Author Topic: New BC mod and mod team: Aftermath  (Read 84492 times)

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #200 on: September 10, 2009, 02:33:34 AM »
probably not the dreadnaught but i always liked the okinana ;) ill have a look into it

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #201 on: September 11, 2009, 06:44:54 PM »
...Walks away while whisteling...



Offline Johnnymuffintop

  • Concept Artist
  • Posts: 204
  • Cookies: 7
Re: New BC mod and mod team: Aftermath
« Reply #202 on: September 11, 2009, 07:12:31 PM »

Offline angryandorian

  • Posts: 156
  • Cookies: 5
  • Prepare for the future...
Re: New BC mod and mod team: Aftermath
« Reply #203 on: September 11, 2009, 08:45:02 PM »
Why Grandma, what big mining freighters you have.

Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2347
  • Cookies: 1222
  • Awesome-sauce factory owner
Re: New BC mod and mod team: Aftermath
« Reply #204 on: September 11, 2009, 11:30:30 PM »
I would like to say thank you for making the Narada. It was a pain the the *** to build. When I see it ingame, you shall get a cookie.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline gdata

  • STLegacyFiles Site Manager
  • Posts: 126
  • Cookies: 4
  • LegacyFiles Site Manager
    • Legacy Files
Re: New BC mod and mod team: Aftermath
« Reply #205 on: September 12, 2009, 02:53:01 AM »
Do you intend to modify that stock Borg texture to look more like the actual Narada? Nice model btw.

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #206 on: September 12, 2009, 05:54:27 AM »
Im having some problems with getting it ingame, it loads in MPE just fine but ingame so far is a difeent story

Offline Jb06

  • Posts: 1295
  • Cookies: 968
  • JL Studios Co-Founder
    • JL Studios
Re: New BC mod and mod team: Aftermath
« Reply #207 on: September 12, 2009, 06:20:31 AM »
What's the problem exactly?

~Jb

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #208 on: September 12, 2009, 08:46:03 AM »
i jsut doesnt load it freezes up....when i click start in the quickbattlemenu...so either it takes over 15 minutes to load or theres something wrong.

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: New BC mod and mod team: Aftermath
« Reply #209 on: September 12, 2009, 08:54:39 AM »
It's a size issue. If anything is bigger than roughly a BC planet, it won't scale any bigger. I think BC is trying to scale it down. If you wait (very patiently) for BC to load, then the next time you include it ingame, it should load at relatively normal speeds.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline genty

  • Posts: 148
  • Cookies: 19
Re: New BC mod and mod team: Aftermath
« Reply #210 on: September 12, 2009, 09:00:40 AM »
When something like that happens I would just lower the damage resolution in the pluging in the scripts/ships folder. I do it for most large ships I download and it gets them to load quicker. I can't quite remember how to do it as I haven't done it for a while but I think you increase the number for each of the damage parts.

Offline angryandorian

  • Posts: 156
  • Cookies: 5
  • Prepare for the future...
Re: New BC mod and mod team: Aftermath
« Reply #211 on: September 12, 2009, 11:06:13 AM »
Might I ask, are going to add any Cardassian and/or Dominion ships?

Offline 086gf

  • Location: United Socialist States of America!
  • Posts: 1357
  • Cookies: 32
Re: New BC mod and mod team: Aftermath
« Reply #212 on: September 14, 2009, 07:58:37 PM »
...Walks away while whisteling...




Can we pleeeaaassseee pretty please get a side view render of this beast?
All hail the messiah!

Offline Zephram

  • Posts: 43
  • Cookies: 13
Re: New BC mod and mod team: Aftermath
« Reply #213 on: September 15, 2009, 12:43:39 PM »
Textures dont look quite right, but it does look awsome. very very good work

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #214 on: September 17, 2009, 04:31:59 PM »
Something new.....

Ambassador Class Prototype (Uss Ambassador. Uss Enterprise)


Excelsior Refit Class


Renaissance Class


Alaric Class (not final)


Apollo Class (Weapons Pod variant)


Belmont Class


Ambassdor Class (Uss Yamaguchi, Uss Zhukov

Offline Darkthunder

  • Vice Administrator
  • Posts: 2323
  • Cookies: 1527
Re: New BC mod and mod team: Aftermath
« Reply #215 on: September 17, 2009, 07:40:10 PM »
The Nebula Class has only 1 name, BOTH for the Sensor Pod version (USS Phoenix), and the Weapons Pod version (USS Farragut). There's no such thing as an Apollo Class.

Just looks a bit odd to me, seeing P81's ships from BC, which were remade (partially) for Legacy's stock ships. And now getting back-ported to BC. If you compare the textures on some of these ships in Legacy, to the textures he made for BC, much of it is damn near identical. Except for the colors looking a bit washed out, and that Legacy supports bump maps.

The Ambassador Class for example, has pretty much the same textures (but washed out), that the BC P81 Ambassador has. Don't take my word for it, just compare the two.
Official BCC Discord ยท https://discord.gg/nJAx4HNQ2G
Ad Astra Per Aspera

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: New BC mod and mod team: Aftermath
« Reply #216 on: September 17, 2009, 08:06:02 PM »
The Nebula Class has only 1 name, BOTH for the Sensor Pod version (USS Phoenix), and the Weapons Pod version (USS Farragut). There's no such thing as an Apollo Class.

Just looks a bit odd to me, seeing P81's ships from BC, which were remade (partially) for Legacy's stock ships. And now getting back-ported to BC. If you compare the textures on some of these ships in Legacy, to the textures he made for BC, much of it is damn near identical. Except for the colors looking a bit washed out, and that Legacy supports bump maps.

The Ambassador Class for example, has pretty much the same textures (but washed out), that the BC P81 Ambassador has. Don't take my word for it, just compare the two.
Figures why I had that strange feeling playin' Legacy that I've seen these models somewhere :wtf that explains much for TNG ships... that grey/purple/beige colors known form P81 ships looked familiar, yet Ambassador model looks mhhh ... updated ... especially nacelles they are thicker, other thatn that it's indeed P81 textures but desaturated...

Offline majormagna

  • English Idiot
  • Posts: 513
  • Cookies: 5
  • Bail Out!
Re: New BC mod and mod team: Aftermath
« Reply #217 on: September 17, 2009, 08:08:29 PM »
The Nebula Class has only 1 name, BOTH for the Sensor Pod version (USS Phoenix), and the Weapons Pod version (USS Farragut). There's no such thing as an Apollo Class.

I'm guessing you haven't noticed that that isn't a Nebula at all? It's one of those:

"The Apollo class is to the Ambassador class, as the Nebula class is to the Galaxy class." Sortah things.

Anyway, I like these ships, yay for people who seem to understand there are those of us with 256mb graphics cards  :funny    (And I am one of those people)
Did you know I'm on Twitter?

Offline eclipse74569

  • Roger Smith of the U.S.S. Lollypop, a good ship
  • Webmaster
  • Posts: 2240
  • Cookies: 65535
Re: New BC mod and mod team: Aftermath
« Reply #218 on: September 17, 2009, 08:18:30 PM »
The Nebula Class has only 1 name, BOTH for the Sensor Pod version (USS Phoenix), and the Weapons Pod version (USS Farragut). There's no such thing as an Apollo Class.

I'm guessing you haven't noticed that that isn't a Nebula at all? It's one of those:

"The Apollo class is to the Ambassador class, as the Nebula class is to the Galaxy class." Sortah things.

Anyway, I like these ships, yay for people who seem to understand there are those of us with 256mb graphics cards  :funny    (And I am one of those people)

Doesn't matter they are basically using p81's textures, BUT IIRC They did say they were going to update and make their own textures evenutally....of which i can't wait to see
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #219 on: September 18, 2009, 07:07:05 AM »
@ darkthunder...that isnt a nebula class ;)...its an apollo class..made of ambassador parts...

and indeed the modl has been updated and the textures will be updated over time