The important thing about Foundation Tech is not what it has, but that it has a clean way to implement additions you'd like to make. It makes a clean API for things triggered by firing, weapon hits, time, listeners, so forth. It wraps the BC API in ways that are dynamic and plugin-friendly and makes effort to be used only when it has to be.
In other words, I wrote another hub for future add-ons instead of a monolith. The fact that I included reimplementations of ATP features was simply proof of concept.