Author Topic: WileyCoyote's WIPs - Continues to Lurk Around  (Read 588658 times)

Offline JimmyB76

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #460 on: January 19, 2009, 02:37:42 PM »
Now all we need to do is get someone to get on the bridge. :p
the chances of a new bridge made for BC (from modeling, thru all the steps to ingame bug-free working) is slim to none, so youll just have to be happy with the ship only :)

Offline Shadowknight1

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #461 on: January 19, 2009, 03:02:00 PM »
baz, your Enterprise is just as worthy. ;)  If only the Dalek would ship her out. :P

And if you want the bridge, I say retexture the Prometheus bridge.  It's the closest we have. :P

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Offline Dalek

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #462 on: January 19, 2009, 03:08:12 PM »
If only the Dalek would ship her out. :P

Patience ma lad. It's not the bloody A, B C or D :D. I kid of course. I'm having a coupla issues but back on topic...

Wiley, you know best. I can be...content until I get my hands on those orangey bits and retexture to my hearts content for person use :D.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #463 on: January 19, 2009, 04:07:54 PM »
Quote
Now all we need to do is get someone to get on the bridge. :p
Enough with the bridge.  There is simply not enough reference to make one from scratch.  You might at least retexture an existing one. 
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Offline Shadowknight1

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #464 on: January 19, 2009, 05:16:22 PM »
Agreed.  We can't wait to see what the rest of the ship looks like. :P

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Offline Billz

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #465 on: January 19, 2009, 05:33:09 PM »


Do want!!!

 :D
Can't wait for 2014 to start.

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #466 on: January 19, 2009, 08:22:14 PM »
Textures and speculars are finished. :D  Now, it's time to convert the ship so it's BC playable.  Wish me luck!

EDIT: Images removed because the ship has been released and to save up on space.
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Offline Johnnymuffintop

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #467 on: January 19, 2009, 08:36:32 PM »
SHE'S... *sniffles from tears of joy* BEAUTIFUL...

Offline tiqhud

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #468 on: January 19, 2009, 08:38:47 PM »
Textures and speculars are finished. :D  Now, it's time to convert the ship so it's BC playable.  Wish me luck!
Good LUCK :D
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
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Offline DJ Curtis

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #469 on: January 19, 2009, 08:44:45 PM »
cool Wiley.  Looking forward to playing it.

Offline FarShot

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #470 on: January 19, 2009, 09:39:16 PM »
She certainly is beautiful.  I never thought I'd like her.

Wiley, I am eternally grateful that you didn't butcher her.  Anyone that tackles that ship is awesome.
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Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #471 on: January 19, 2009, 09:48:24 PM »
I got the ship to export correctly.  I just hope the animations work in-game.
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Offline FourChan

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #472 on: January 19, 2009, 11:06:35 PM »
I think I just **** myself...great ship. When can I pilot it? Lol.

Offline tannerwaterbury

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #473 on: January 20, 2009, 12:50:57 AM »
Promise us you wont do any more rebuilds, THIS IS PERFECT!

Offline baz1701

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #474 on: January 20, 2009, 03:47:35 AM »
Just my humble opinon, but this looks better than the film promo shots, the film still is to bright, the moody lighting in Wileys makes it look more real.
Whatever knocks us back, can only make us stronger.

Offline Darran

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #475 on: January 20, 2009, 05:32:36 AM »
She's the Enterprise alright, bloomin marvelous

Offline WileyCoyote

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #476 on: January 20, 2009, 08:03:33 AM »
The ship is now ingame, but the animations won't show up.  The bussards are completely white.  The tutorial on BCC was partially useful, and there should have been some transparency texturing somewhere.  I would like to know what I did wrong. 
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

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Offline tiqhud

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #477 on: January 20, 2009, 08:20:52 AM »
Could it be possible, they did not survive the conversion process, cause I just re-instaled your TOSAkira and the bussards rotate fine.  I show an .ifl file and 16 tgas 17 counting the bus_glow, if that Helps
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Dalek

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #478 on: January 20, 2009, 11:08:11 AM »
Damn, if only shadows worked in BC...she is a work of art Wiley. God bleess you.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline eclipse74569

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Re: My WIPs - Texturing the Proto-Ambassador
« Reply #479 on: January 20, 2009, 12:24:34 PM »
I had problems with the animations of the First Contact Sovereign...I might be able to help :)

Got a question though...what font are you using? LOL
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric