Author Topic: U.S.S. Solaris - HP Problemse HELP!  (Read 17597 times)

Offline flarespire

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U.S.S. Solaris - HP Problemse HELP!
« on: September 16, 2011, 02:21:02 PM »
As you may or may not know, i had a ship that was actually useable ingame, the solaris, but i took it down after thinking there was a misalignment issue with the model, this was not the case, it was that i had the model viewed in perspective (NifSkope) and its is ok in orthographic (BC's FOV) so ill be posting some pics of the solaris here ASAP and ill be posting a download link for a public beta test of the ship.

please list ANY bugs or errors you find to help me fix her.

also on a side note im looking for someone to make the registry's for her since im a dunce at when it comes to editing textures  :hithead:

good luck with the beta testing.

Download the beta here: http://www.mediafire.com/?5og8d1mvfglhawe

EDIT: screenshots available and download link is up.

Offline Phoenix Bondi

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #1 on: September 16, 2011, 05:08:40 PM »
Frack i actually like that - :D *DOWNLOADING!*

Offline flarespire

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #2 on: September 16, 2011, 05:10:45 PM »
THX phoenix! lemme know how she runs for you.

Offline Phoenix Bondi

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #3 on: September 16, 2011, 05:15:17 PM »
error file not found - yer not going to get far with this one :D lol  :hithead:

Offline flarespire

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #4 on: September 16, 2011, 05:17:22 PM »
try refreshing it is downloadable from media fire


Offline Mario

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #5 on: September 16, 2011, 05:39:30 PM »
It is downloadable indeed. You might want to know that you haven't supplied Icons file and Projectiles scripts and that's just at looking at the archive contents.

Good luck with the mod.
Acta, non verba.
aka USS Sovereign

Offline flarespire

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #6 on: September 16, 2011, 05:48:47 PM »
ok archive updated, links changed to: http://www.mediafire.com/?5og8d1mvfglhawe

Offline Bones

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #7 on: September 16, 2011, 07:20:38 PM »
dump the spot lights from ventral saucer dome and we're good on texturing side ;)

Offline flarespire

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #8 on: September 16, 2011, 07:42:25 PM »
well aside from needing the registrys edited yeah, you right...

Offline Bones

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #9 on: September 17, 2011, 04:31:07 AM »
I think I have blank maps somewhere I you want 'em ;)

Offline flarespire

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #10 on: September 17, 2011, 06:04:58 AM »
sure bones, then id just have to find the time to make the registy's and possibly to some hp tweeks...dunno yet...

Offline flarespire

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #11 on: September 19, 2011, 01:36:29 PM »
OK guys, theres 1 week left for the public beta, please start giving me reports on how well the ship runs etc...

EDIT: wait Bones, didnt you say you were gonna make me the saucer textures with the correct registry on them a while back?

Offline CyAn1d3

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #12 on: September 19, 2011, 03:35:22 PM »
OK guys, theres 1 week left for the public beta, please start giving me reports on how well the ship runs etc...

EDIT: wait Bones, didnt you say you were gonna make me the saucer textures with the correct registry on them a while back?

downloading tonight for testing, after 10 i am disposed... i am watching the charlie sheen roast dammit!!
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Bones

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #13 on: September 20, 2011, 01:15:10 AM »
Just tried it out and there are some major flaws in the model as well as in the hardpoints ... l net's brake it down to points :

1. secondary hull is not alligned to center with saucer
2. Sovereign nacelles have some nasty smoothing errors
3. there are multiple texture misallignments
4. aft launcher is not set on the model properly
5. saucer is a bit too big for the rest of the ship
6. nacelles texturing style is clearly different and doesn't match with mine textures
7. hardpoints are way, way, way, way, way ... waaaay too strong, remember Krakow ? it was at least as strong as Akira class but not stronger while with Solaris I managed to beat the hell out of 2 Scimitars without getting damaged.

pics of all model/texturing issues below.

Offline flarespire

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #14 on: September 20, 2011, 04:23:55 AM »
 i thought i had corrected the alignment issue, its certainly ok ingame...MPE does have a tendancy to view models wrongly at times (i should know) try viewing it in Nifskope in ortho and tell me if the problems still exist ok bones, if they do ive gotta look at the nif again.
also the hardpoints supposed to be like that, though shes about the right strength on my install so maybe you ought to pit her against a borg ship, as the scimitars arent that strong due to the tricobalts the solaris has....

Offline Bones

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #15 on: September 20, 2011, 04:53:09 AM »
allignment look's about fine in Nifskope so scratch one ;)

Did I mentioned I used phasers only ??? too strong for my taste.

Your current stats for phasers damage is 2400, it works fine for burst firing phasers but won't cut it on beam that can fire up to 5 seconds...

I would suggest lowering max charge from 5 to 1 and leave max damage at 2400, this would work really well.

Offline flarespire

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #16 on: September 20, 2011, 05:06:27 AM »
ok so just an adjustment to the HP for the phasers then, hey bones, if you use her again, put her against a borg cube and fire of a volley of tricobalts and see what happens :D

Offline Bones

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #17 on: September 20, 2011, 05:26:16 AM »
the point is I hate 1-hit-kill guns, the battle has no point then... challenge is much better ;) that's why I made both Krakow and Sobieski a little bit underpowered for their era and size, heck, even Cortez has it's flaws and advantages ;) try to find that optimal balance so the ship doesn't become god-ship or canon fodder.

Offline flarespire

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #18 on: September 20, 2011, 05:36:47 AM »
thats always the hard part though..im gonna have a play with the HP later on when im a little less busy
hopefully ill get it right, though im still confused on how the alignment is showing up skewed on MPE but straight on NifSkope...maybe someone who knows whats going on can explain this?

Offline Bones

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Re: U.S.S. Solaris - Reboot - Ready for beta testing
« Reply #19 on: September 20, 2011, 05:42:10 AM »
funny thing because it's skewed in nifskope for me, straight in MPE (just zoomed to the middle of the model) and now I checked it in 3ds, showing up fine with little exception for bridge dome that is somehow missalligned to the port side as well as whole model is not centered, you might wanna check it when you tend to those texture coordinates problems