Well these models are just MS3Ds; I will be exporting them for 3DS Max use, so given the appropriate exporter plugin, they can be used in any newer game.
This is a Springfield 1911-A1 Mil-Spec; it is just a notch above the WWII 1911-A1 GI models, which have small ejection ports with more over-the-top ejection that can spit shells in the shooter's face if the pistol is not held correctly. I like the Mil-Spec because it has almost the same styling as the GI (I have a GI that I finally got broken in) but with better sights, lowered/flared ejection, polished feed ramp, etc. I'm old-school even though I'm young; I like Colts and Springfields better than Kimber, Para Ordnance, or Ed Brown - these two have been making John Browning's design for a century, and I feel that they do it best.
I like the WWII grips, and I didn't feel like drawing an elaborate decal of the Springfield logo or a bunch of diamond treads over the basic walnut texture that I downloaded. One of the guys on our mod team will likely be editing the textures I've made for these guns, so he will likely modernize the weapon's grips to the fullest.
I also thought about doing a Hogue wrap-around grip like I have on my Desert Eagle and 92FS, but this is a big pain and takes up a huge amount of polygons.
And the weapon is staying parkerized - any retard can do a "re-texture" of the weapon for whatever videogames it gets converted into.
-CR