Recent Posts

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91
BC Modding / Re: U.S.S. Enforcer Mesh Complete
« Last post by Centurus on December 17, 2024, 11:42:15 PM »
MAPPING COMPLETE!!!!

Now, waiting on a couple old friends to get back to me about texturing....
92
BC Bridge Modding / Re: Prometheus A
« Last post by cordanilus on November 28, 2024, 06:56:00 PM »
I prefer to use Nifskope 0.9.8, only because some functions are removed from the newer versions.

If you are using Blender, I don't know how it can be exported to the NIF format.

3DS Max, you can find the export plugin for that depending on which version of Max you have. I do hear that the plugin still works on newer versions of max but I can't say for certain.

For the hardpoints, I mainly use a basic one that I have and modify it and use the MPE to arrange and change the settings of the phasers and such.

Yes, more people on Discord that can help you there.
93
BC Bridge Modding / Re: Prometheus A
« Last post by Mario on November 28, 2024, 04:19:38 PM »
Best to ask over at discord: https://discord.com/invite/AhN8a3KeP9

There are still people who can assist you with importing and with hardpointing (that's the term we use when you generate weapon placements, balancing and such)
94
BC Bridge Modding / Prometheus A
« Last post by Beldamen on November 27, 2024, 05:25:59 PM »
Hi all.

I got into 3d modelling a while ago, with the hope of, one day, being able to import my own ship into BC and take it into battle.
Sadly, i've run into problem after problem with everything from Nifskope to the scripting.

I've got a model that i'm extremely proud of, and i think other people will be happy to have it in their game.

is there anyone out there who can either advise on the best versions of nifskope to use, as well as helping with scripting, or would be able to take my model and run with it?

Pic of her is attached, and if you fancy, link to her going to warp is:
https://youtu.be/aA-UI-XjMz4


95
BC Modding / Re: SFX 6.0 AKA Premium SFX Library
« Last post by CaptainSonicTrekker on September 27, 2024, 07:54:51 PM »
Sorry I took so long.

I've just listened to the sound effects on my headphones.
Well done. No trace of any background music, noise or artifacts.

I can't wait to see the full release. :-)

Me too!
96
BC Modding / Re: SFX 6.0 AKA Premium SFX Library
« Last post by FekLeyr Targ on September 25, 2024, 03:52:37 PM »
Sorry I took so long.

I've just listened to the sound effects on my headphones.
Well done. No trace of any background music, noise or artifacts.

I can't wait to see the full release. :-)
97
BC Technical Support / Re: I can't access the interior view in quick battle mode
« Last post by Mario on September 25, 2024, 12:08:42 PM »
Start game in TestMode and press tilde key to open the console. You might want to install console tracker to get a full console report though (search gamefront).
98
BC Technical Support / Re: I can't access the interior view in quick battle mode
« Last post by Tatoon on September 24, 2024, 03:55:31 PM »
How do I do that?
99
BC Technical Support / Re: I can't access the interior view in quick battle mode
« Last post by Mario on September 23, 2024, 01:50:49 PM »
Can you get a console report?
100
BC Technical Support / I can't access the interior view in quick battle mode
« Last post by Tatoon on September 22, 2024, 05:06:07 PM »
I haven't played BC in a while and I reinstalled it with the Legacy Mod.

For some reason I can't access the interior (bridge) view while in quick battle. It works in single player and in quick battle the bridge is visible until I start the simulation. After that I'm stuck with the external cameras. I don't remember if that happened before but it kind of would break the purpose of having multiple bridges to pick from.

Can someone help me fix this?
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