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Yes it will have MVAM switchable deflector.I don't think my pack affected any other as it has unique names for plugins
Quote from: Dr_McCoy1701A on October 13, 2008, 05:22:21 AMYes it will have MVAM switchable deflector.I don't think my pack affected any other as it has unique names for pluginscouldn't you rig it with FTech so that when the engines power up, the deflector comes on?
In the first movie, the deflector was orange as the Enterprise left space dock. All the other movies since then, it was blue.
btw. what do I use to fix smoothing in max ??? I've ported it to max but there are so many options that I get lost in it
Hm and how would I fix that ???
Quote from: Dr_McCoy1701A on October 14, 2008, 10:00:57 AMHm and how would I fix that ???My way is rather primitive i suppose... I simply zoom in really close so i can see the displacement, and fix em manually... im not sure if there is a better way.
Quote from: anazonda on October 14, 2008, 02:00:47 PMQuote from: Dr_McCoy1701A on October 14, 2008, 10:00:57 AMHm and how would I fix that ???My way is rather primitive i suppose... I simply zoom in really close so i can see the displacement, and fix em manually... im not sure if there is a better way.Yeah and you're talking to the best modeller ever born :lol: you mean I need to straighten those areas cuz they're somehow facing deeper into the hull than the rest
lol...I have no idea how do that either...neither in Milkshape nor in max. Smoothing in max is way easier than in Milkshape, but have you tried the usual Milkshape tricks? Breaking the model into small parts (every smoothing group one part), assigning smoothing groups and then regrouping the whole thing again?
Quote from: Dr_McCoy1701A on October 14, 2008, 02:10:33 PMQuote from: anazonda on October 14, 2008, 02:00:47 PMQuote from: Dr_McCoy1701A on October 14, 2008, 10:00:57 AMHm and how would I fix that ???My way is rather primitive i suppose... I simply zoom in really close so i can see the displacement, and fix em manually... im not sure if there is a better way.Yeah and you're talking to the best modeller ever born :lol: you mean I need to straighten those areas cuz they're somehow facing deeper into the hull than the rest That about sums it up. Sorry for the poor explaination. But that is the only explaination i have to your solution. I have never seen anything else that looks alike... except for when a certain vert is facing the wrong way... like it should face "->" this way but in fact faces "<-" this way... but that would mean that your model is screwed up... wich i doubt considering the quality of the rest of the model.
which source has the best Constitution refit specifications ? on NeutralZone.de I found that Connie can travel with maximum warp 12 :shock: while voyager can only get 9.9... I guess that 12 is in Cochrane warp units and BC uses TNG warp scale so the question is how much will it be on TNG scale ???