i found this, look in "scripts" folder find "warpsequence"
# Setup a cutscene camera for the warp set.
pCutsceneCameraBegin = App.TGScriptAction_Create("Actions.CameraScriptActions", "CutsceneCameraBegin",
pWarpSet.GetName(), "WarpCutsceneCamera")
pWS.AddAction(pCutsceneCameraBegin, pCRSA1)
# Change the viewscreen to use this camera, if we're not in cutscene mode.
pChangeViewscreenAction = App.TGScriptAction_Create(__name__, "CheckForBeginningCameraChange")
pWS.AddAction(pChangeViewscreenAction, pCutsceneCameraBegin)
pOrientCameraAction = App.TGScriptAction_Create("Actions.CameraScriptActions", "SetCameraPositionAndFacing",
pWarpSet.GetName(), "WarpCutsceneCamera",
0.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0)
pWS.AddAction(pOrientCameraAction, pChangeViewscreenAction)
# During-warp actions will be delayed, in this case, until the camera
# has a chance to move to the player's set and get set up.
pPreDuringWarpAction = pOrientCameraAction
as for the voyager engines... you would have to change the moving sequence of the nacelles in the but i dont know where that would be i think its the "scripts/custom/ships" folder there are some files there for cgi voy and its nacelles
not alotof help but i try lol