Vonfrank: from what I've gathered so far, it appears that the particular DLL that the engine is calling for is the kind that changes and expands with every version of windows and needs to be compensated for. however, the person doing so has yet to run the game under a typical mod load. and this is still at the theory level as well, as another one that potentially causes trouble has been spotted as well. I've had no updates for a couple days on progress.
please note two things: 1. the game was run in compatibility mode for Windows 95 with minimum memory draw, 2. the debugger cannot find the hardcopy version as of yet to compare coding.