
I had a HUGE post of feedback. Like two pages of it.

With like twenty hyperlinks to screenshots to show you exactly what I meant.

Then...

I hit the "back" button on my browser for the wrong window.

Sigh.

OK. Quick and dirty:
Color: The new lighting looks great for a condition green/normal cruising scenario. Can you change it for red alert and damage?
I've got LOTS of "other" detail feedback. I've assumed you want a fine toothed comb comparison of your bridge to the one in the film. I am NOT trying to be critical. Well. I am...but helpful-critical not "feld's-just-shown-up-and-he's-a-big-fat-jerk-critical". Listed below in increasingly nitpicky order.
-I think the bridge (or just the viewer) might be just a shade too short. If I get set dimensions can you use that data in your modelling program?
-The "seams" between the various "pie slices" of the bridge are missing in your screenies. These were very prominent on this set as shown
here. In RL those seams were where they took the set apart to redress it to be
Reliant's bridge or get certain camera angles. If it is feasible it might be a good idea for you to build your model in sections so that they could be shuffled around to make...oh...Idunno...
Reliant's bridge next :angel
-The shape of the support structure in the ceiling is...too straight on the sides. It's more teardrop shaped.
-The helm/nav console outline is good but you've not built up the rim or the flared edges like on the other consoles. This is probably just not something you've gotten to yet cause you've done it everywhere else.
-The helm console you've got is built exactly right ... if it was from the Flight Manual...but it's not actually the one that was shown on screen in TMP/TWoK/TSfS. I was shocked when I realized this. I'd never noticed it before. Short list of differences:
-You've got the "neural interface panel" (right inboard of the yaw/pitch/roll indicators). That was replaced with
the nameless one on the far right of this picture.
-The "Thruster Activator" (i.e. "throttle") from TMP has had its T-handle removed. It's just a post now as shown in
this TSfS shot here.
-The center-console display with the six coordinates like you've got was apparently never shown on screen. I checked shots all the way back to TMP and it apparently always looked like
this. Note that there's a perfect closeup shot of this section of
Reliant's helm console that I cannot find on line. It's right after
Reliant loses her shields and Kahn is looking for the override.
-There are several places around the bridge where the wall panel "texture-pieces" in your model differ from that on screen.
-Comms Station: The texture
on the wall next to Kirk in this shot is different than your model.
-Engineering Station: The area between the Weapons console and the Engineering Station not as you've got it. The texture extends almost to the floor, has some roundy/conical panels in the middle, and there's not as much blank space between the Engineering console and that texture as shown
here and
here.
-Engineering Station: You have a three by three series of oval-in-block texture. The movie had four tall by three wide.
-The textures and wall panels forward of the Weapons Console are different than you have them. See
here. The panel texture between the console and the eight green lights forward of it is too low. There's also a lit panel between the two squares of four green lights between Weapons and the viewer. Also, there's a little control panel at about chest level right at the edge of the viewer.
-The Weapons Console's target viewer display in the middle has a hood. Also, the torpedo load indicator isn't flush with the wall...it's got its own little hood. Plus, there's a little numerical display above it (where the Reliant's prefix code shows up...always wondered about that). All that is shown decently well
here and
here (along with an easily-retconned-probable-blooper: why is Reliant's shield diagram up on the deflector display in the second shot?).
-Speaking of the deflector display...this is a nit...but your screen cap has the Weapon's console's shield display overlapping the three vertical glowing things on the wall. It's actually further forward. Also (a total nit) all of the movie shots show the saucer on that diagram
facing aft. You've got it like it was in TMP...
facing forward.
-The display screen coloring on the knee-level duty roster/sensors displays port and starboard on the Internal Security station (
behind Saavik in this shot) are both blue. The ones in your WIP screenshots are green and blue.
-The Engineering console's horizontal panel display shows a bar graph on the right side. The movie apparently still had the "pie chart" internal power display
as shown to the left of the cadet's left hand in this shot here.
-There are fire extinguishers and some wierd wall mounted thingy in both turbolift alcoves as
shown here. The starboard side one is partially obscured by Spock's head.
-The display above the operator's head at the Environmental Engineering Station (
far left in this shot here) is different from the one in your bridge. It's got a ship skin temperature diagram. Not sure if you did that on purpose.
Anyway...that's all I can remember from my original tome. I've gotten LOTS of ideas about bridge functionality from looking over your excellent work. But I'll save those for later.

Can't wait to fly this thing!
v/r
feld