Author Topic: FTECH  (Read 8623 times)

Offline Mark

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FTECH
« on: February 15, 2007, 07:28:31 AM »
its been a while since ive heard anything on this, i know there are some new features like moving parts.. so when will we see a version of FTECH on BCC?

Ive been at this game for long enough to understand that mods take a long time sometimes, but people arent going to start taking advantage of the features until theres an available download; Take LCs intrepid - its nearly ready, and i know the first comment thatll get put under the file is "why doesnt moving nacelles work?".

Offline Nighthawk

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Re: FTECH
« Reply #1 on: February 15, 2007, 08:18:18 AM »
so, if I understood you, you are asking for a new version of it? is it really necessary?

Offline Defiant

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Re: FTECH
« Reply #2 on: February 15, 2007, 09:42:37 AM »
so, if I understood you, you are asking for a new version of it? is it really necessary?
yes

Offline Dawg81

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Re: FTECH
« Reply #3 on: February 15, 2007, 09:56:13 AM »
Question... Does the FTECH have to be tailored for different ships say for instance the BoP and a intrepid?

Offline Nighthawk

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Re: FTECH
« Reply #4 on: February 15, 2007, 10:15:00 AM »
so, if I understood you, you are asking for a new version of it? is it really necessary?
yes

yeah, I know it is. I didn't mean that.
I re-ask the question: is it needed to use the Intrepid he mention? I know FTech is buggy in some scripts, but, is it worth re-building it for a new ship?

Offline MLeo

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Re: FTECH
« Reply #5 on: February 15, 2007, 10:32:07 AM »
I've been meaning to get things started again.

First there was BP, then my intern, and now BP again. :P



The only thing remaining (so far) is getting the Tractor Beams fixed. The current version floating around the internet is a bit buggy, if I remember correctly.



And I doubt anyone means rebuilding it, just getting it fixed and released properly. You know, on BCFiles and such.

It is possible to change the intrepid/BoP plugin so that it will check and use one of the 2 ships (fixed model or animated model).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Mark

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Re: FTECH
« Reply #6 on: February 15, 2007, 11:05:10 AM »
nighthawk: ftech has never actually had a proper public release - just betas.

mleo: im just a bit concerned about the amount of n00bs asking how to get the animations working... if ftech was already released before the intrepid we could just list it as a recomendation.

Offline Bren

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Re: FTECH
« Reply #7 on: February 15, 2007, 11:44:12 AM »
Well pretty much everyone will be getting to Intrepid - why not just bundle it, and make a separate release of just the FTECH files for 56kers or Anti-Voyager people?
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Offline Mark

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Re: FTECH
« Reply #8 on: February 15, 2007, 11:55:13 AM »
bcause ftech is far bigger then just animated nacelles - it is the new ATP and more

Offline El

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Re: FTECH
« Reply #9 on: February 15, 2007, 03:49:55 PM »
Well the Intrpeid will not be able to warp without it (I'll be disabling the warp engines in the HP while the nacelles are down).

(Although I could always use the MVAM plugin I have to get around the problem.)

Offline Tuskin38

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Re: FTECH
« Reply #10 on: February 15, 2007, 07:37:03 PM »
Well the Intrpeid will not be able to warp without it (I'll be disabling the warp engines in the HP while the nacelles are down).

(Although I could always use the MVAM plugin I have to get around the problem.)

What about 2 versions, one for FTECH and one with out it or something.

Offline Defiant

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Re: FTECH
« Reply #11 on: February 16, 2007, 04:46:29 AM »
Well the Intrpeid will not be able to warp without it (I'll be disabling the warp engines in the HP while the nacelles are down).
Why?

Offline Bren

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Re: FTECH
« Reply #12 on: February 16, 2007, 08:33:14 AM »
bcause ftech is far bigger then just animated nacelles - it is the new ATP and more

Really? Man, someone needs to get the word out about it. I like to think I'm pretty attentive to this community, but I'm still not entirely sure what FTECH *is*.

I know it has certain aspects of ATP (obviously including animations), and various other features... but what exactly they are is a bit up in the air...

*gets the latest beta and installs it*
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Offline Legacy

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Re: FTECH
« Reply #13 on: February 16, 2007, 08:48:10 AM »
nighthawk: ftech has never actually had a proper public release - just betas.

mleo: im just a bit concerned about the amount of n00bs asking how to get the animations working... if ftech was already released before the intrepid we could just list it as a recomendation.

Can?t a sort of pdf documentation be released with it?

Offline MLeo

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Re: FTECH
« Reply #14 on: February 16, 2007, 10:02:24 AM »
FoundationTechnologies (including the betas) come with extensive documenation in various formats.



Ok, here is a quick rundown of FoundationTechnologies.


FoundationTechnologies is a Foundation based framework for non intrusive modular technology plugins for various aspects of BC. It also provides various tools and informations for technologies to use.

It isn't always on, and it's only triggered on ship creation and weapons fire (tractor beams will at one point) and then only if there is a ship using a technology needing the triggers (save for innaccurate phasers, which work for both player and AI and the ship creation trigger).

Also, if a ship is configured for a technology that isn't present, then it isn't used.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Bren

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Re: FTECH
« Reply #15 on: February 17, 2007, 10:29:30 AM »
Very informative, thank you :D

Sounds great.
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

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Dasher42

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Re: FTECH
« Reply #16 on: April 25, 2007, 02:50:40 PM »
The important thing about Foundation Tech is not what it has, but that it has a clean way to implement additions you'd like to make.  It makes a clean API for things triggered by firing, weapon hits, time, listeners, so forth.  It wraps the BC API in ways that are dynamic and plugin-friendly and makes effort to be used only when it has to be.

In other words, I wrote another hub for future add-ons instead of a monolith.  The fact that I included reimplementations of ATP features was simply proof of concept.

Offline MLeo

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Re: FTECH
« Reply #17 on: April 25, 2007, 05:52:11 PM »
The important thing about Foundation Tech is not what it has, but that it has a clean way to implement additions you'd like to make.  It makes a clean API for things triggered by firing, weapon hits, time, listeners, so forth.  It wraps the BC API in ways that are dynamic and plugin-friendly and makes effort to be used only when it has to be.

In other words, I wrote another hub for future add-ons instead of a monolith.  The fact that I included reimplementations of ATP features was simply proof of concept.
Yup. And I still need to finish it.

Especially those d*mned tractor beams, which I want to give a continues effect....
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Defiant

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Re: FTECH
« Reply #18 on: April 28, 2007, 04:31:46 AM »
oh wow Dasher is still alive.

The important thing about Foundation Tech is not what it has, but that it has a clean way to implement additions you'd like to make.  It makes a clean API for things triggered by firing, weapon hits, time, listeners, so forth.  It wraps the BC API in ways that are dynamic and plugin-friendly and makes effort to be used only when it has to be.
It is not always the best idea to trigger a function with an action. In some cases a timer is much better.
We had this discussion a few weeks ago.

Offline Bren

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Re: FTECH
« Reply #19 on: April 28, 2007, 04:28:51 PM »
Especially those d*mned tractor beams, which I want to give a continues effect....

Are you resurrecting that idea of ours from oh-so-long ago in the nitfix thread back in the 'U? Deadly! :D
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

Klingon Academy now works on XP/Vista/Win 7 thanks to one dude's patches, click here for details. I highly recommend it!