Author Topic: New BC mod and mod team: Aftermath  (Read 84505 times)

Offline gdata

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Re: New BC mod and mod team: Aftermath
« Reply #160 on: August 04, 2009, 02:26:59 AM »
The model is excellent, but the textures somehow look blurred. What res is that?

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #161 on: August 04, 2009, 04:08:09 AM »
1024, BUT the render is 800 by 600 :P

Offline gdata

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Re: New BC mod and mod team: Aftermath
« Reply #162 on: August 04, 2009, 04:12:27 AM »
The render itself is sharp, but the texture on the wings is somehow distorted. well, I guess you won't notice that ingame.

Offline Aeries

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Re: New BC mod and mod team: Aftermath
« Reply #163 on: August 04, 2009, 04:36:19 AM »
Unless you're like me, and highly concerned with appearances. Like the model though. :)

Offline gdata

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Re: New BC mod and mod team: Aftermath
« Reply #164 on: August 04, 2009, 04:45:21 AM »
Unless you're like me, and highly concerned with appearances. Like the model though. :)

What I meant is that during standard gameplay you won't get that close that you would notice (same in STL you won't see that some ships only have 512 textures, unless you use the free cam and get closer to the model).
Also that's something I never liked about BC, the camera angles, they only confuse me. (Or I've always been to stupid to find the correct settings)

Offline Barihawk

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Re: New BC mod and mod team: Aftermath
« Reply #165 on: August 04, 2009, 07:39:06 AM »
And always remember that these are not the final textures, just a preview of what they should look like when finished. We have a lot of polishing to do and we haven't even started thinking about speculars yet.

Offline Aeries

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Re: New BC mod and mod team: Aftermath
« Reply #166 on: August 06, 2009, 06:34:14 PM »
And always remember that these are not the final textures, just a preview of what they should look like when finished. We have a lot of polishing to do and we haven't even started thinking about speculars yet.

With you at the helm I'm sure things'll turn out fine. :] Good work so far in any case, guys.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #167 on: August 07, 2009, 08:23:16 AM »
Klingon D-5, im planning on the tanker variant, on a side note. special thanks to RGSX for a great 3d reference :D


Offline Shino Tenshi

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Re: New BC mod and mod team: Aftermath
« Reply #168 on: August 07, 2009, 10:50:56 AM »
great :D

Offline tjoz

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Re: New BC mod and mod team: Aftermath
« Reply #169 on: August 11, 2009, 05:03:00 AM »
A render for you all today and a little bit of news. What we have today is three renders of three different Klingon ENT era ships that will be out sometime maybe late this year/early next year in one of our ENT era packs. Also we are getting closer to our first release, it will be a TNG based release. We are still deciding on a name for the first release as we are moving away from numeric designations for releases (something we doing with both BC and Legacy versions of Aftermath). During development we use numeric designations but for public releases each release will get a proper title.

We have also started playing around with the interface... It only small progress but we slowly building features for future releases. What we have done is changed some elements of the BC interface for Aftermath elements. They only small but progress is progress.



Offline Kirk

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Re: New BC mod and mod team: Aftermath
« Reply #170 on: August 11, 2009, 05:31:01 AM »
Looking great guys.

Offline MarkyD

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Re: New BC mod and mod team: Aftermath
« Reply #171 on: August 11, 2009, 06:08:02 AM »
Good job fellas, those klinks look great.

Offline Shino Tenshi

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Re: New BC mod and mod team: Aftermath
« Reply #172 on: August 11, 2009, 10:10:03 AM »
Uhm.. I don't see any renders..  :(

Offline Kirk

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Re: New BC mod and mod team: Aftermath
« Reply #173 on: August 11, 2009, 03:46:42 PM »
Here it is, uploaded

Offline Shino Tenshi

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Re: New BC mod and mod team: Aftermath
« Reply #174 on: August 11, 2009, 04:04:14 PM »
Ah, thank you :D

Offline Aeries

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Re: New BC mod and mod team: Aftermath
« Reply #175 on: August 18, 2009, 04:59:46 PM »
The models look good guys.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #176 on: August 21, 2009, 07:17:28 PM »
My appolagies for the lack of updates recently, i have been home alone for 2 weeks and was taking full advantage of it :P expect lots soon. ive updated the kelvin and will be posting a rendered video soon. Also a beta/First release will be made soon.

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Re: New BC mod and mod team: Aftermath
« Reply #177 on: August 25, 2009, 07:18:50 AM »
cool  :arms:  :lol:

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #178 on: August 26, 2009, 05:44:19 AM »

Offline Vanguard

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Re: New BC mod and mod team: Aftermath
« Reply #179 on: August 26, 2009, 06:50:08 PM »
Downloading now...

Out of curiosity, is this version compatible with KM 1.0, and is it functional online (with or without)?