Author Topic: Baz1701 WIP's - Semi retired.  (Read 450023 times)

Offline FarShot

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Re: Baz1701 WIP's
« Reply #2520 on: January 16, 2011, 06:50:41 PM »
I think I would like the conference room windows a bit more if they were slightly opaque.

Offline WileyCoyote

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Re: Baz1701 WIP's
« Reply #2521 on: January 16, 2011, 10:56:19 PM »
The impulse engine looks a bit strange. The middle beam should be a hair skinnier and a V-shape at the back- the drydock scene in TMP is good reference. Also, the neck on your ship is exactly like mine- needs rounding off at the edges. It is too sharp.
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Offline Centurus

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Re: Baz1701 WIP's
« Reply #2522 on: January 16, 2011, 10:58:47 PM »
I think the neck is fine as is.  Could it use a little rounding at the edges, yeah, but I don't think it's absolutely necessary.  As for the impulse engines, what Wiley said.

Offline Dawg81

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Re: Baz1701 WIP's
« Reply #2523 on: January 16, 2011, 11:01:54 PM »
i third what they said

Offline baz1701

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Re: Baz1701 WIP's
« Reply #2524 on: January 17, 2011, 04:05:10 AM »
Ok the top is as per reference, I drew the texture right over the top of it. (see pic). I see what Wiley means. I'll curve it in but the neck will be to much hassle to change at this late a date so I can live with it.
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Offline Centurus

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Re: Baz1701 WIP's
« Reply #2525 on: January 17, 2011, 04:28:32 AM »
the neck will be to much hassle to change at this late a date so I can live with it.

 :thumbsup:

Offline baz1701

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Re: Baz1701 WIP's
« Reply #2526 on: January 17, 2011, 08:42:48 AM »
Tweaked the impulse engine and adjusted the officers lounge windows.
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Offline Dawg81

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Re: Baz1701 WIP's
« Reply #2527 on: January 17, 2011, 12:53:05 PM »
thats alot better :yay:

Offline baz1701

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Re: Baz1701 WIP's
« Reply #2528 on: January 17, 2011, 05:32:04 PM »
finished the impulse engine, added the light box under the fantail. And texture the hanger door, made the open version and put my STV shuttle in the bay.
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #2529 on: January 18, 2011, 08:23:01 AM »
Something for the weekend
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Offline King Class Scout

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Re: Baz1701 WIP's
« Reply #2530 on: January 18, 2011, 08:50:53 AM »
Quapla!

imagine the detail that's gonna go on THIS d7.  i think this is the first new take on the old D7 model since the D pack.
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Offline 007bashir

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Re: Baz1701 WIP's
« Reply #2531 on: January 18, 2011, 09:01:36 AM »
that looks great baz. just don't forget the saucer registry (just a joke). Dont know put the naccelle texture looks bit crazy at the aft.
Oh and a now ktinga class. great!

Offline baz1701

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Re: Baz1701 WIP's
« Reply #2532 on: January 19, 2011, 06:49:28 AM »
some more D7
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Offline Nihilus

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Re: Baz1701 WIP's
« Reply #2533 on: January 19, 2011, 07:33:28 AM »
Looking good.  From the placement of the impulse engines I'd say you're going for the TOS Remastered look.  Keep up the amazing work  :thumbsup:

Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #2534 on: January 19, 2011, 08:13:38 AM »
Looking good.  From the placement of the impulse engines I'd say you're going for the TOS Remastered look.  Keep up the amazing work  :thumbsup:

Exactly what I was thinking.  And that's a good thing! :D

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Offline baz1701

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Re: Baz1701 WIP's
« Reply #2535 on: January 19, 2011, 10:26:01 AM »
Just the bridge tower to build
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Offline Picky

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Re: Baz1701 WIP's
« Reply #2536 on: January 19, 2011, 10:49:52 AM »
Compliments! Never seen such a detailed D7!

Offline baz1701

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Re: Baz1701 WIP's
« Reply #2537 on: January 19, 2011, 12:15:27 PM »
Ok the model is done.

Poly count a little under 4.8K
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Offline 086gf

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Re: Baz1701 WIP's
« Reply #2538 on: January 19, 2011, 01:08:03 PM »
Wow that was fast. Best D7 model i've ever seen.
All hail the messiah!

Offline WileyCoyote

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Re: Baz1701 WIP's
« Reply #2539 on: January 19, 2011, 01:21:29 PM »
I call dibs on the K'tinga!  :funny
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