Author Topic: Baz1701 bridge WIP  (Read 85909 times)

Offline TK421

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Re: Baz1701 bridge WIP
« Reply #180 on: July 22, 2013, 02:36:31 PM »
Baz I think it is great that you did the Enterprise bridge from Star Trek III: The Search for Spock.

I think your TWOK bridge has more detail in it than any of the other bridges I have used in the game.

Your work is amazing.

Offline bismarck1939

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Re: Baz1701 bridge WIP
« Reply #181 on: August 02, 2013, 08:36:38 PM »
the JJ Abrams looks awesome ,,you will be worshiped as a god if you complete this bridge  :yay:





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Offline Phoenix Bondi

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Re: Baz1701 bridge WIP
« Reply #182 on: August 06, 2013, 08:29:20 AM »
If u add len's flair's i will hunt u down and slap you!...otherwise Amazing work as normal!

Offline Bones

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Re: Baz1701 bridge WIP
« Reply #183 on: August 07, 2013, 06:40:40 AM »
... but ....... but I like lens flares .... :doh:

...ok i admit i'm childish :P never really grew up  :funny

It's good to see both ST3 and Reliant bridges were javascript:void(0);saved ;) and as always, great job on JJPrise bridge Baz  :thumbsup: :thumbsup:

Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #184 on: August 07, 2013, 06:53:28 AM »
It's good to see both ST3 and Reliant bridges were javascript:void(0);saved ;) and as always, great job on JJPrise bridge Baz  :thumbsup: :thumbsup:

Dude I'm still awaiting the replacement rear screens for the Reliant.
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Offline Bones

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Re: Baz1701 bridge WIP
« Reply #185 on: August 08, 2013, 05:07:33 PM »
I think i might have 'em somewhere, got to look here and there tho, it's been a while since i stopped modding

Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #186 on: November 05, 2013, 09:03:35 AM »
Added the roof and the saucer top outside the viewscreen. Not sure how that will work in game!



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Offline Bones

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Re: Baz1701 bridge WIP
« Reply #187 on: November 05, 2013, 12:32:37 PM »
It's a brilliant idea to put actual saucer outside the bridge but I'm affraid viewscreen will get projected right outside the "window" so it might cover the saucer ...

...........buuuuut :) you might be able to make the HUD on veiwscreen ;) it should be fairly easy ;) simply put transparent map right infront of the viewscreen, draw some hud lcars on it and voila :)

now if both of these, saucer and hud would work it would be awesome :)

Offline Phoenix Bondi

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Re: Baz1701 bridge WIP
« Reply #188 on: November 05, 2013, 03:16:07 PM »
 :bow: :bow: :bow:WOW

Offline tiqhud

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Re: Baz1701 bridge WIP
« Reply #189 on: November 05, 2013, 05:36:07 PM »
 :yay: :thumbsup: :yay: :dance :eek :dance
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Offline ShaunKL

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Re: Baz1701 bridge WIP
« Reply #190 on: November 06, 2013, 01:00:34 AM »
Looking good, Baz!  Looking very good!

For the helm consoles are you going to make them touch panels like in the Game or... hobble...underneath glass, like in the movies?
Thanks for letting me know the forum was back up, guys.  I thought everyone died.

Offline Lord Tribble

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Re: Baz1701 bridge WIP
« Reply #191 on: November 06, 2013, 05:04:26 PM »
neat idea with the saucer, but I'm not sure that will work with the way the viewscreen in BC locks on and zooms in on targets, they'll always be half obscured. Unless maybe the saucer was somewhat transparent so it looks like the zoomed view is an overlay on the window maybe.

Could the same sort of effect be possible by positioning the camera view in the ship hardpoint? Your narada's default camera view shows the spikes stretching out in front.

But having the HUD as bones suggests would be awesome!

Offline Shadowknight1

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Re: Baz1701 bridge WIP
« Reply #192 on: November 06, 2013, 07:11:55 PM »
Looks really fantastic baz!

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Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #193 on: November 07, 2013, 04:15:49 AM »
Baz can potentially create and put the game viewscreen wherever he likes without causing too many issues, but obviously the further away it is (e.g., beyond the saucer edge)  the bigger it has to be.  And it would probably help to make a curved one also.

As for bridge HUD/window,  that will be easy also as similar to the Valkyrie cockpit I did:  

http://bc-central.net/forums/index.php/topic,8634.80.html


Oh, and nice to see work again on this bridge  :thumbsup:.   Let me know if/when need any help. 

Offline fraher

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Re: Baz1701 bridge WIP
« Reply #194 on: November 18, 2013, 10:22:30 AM »
Lord Tribble has right. I once by accident positioned the camera hardpoint in an angle that led see part of the saucer in the viewscreen. Is only question to try and find the correct angle in the model of JJprise that make the effect you want.

Offline Bren

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Re: Baz1701 bridge WIP
« Reply #195 on: November 23, 2013, 01:50:54 PM »
Doesn't the viewscreen object always render before the geometry - in other words, no matter where the viewscreen object is, if there's geometry behind it, it'll be rendered over the viewscreen...

At least, that's my shady recollection from messing with bridges almost a decade ago.
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Offline CyAn1d3

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Re: Baz1701 bridge WIP
« Reply #196 on: December 04, 2013, 10:27:15 PM »
i did it on the lionheart and the arsenal, and i love that i did.
the forward view camera is positioned JUST outside the fore of the bridge so the top of the saucer is visible.
ONLY TIME is dosnt work (for me at least) is during warp with that "visual clipping" bug.

thats what i intend to do with the cockpit of the falcon, only with the FP camera and not the viewscreen... oops...  :D
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Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #197 on: January 01, 2014, 04:14:56 PM »
My mission is to make a finished bridge from scratch in one month. Here is day 1


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Offline Lurok91

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Re: Baz1701 bridge WIP
« Reply #198 on: January 02, 2014, 02:58:07 AM »
Nice  :D

I considered doing a TOS-variant bridge at one point (for all those Phoenix et al ships-other-than-original-Connie).

Offline baz1701

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Re: Baz1701 bridge WIP
« Reply #199 on: January 02, 2014, 08:35:25 AM »
All the main parts built, it will be slow going from here.



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