Author Topic: Baz1701 TWOK Ent bridge wip (NEW VIDEO)  (Read 13827 times)

Offline Lurok91

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Baz1701 TWOK Ent bridge wip (NEW VIDEO)
« on: May 11, 2010, 03:33:42 PM »
Still early days but first WIP pics of Baz's Ent bridge with new LCARs by Bones.  Ingame, and still lot of work to do on mappings and scripting.  Will try and animate chairs but unless can adapt existing walk-ons may only have on-set extra crew (as pics).   Current lighting will be default (maybe a tad darker/shadowy) , with plan to map Yellow Alert as blue (similar to bridge in STIII as approaches spacedock) and  Red Alert as WOK (similar to PDW NX bridge).   Any comments/feedback useful at this point so can take on board  :) Will post video when further changes made.

Before get stuck into heavy mapping, feedback needed from forum to help with bridge color.  Baz working from caps here http://startrekpropauthority.blogspot.com/2008/11/enterprise-bridge-from-star-trek-ii.html, which has a more salmon/tan look.  But after watching films again, seems a more neutral off-white/grey palette onscreen (see Trekcore HD screencap).   Any thoughts from bridge aficionadoes?

EDIT:  NEW PICS OF DARKER BRIDGE 13/05

Offline baz1701

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Re: Baz1701 TWOK Ent bridge WIP
« Reply #1 on: May 11, 2010, 03:55:04 PM »
Looking good, and I'm glad you are give this bridge the features it deserves
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Offline tiqhud

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Re: Baz1701 TWOK Ent bridge WIP
« Reply #2 on: May 11, 2010, 07:46:55 PM »
that looks gooood, oh can I give you a cookie, OPPs apologize 'done did'
Wll have another.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
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Offline Joshmaul

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Re: Baz1701 TWOK Ent bridge WIP
« Reply #3 on: May 11, 2010, 09:39:20 PM »
I've seen at least two others try to make this bridge, and all have disappeared like wind in the grass. Here is hoping the third time's the charm.

Cookies for you both, good sirs.
"If one does as God does enough times, one will become as God is." - Dr. Hannibal Lecter

Offline Bones

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Re: Baz1701 TWOK Ent bridge WIP
« Reply #4 on: May 12, 2010, 01:30:23 AM »
mmm there's still damage dispaly left to replace ya know, the one you have ATM sucks :P

Offline baz1701

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Re: Baz1701 TWOK Ent bridge WIP
« Reply #5 on: May 12, 2010, 03:41:48 AM »
mmm there's still damage dispaly left to replace ya know, the one you have ATM sucks :P

LOL I was awaiting your replacement for the screen  :P
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Offline Bones

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Re: Baz1701 TWOK Ent bridge WIP
« Reply #6 on: May 12, 2010, 05:17:01 AM »
Whaaaaaat :lostit: uh... it's just me :facepalm: kk and sorry I'll post it here as soon as I get back home

Offline Lurok91

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Re: Baz1701 TWOK Ent bridge WIP
« Reply #7 on: May 12, 2010, 10:19:51 AM »
mmm there's still damage dispaly left to replace ya know, the one you have ATM sucks :P

Sucks?   :eek   I think bridge fans going to be blown away by lcars.  Joy to work with...

Offline Bones

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #8 on: May 12, 2010, 01:44:47 PM »
Lol that ship status/ damage display is obsolete simply because I made it in haste without good reference (only DVD's) while new one was drawn carefully with as much details as possible :) see for yourselves ;)


!!!TGA attached to post!!!

Offline baz1701

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #9 on: May 12, 2010, 02:21:08 PM »
here is jpg of the damage control texture.

You can see where I had to fill in the missing display
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Offline Bones

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #10 on: May 12, 2010, 04:02:33 PM »
Oh now I can see what's missing ;) so there should be another triple screen console just next to upper damage control displays row, I'll see what can be done ;)

Offline feld

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #11 on: May 12, 2010, 06:38:20 PM »
Hi - first post and all that. 
You are making the exact version of the exact bridge I've always wanted to fly.Just to let you know...you have singlehandedly "encouraged" me to:
-register here
-go (re)buy Bridge Commander
-and pull through all of my references to see if I can assist with details.

The version you've got looks good...but very bright (as you've said) compared to the same bridge under normal light conditions (early in TWoK).  Looks pretty close to the ST:III coloring though.

If you don't have it already, you *may* find this reference over at LCARS useful.  It's the original Star Trek TMP "flight manual" for the refit Enterprise used for TMP.  It was written as "stage directions" for the actors and writers for the ST series with the original crew that never happened.  I actually learned about it from Rick Sternbach (one of its writers) at a convention...only to find it online a few days later.  It won't tell you what every button does but you'll get every panel.

You'll need to be careful using this manual since it's for the TMP bridge and several things were changed between TMP and TWoK (like the helm's "neural interface" panel...).

v/r
feld

Offline metalnick

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #12 on: May 12, 2010, 11:05:09 PM »
Looking very good indeed. Can't wait to see what you guys do with it. Cookie-torps for all of ya!
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Offline Bones

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #13 on: May 13, 2010, 01:27:43 AM »
Hi - first post and all that. 
You are making the exact version of the exact bridge I've always wanted to fly.Just to let you know...you have singlehandedly "encouraged" me to:
-register here
-go (re)buy Bridge Commander
-and pull through all of my references to see if I can assist with details.

The version you've got looks good...but very bright (as you've said) compared to the same bridge under normal light conditions (early in TWoK).  Looks pretty close to the ST:III coloring though.

If you don't have it already, you *may* find this reference over at LCARS useful.  It's the original Star Trek TMP "flight manual" for the refit Enterprise used for TMP.  It was written as "stage directions" for the actors and writers for the ST series with the original crew that never happened.  I actually learned about it from Rick Sternbach (one of its writers) at a convention...only to find it online a few days later.  It won't tell you what every button does but you'll get every panel.

You'll need to be careful using this manual since it's for the TMP bridge and several things were changed between TMP and TWoK (like the helm's "neural interface" panel...).

v/r
feld

Thank's man, but I already have it thus I've re-drew all of the displays from scratch (previous version was based on movie screencaps, new version was based on the schematics - parts that are the same for both TMP and TWOK - and HD screencaps - all other screens that were changed for TWOK) ;)

I didn't realize they did modifications to the nav/helm console, I'll check it right away, thank's for helpful directions ;)

Offline baz1701

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #14 on: May 13, 2010, 03:51:26 AM »
Thought I'd stick a pic to show how I invisioned the  twok colour scheme.
Whatever knocks us back, can only make us stronger.

Offline Bones

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #15 on: May 13, 2010, 03:59:37 AM »
I love it now, can someone send me the model with textures for some texture refinements ??? I can see some ugly floor there :P with the set I would see what I could possibly make better.

Offline CptBenSisko

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #16 on: May 13, 2010, 08:33:22 AM »
im no modeler...so idk how hard this would be to do..buuuut lol on all the chairs..the seat look like they are in the closed position...any reason for this? the only time they were ever in the locked position..was the wormhole scene in TMP when kirk does it and the rest of the crew..and then one of the very last scenes in TWOK just before Kirk realizes that Spock isn't on the bridge, when he calls down to engineering....that is my only nitpick..otherwise this bridge looks superb!!!!!!!!!!!! :yay: :dance :bow:

Offline baz1701

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #17 on: May 13, 2010, 09:02:39 AM »
Please forgive the crude drawing but it better to show that the seats are in the open position on this bridge.
Whatever knocks us back, can only make us stronger.

Offline feld

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #18 on: May 13, 2010, 04:13:03 PM »
 :hithead:
I had a HUGE post of feedback.  Like two pages of it.
 :hithead:
With like twenty hyperlinks to screenshots to show you exactly what I meant.
 :hithead:
Then...
 :hithead:
I hit the "back" button on my browser for the wrong window.
 :hithead:
Sigh.
 :banghead:
OK.  Quick and dirty:

Color:  The new lighting looks great for a condition green/normal cruising scenario.  Can you change it for red alert and damage?

I've got LOTS of "other" detail feedback.  I've assumed you want a fine toothed comb comparison of your bridge to the one in the film.  I am NOT trying to be critical.  Well.  I am...but helpful-critical not "feld's-just-shown-up-and-he's-a-big-fat-jerk-critical".  Listed below in increasingly nitpicky order.

-I think the bridge (or just the viewer) might be just a shade too short.  If I get set dimensions can you use that data in your modelling program?

-The "seams" between the various "pie slices" of the bridge are missing in your screenies.  These were very prominent on this set as shown here.  In RL those seams were where they took the set apart to redress it to be Reliant's bridge or get certain camera angles.  If it is feasible it might be a good idea for you to build your model in sections so that they could be shuffled around to make...oh...Idunno...Reliant's bridge next  :angel

-The shape of the support structure in the ceiling is...too straight on the sides.  It's more teardrop shaped.

-The helm/nav console outline is good but you've not built up the rim or the flared edges like on the other consoles.  This is probably just not something you've gotten to yet cause you've done it everywhere else.

-The helm console you've got is built exactly right ... if it was from the Flight Manual...but it's not actually the one that was shown on screen in TMP/TWoK/TSfS.  I was shocked when I realized this.  I'd never noticed it before.  Short list of differences:
  -You've got the "neural interface panel" (right inboard of the yaw/pitch/roll indicators).  That was replaced with the nameless one on the far right of this picture.
  -The "Thruster Activator" (i.e. "throttle") from TMP has had its T-handle removed.  It's just a post now as shown in this TSfS shot here.
  -The center-console display with the six coordinates like you've got was apparently never shown on screen.  I checked shots all the way back to TMP and it apparently always looked like this.  Note that there's a perfect closeup shot of this section of Reliant's helm console that I cannot find on line.  It's right after Reliant loses her shields and Kahn is looking for the override.

-There are several places around the bridge where the wall panel "texture-pieces" in your model differ from that on screen.
  -Comms Station:  The texture on the wall next to Kirk in this shot is different than your model.
  -Engineering Station:  The area between the Weapons console and the Engineering Station not as you've got it.  The texture extends almost to the floor, has some roundy/conical panels in the middle, and there's not as much blank space between the Engineering console and that texture as shown here and here.
  -Engineering Station:  You have a three by three series of oval-in-block texture.  The movie had four tall by three wide.
  -The textures and wall panels forward of the Weapons Console are different than you have them.  See here.  The panel texture between the console and the eight green lights forward of it is too low.  There's also a lit panel between the two squares of four green lights between Weapons and the viewer.  Also, there's a little control panel at about chest level right at the edge of the viewer.
 
-The Weapons Console's target viewer display in the middle has a hood.  Also, the torpedo load indicator isn't flush with the wall...it's got its own little hood.  Plus, there's a little numerical display above it (where the Reliant's prefix code shows up...always wondered about that).  All that is shown decently well here and here (along with an easily-retconned-probable-blooper:  why is Reliant's shield diagram up on the deflector display in the second shot?).

-Speaking of the deflector display...this is a nit...but your screen cap has the Weapon's console's shield display overlapping the three vertical glowing things on the wall.  It's actually further forward.  Also (a total nit) all of the movie shots show the saucer on that diagram facing aft.  You've got it like it was in TMP...facing forward.

-The display screen coloring on the knee-level duty roster/sensors displays port and starboard on the Internal Security station (behind Saavik in this shot) are both blue.  The ones in your WIP screenshots are green and blue.

-The Engineering console's horizontal panel display shows a bar graph on the right side.  The movie apparently still had the "pie chart" internal power display as shown to the left of the cadet's left hand in this shot here.

-There are fire extinguishers and some wierd wall mounted thingy in both turbolift alcoves as shown here.  The starboard side one is partially obscured by Spock's head.

-The display above the operator's head at the Environmental Engineering Station (far left in this shot here) is different from the one in your bridge.  It's got a ship skin temperature diagram.  Not sure if you did that on purpose.

Anyway...that's all I can remember from my original tome.  I've gotten LOTS of ideas about bridge functionality from looking over your excellent work.  But I'll save those for later.
:evil:

Can't wait to fly this thing!

v/r
feld

Offline Bones

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Re: Baz1701 TWOK Ent bridge WIP (feedback needed!)
« Reply #19 on: May 13, 2010, 05:07:42 PM »
Lol yeah I got helm nav console from flight manual for TMP set, I still have quite detailed but older helm/nav station that was intended for Sean's TEP Project (it has warp/impulse drive panel as well as coord input pad), duty rooster/ship status is apparently the old one from TEP project, I sent new one to Baz but I guess he missed this one ;)
here are pics of it