Author Topic: Delta Flyer/Valkyrie/Type9 - new side windows fix WIP  (Read 33295 times)

Offline CDR_Daxian

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Re: Delta Flyer WIP
« Reply #60 on: September 01, 2011, 10:21:03 PM »
Damn that's nice, though i would suggest keeping the LCARS from swapping to that darker version. (just my opinion).

The bridge Looks more canon, like the tactical stations having a larger screen, and the forward stations having an angle to their supports. not to mention the position of the XO/Guest Chairs. Nice work!

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Offline Morgan

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Re: Delta Flyer WIP
« Reply #61 on: September 02, 2011, 03:05:20 PM »
i think i can make some of the textures look less weird and blurred
Has the thought occurred to you that the textures look blurry because of the screenshot itself and the angle of the player camera? BC wasn't exactly meant to have the player move about the bridge and therefore certain bridges can look a little...strange...while using WalkFX.

Offline JimmyB76

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Re: Delta Flyer WIP
« Reply #62 on: September 02, 2011, 03:25:01 PM »
also it is a little bit impolite to suggest to someone's WIP that you can do better - even if your intention is meant as helpful and kind, it isnt a very cool thing to do...  if someone needs help, they will ask...  just an FYI...
and if you dont like what theyve done when they release it, you can always change anything for your own personal install... 

on that note, moving on...

lurok - is there any chance you could upload a youtube vid or whatever of the bridge at different alert stages?
i am very curious to see how it appears at yellow alert and red alert...

Offline Lurok91

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Re: Delta Flyer WIP
« Reply #63 on: September 02, 2011, 04:17:00 PM »
lurok - is there any chance you could upload a youtube vid or whatever of the bridge at different alert stages?
i am very curious to see how it appears at yellow alert and red alert...

Red alert is more or less same as pic.  Prob will do a vid at some point, but later in WIP.  The red lm on red alert lcars is an experiment: you can't map-swap animated lcars (but you can statics) at red alert, so I wanted to see if could change animated lcars at red alert to similar 'red look' by changing colour of lightmap.  Like I said, an experiment and still WIP...

Offline Bones

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Re: Delta Flyer WIP
« Reply #64 on: September 02, 2011, 05:33:42 PM »
certainly it's a huge step foreward Lurok :) I'm amazed with you ideas, keep it up :thumbsup: the only thing to figure out with red alert LCARS would be how to turn them greyscale (to get rid of the blue) and then red lightmaps... tho I'm affraid that quite impossible, as it is now, it's far better than anything we had ;) have a cookie !

Oh and if you're interested, I have my old Insurrection retexture somewhere on my HDD :P might be useful if you're planning to do FC,INS,NEM pack :P just a thought :P

Offline flarespire

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Re: Delta Flyer WIP
« Reply #65 on: September 02, 2011, 06:06:55 PM »
lurok this is brilliant, your idea with the lcars is good, but i think it would be better to make them static images and have them swap to a red alert version, but dont stop trying with a colour channel change because you may still get it, just putting an alternative out there. also if you look at the films, those rim lights just before the white of the ceiling dont change colour, they dimm, but i may not be entireley correct there, buit thats what i remember from them.

Offline JimmyB76

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Re: Delta Flyer WIP
« Reply #66 on: September 02, 2011, 06:27:04 PM »
honestly, i think animated lcars would be better than static lcars that change at alert statuses, thats just my personal preference tho...
to me, static lcars look like pictures that hang on a wall, whereas animated lcars make the bridge feel "alive"...

one quick question - the vertical thin "stripes" on the vertical beams between the side console stations and around the MSD - will those blink red?  i know on the new sovereign bridge that 3rd era did that they blinked opposite to the ambient red alert flashing which seemed a little off tho nothing could be done about that...

Offline flarespire

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Re: Delta Flyer WIP
« Reply #67 on: September 02, 2011, 06:33:32 PM »
i think if lurok looks at the basecode used for that it would work in QB, but i think that was done with BPCores map swapping abilities, not entirely sure on that, and i checked about the rim lights, they dont seem to go red, the more or less dimm at red alert.

i see what you mean about the animated LCARS, and unless lurok want to write a very complicated script that when red alert is clicked or the hot key is pressed it changes to a red alert animation, and when green alert or its hot key is pressed, the lcars go back to the normal state.

though the above idea could work, something worth looking into...

Offline Morgan

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Re: Delta Flyer WIP
« Reply #68 on: September 02, 2011, 09:51:15 PM »
Could always go with the hybrid approach like you did with the Nova bridge, some static LCARS that swap at red alert and the rest active LCARS.

Offline Lurok91

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Re: Delta Flyer WIP
« Reply #69 on: September 03, 2011, 05:04:31 AM »
Oh and if you're interested, I have my old Insurrection retexture somewhere on my HDD :P might be useful if you're planning to do FC,INS,NEM pack :P just a thought :P

Thanks.  Might consider that if/when this one works...

one quick question - the vertical thin "stripes" on the vertical beams between the side console stations and around the MSD - will those blink red?  

They do blink.  It's just that screengrab caught inbetween blinks...

Could always go with the hybrid approach like you did with the Nova bridge, some static LCARS that swap at red alert and the rest active LCARS.

Main thought was that bridge really does look better with all animated lcars like Jimmy says. First tried with it static lcars and redlcars map swaps, and it works fine but just looks a bit...static...and dull.  Also, we don't have canon lcar swap images for Nova so figure could take some license, but we do know that all the main lcars on Nemesis bridge swap at red alert so I've been trying to get as close to that as possible.

Offline flarespire

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Re: Delta Flyer WIP
« Reply #70 on: September 03, 2011, 05:57:43 AM »
i just noticed a texture mis-alignment on the bridge, its the blue floor light with the white stripes, shouldnt that have the strip at the top like the rest of the blue floor light does?

Offline JimmyB76

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Re: Delta Flyer WIP
« Reply #71 on: September 03, 2011, 06:14:27 AM »
ok flarespire, enough with the nitpicks please...   :roll
im quite sure lurok is aware of all things with his WIP...
it is a WIP after all...  please stop pointing out every detail that isnt perfect yet...  while im sure youre trying to help and mean no harm, there is a point where it isnt polite anymore to point out every not-perfect detail...
from here on out, please stop trying to help with all things not-perfect (not a request, btw)

and please do not respond to this post...

moving on...

Offline Lurok91

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Re: Delta Flyer/Nemesis Sovereign Bridge WIP
« Reply #72 on: September 04, 2011, 11:29:40 AM »
Working through minor changes. I've got the redlcar lm at about the right level so there's no blue leeching through but you still get clear anims. Short of tweaking, happy with that.  Couple of other small things need finessing but that's more or less it.  Chair and door anims are playing up at moment so that's biggest hurdle to sort out. 

Jimmy - yellow alert is column and rim lights dimming. 

Offline Morgan

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Re: Delta Flyer/Nemesis Sovereign Bridge WIP
« Reply #73 on: September 04, 2011, 12:39:31 PM »
Very cool Lurok!  :bow: :yay:

Offline Bones

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Re: Delta Flyer/Nemesis Sovereign Bridge WIP
« Reply #74 on: September 04, 2011, 12:48:03 PM »
Awesome ! you rock ! have a cookie  :thumbsup:

Offline flarespire

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Re: Delta Flyer/Nemesis Sovereign Bridge WIP
« Reply #75 on: September 04, 2011, 01:11:15 PM »
WOW thats awsome, great work, the mapping of the rim lights on the ceiling could use a little tidying but otherwise i cant wait for this release, its the most accurate version yet!   :D

the comment about the rim lights is just a comment, not a nitpick....

Offline CDR_Daxian

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Re: Delta Flyer/Nemesis Sovereign Bridge WIP
« Reply #76 on: September 14, 2011, 10:12:28 PM »
Wow, No Kidding to what Flarespire said, REALLY Close to Canon.

i Can't wait until it comes out.

You Can't Have too many bridges, And We really need Replacements for the Crappy Stock BC Inacurate bridges.

Nice Work Lurok, keep it up.

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Offline ECGadget

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Re: Delta Flyer/Nemesis Sovereign Bridge WIP
« Reply #77 on: October 07, 2011, 12:56:47 PM »
Red alert is more or less same as pic.  Prob will do a vid at some point, but later in WIP.  The red lm on red alert lcars is an experiment: you can't map-swap animated lcars (but you can statics) at red alert, so I wanted to see if could change animated lcars at red alert to similar 'red look' by changing colour of lightmap.  Like I said, an experiment and still WIP...

I tried that... a long time ago, spend weeks on it, never got it to work... please tell me you have found a way to do it?

Offline Lurok91

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Re: Delta Flyer/Nemesis Sovereign Bridge WIP
« Reply #78 on: November 01, 2011, 10:38:03 AM »
If you mean mapswap animated lcars, no, still not possible to do.  All I've done here is use the fact the animated lcars have a single static lightmap, so I've created a new 'redalert' lightmap and use that as mapswap.   Of course it's a bit more fiddly than that, but that's basic idea/concept...

Offline flarespire

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Re: Delta Flyer/Nemesis Sovereign Bridge WIP
« Reply #79 on: November 01, 2011, 03:31:41 PM »
and its a bloody brilliant idea too!