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61
BC Modding / Re: SFX 6.0 AKA Premium SFX Library
« Last post by MSR1701 on December 27, 2024, 01:27:59 PM »
Awesomeness, this looks (or should I say Sounds?) to be promising!
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BC Modding / Re: SFX 6.0 AKA Premium SFX Library
« Last post by starfox1701 on December 22, 2024, 12:48:36 PM »
this going up on Gamefront when released?
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BC Modding / Re: U.S.S. Enforcer Mesh Complete
« Last post by Centurus on December 17, 2024, 11:42:15 PM »
MAPPING COMPLETE!!!!

Now, waiting on a couple old friends to get back to me about texturing....
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BC Bridge Modding / Re: Prometheus A
« Last post by cordanilus on November 28, 2024, 06:56:00 PM »
I prefer to use Nifskope 0.9.8, only because some functions are removed from the newer versions.

If you are using Blender, I don't know how it can be exported to the NIF format.

3DS Max, you can find the export plugin for that depending on which version of Max you have. I do hear that the plugin still works on newer versions of max but I can't say for certain.

For the hardpoints, I mainly use a basic one that I have and modify it and use the MPE to arrange and change the settings of the phasers and such.

Yes, more people on Discord that can help you there.
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BC Bridge Modding / Re: Prometheus A
« Last post by Mario on November 28, 2024, 04:19:38 PM »
Best to ask over at discord: https://discord.com/invite/AhN8a3KeP9

There are still people who can assist you with importing and with hardpointing (that's the term we use when you generate weapon placements, balancing and such)
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BC Bridge Modding / Prometheus A
« Last post by Beldamen on November 27, 2024, 05:25:59 PM »
Hi all.

I got into 3d modelling a while ago, with the hope of, one day, being able to import my own ship into BC and take it into battle.
Sadly, i've run into problem after problem with everything from Nifskope to the scripting.

I've got a model that i'm extremely proud of, and i think other people will be happy to have it in their game.

is there anyone out there who can either advise on the best versions of nifskope to use, as well as helping with scripting, or would be able to take my model and run with it?

Pic of her is attached, and if you fancy, link to her going to warp is:
https://youtu.be/aA-UI-XjMz4


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BC Modding / Re: SFX 6.0 AKA Premium SFX Library
« Last post by CaptainSonicTrekker on September 27, 2024, 07:54:51 PM »
Sorry I took so long.

I've just listened to the sound effects on my headphones.
Well done. No trace of any background music, noise or artifacts.

I can't wait to see the full release. :-)

Me too!
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BC Modding / Re: SFX 6.0 AKA Premium SFX Library
« Last post by FekLeyr Targ on September 25, 2024, 03:52:37 PM »
Sorry I took so long.

I've just listened to the sound effects on my headphones.
Well done. No trace of any background music, noise or artifacts.

I can't wait to see the full release. :-)
69
BC Technical Support / Re: I can't access the interior view in quick battle mode
« Last post by Mario on September 25, 2024, 12:08:42 PM »
Start game in TestMode and press tilde key to open the console. You might want to install console tracker to get a full console report though (search gamefront).
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BC Technical Support / Re: I can't access the interior view in quick battle mode
« Last post by Tatoon on September 24, 2024, 03:55:31 PM »
How do I do that?
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