Author Topic: U.S.S. Solaris - HP Problemse HELP!  (Read 17629 times)

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #60 on: October 16, 2011, 04:39:44 PM »
that good, the problem is if i fix the mapping on the under saucer, my exporter will ruin pretty much the rest ;)

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #61 on: October 16, 2011, 04:54:23 PM »
oh.....umm....thats a conundrum then....huh?

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #62 on: October 16, 2011, 05:06:13 PM »
I always have to delete all the nodes order via nifskope then do all the magic fixes in max then export it back to nif and redo the nodes stuff in nifskope with huge chance of getting smoothing errors  :lostit:

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #63 on: October 16, 2011, 05:13:07 PM »
wow, thats alot of work just to fix a few UVW errors....

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #64 on: October 23, 2011, 11:00:07 AM »
ok im at a cross road in RL at the moment, something big came up for me, so im not gonna be able to work on this until at the latest mid november, but keep your eyes peeled incase i get something out before then!

Offline deadthunder2_0

  • Posts: 1181
  • Cookies: 39
  • Tech, Nonstop, General- Modders Of Steel
    • Modders of Steel Home page
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #65 on: October 23, 2011, 05:51:17 PM »
Yay, a new PDW ship! Hey Bones, did we ever release the Akula variant?
Support the Post TNG Ship Pack

Tech, Nonstop, General- Modders Of Steel,
We are the Modders that take everything to the next level, We are the Modders of Steel

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #66 on: October 24, 2011, 03:57:42 AM »
No, I think I still have a rough version on my hdd but it kind of sucks ... pylons are completely out of place, would have to make new ones... uhhh gotta learn that damn modelling soon (yeah right  :roll) but seriously, I'm making progress in modeling ! I managed to model a box  :funny

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #67 on: November 26, 2011, 02:04:49 PM »
well ive decided to go with a venture shuttle as an aux craft untill such time comes as when a ship specific aux craft is created, and i just realised that my ship has no spec maps to it, i have no idea how to do them so anyone wanna have a go if i upload the textures in a zip file?

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #68 on: November 26, 2011, 03:10:26 PM »
Spec maps are really easy to do mate, just copy all the textures, replace _glow in the names to _specular, then open each of them and desaturate them to greyscale, next thing to do is to play with brightness/contrast.

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #69 on: November 26, 2011, 03:14:07 PM »
i guess ill do that later, im gonna get a screenshot of the new underside to show you what ive done (the lights on the inderside near the registry are built into the covering doors for the venture shuttle)

Offline FlowrellikX

  • Posts: 37
  • Cookies: 1
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #70 on: November 26, 2011, 03:15:58 PM »
Hmmm. a Post-TNG era refit of a Lexington Class starship. Sounds intriging  :D.
I'm loving the design overall as well :D.

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #71 on: November 26, 2011, 03:36:29 PM »
glad you do :D
anyways heres 2 screenies, one of the new underside, and a beauty shot for the hell of it! (attached)

Offline CyAn1d3

  • MacDill Shipyards Design Team
  • Posts: 1656
  • Cookies: 420
  • RETIRED
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #72 on: November 26, 2011, 10:29:51 PM »
(the lights on the inderside near the registry are built into the covering doors for the venture shuttle)

just credit proper WHO didem.  :P

she looks good :)
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #73 on: November 27, 2011, 05:35:01 AM »
just realised that shuttles way too big :hithead: ...guess im back to the drawing board.... man whod have thought it was this hard to get an aux craft for a ship? guess ill have to get my grided paper and a pencil out again!

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #74 on: November 27, 2011, 06:01:11 PM »
Ok the Spec maps are done, and it looks good, and my quest for the Solaris's aux craft's design is being less than fruitfull, ahh well, and if anyone wants to, i just realised my ship doesnt have those little green or red lights, or even the white blinker in the HP.
(Pics of the specs attached)

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #75 on: November 30, 2011, 02:10:08 AM »
Hey Solaris-ers.  I remember informing one or two of you that I was considering whipping up a fresh model for you dudes to work with after I had inspected this one and was not that satisfied.  Let me know if said offer is still good for you guys.  Ideally, I'd still want Bones' textures on it.

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #76 on: November 30, 2011, 02:44:39 AM »
Dont worry FarShot, weve managed to get all the inks out of this model now and its looking pretty good now, but thanks for the offer.

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #77 on: November 30, 2011, 04:37:51 PM »
OK! ive come up with a design a like and a first look image is attached (i drew half of it, toop a pic with my camera and mirrored it, thats the cause of the distortion, i should have an actuall scann in tomorrow.)

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #78 on: December 01, 2011, 01:42:07 PM »
OK so ive scanned in the dorsal view of the solaris's captain yacht, and ive traced and coloured it through Paint.net, lemme know what you think guys, i should have the other views in soon, and then i can attempt to model it, hopefully itll be worth the hassle!

Offline eclipse74569

  • Roger Smith of the U.S.S. Lollypop, a good ship
  • Webmaster
  • Posts: 2240
  • Cookies: 65535
Re: U.S.S. Solaris - Reboot - Gearing up for release, GET EXCITED!
« Reply #79 on: December 01, 2011, 01:47:25 PM »
Not bad...wish my sketches could turn out that good LOL
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric