BTW a note to all modders........ I believe there is a way (but not 100% sure) to fix the "Bright Glows" once and for all for people using NanoFX 2.0. It requires adding a black alpha channel to all of your Specular Textures. This will prevent the glows from being way too bright when the lights flicker on the ships.
I am pretty sure I stumbled on this at one point, so someone should do a test to see if this is true!
I just thought that because this mod looks so great, and it's a major overhaul retexture mod, it would be a good opportunity for you to ensure that your mod has this kind of feature for top quality! Give it a try and let me know if that works for you guys!
I apologize for there never being a next version of NanoFX for BC, but you guys will benefit from a new Game Engine with NanoFX Evolved in the long run

Talk to you guys later, keep up the great work!