighters are still to be retextured.

Offline Shadowknight1

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #3 on: October 15, 2012, 03:22:31 PM »
Also I'm trying to keep Kodiak dropship's guns from crashing model whenever I try to load it they just come off of the model and fly at constant speed then boom BC crashes  :funny

That's...weird :lostit:

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Offline FarShot

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #4 on: October 15, 2012, 03:25:04 PM »
Wait a minute... the dreadnought should be the gigantic one.

Offline Bones

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #5 on: October 15, 2012, 03:46:25 PM »
Indeed, althou Bioware managed to confuse it somehow with destroyer or something like that because according to Battle for Citadel in Mass Effect 1 - SR-1 Normandy was half the size of Alliance ships refered to as Dreadnoughts... then Mass Effect 3 comes with slightly modified model of them now called cruisers (most of the fleet was composed from these) and there were a couple of those huge ships that Hackett commanded to escort Crucible during Battle for Earth and those were supposed to be Command Ships.

I scaled allthe three ships to SR-2 which is around 350 meters, Dreadnought is around 400-450 (I set it to 450) then Cruiser is around 500-600 (I set it around 650) Command ship is set to 850  meters

Offline FarShot

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #6 on: October 15, 2012, 04:31:20 PM »
I'd stick to the ME1 codex definitions.  They put a lot of thought into developing the universe through that, better than in 2 and 3.

Offline Bones

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #7 on: October 15, 2012, 05:19:48 PM »
Dreadnought is scaled to SR-1, the rest is scaled to SR-2.... yet, something went horribly wrong while scaling Cruiser and Command Ship

Cruiser was supposed to be twice the size of the SR-2 while Hackett's Command Ship was supposed to be even bigger... not to mention there is no smoothing on it and glows doesn't work :D will try to fix it tomorrow :P





EDIT !!!

OMGOMGOMGOMGOMG !!!! The Collector Cruiser didn't crash when loading in NIFSkope after converting it to NIF  :yay:


Offline Arvis Taljik

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #8 on: October 16, 2012, 03:08:40 AM »
Any chance of throwing in the Cerberus cruiser in Alliance colors? I like the aggressive look of the split "fork" design it employs even though it is only a slight modification of the Alliance cruiser.
"Peace: a condition attained through the decisive employment of superior firepower." -Anonymous

Offline Bones

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #9 on: October 16, 2012, 04:54:38 AM »
Command Ship and Cerberus Cruiser are almost the same ships :P

thus the Command Ship shown on the pics few posts above is infact Cerberus cruiser repainted with Alliance colors ;)

UPDATE : Collectors cruiser is in game, tho I have to make speculars and hardpoints, then rip some sounds from ME2


Offline Bren

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #10 on: October 16, 2012, 11:32:37 AM »
I am loving this thread!
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Offline Phoenix Bondi

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #11 on: October 16, 2012, 11:55:13 AM »
Where the frack are you getting these? they are AWESOME :D

Offline Shadowknight1

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #12 on: October 16, 2012, 12:11:22 PM »
Unless his method changed abruptly, straight from the games.  And yes, he has been in contact with Bioware about it.

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Offline Phoenix Bondi

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #13 on: October 16, 2012, 12:41:53 PM »
JOYGASUM!!!!!

Offline Bones

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #14 on: October 16, 2012, 01:33:58 PM »
Unless his method changed abruptly, straight from the games.  And yes, he has been in contact with Bioware about it.
Indeed, all models comes straight from Mass Effect 1,2 & 3, some ships needs minor to moderate texturing work (mapping, alpha channels, speculars and overal retexture - Dreadnought neede it as it was using old ME1 paint scheme)

Only the Citadel was built from scratch (my first model btw :P)

I got Alliance Dreadnought and Cruiser all scripted and hardpointed and are ready to by packaged and tested.

to sum up the list of so-far and to-be-released ships :

SR-1 SSV Normandy - Released
SR-2 Normandy - Released
SR-2 SSV Normandy - Released
Turian Frigate - Released
Turian Fighter - Released

to-be-released :

Alliance Dreadnought - 90 % (in-game, awaiting repacking and testing)
Alliance Cruiser - 90 % (in-game, awaiting repacking and testing)
Alliance Command Ship - 70 % (in-game, model error - not showing alphas, messed up smoothing)
Alliance Fighter - 50 % (converted, alphas and specs done, awaiting scripting)
Alliance Stealth Frigate - 50 % (in-game, scripting done - awaiting total retexture)
Alliance Dropship - 20 % (conversion underway)

Cerberus Cruiser - 70 % (in-game, model error - not showing alphas, messed up smoothing)
Cerberus Fighter - 0 % (awaiting conversion)
Cerberus Dropship - 0 % (awaiting conversion)

Asari Dreadnought 'Destiny Ascension' - 70 % (in-game, retextured, Hardpoints incomplete, awaiting final scripting)

Turian Frigate - 70 % (updating alpha channels, speculars and reworking hardpoints)
Turian Fighter - 70 % (updating alpha channels, speculars and reworking hardpoints)

Collctors Cruiser - 50 % (in-game, awaiting scripting and hardpointing)
Collectors Base - 0 % (awaiting conversion)

Reaper - 0 % (awaiting conversion)

Geth Dreadnought  - 0 % (awaiting conversion)
Geth Transport/Frigate - 0 % (awaiting conversion)


Offline TheConstable6

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #15 on: October 16, 2012, 04:19:35 PM »
You beautiful beautiful man...
Though much is taken, much abides; and though
 We are not now that strength which in old days
 Moved earth and heaven; that which we are, we are;
 One equal temper of heroic hearts,
 Made weak by time and fate, but strong in will
 To strive, to seek, to find, and not to yield.

Offline Killallewoks

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #16 on: October 16, 2012, 05:49:43 PM »
I'm excited, no ecstatic! Great work.  :thumbsup:

Cookie!

Offline Bones

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #17 on: October 16, 2012, 05:54:26 PM »
You beautiful beautiful man...
I'm excited, no ecstatic! Great work.  :thumbsup:

Cookie!
thanks guys !

I might have gone too far when making projectiles for Alliance ships ... will need to edit them :P

ran Destiny against few Trek ships and she held her own even with shields down ... yet again, projectiles :) they need serious balancing :D

Collector ship was a little bit too small so I've made it twice the size, hardpointed aaaand ... glows stopped working  :funny

but it's safe to say all those four ships (Alliance Cruiser, Alliance Everest class Dreadnought, Destiny Ascension and Collectors Cruiser) could be possibly ready in few days...

some pictures :




Offline Killallewoks

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #18 on: October 16, 2012, 06:00:51 PM »
Damn I may have to get my BC working again....  :lostit:

Offline Bones

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Re: Alliance Fleet WIP (Mass Effect 3)
« Reply #19 on: October 16, 2012, 06:02:54 PM »
No rush Killa ;) those won't be out till tuesday ... next tuesday  :funny