Author Topic: Enigma Class 3D Model U.S.S Epic By Tobias Richter  (Read 4154 times)

Offline Saquist

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Enigma Class 3D Model U.S.S Epic By Tobias Richter
« on: November 19, 2013, 08:43:50 PM »
I commissioned Tobias to get this ship done.
He's worth every penny and his work is impeccable.
Here is some of his work.

Background on the ship:

I designed it around the time of Voyager's first season.  It is a blend of Intrepid and Excelsior.
I got the long nacelles with black trim  and Secondary hull from Excelsior. The Cargo bay in the back of the secondary hull.  The nacelles sit on top of the Pylons to mimic Excelsior upright appearance.  The Saucer warp engines also mimic Excelsior's impulse engines.  The Voyager elements are the "lay down" style shape that removes the neck completely.  The bussard scoops and the top detail aswell as the articulating pylons.  The shuttle bay. The saucer as many details from Intrepid such as the deflector .

But the ships is designed by Romulans and Section 31.
So it will have a green deflector.   The nacelles are particularly aggressive looking.  The ship is extremely armored and stealth.  Very very few windows and finally the Romulan response to the Defiant's phaser cannon's ...A pulse Cannon array on the front of the saucer powered by a dedicated Warp Core. This weapon in game would fire like 12 Defiant phasers all in a row producing a rapidly traveling blade of energy similar to the Plasmatic Pulse

His updates so far.









http://imageshack.com/a/img440/3410/2tjq.jpg

I've been communicating with Tobias mostly on the shape that the ship is supposed to take but the details will largely be his.
I alreadly like what he's done with the top of the nacelles and the articulation joint.  Very Visceral.




Offline flarespire

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #1 on: November 19, 2013, 09:58:14 PM »
This is a very well thought of and unique design, I really like it, cant wait to see how she progresses. :D (Cookie Torp away!)

Offline newhalo123

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #2 on: November 19, 2013, 10:23:59 PM »
I hope when it's done, we can get it in game. Even though the poly count will most likely be astronomical, I presume some people have the pc for it to work.


The ship looks absolutely amazing though, His work is just perfect. I can't say enough how good this looks.

Also, is this model even going to be released for someone to hardpoint? What I mean is, since you are paying for his work, ("I commissioned Tobias to get this ship done. He's worth every penny and his work is impeccable." ) I am not sure how this is gonna work... I haven't seen anyone do this for a model yet here, so i am curious if it is yours to give out as it is your design, or his, as he made it a reality by being paid...

In any case, Great ship!
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Offline WileyCoyote

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #3 on: November 20, 2013, 09:40:22 AM »
I'm very curious of how much this cost you.
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Offline eclipse74569

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #4 on: November 23, 2013, 03:29:18 AM »
I'm very curious of how much this cost you. And can I have some of that money???

Fixed!

But seriously...that HAS to cost an arm and a leg!!!  Or your first born!  It's an interesting design to say the least :).  Though the bottom saucer I feel is lacking.....but I chalk that up to the mesh not being complete yet :)
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Offline WileyCoyote

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #5 on: November 23, 2013, 12:08:10 PM »
Quote
But seriously...that HAS to cost an arm and a leg!!!  Or your first born!
I guess $250-500 minimum.
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Offline Saquist

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #6 on: December 02, 2013, 10:51:13 PM »
We're continuing to work on the Deflector and the Cargo space in the rear.  The detail is a bear.
I prefer to be discrete about cost but suffice to say more than a grand.












Offline KrrKs

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #7 on: December 03, 2013, 06:34:44 AM »
wow.
I guess the model wouldn't even load in BC! Do you have any information about the current Poly count?
I'm also curious about how much communication there is going on between you two (especially regarding all those little details).

Offline Saquist

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #8 on: December 03, 2013, 07:52:34 AM »
Currently 335,760 Polys
174,350 Vents
FPS: 535.203

Offline Bones

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #9 on: December 03, 2013, 01:05:03 PM »
Damn, both design and model are fantastic  :thumbsup: I hope this one comes to BC eventually ;)

Offline FarShot

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #10 on: December 03, 2013, 01:17:19 PM »
Since the isn't BC intended just yet though, I'm going to move this thread to a more appropriate forum.

Offline newhalo123

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #11 on: December 04, 2013, 04:40:11 PM »
I would love this for Excalibur when both are done! Bc might not be able to handle it, but Excalibur will! And this would be an awesome ship to show off the game with.
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Offline FarShot

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #12 on: December 04, 2013, 06:56:54 PM »
Just because an engine is better does not mean it can handle this.  We're going to be talking about insane memory usage trying to render in real-time what will likely exceed 500,000 polygons soon.  This is without texturing as well.

Offline Darkthunder

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #13 on: December 04, 2013, 08:34:24 PM »
Why do people always assume that "More polygons = Better" ? I'd rather see a well-crafted 20k polygon ship which I can have dozens onscreen at the same time, rather than looking at a single 500k polygon ship in slideshow-mode.
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Offline CyAn1d3

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #14 on: December 04, 2013, 09:49:56 PM »
Why do people always assume that "More polygons = Better" ? I'd rather see a well-crafted 20k polygon ship which I can have dozens onscreen at the same time, rather than looking at a single 500k polygon ship in slideshow-mode.

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Offline Darkthunder

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #15 on: December 04, 2013, 09:56:25 PM »
Forgot to add, Textures more than make up for "Lack of polygons" in most cases. Add to that, modern day techniques such as bump mapping, ambient occlusion etc. There's really no need for "500k polygon models" in a game environment.
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Offline Saquist

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #16 on: December 12, 2013, 12:16:48 AM »






I was floored by these updates. 
It's amazing how Tobias takes my direction and goes even further with it and often knows exactly where I'm going or even knows a better way.  He's a greebling Master.  I struggle with small details like this.  He makes it look absolutely effortless.

Offline nxadam1701

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #17 on: December 12, 2013, 01:33:19 AM »
Flawless. I'm happy for you. It's not everyday someone gets the vision actually made. More picture please.

Adam

Offline KrrKs

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #18 on: December 12, 2013, 06:19:29 AM »
That level of detail is astonishing!  :bow:
(Wait, do you want to use the model in some kind of CGI movie?
-Seeing a render of a shuttle or something flying in or out of those Bays would be freaking great!)

Are those out -sticking bits Tractor projectors?

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Re: Enigma Class 3D Model U.S.S Epic By Tobias Richter
« Reply #19 on: December 12, 2013, 06:55:36 AM »
This is just wow!!!

I can't help but be reminded of my own ship in this thing.
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