* Star Trek: Bridge Commander aka BCFiles is back! Now on Gamefront! https://www.gamefront.com/games/bridge-commander
all physics aside is it possible to to have up to warp 13 in game?
Using which mod? NanoFX 2.0?No, as the mod never implemented changeable warp speed.Change Warp Speed 2.0?Yes, you need to edit the scale however.Galaxy Charts?It's using CWS 2.0 so you just need to adjust the scale (I think). Beware of unknown consequences of course for the AI travel.
I'm not entirely sure Mario currently running Km2011 with ds9fx xtended installed after Km.I'm new here so not sure what program would be regulating the game. My best guess would be ds9fx xtended or Km2011.I know Km or Ds9fx has a differen't form of change warp speed up to 9.98?Mario do you still have a copy of the last Bcut you released on these forums? Thanks in advance m8.
I'm not entirely sure Mario currently running Km2011 with ds9fx xtended installed after Km.
I'm new here so not sure what program would be regulating the game. My best guess would be ds9fx xtended or Km2011.I know Km or Ds9fx has a differen't form of change warp speed up to 9.98?
Mario do you still have a copy of the last Bcut you released on these forums? Thanks in advance m8.
If I'm not mistaken the latest KM already has DS9FX Xtended which is optimized for KM instead of the stock Xtended. KM has a lot of cool new features, fixes etc but it also contains a lot of different mods made by various different authors from over the years. If you're running the latest KM then it's galaxy charts which need to be modified to adjust the warp scale. Galaxy Charts changeable warp speeds runs my CWS 2.0 underneath it, however it was most likely modified heavily so I couldn't say with certainty what needs to be modified exactly to increase the scale without reading the code myself and studying it in depth.I never implemented such a feature in DS9FX. I did however write a different script for NanoFX 2.0 called CWS 2.0. That codebase is powering GC's changeable warp speeds.I have the installer but it seems that I've lost the source code.