Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 106551 times)

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #560 on: November 28, 2010, 11:17:41 AM »
Another update, I have more details now on the claw-like sections of the Mine, as well as thrusters across the ship and more hull plating lines. As Dalek asked: yes, the hexagonal plating is back (more obvious on this pic). I'm thinking I'll increase the vertical spacing between the windows, and maybe add a few more details to the centre column before exporting it to BC and wrapping up the Kessok stock pack ready for beta testing, but that may be a few weeks away. With any luck, I may be done in time for christmas - or at the latest, New Year's.

Offline Nebula

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #561 on: November 28, 2010, 11:28:00 AM »
ok now that is cool
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Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #562 on: November 28, 2010, 12:51:05 PM »
Might think of decreasing the amount of windows or decrease the rows of them, sort of makes that section look cluttered somehow to me. The rest is right on the money.

Nice work.  :thumbsup:

Offline 086gf

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #563 on: November 28, 2010, 03:20:25 PM »
Wow, a lot more fear factor involved here than the stock mine. Very cool.
All hail the messiah!

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #564 on: December 04, 2010, 04:47:51 PM »
Almost done now with the texturing on the mine; the spacing between the windows has been increased about 25%, more details such as hull plating lines, thrusters and hatches have been added. So, unless there are any further issues, the mine should be in BC and ready for hardpointing by the end of next week.

If I feel confident that I can get all the ships ready for beta testing by, say, the 18th. Then I'll see about adding the Kessok Pack to the Organised Christmas Release  ;) .

Offline JamesTiberiusKirk

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #565 on: December 05, 2010, 05:43:54 PM »
Almost done now with the texturing on the mine; the spacing between the windows has been increased about 25%, more details such as hull plating lines, thrusters and hatches have been added. So, unless there are any further issues, the mine should be in BC and ready for hardpointing by the end of next week.

If I feel confident that I can get all the ships ready for beta testing by, say, the 18th. Then I'll see about adding the Kessok Pack to the Organised Christmas Release  ;) .

yeah please do that! awesome stuff.

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Offline Nebula

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #566 on: December 05, 2010, 08:01:58 PM »
ah got one question here... was the sun buster ever on the redo list?
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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #567 on: December 15, 2010, 01:43:32 PM »
Good news, everyone! The Kessok Mine is now hardpointed (patially) and in game  :dance . I'm in the process now of editing its systems, and with any luck should be ready soon. It's taken longer than expected as I made errors when trying to add the Mine; which neccesitated the complete re-installation of Bridge Commander (not too much of a problem, though - as it gave me an excuse to load KM201 and DS9FX Extended). There is one technical issue, if anyone can help: it would be useful to be able to make the Kessok Mine playable in QB, but short of making a new plugin (cause of the error I mentioned) I don't know how to add it to the player's ships menu - if anyone knows of a way to do this, it would be very helpful.

With the impending approch of Christmas, it appears to me that it would be very close for time if I hold the beta testing stage too long, so that the whole pack is tested at once. Therefore, I've devised another way of doing this: each ship will be tested seperately, starting with the Light, then Heavy, and finally the Mine. This should give me enough time to prepare all the ships before release. I'll throw open Beta positions now, and anyone who wishes to test the Kessok Light - please say now. I'll try to get it ready ASAP. Also to answer Nebula's question, I was originally going to attepmt the Sunbuster - but due to lack of time, Christmas, and the fact it's only used in one mission, the sunbuster seems to have been left out on this one :( .
Finally, as it's my 200th post here  :angel , here's a render I posted over on the Sci-fi Art thread of the '09 Enterprise. And, of couse, a screenshot of the Mine:

Offline Morgan

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Re: WIP of TheUnknown - Reimagined Kessok Pack Beta stage
« Reply #568 on: December 15, 2010, 01:46:10 PM »
I'd love to test the Kessok Light!  Glad to hear the mine is coming along too.   :D

Offline Nebula

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Re: WIP of TheUnknown - Reimagined Kessok Pack Beta stage
« Reply #569 on: December 15, 2010, 01:47:34 PM »
The Sunbuster is in QB for BC and in KM in MP. The ship in KM has HP completely redone for it.
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Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Mine Concept
« Reply #570 on: December 15, 2010, 11:05:28 PM »
,,,,,,,,,,,,,, Also to answer Nebula's question, I was originally going to attepmt the Sunbuster - but due to lack of time, Christmas, and the fact it's only used in one mission, the sunbuster seems to have been left out on this one :( .,,,,,,,,,,,,,,,,,,,,,,,

That's cool with me, but don't give up on the thoughts of doing her later on. The way you re-modeled these, I would love to see what you would come up with for it.  :)

Great job on the pics. :thumbsup: 

I'm in for Beta too, if needed.

Offline shade_30

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Re: WIP of TheUnknown - Reimagined Kessok Pack Beta stage
« Reply #571 on: December 16, 2010, 06:27:53 AM »
I was 100% sure I posted a reply here, but doesn't seem that way D:

Anyway, I'm always up for helping modders out with doing beta testing, so just send me a message if you need me  :thumbsup:

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Pack Beta stage
« Reply #572 on: December 17, 2010, 01:00:07 PM »
Firstly, thanks for all the offers for Beta testing the Kessok Light  ;) , and the openings for the light are now closed. Now I've got the Kessok Heavy ready for tests, so is anyone wants to try out the Kessok's biggest ship; please say now.

About now, I'm finalising the hardpoints on the Kessok Mine and experimenting with the TGL files to see if I can modify the stock descriptions (it's looking promising).

Offline Morgan

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Re: WIP of TheUnknown - Reimagined Kessok Pack Beta stage
« Reply #573 on: December 17, 2010, 02:19:56 PM »
About now, I'm finalising the hardpoints on the Kessok Mine and experimenting with the TGL files to see if I can modify the stock descriptions (it's looking promising).
Easy to do with BCUT, all of my stock ships descriptions are custom.  Look for the ID "KessokLight Description" in Ships.TGL, should be towards the bottom.  :)

Offline JimmyB76

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Re: WIP of TheUnknown - Reimagined Kessok Pack Beta stage
« Reply #574 on: December 17, 2010, 04:22:34 PM »
ya - dont go the TGL route for any ship descriptions...
do those via the ships plugin, as per BCUT...

Offline Morgan

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Re: WIP of TheUnknown - Reimagined Kessok Pack Beta stage
« Reply #575 on: December 17, 2010, 04:42:49 PM »
ya - dont go the TGL route for any ship descriptions...
do those via the ships plugin, as per BCUT...
But since its a stock ship wont the TGL overwrite the plugin description?

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Kessok Pack Beta Testers Wanted
« Reply #576 on: December 21, 2010, 04:15:54 PM »
ya - dont go the TGL route for any ship descriptions...
do those via the ships plugin, as per BCUT...
But since its a stock ship wont the TGL overwrite the plugin description?
I believe BCUT can save a portion of the TGL files as a PY plugin. That's what I'll try to do, as a plugin will give me the flexibility to edit the ship names also. When I tried to change the Kessok Mine to plugin-only last week, the ship wouldn't spawn in QB (unsure if they are directly related, though).

A quick update to show the current progress of the Kessok Pack. I've had the beta test results back from the Kessok Light and Heavy, and I've made all the appropriate changes - with any luck the Kessok will prove a challenge again. Against an Intrepid, the Kessok Light manages a victory and the Kessok Heavy has a 50/50 chance on a Sovereign depending on who's flying what ship. Team the new Kessok ships together and they're a formidable opponent. Still tweaking the mine aTM, but I'm still confident they'll make the Christmas release.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Kessok Pack Beta Testers Wanted
« Reply #577 on: December 23, 2010, 08:37:18 AM »
While I hate to double-post my own thread, this news is just too good for the edit button: the Reimagined Kessok Ship Pack is finally complete  :dance ! All the ships are properly hardpointed, models are checked, and I'm writing up the readme today. I may have cut it a little close, but you may yet be able to download the new ships on Christmas. Just to show it off a little, I'll attach a few screenshots:

PS: I'll forego the beta test of the Mine, my own tests should be sufficient anyways.

Offline 007bashir

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Re: WIP of TheUnknown - Kessok Pack Completed
« Reply #578 on: December 23, 2010, 08:42:42 AM »
Yeah man those are great news and great ships. Looking forward to your release. BTW: Cookie away.

Offline King Class Scout

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Re: WIP of TheUnknown - Kessok Pack Completed
« Reply #579 on: December 23, 2010, 09:10:05 AM »
with the other Kessok ships you (and others) made, they finally have proper representation.

for those of us keeping the originals as well ( I have two installs), I've long had a tweaked set of hardpoints for the originals.  I made them hard to hit and hard hitting.
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