Author Topic: Star Trek Bridge Commander Remastered - Project Update 28/10/08.  (Read 24565 times)

Offline eclipse74569

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Re: Star Trek Bridge Commander Remastered - Project Update 26/10/08.
« Reply #80 on: October 27, 2008, 10:49:50 AM »
 :shock: sexy....'nuff said
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Glenn

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Re: Star Trek Bridge Commander Remastered - Project Update 26/10/08.
« Reply #81 on: October 28, 2008, 05:52:38 PM »
:shock: sexy....'nuff said

Cheers eclipse :wink:

Here we go folks, another update for you all.... this time it's only a mini one though.  :?

I've finished retexturing the stock drydocks for STBCR, I was planning to use cordanilus's drydock that he released last year, seeing as he gave me his permission, but unfortunately I'm having a few scaling issues with it at the moment. So for the meantime this retexture of the stock one will do. As your can probably see there is a slight difference to original stock model and that is the top section. I've managed to port over the top section from cordanilus's mesh improving the overall look of the model by quite a bit (cordanilus I hope you don't mind!?). It's still a bit rough in places but I think it's been definitely "Remastered" for STBCR.
  8)


Offline moed

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #82 on: October 28, 2008, 06:00:28 PM »
Very nice Glenn.

This is going to be an excellent upgrade to the original!

intrepid90

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #83 on: October 28, 2008, 06:08:58 PM »
ok, one last time I give ya a cookie.
each time i see a pic, I could.
very nice.
especially that galaxy, yammie ;)

Offline Dalek

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #84 on: October 28, 2008, 06:12:33 PM »
That drydock is shockingly huge compared to that galaxy.

V nice tho!
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline angryandorian

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #85 on: October 28, 2008, 07:43:27 PM »
Your Space Facility retexture is phenomenal :king

Offline cordanilus

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #86 on: October 28, 2008, 11:56:47 PM »
It's fine with me, Bones helped out with that part of the textures though.

The TMP drydock I made, it's to scale for the constitution. The sovereign drydock is about right.  It's just that it's too close for BC, so as a result...if you have collisions on, then you go bang!  lol  Collisions need to be off for it to work best.  The Pre-TNG dock was meant for the ambassador class.

I can either make it smaller or larger should you require it, just let me know.  And, I made a new top section to the docks, I just have to map it and make a new texture for it.  Hmmm, I also made new lights too...and other stuff.  lol

Great work Glenn, very nice. :D

Offline Digital_Clarity

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #87 on: October 29, 2008, 01:51:21 AM »
Quote
Thanks for the questions and interest!!

Have a Cookie lol.

Thank you sir for the fantastic retextures! A cookie for you too and a cellular peptide cake with mimpf phrosting.

The Galaxy in the screenies with the drydock: Is it the SNS Galaxy or a retexture of the stock version?

Also, I've redone the HP from your CE Galaxy Class. It's been sitting around on my hard drive for a while and
I wanted to know if I can release it to the public. I think I've balanced it fairly well in the tradition of the TNG
series.

Offline NanoByte

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #88 on: October 29, 2008, 02:11:31 AM »
BTW a note to all modders........ I believe there is a way (but not 100% sure) to fix the "Bright Glows" once and for all for people using NanoFX 2.0.   It requires adding a black alpha channel to all of your Specular Textures.  This will prevent the glows from being way too bright when the lights flicker on the ships.

I am pretty sure I stumbled on this at one point, so someone should do a test to see if this is true!

I just thought that because this mod looks so great, and it's a major overhaul retexture mod, it would be a good opportunity for you to ensure that your mod has this kind of feature for top quality!   Give it a try and let me know if that works for you guys!

I apologize for there never being a next version of NanoFX for BC, but you guys will benefit from a new Game Engine with NanoFX Evolved in the long run :)

Talk to you guys later, keep up the great work!

Offline 086gf

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #89 on: October 29, 2008, 11:29:44 AM »
Quote
Thanks for the questions and interest!!

Have a Cookie lol.

Thank you sir for the fantastic retextures! A cookie for you too and a cellular peptide cake with mimpf phrosting.

The Galaxy in the screenies with the drydock: Is it the SNS Galaxy or a retexture of the stock version?

Also, I've redone the HP from your CE Galaxy Class. It's been sitting around on my hard drive for a while and
I wanted to know if I can release it to the public. I think I've balanced it fairly well in the tradition of the TNG
series.

Everything will be the latest and greatest in this mod. You can tell that by how clean the textures are that its djs galaxy.
All hail the messiah!

Offline Jb06

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #90 on: October 29, 2008, 12:00:15 PM »
Quote
Thanks for the questions and interest!!

Have a Cookie lol.

Thank you sir for the fantastic retextures! A cookie for you too and a cellular peptide cake with mimpf phrosting.

The Galaxy in the screenies with the drydock: Is it the SNS Galaxy or a retexture of the stock version?

Also, I've redone the HP from your CE Galaxy Class. It's been sitting around on my hard drive for a while and
I wanted to know if I can release it to the public. I think I've balanced it fairly well in the tradition of the TNG
series.

Everything will be the latest and greatest in this mod. You can tell that by how clean the textures are that its djs galaxy.

LOL wrong. Try the CE Galaxy ;)

~Jb06

Offline Dalek

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #91 on: October 29, 2008, 12:08:35 PM »
It's good to hear of old CE. I'd forgotten he was Glenn (sorry!). They could easily pass as DJ's galaxy though. They were absolutely great ships Glenn!
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Barihawk

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #92 on: October 29, 2008, 01:43:26 PM »
To be honest I prefer Glenn's Galaxy to DJ's although once the pack comes out I will have both sets.

Offline DJ Curtis

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #93 on: October 29, 2008, 01:51:25 PM »
You're all wrong, lol.  That's Scotchy's.  The CE galaxy was a combination of p81's mesh with the SNS textures.  As a result, the mapping was somewhat off and the mesh still had errors in it.  The one in the pic has all the trademark flares of Scotchy's work: Thin rims and nacelle supports, and a flat drive section with a tall interhull.  Not to mention the extruded deflector.  Also, on the CE, the saucer rim windows did not bend around the edge, on the SNS they do.  Mine as well. :)  Though the ship in the pic certainly appears to have a few darkened textures, such as the deflector.

Offline Glenn

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #94 on: October 29, 2008, 03:40:31 PM »
You're all wrong, lol.  That's Scotchy's.

Thanks DJ!! glad to see someone knows their mods!! :wink:

Hands down DJ's Galaxy is definitely the best Galaxy Class in the community at the moment but Scotchy's model comes a very close second in my opinion. I wouldn't even consider adding the CE Galaxy to STBCR because it's simply not a good enough model, especially for one of the lead ships such as the Dauntless. I currently have scotchy's model modded into the core install because it was easiest. For instance Registries for all the Galaxy Class ships that appear in BC are part of Scotchy's original pack which made copying and modding files quick and easy!!  :)

Please bear in mind folks that all of the ships that have so far appeared in this mod are NOT final and subject to change!!
  :D


Offline DJ Curtis

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #95 on: October 29, 2008, 04:08:12 PM »
You may as well use the SNS.  There won't even be a Dauntless in my pack.

Offline Bones

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #96 on: October 29, 2008, 04:38:14 PM »
Looking awesome so far ;)
I dig through my old private use mods and I've found Sovvereign bridge retexture I've done right before Nem Sov bridge upgrade came out, I've never released it tho. Its color scheme is the same as in Insurrection, infact I took colors from screencaps, these LCARS are from my NEM Sovereign private retexture mod. If you would need something like this I could hand it over to you (with NEM/INS viewscreen from 3DE upgrade + canon INS LCARS or stock model with INS LCARS)

Also after 3DE released their Nem bridge I've upgraded my retexture with some of their higher res texures tho never finished it...

Offline Digital_Clarity

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #97 on: October 29, 2008, 06:28:20 PM »
Wow Doc, that looks like STO quality.

intrepid90

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #98 on: October 29, 2008, 06:46:56 PM »
Wow Doc, that looks like STO quality.
which actually isnt a compliment.lol
actually it looks really nice, too bad only personal use...

Offline Bones

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Re: Star Trek Bridge Commander Remastered - Project Update 28/10/08.
« Reply #99 on: October 30, 2008, 04:09:44 AM »
Well if Glenn will like it then it won't be private mod anymore, I simply didn't have time to finish it up so it ended up as private use