Author Topic: BCUT v1.7.6  (Read 4243 times)

Offline Mario

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BCUT v1.7.6
« on: July 10, 2010, 02:20:03 PM »
Probably the last version of BCUT you'll get, due to my retirement (not officially announced yet though).

This is a mainteneance and bugfix release.

http://www.bcs-tng.com/portal/?q=bcsmc
Acta, non verba.
aka USS Sovereign

Offline TheConstable6

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Re: BCUT v1.7.6
« Reply #1 on: July 10, 2010, 02:47:55 PM »
........due to my retirement.............

WHAT? Gods are immortal!
Though much is taken, much abides; and though
 We are not now that strength which in old days
 Moved earth and heaven; that which we are, we are;
 One equal temper of heroic hearts,
 Made weak by time and fate, but strong in will
 To strive, to seek, to find, and not to yield.

Offline King Class Scout

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Re: BCUT v1.7.6
« Reply #2 on: July 10, 2010, 03:33:26 PM »
if gods were immortal, then Lurok wouldn't have had to become the new bridge god.

good luck Sov...and thanks for the help with the D'Xorac.  your in the readme credits (if they ever get the thing in)
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Billz

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Re: BCUT v1.7.6
« Reply #3 on: July 10, 2010, 05:11:13 PM »
due to my retirement (not officially announced yet though).

What, again, lol? :D

j/k

Nice to see all the love and expertise that went into BCUT. Would have liked for it to have evolved to the point of completely replacing MPE all together, but it is still great as it stands.
Can't wait for 2014 to start.

Offline Viper

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Re: BCUT v1.7.6
« Reply #4 on: July 13, 2010, 08:57:35 PM »
if gods were immortal, then Lurok wouldn't have had to become the new bridge god.


Oh really? 
Viper
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Offline Nebula

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Re: BCUT v1.7.6
« Reply #5 on: July 13, 2010, 09:40:32 PM »
LOL KCS LOL
Canon is what people argue exists on ships that don't exist.

Offline Lionus

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Re: BCUT v1.7.6
« Reply #6 on: July 14, 2010, 01:23:30 AM »


 :funny
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline Side 3

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Re: BCUT v1.7.6
« Reply #7 on: July 14, 2010, 01:27:18 AM »


 :funny

Hotlinking FAIL


On a serious note... It's sad to hear you're retiring, Sovereign, but I thank you for the love and attention you've given this game.

Offline King Class Scout

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Re: BCUT v1.7.6
« Reply #8 on: July 14, 2010, 02:12:39 PM »

Oh really? 

yarly!  how many bridge irons does Lurok have in the fire?

i'm close to 'retired' out of my OWN other creative endeavor myself, which I've been at since 93.  I'm out of ideas and motivation.  i might do one piece a year, now. 

thanks for everything you guys have done already.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline flarespire

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Re: BCUT v1.7.6
« Reply #9 on: July 14, 2010, 04:33:32 PM »
you could have a cra at the equinox(nova) bridge, it would be fun for a laugh.....

Offline Viper

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Re: BCUT v1.7.6
« Reply #10 on: July 15, 2010, 11:35:45 PM »
yarly!  how many bridge irons does Lurok have in the fire?


Yeah, but how many has he released?   Everything I released was NOT everything I did.  It's not even half.  Total, I made about 30 bridges.  But due to the complexity and time that comes AFTER making the bridge, I only ended up releasing 6 or 7.
Viper
"The original Meister der Brucken"

Offline Villain

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Re: BCUT v1.7.6
« Reply #11 on: July 16, 2010, 01:46:37 AM »
Stop angering God, KCS. You're going to start a holy war.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline King Class Scout

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Re: BCUT v1.7.6
« Reply #12 on: July 16, 2010, 07:51:46 AM »
relax, villian

Viper:  i know I've heard 'bridges are hell" several times, but i believe once someone has gone from Aactive to Passive in creating something, their torch has been passed.  and I think Lurok has picked up the Bridge Torch atm (untill he does his tour).

now, to keep up the lolcat metaphor  why so serious?!  everybody moves on in their fandom.  look at Soverign, here, who's backing out.  or the guy who created NanoFX.  people burn out, and it's time to pass the torch.  the only problem is, a lot of inactives, lately, seem to be the kind of people that can't stand the thought of their "baby" being played with in the smallest way, and things stagnate, then die off.

the only request I have for the torch passers is keep your hand in, or old skills will fade away and be forgotten.  this is why I pick up the interest of the generations that are two notches ahead of me, because we've already forgotten our own generation's little skills and legacies.  how many of the younger guys know a single thing about the "record" format, or computers before windows (and in my case, before MAC), or early "no think" video games?

I wanna keep up with the youngsters while remembering old skills as well.  but when some guys back away and leave, they don't leave any howto's behind for what they've done.

besides, time has proved over and over that onceyou creep into your fifties, you come back out, and pwn the noobs who don't remember a thing.  i'll look forward to when old scripters, creators, etc come out of retirement, and show people how it's done.

OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Villain

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Re: BCUT v1.7.6
« Reply #13 on: July 16, 2010, 08:41:48 AM »
Actually, from what I've seen over time, the knowledge is still readily avaliable, I'm yet to see one of the BC elders (or anyone) turn their back on someone who is genuinely willing to learn.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline JimmyB76

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Re: BCUT v1.7.6
« Reply #14 on: July 16, 2010, 09:42:13 AM »
unless they are extremely busy with real life (or Excalibur) and dont have the time to really hand-hold someone...
the sad thing, is that when BCC was first created (even back beforehand back at BCU), Mark, Sean, and LC were all ready, willing, and were going to train people about how to do bridges from start to finish, but at the time no one seemed interested about it, or serious and/or wouldnt keep up with it and stay committed...  shame, really...  if people were as committed to learn as those who wanted to teach, BC might have alot more bridges to this date...

Viper:  i know I've heard 'bridges are hell" several times, but i believe once someone has gone from Aactive to Passive in creating something, their torch has been passed.  and I think Lurok has picked up the Bridge Torch atm (untill he does his tour).
Lurok has come a long way, and still has a bit of way to go - tho without a doubt he has surpassed about 95% of everyone in BC's history as far as bridge modding...
that being said, he does have some bit of way to go until mastering them...  only when completely mastering a subject, can someone be deemed a "god"...  perhaps after his 6 month hiatus, he'll come back to BC and master the skills...

now, to keep up the lolcat metaphor  why so serious?!
i dont think it is a "serious" thing, i think it is a sort of proud thing; "Bridge God" goes back to like 2003 lol  it takes *alot* to be granted such a rare title...  lurok is on the right path getting there tho :)

look at Soverign, here, who's backing out.
Sovvy did say a long time ago that he would retire after DS9FX-E...  we all knew that for the last year - he would have retired sooner, but he said he would do DS9-E, stuck with it week after week, stayed committed and kept his word, finished it, released it, and now he can retire...  that, and very recently he was offered an excellent opportunity for his career he couldnt say no to, so the time came where he had to say goodbye to modding BC, he wouldnt have any time anymore...

 or the guy who created NanoFX.
that would be Nano (Nanobyte), name is Michael and if often posting on Excalibur's forums - he quit BC after NanoFX 2.0 beta because he decided to make his own gaming engine and focus entirely on that...  hence NanoGE (and the new model viewer) - and is working alongside with the Excalibur team to ST-E can run on Nano's engine...  pretty fascinating stuff, really; alot of progress has been made on that - keep an eye out for public updates over the next months ;)

people burn out, and it's time to pass the torch.  the only problem is, a lot of inactives, lately, seem to be the kind of people that can't stand the thought of their "baby" being played with in the smallest way, and things stagnate, then die off.
i dont know if i can agree with that...  i think it is moreso that people get burned out more than anything else...  i dont really say i can think of a modder who quit modding BC modding because someone was treading too close to their area, like a territory or something lol

the only request I have for the torch passers is keep your hand in, or old skills will fade away and be forgotten.
i agree...

I wanna keep up with the youngsters while remembering old skills as well.  but when some guys back away and leave, they don't leave any howto's behind for what they've done.
it would be nice, but unfortunately thats just not how things are done... ive never seen any modder writing down a tutorial with all their skills and posting it; that would be difficult i imagine lol  also, when it has been offered to share the techniques, as was done with bridge modding a few years back to recently at BCS where Sovvy was showing people how to script... it was a sort of "school" and got to the 9th or so lesson, but then people lost interest and lost commitment...  this was the second time, this Scripter Training Corps, was done...  it was first done in like 2004 or 2005 i think, and the same thing happened...  many people would say they were interested, but couldnt commit or lost interest or time and unfortunately it fizzled out...  but it wasnt a total loss - USS Frontier was in the first round of training, and eventually released Galaxy Charts, GravityFX, a number of Ftech scripts, etc...  and Limey98 and others at BCS such as SMBW and others, picked up alot of skills from this second round...

not to worry - when completed and released, Excalibur will be much much more modding-friendly, not nearly as annoying and ridiculously complex like BC; it is being designed specifically as such...
it may take some time until it is released, but i am very certain that modding community will be much bigger and much more active than BC was in its prime days (back in the good ol days lol) and it will have many people from many trek gaming communities...  we'll all be there, and im sure there will be alot of people from BC's long history that have faded out of the community also showing up and reemerging...  :)

Offline Villain

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Re: BCUT v1.7.6
« Reply #15 on: July 16, 2010, 12:40:55 PM »
Getting teary-eyed at the thought of a reunion, Jimmy?  :funny I must say I'd be raising my hand for various classes if they were able to be given, but I know my timetable/schedule sucks so  wouldn't want to commit to it and then let them down/give the wrong impression. Having some kind of book or tutorial would be amazing, but as Jimmy said, it can't be that easy, everyone has their own methods for each different area, time constraints, etc. It's just a shame I didn't catch BC back in the earliest days... Can't even begin to imagine what stage I'd be at now... I always seem to find such things just a little too late. :(


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Mario

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Re: BCUT v1.7.6
« Reply #16 on: July 16, 2010, 01:20:31 PM »
I've not backed out I decided to retire after dedicating 7 years of my life to this game, now it's time to move on. I don't have time anymore for modding.

As for passing on knowledge: You're joking, right?

To pass on programming knowledge I'd need to start a school. It takes months to make a programmer out of someone, if the person is capable of understanding the concepts at all. It's not something that I can pass on in 2 words or 2 tutorials lol

For those interested in programming start with something simple: find some tutorials (google, youtube), there are plenty out there. That will allow you to start with the basics. Then try to at least understand the concepts of OOP (object oriented programming), finally start reading the scripts--stock\code of other modders. Then you will be on your way. Copying & pasting code won't help you much in becoming a good programmer.

Not everyone can be a programmer.
Acta, non verba.
aka USS Sovereign

Offline King Class Scout

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Re: BCUT v1.7.6
« Reply #17 on: July 16, 2010, 08:08:00 PM »
Jimmy: by the time "excalibur" is finished,, people will be asking me why I'm still playing with computers at my age :P  btw, mabey promote Lurok to "demigod" then  :angel

Soverign: i meant the bits that specifically apply to the old engine, not the whole shebang.  some of us are willing to suck all that knowledge in.  but the impression I've gotten over the years is that the previous modders not only want nothing to do with what they helped create, but deliberately let their own knowledge fade without writing anything down for future references.  that sucks.

anyway, sov, happy retirement.  peek in every now and then to have a chuckle at the noobs :P

why do I get the distinct feeling I'll be the last person in here that finally walks away?
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Morgan

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Re: BCUT v1.7.6
« Reply #18 on: July 17, 2010, 01:16:05 AM »
Quote from: KCS
why do I get the distinct feeling I'll be the last person in here that finally walks away?
Believe me you wont be. I've played BC since I was 13 and I've grown pretty attached to it. Even after Excalibur comes out I'll still probably be popping in BC every now and then, and I'm sure many others will too. Of course I'll still play Excalibur, but I won't ditch BC entirely.

Offline Mario

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Re: BCUT v1.7.6
« Reply #19 on: July 17, 2010, 07:20:17 AM »
Quote
Soverign: i meant the bits that specifically apply to the old engine, not the whole shebang.

Well that's what I described, you cannot even begin to understand what someone would pass on to you if you had no clue about the basics of programming or the concepts of OOP. As for our "secrets" they're in our code and the stock code--from the programmers point of view and all that source code is readily available in your game installation.

Quote
some of us are willing to suck all that knowledge in.  but the impression I've gotten over the years is that the previous modders not only want nothing to do with what they helped create, but deliberately let their own knowledge fade  without writing anything down for future references.  that sucks.

Then by all means follow the advice you're given. Google for tutorials and start learning, I've heard these words many times before in the past. Few have returned back and shown some progress.
It's not like me or other people are withholding the knowledge... If you ask a specific question you will be given a reply and you will be given help.
But it seems to me that people love to forget all the mods they were given by some people in the past and now after they retired, they're blamed for not passing on knowledge.
Some of you don't even realize that it took them months to accumulate all that knowledge and it simply cannot be summed up. It's easier to pass on the blame to someone else than google for python tutorials\modelling tutorials\texturing tutorials. People have their own lives to think about too.
Acta, non verba.
aka USS Sovereign