Good news, everyone! The Kessok Mine is now hardpointed (patially) and in game

. I'm in the process now of editing its systems, and with any luck should be ready soon. It's taken longer than expected as I made errors when trying to add the Mine; which neccesitated the complete re-installation of Bridge Commander (not too much of a problem, though - as it gave me an excuse to load KM201 and DS9FX Extended). There is one technical issue, if anyone can help: it would be useful to be able to make the Kessok Mine playable in QB, but short of making a new plugin (cause of the error I mentioned) I don't know how to add it to the player's ships menu - if anyone knows of a way to do this, it would be very helpful.
With the impending approch of Christmas, it appears to me that it would be very close for time if I hold the beta testing stage too long, so that the whole pack is tested at once. Therefore, I've devised another way of doing this: each ship will be tested seperately, starting with the Light, then Heavy, and finally the Mine. This should give me enough time to prepare all the ships before release. I'll throw open Beta positions now, and anyone who wishes to test the Kessok Light - please say now. I'll try to get it ready ASAP. Also to answer Nebula's question, I was originally going to attepmt the Sunbuster - but due to lack of time, Christmas, and the fact it's only used in one mission, the sunbuster seems to have been left out on this one

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Finally, as it's my 200th post here :angel , here's a render I posted over on the Sci-fi Art thread of the '09 Enterprise. And, of couse, a screenshot of the Mine: