Author Topic: Andyp's bridge thread  (Read 6608 times)

Offline Bones

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Re: Andyp's bridge thread UPDATED 5/05/11
« Reply #40 on: May 05, 2011, 04:45:33 PM »
bio-neural or whatever-called circuitry looks too out of place here, isolinear chips would be much better IMHO

Offline flarespire

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Re: Andyp's bridge thread UPDATED 5/05/11
« Reply #41 on: May 05, 2011, 06:07:26 PM »
bio-neural or whatever-called circuitry looks too out of place here, isolinear chips would be much better IMHO
agreed, though who says there cant be a later variant that was never seen.

Offline Bones

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Re: Andyp's bridge thread UPDATED 5/05/11
« Reply #42 on: May 05, 2011, 06:34:01 PM »
of course there can but since it's WIP we're giving him C&C right ;) chips would look much better because they were standerd issue in starfleet (actually not only in SF but who cares :P ) while bio-something stuff was experimental tech designed for Intrepid class if we go extra nerd in details, besides this bridge reminds me of good old early-TNG times so chips rulez :P

Offline flarespire

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Re: Andyp's bridge thread UPDATED 5/05/11
« Reply #43 on: May 05, 2011, 07:13:24 PM »
of course there can but since it's WIP we're giving him C&C right ;) chips would look much better because they were standerd issue in starfleet (actually not only in SF but who cares :P ) while bio-something stuff was experimental tech designed for Intrepid class if we go extra nerd in details, besides this bridge reminds me of good old early-TNG times so chips rulez :P
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Offline andyp

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Re: Andyp's bridge thread UPDATED 5/05/11
« Reply #44 on: May 05, 2011, 09:07:49 PM »
Hey guys, when I get a chance ill redo the circuitry to the chips, if not tonight then tomorrow.

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Offline eclipse74569

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Re: Andyp's bridge thread UPDATED 5/05/11
« Reply #45 on: May 05, 2011, 09:09:55 PM »
Either Quite F-cking True, or Quoted For Truth.
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Offline andyp

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Re: Andyp's bridge thread UPDATED 5/06/11
« Reply #46 on: May 06, 2011, 05:47:20 PM »
ok redo with chips, hope you like.
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Offline JimmyB76

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Re: Andyp's bridge thread UPDATED 5/06/11
« Reply #47 on: May 06, 2011, 05:53:43 PM »
thats much better...
quick question - this bridge wont have animated maps, im assuming?

Offline andyp

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Re: Andyp's bridge thread UPDATED 5/06/11
« Reply #48 on: May 06, 2011, 05:58:53 PM »
quick question - this bridge wont have animated maps, im assuming?

as of right now, no. BUT if i were to gain knowledge of how those work in bridge commander i would be willing to give it a shot. Animated maps allow for blinking lights, and a transition from green, to red alert i am assuming right?
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Offline Bones

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Re: Andyp's bridge thread UPDATED 5/06/11
« Reply #49 on: May 06, 2011, 07:28:47 PM »
or animated LCARS ;) I'd love to have those animated :P still this is going to be my another reason to get my BC back on my HDD with this bride as default.


Offline Darkthunder

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Re: Andyp's bridge thread UPDATED 5/06/11
« Reply #50 on: May 06, 2011, 10:20:16 PM »
Only thing that looks REALLY out of place, is that all the displays are extremely... symmetrical. The side-displays on the left, look exactly like the ones on the right, and all of the isolinear chip panels (and the small displays on the same wall), all look alike. Some variation would be welcome :)
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Offline tiqhud

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Re: Andyp's bridge thread UPDATED 5/06/11
« Reply #51 on: May 07, 2011, 12:36:20 PM »
He'll learn, pretty good for first . takes time
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Offline andyp

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Re: Andyp's bridge thread UPDATED 5/06/11
« Reply #52 on: May 07, 2011, 02:13:40 PM »
Only thing that looks REALLY out of place, is that all the displays are extremely... symmetrical. The side-displays on the left, look exactly like the ones on the right, and all of the isolinear chip panels (and the small displays on the same wall), all look alike. Some variation would be welcome :)

ok ill fix that the next time i work on this, will probably just replace the back displays from the keypads, to just normal displays like the cannon bridge has.
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Offline Mark

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Re: Andyp's bridge thread UPDATED 5/06/11
« Reply #53 on: May 08, 2011, 09:10:13 AM »
animated textures are pretty simple to do, just open up notepad and create a list of the animation textures in the cycle:

Code: [Select]
anim1.tga
anim2.tga
anim3.tga

then save it as a .ifl file,save it with the rest of your textures and link to that as your material within max. You can change the timing properties under the "time" section of the bitmap window.

 :thumbsup: good luck.

Offline King Class Scout

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Re: Andyp's bridge thread UPDATED 5/06/11
« Reply #54 on: May 08, 2011, 10:56:36 AM »
animated textures are pretty simple to do, just open up notepad and create a list of the animation textures in the cycle:

Code: [Select]
anim1.tga
anim2.tga
anim3.tga

then save it as a .ifl file,save it with the rest of your textures and link to that as your material within max. You can change the timing properties under the "time" section of the bitmap window.

 :thumbsup: good luck.
wow, the boss showed up.  long time no see.
would that work with ship textures, too?
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Offline Jb06

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Re: Andyp's bridge thread UPDATED 5/06/11
« Reply #55 on: May 08, 2011, 01:50:18 PM »
wow, the boss showed up.  long time no see.
would that work with ship textures, too?

How do you think animated bussards work :P

Great work on the bridge btw

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Offline andyp

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Re: Andyp's bridge thread UPDATED 5/06/11
« Reply #56 on: May 08, 2011, 02:08:13 PM »
ok cool thanks guys!

when i get the textures finalized, and the model stage complete ill start creating the animated maps. The only drawback is that i am using blender not max so ill have to export, then import, then do the animated maps. The good thing is that blender has the ability to create light maps soooo yeah.
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Offline andyp

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #57 on: May 09, 2011, 06:04:00 PM »
ok redid the displays, let me know what you think.
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Offline JimmyB76

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #58 on: May 09, 2011, 06:21:11 PM »
much better!
(animated lcars is what i meant earlier not animated maps lol)

Offline Nexxus21

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #59 on: May 13, 2011, 04:50:11 PM »
Its looking really good
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