Bridge Commander Central

BC Forums => BC Modding => Topic started by: Aeries on December 15, 2007, 06:52:35 PM

Title: Mithra Class WIP (Updated May 29th, 2010)
Post by: Aeries on December 15, 2007, 06:52:35 PM
Alright, so here's my first ship for Bridge Commander. Truth be told, I've been meaning to post this up for AGES, but I was lazy and lacked (still lack) an internet connection at home and have been extremely busy as of late... anyways, here she is. She's lacking both a ship and class name... and I'm still not entirely sure what her purpose is. I kind of just sat down with MS3D one Saturday and just started making something. :/ I must admit that there are several problems with this model, primarily with missing triangles or triangles that aren't supposed to be there... all placed in positions where I can't actually "reach" into the model from ANY angle to create or delete them... (girr). So yeah, somewhere down the line, I'm going to have to get some help from an experienced modder... somebody who can do the stuff I yet can't. Or just look over the model and make suggestions. :) [secretly hoping DJ could help... lmao]

Anywho, here she is. When I really think about it, she's got a lot in common with the Achillies and Intrepid starship designs... maybe with a little hint of "Century" here and there... ;)
Title: Re: My first 3d model!!
Post by: Jay Crimson on December 15, 2007, 07:05:33 PM
Pretty, but is she one single mesh or multiple closed components?
Title: Re: My first 3d model!!
Post by: Aeries on December 15, 2007, 07:09:24 PM
Not sure whatcha mean. If I'm interpreting things correctly, she's all one mesh. At least she is NOW. I created multiple objects separately, combined them and regrouped. Though I already regret regrouping it all... :/
Title: Re: My first 3d model!!
Post by: yanlou on December 15, 2007, 08:05:33 PM
it looks reli gd, better then my first attmpt, but yer she interesting, it looks like it was partly inspired by the luna class, altho id change the bussard collectors and for class name how about Mithra  :D
Title: Re: My first 3d model!!
Post by: moed on December 16, 2007, 12:27:38 AM
Nice job!

I think she also has a touch of the Luna Class (U.S.S. Titan, Rikers ship)

Title: Re: My first 3d model!!
Post by: Aeries on December 17, 2007, 11:46:32 AM
Yay! Thank you very much for the support! Mithra sounds very good, actually... and I suppose you are right, she does resemble the Luna... Hmm...

Anyway! Here's a new update! :D As you can tell, I've added a bunch of details and made MAJOR adjustments to the top portion of the saucer section. I've worked on the lower hull a little, too.  Uhm... OH! Done a bunch of work on the Nacelle Pylons.^_^ *big happy grinn*

Lots of smoothing errors, though... which totally sucks. :/
Title: Re: My first 3d model!! [Mithra Class]
Post by: Sandtrooper on December 17, 2007, 12:28:10 PM
The name strikes way too close to home for me....remove taht "H" and you got a person I really liked.

Not bad model...looks way too much polys thouh...
Title: Re: My first 3d model!! [Mithra Class]
Post by: cordanilus on December 17, 2007, 01:06:25 PM
Hey :D

Nice ship there.  The smoothing errors can be ironed out in Milkshape.  You just have to assign the smoothing groups.
Good job, keep up the good work.  8)
Title: Re: My first 3d model!! [Mithra Class]
Post by: Aeries on December 17, 2007, 03:27:59 PM
Alrighty; I'll play around in Milkshape when I get home and try to find out how to assign smoothing groups... :) So yeah. Unfortunately the poly count is only going to go up, as I intend to add the armor plating in a similar fashion as DJ Curtis did on his Century Class. After that, I want to make the thruster quads... and I think I'm going to completely rebuild the warp nacelles, as they've got a massive abundance of missing faces and errors... And it'll be much easier to just rebuild them. :)

Anywho, anybody have any suggestions on where to take this model next? Any thoughts on changes I can make to the design? :)

-Aeries.

[Edit: Current poly count is about 12.7k. Nearly 13k. Not entirel certain how that'll effect game play, but I think most of DJ's work is somewhere around twice that, isn't it?]
Title: Re: My first 3d model!! [Mithra Class]
Post by: Eaika on December 17, 2007, 05:49:04 PM
Hmmm...that poly count seems a bit high. Try to optimize the model by getting rid of polys that really don't contribute to the model. For example I can tell that the spheres that make up the bussard colelctors are way too detailed. Try to scale back on the number of segments there.
Title: Re: My first 3d model!! [Mithra Class]
Post by: Aeries on December 17, 2007, 06:39:42 PM
Hmmm...that poly count seems a bit high. Try to optimize the model by getting rid of polys that really don't contribute to the model. For example I can tell that the spheres that make up the bussard colelctors are way too detailed. Try to scale back on the number of segments there.

Thanks a bunch, I'll give that a shot tonight. :)
Title: Re: My first 3d model!! [Mithra Class]
Post by: Aeries on December 20, 2007, 03:41:18 PM
For ome reason, this forum seems to have reset... maybe it's just me, but some posts just went "poof" and don't exist anymore. :/ Couldn't log in eariler, either.

Anyways, I have an update! *big happy grinn* ^_^
Got a lot done with the armor around the edges of the saucer section, and I fixed a lot of errors that were ever-so present. Re-built the warp nacelles, but they're even bulkier than they were before. I'll work on that more tonight. :)

Anyways, more suggestions are always welcome. In the mean time, please enjoy the pics of my 11k baby <3. (Also switched to AC3D, but I can't figure out how to make a face like I can ever so simply in MS3D, so... I dunno. :/ I do prefer AC3D, though. :] MUCH better shading system. )
Title: Re: My first 3d model!! [Mithra Class]
Post by: Nighthawk on December 20, 2007, 03:50:12 PM
(Also switched to AC3D, but I can't figure out how to make a face like I can ever so simply in MS3D, so... I dunno. :/ I do prefer AC3D, though. :] MUCH better shading system. )
select the vertices you want to make the face in and use the tools at the bottom of the Vertex menu.
you'll have to make sure those vertices are welded and in the same group (it will move the result to a new object, so you'll probabbly have to regroup that part)
once the face/mesh is created, re-weld the vertices and if you get undesired effects, try either flipping normals or optimizing vertices/faces (in the Object menu)
you'll see bad faces marked as red outlines or cyan edges.

one usefull suggestion: never EVER triangulate unless it's extremely necessary.
get used to handle .obj files instead of .3ds. .obj doesn't triangulate.
Title: Re: My first 3d model!! [Mithra Class]
Post by: Aeries on December 20, 2007, 06:42:17 PM
Okay, I'm not sure if the forums are messing up or if it's just me. By the way, thank you VERY much for the input, Nighthawk, it means a lot to me. :) Even though I barely understood any of it. Lol.
Title: Re: My first 3d model!! [Mithra Class]
Post by: Aeries on December 20, 2007, 06:55:04 PM
Trying this... AGAIN!!!
Title: Re: My first 3d model!! [Mithra Class]
Post by: JimmyB76 on December 20, 2007, 08:16:40 PM
Okay, I'm not sure if the forums are messing up or if it's just me.
no, it's not you... 

We will more then likely be experiencing down time this weekend as hour host moves servers. I would ask all our patrons to be patient while this downtime takes place, and thank them for their continued support for BC Central.
Okay, the switch has been sucessfully completed. We have however lost any recent changes in the database, including posts from the last 24 hours. I apologise for any inconvenience this may cause.
Title: Re: My first 3d model!! [Mithra Class]
Post by: Nighthawk on December 20, 2007, 10:31:37 PM
Even though I barely understood any of it. Lol.
-.-

just start trying and ask if you get stuck

on a heads-up: if you weld everything, it will smooth everything. if you want a sharp edge along the saucer, you'll need the ring in a separate object.
just select the faces you want to extract and use Face -> Cut away object.
once you get the individual objects, you can group those that don't share each other's vertices, (like the nacelles and the saucer ring for example) using Object -> Merge. that will reduce the mess a bit.
Title: Re: My first 3d model!! [Mithra Class]
Post by: Kirk on December 21, 2007, 12:33:39 AM
I like it. From the front it kind of looks like the excalibur-class, with her nacelles pointed down, and different nacelles. Keep up the good work.
Title: Re: My first 3d model!! [Mithra Class]
Post by: Aeries on December 21, 2007, 11:47:52 AM
Okay, I'm not sure if the forums are messing up or if it's just me.
no, it's not you... 

We will more then likely be experiencing down time this weekend as hour host moves servers. I would ask all our patrons to be patient while this downtime takes place, and thank them for their continued support for BC Central.
Okay, the switch has been sucessfully completed. We have however lost any recent changes in the database, including posts from the last 24 hours. I apologise for any inconvenience this may cause.

*pokes the servers with a long stick*

Even though I barely understood any of it. Lol.
-.-

just start trying and ask if you get stuck

on a heads-up: if you weld everything, it will smooth everything. if you want a sharp edge along the saucer, you'll need the ring in a separate object.
just select the faces you want to extract and use Face -> Cut away object.
once you get the individual objects, you can group those that don't share each other's vertices, (like the nacelles and the saucer ring for example) using Object -> Merge. that will reduce the mess a bit.

Aaaah, alrighty, thank you very much! ^__^ All this new info is making my job much easier. I'm pretty sure I have a hang of AC3D now, and I love it! Sp hopefully all its' tools will help to speed up this process. :D thanks for the heads-up. ^__^

I like it. From the front it kind of looks like the excalibur-class, with her nacelles pointed down, and different nacelles. Keep up the good work.

Thank you very much. ^_^
Title: Re: My first 3d model!! [Mithra Class]
Post by: Aeries on December 24, 2007, 03:16:23 PM
Update for Christmas! I'll continue work tonight and on through the week, but once I refine a few things and clean her up a bit... I think she'll be just about ready for textures. :D So here's what I've done: narrowed-down the warp nacelles so they appear "sleeker", worked out a few errors on the model with unwelded verts and the like... added more window ports, adjusted a whole lot of areas to smooth her out... yeah. Progress continues. Open for further suggestions, though. :D

Pics...
Title: Re: Mithra Class (Update 12/24/07!)
Post by: yanlou on December 24, 2007, 10:03:53 PM
thats loosk absolutly wicked, cant wait to see the textures for her
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Shadowknight1 on December 25, 2007, 12:29:55 AM
Slick!  And you even changed one of the things that was bugging me on the secondary hull, I didn't like how flat it was, but you made it look nice.  I can't wait to see this ship get dressed.
Title: Re: Mithra Class (Update 12/24/07!)
Post by: yanlou on December 25, 2007, 05:51:40 AM
shadowknight1 everything seems to bug you, i think it looked awesome the first time i saw it, and i still think it does and there was nothing wrong the secondary hull in the first place, its just been streamlined,
Title: Re: Mithra Class (Update 12/24/07!)
Post by: rengers on December 25, 2007, 05:59:18 AM
very original design, nice work you have done here :D
Title: Re: Mithra Class (Update 12/24/07!)
Post by: crazyhid on December 25, 2007, 01:30:25 PM
i agree its an amazing design, U could actually see this being the new gen of fed ships, excellent work, im impressed
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Asylum on December 25, 2007, 08:09:50 PM
nice job man, it looks great and i can see allot of work and thought has gone into it, if it was me though, id remove the cuts out of the necelles and make them indents, just an idea though man, go with the flow, looks great  :)
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Shadowknight1 on December 25, 2007, 09:13:09 PM
shadowknight1 everything seems to bug you, i think it looked awesome the first time i saw it, and i still think it does and there was nothing wrong the secondary hull in the first place, its just been streamlined,

I know, I was just referring to where the back section of the secondary hull joined the nacelles, it was orignally flat there, now it's not, it looks better that way.  :P
Title: Re: Mithra Class (Update 12/24/07!)
Post by: DJ Curtis on December 25, 2007, 09:17:31 PM
If you're making this for BC, then you won't need those lifeboats to be modeled on.  That'll just be extra poly's that you don't really need.

Btw, I've gotta ask, what does 'Mithra' mean?  All I can think is 'Mothra', the giant nuclear moth that once battle Godzilla.
Title: Re: Mithra Class (Update 12/24/07!)
Post by: yanlou on December 25, 2007, 09:55:44 PM
(off topic)
mithra means this
"In Zoroastrianism, Mithra is a member of the trinity of ahuras, protectors of asha/arta, "truth" or "[that which is] right". Mithra's standard appellation is "of wide pastures" suggesting omnipresence. Mithra is "truth-speaking, ... with a thousand ears, ... with ten thousand eyes, high, with full knowledge, strong, sleepless, and ever awake." (Yasht 10.7). As preserver of covenants, Mithra is also protector and keeper of all aspects of interpersonal relationships, such as friendship and love.

Related to his position as protector of truth, Mithra is a judge (ratu), ensuring that individuals who break promises or are not righteous (artavan) are not admitted to paradise. As also in Indo-Iranian tradition, Mithra is associated with (the divinity of) the sun but originally distinct from it. Mithra is closely associated with the feminine yazata Aredvi Sura Anahita, the hypostasis of knowledge."

altho you could change it to mithras which is Graeco-Roman which means
"The name Mithra was adopted by the Greeks and Romans as Mithras, chief figure in the mystery religion of Mithraism. At first identified with the Sun-god Helios by the Greeks, the syncretic Mithra-Helios was transformed into the figure Mithras during the 2nd century BC, probably at Pergamon. This new cult was taken to Rome around the 1st century BC and was dispersed throughout the Roman Empire. Popular among the Roman military, Mithraism was spread as far north as Hadrian's Wall and the Germanic Limes."
(on topic)
id like to be the first ask, would it be ok if i beta tested it for you? when u get to the right stage
plus haveu decided on the specs for this beauty :D



Title: Re: Mithra Class (Update 12/24/07!)
Post by: lint on December 25, 2007, 10:05:29 PM
Mothra was one kick arse bug.  :lol:
Title: Re: Mithra Class (Update 12/24/07!)
Post by: yanlou on December 26, 2007, 11:22:44 AM
lol,
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Aeries on December 26, 2007, 05:39:00 PM
Lol!
Thank you all SO much for everything, especially the history lesson on Mithra. I didn't know about any of that, I just thought it was a very pretty name.  :D Haha! All things considered, I think Mithra is perfect for this... so thanks. :)

Her specifications will be similar to DJ's Century Class, with a few upgrades, I'd imagine. This ship is primarily military-based, and as such, will be balanced to military needs. I think she'll be restricted to using nothing but quantum torpedo turrets, as photons are pretty outdated at this point. Her phaser arcs are going to be somewhat limited, similar to the Akira I suppose, with a rather.... impressive... coverage of Quantum torpedos.  I'm still not certain, though, it depends on what I pull out of my hat as I'm building this. As she sits, she's a heavy assault cruiser, slightly larger than the Enterprise F, but just as maneuverable.

ANYWAYS! I'm currently reconstructing the entire deflector array and soon going to rebuild the entire engineering section... it's WAY too high-poly and uselessly ugly, so that's getting a re-work soon. If anybody has any ideas on what type of ship you see this being, I'm open to ideas... the only certainty for me right now is that she's going to be FAST, and maneuverable... yet balanced enough to maintain a level of realism.

Anyways, it may be a while before I come up with another update. The deflector array and engineering hull is going to take me a while with all the details I want to integrate. OH! And DJ, thanks for the tip but I'd already considered that... I've realized as of late that your Century Class is about 20k polies, correct? Well... this is only about 12k polies and I know I can reduce that dramatically by re-building the engineering section. So I think that gives me a TONN of room to play around and add in a bunch of details that you'd normally only see as textures in BC. But who knows? I might only do them as textures, we'll just have to wait and see how this goes...

By the way, this will really be my very first time building textures from scratch, too, which is a VERY intimidating task, I must admit... I generally know the basics on how to start, but at the same time I'm nervous and clueless... interesting, huh? Anyways, we'll cross that bridge when we come to it. :) Thank you all SO much for the support and compliments! It means a whole lot.

Wish me luck! ^_^

-Aeries.

Edit:

Mithra to-do list:
-Touch-up escape pod shapes to match the sovy-style.
-Rebuild deflector dish and engineering section.
-Rebuild buzzard collectors.
-Add sensor pallet indentations along the edge of the saucer.
-Add sensor pallets to ventral saucer.
-Detail armor plating on dorsal saucer & engineering section.
-TEXTURE TIME!!!! O_O
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Shadowknight1 on December 27, 2007, 09:12:45 PM
Wow.  That's a lot left to do.  If I may make a suggestion, stay away from modelling escape pods, especially if they're Sovereign type escape pods.  Those type of pods were level with the hull, and therefore wouldn't need to be modelled, only textured.  Plus, if you're doing sensor pallets, having only textured escape pods will keep your poly count low.
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Aeries on December 27, 2007, 10:06:40 PM
Hmm....
But... but... but....
Oh, fine, I don't like those huge boxes sitting there anyway... Okay, no more modeled escape pods... :'(

And yes, there's a HECK of a lot more to do! I'm a perfectionist, after all... don't know if I'll ever be truly happy with my own work; there's always more to be done. But what's on the list won't take TOO long. it's mainly the deflector and engineering section that'll take the time. The rest is pushing daisies, so to speak... IMO, it's not hard, just a little time consuming at times... pardon the redundancy.
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Shadowknight1 on December 27, 2007, 10:56:15 PM
...Well, it was just a suggestion. >_>

And I know what you mean about not being happy with your own work.  Try being a writer, it's just as bad.
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Aeries on December 28, 2007, 03:59:07 PM
...Well, it was just a suggestion. >_>

And I know what you mean about not being happy with your own work.  Try being a writer, it's just as bad.

Oh gee, I'm even WORSE when I'm writing. I used to try to write stories a little while back and I was fairly good... but I could barely get a page written before I scrapped it all and started from scratch. :/


Just a quick little update, folks. I got the deflector finished this morning, but something went wrong when I exported the file in .OBJ format and I lost the whole model. Thankfully I have a backup in *.3DS format, but the deflector in the backup is unfinished and looks like crap, all things considered... and there are lots of problems with it for some messed up reason... like missing faces all of a sudden... girr... :(

Also, my new 512mb graphics card is giving me a few minor headaches...

Anyways, I have a lot more work ahead of me now than I had originally thought, with this giant brick that's landed on my head. :/ We'll see how it all goes...

-Aeries.
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Starforce2 on December 29, 2007, 02:29:09 AM
I think you should rework the bussards. They look, I dunno..too complex, ugly, I dunno I don't really have any suggestions, other than to maybe simplyfy whats going on in the front of the nacelles a tad?
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Aeries on December 29, 2007, 02:27:43 PM
I think you should rework the bussards. They look, I dunno..too complex, ugly, I dunno I don't really have any suggestions, other than to maybe simplyfy whats going on in the front of the nacelles a tad?

Yeah, I've been trying to as of recent. I'll be returning to them once I get the new engineering section built. I really do hate the buzzards... They suck. :/

lol.

-Aeries.
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Aeries on December 31, 2007, 02:41:15 AM
I should have an update on the engineering section and main deflector dish soon... just to wet your whistle, so to speak, it's coming along amazingly! Much better than I originally thought, in fact. The ventral escape pods have been removed and I'll be removing the rest later on, probably after class tomorrow. The current poly count is just about 8k... which is a HUGE drop and I imagine it'll give me LOADS of room for little details I wanna work in. :D

In the mean time, from the pics I've uploaded before, I'd like some ideas. Not only for the model, but the ship itself; her role in Starfleet, armaments, etc. It would be very helpful. OH! And I imagine I'll need somebody to script this beast... eventually... so the info gathered here will go into a list for future reference. :/ I'm no good with numbers and letters and all that... stuff... ~_~ Confuses my poor little brain!!

So yes. ^_^;;... *awkward silence*

-Aeries.
Title: Re: Mithra Class (Update 12/24/07!)
Post by: DJ Curtis on December 31, 2007, 02:50:45 AM
scripting is easy with the MPE.  You can find it in the BC SDK.
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Aeries on December 31, 2007, 02:51:24 AM
Thanks, I'll take a peak at it later on. :D
Title: Re: Mithra Class (Update 12/24/07!)
Post by: yanlou on December 31, 2007, 08:16:08 AM
hmm maybe for the role of the ship similiar to the akira a Heavy Cruiser [Defensive/Explorer/Diplomatic
Title: Re: Mithra Class (Update 12/24/07!)
Post by: DJ Curtis on December 31, 2007, 09:53:00 AM
But that role is already filled many times over.  This is a unique looking ship, I think it should have a unique role.  It should be very specialized.
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Aeries on December 31, 2007, 01:15:58 PM
But that role is already filled many times over.  This is a unique looking ship, I think it should have a unique role.  It should be very specialized.

Hmm... interesting how you word that. Any thoughts as to what areas she'd specialize in?
Title: Re: Mithra Class (Update 12/24/07!)
Post by: yanlou on December 31, 2007, 06:23:10 PM
erm.....ah how about a heavy frigate
Title: Re: Mithra Class (Update 12/24/07!)
Post by: DJ Curtis on December 31, 2007, 08:25:05 PM
what I mean is, perhaps it could be designed for a very specific type of mission to a certain place, or something like that.
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Aeries on December 31, 2007, 08:53:20 PM
what I mean is, perhaps it could be designed for a very specific type of mission to a certain place, or something like that.

You mean like how Voyager was designed to navigate the Badlands?
Title: Re: Mithra Class (Update 12/24/07!)
Post by: DJ Curtis on December 31, 2007, 09:12:33 PM
kind of, yeah.
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Aeries on December 31, 2007, 09:23:41 PM
Hmm...
Thanks for that thought, it's interesting to think about.
If you ever have a thought on exactly what that might be, though, let me know. :) I'll be working on the model tonight, so I'll be around... should have an update rather soon, if all goes well. :)
Title: Re: Mithra Class (Update 12/24/07!)
Post by: Aeries on January 01, 2008, 03:42:24 AM
Finally have an update for you all!

I must admit, though, I think I did a hideous job... but I'll just see what you guys all think. Take note of the new impulse engines and aft torpedo launchers. Yes, I am aware of all the cr*p jobs I did in making the faces... dont know why, but they just don't love me like they ought to. >:( *huff*

But yes. New engineering section, deflector, and impulse engines. Got rid of the escape pods on the bottom of the saucer, but now it looks hideously plain... not sure what I'll do to spice that up, yet. O.o;

Anyways, I'm not sure I would call this "progress". I mean, it looks a little cleaner than it did, but something looks TERRIBLY off... and I really, REALLY don't want to go through the heck of rebuilding that engineering section yet again. :( I mean, I COULD, but... I just don't feel motivated to do so at the moment. I just want to wanna chug along, here! :D Haha!

So yeah. Constructive criticism would be marvelous. Thanks. :) And happy new years to all, by the way.

Now for pics...
Title: Re: Mithra Class (Update 01/01/08!)
Post by: Vortex on January 01, 2008, 06:41:28 AM
Awesome dude!!

Loving the naccelles!
Title: Re: Mithra Class (Update 01/01/08!)
Post by: Voyager16 on January 01, 2008, 07:04:23 AM
Indeed; the naccelles look very good!
Title: Re: Mithra Class (Update 01/01/08!)
Post by: rengers on January 01, 2008, 08:09:31 AM
I like that ship very much, it has a total unique look, keep it up!
Title: Re: Mithra Class (Update 01/01/08!)
Post by: intrepid90 on January 01, 2008, 08:35:43 AM
she looks like a fat monster :D
I like it :D
Title: Re: Mithra Class (Update 01/01/08!)
Post by: DL Forsaken on January 01, 2008, 08:48:50 AM
I actually Like the look of this ship :D
Title: Re: Mithra Class (Update 01/01/08!)
Post by: yanlou on January 01, 2008, 10:13:43 AM
i think i get what you mean DJ, lets see she should be designed as a break through ship,  its job will be a fast ship attack capable of weakening enemy lines and will be able to break through the enemys line if necessary, itll be just like cavalry, crap idea i know
Title: Re: Mithra Class (Update 01/01/08!)
Post by: DJ Curtis on January 01, 2008, 10:36:56 AM
So yeah. Constructive criticism would be marvelous. Thanks. :)

Ok, you got it! :D

I think your dissatisfaction with the mesh is probably rooted in a few things...

1) The ship you've done could be built with far fewer polygons.  What you have now is needlessly complex.  So if you're going to work on this ship further, what I'd suggest is to first start stripping away polygons, especially from those engines.  I think LC or Exe's signature used to read that "the perfect mesh is one that describes exactly what you want with as few polygons as possible".  So that's where I'd start.

2) You've got a lot of smoothing problems.  A lot of those errors are probably being caused by un-welded vertexes.  One way you can deal with this is just to select all your vertexes, and then weld them together using a short distance setting.  Just remember that this won't work for vertexes that are parts of different overlapping polygons.

3) I think you've got an excellent base design, and this mesh has already come a long way from the beginning.  My suggeestion at this point, is to keep it as a reference, and build an entirely new version of it from scratch.  I think that if you do that, keeping a really good sense of how you're spending your polygons, then you'll turn out something that you'll be really proud of.

Btw, I really like what you've done with the front of the engines.

Also, one last piece of advice.  If and when you rebuild this ship, try to simplify it a bit.  Do a very basic mesh with no needless polygons or trimmings.  You can add those easily enough later on.  Remember that in a lot of ways, modeling is like carving, you wanna make your general form first.

Good luck, I'm looking forward to seeing more.
Title: Re: Mithra Class (Update 01/01/08!)
Post by: Aeries on January 01, 2008, 01:28:00 PM
Okay people, It's been settled!

The Mithra's being completely re-done from scratch! I have tonns of new ideas I want to integrate into the new model; smoother, sleeker Warp Nacelles, better Nacelle Pylons, two extra shuttle bays, brand new phaser errays, a new quantum torpedo turret, and WAY fewer polys... needless to say, the list is VERY extensive, but I have a few sketches I'll be going off of, too. So using this as a reference, along with my sketches, I think I can pull together a WAY better product in far less time.

Thank you so very much for all your support and input, everyone! Especially you, DJ. You've given me a lot of ideas. Keeping my brain workin' at warp 9.5, here. :P

The ship's role has been settled as well, i believe. She'll be a heavy assault cruiser balanced to the Century's specifications. Obviously she'll be slightly larger and more powerful, given her role... As Yanlou said, a ship built to tear through enemy lines, much like cavalry. A fat monster... cavalry... O.o; ? Lol.

Also, I have some ideas on other variants of this ship. Notice the... thingy... on the aft section mounted above the shuttle bay? That was just put there to look nifty, originally... but I now have an idea. Think Nebula pods... but sleeker, cooler, and more... well... just more! :P It was a thought, anyways.

So yes! I have tonns of work to do... Thank you all SO much! :D

-Aeries.
Title: Re: Mithra Class (Update 01/01/08!)
Post by: DJ Curtis on January 01, 2008, 01:34:28 PM
a cookie for you sir.  Have at it.
Title: Re: Mithra Class (Update 01/01/08!)
Post by: Aeries on January 01, 2008, 01:39:06 PM
Thanks!
Let the laboring commence! *runs off with my cookie*
Title: Re: Mithra Class (Update 01/01/08!)
Post by: yanlou on January 01, 2008, 02:13:48 PM
well ill be looking foward to your rebuild :D
Title: Re: Mithra Class (Update 01/01/08!)
Post by: Shadowknight1 on January 01, 2008, 11:03:23 PM
Me too, I really like this design
Title: Re: Mithra Class (Update 01/01/08!)
Post by: mayhemuk on January 02, 2008, 12:05:23 PM
By the look of the warp nacelles i was going to say that this ship could be great at exploring nebulas that the normal federation ship cant go into.
Title: Re: Mithra Class (Update 01/01/08!)
Post by: Aeries on January 02, 2008, 05:40:20 PM
By the look of the warp nacelles i was going to say that this ship could be great at exploring nebulas that the normal federation ship cant go into.

Hmm...
Very interesting thought, and just as a hint at what the rebuild will be like... I'll be incorperating some... familiar... components (of my own design, of course)... from a certain familiar explorer-type (cannon) starship. ^_^ *coughnebulacough*

And I'll be developing at least two variants of this ship. And they will all rock yer' socks off! Now if only I could get started... Been going through a lot in life recently, so I might not get this done as quickly as I'd planned. Sorry, folks. Keep the ideas flowing, though, they help me a LOT! ^_^
Title: Re: Mithra Class (Update 01/01/08!)
Post by: Commander_One on January 02, 2008, 07:23:47 PM
By the look of the warp nacelles i was going to say that this ship could be great at exploring nebulas that the normal federation ship cant go into.

I agree as well...especially designed to explore those tricky nebulas that will kill your ship if you're in there even just for a few minutes...lol

Your ship design is great....I look forward to see what you have in mind for the variants as well.
Title: Re: Mithra Class (Update 01/01/08!)
Post by: Jay Crimson on January 02, 2008, 08:26:15 PM
I love pesky nebulas. The joy of having the outnumbered but stronger ship, raising shields and forcing smaller ships to retreat as they won't last as long as you can. :D

The Mithra is very interesting. It's something new, I like it. The nacelles I love and they're not sovy variants either which is very common use nowadays. Keep it up!
Title: Re: Mithra Class (Update 01/01/08!)
Post by: ChronowerX_GT on January 03, 2008, 07:23:40 AM
Looking very good so far. Can't wait to see it finished. I think i'll be downloading this one   :D Nice work.
Title: Re: Mithra Class (Update 01/01/08!)
Post by: Asylum on January 03, 2008, 05:44:18 PM
its looking gr8... again like i said b4, if it was me id loose the hollow areas of the necelle struts, also why not think about giving the impulse engines a different shape?

just ideas man, the models look great, keep up the good work, and if u ever get bored, cut a bit of the model away and perfect it.. works for me  8)
Title: Re: Mithra Class (Update 01/01/08!)
Post by: Aeries on January 05, 2008, 01:30:36 AM
UPDATE!

To be honest, i haven't even begun rebuilding the silly thing. Every time I start, I HATE it, and give up. To be perfectly honest, I just don't feel motivated. In any case, shit in life's pretty much hit the fan, emotionally speaking, and I don't have the energy for modeling anymore. That'll hopefully change soon enough with the introduction of a few other creative outlets.

Instead, though... I've decided to do something better. Something I didn't do for the first model... CONCEPT SKETCHES!! The original Mithra was built entirely from my head; made up as I go, sort of thing. And even though i have the original model  as a reference, I don't really like it. So I want to sketch it out and draw out my ideas, and refine them that way before implementing the designs into the new model. I was also thinking of rebuilding the original model section by section, and slowly replacing the parts one by one until the whole model is completely rebuilt. Because to be honest, starting from scratch with my current mindset... is completely overwhelming.  As I said, shit's hit the fan. :/ So as you may have noticed... progress is a heck of a lot slower than it was at first. :(

I'm trying my best, though. 'Suppose I'm just giving you all a heads-up, before I get posts from people wondering what the heck's happened to the project. So to sum it up, Modeling has been put on hold, and I have *literally* gone to the drawing board. Or, Sketch book, in a more literal sense.

No pics made yet. I'm starting on those either later tonight or in the morning. Wish me luck. I'm always open to ideas, too, as you well know by now.

-Aeries.
Title: Re: Mithra Class (Update 01/04/08!)
Post by: mayhemuk on January 05, 2008, 07:41:44 AM
Mate just take you time, get stuck into the drawings and see if you can get her just the way you like it.
Title: Re: Mithra Class (Update 01/04/08!)
Post by: Aeries on January 06, 2008, 01:07:37 PM
Just a quick update. It's nothing special, just thought I'd show you what I've done with the new model so far... I think it sucks. :/ But we'll see how this goes. At least it's a lot cleaner so far than the original was before. To be honest, though, I haven't put much time into it; I've been having some relationship issues, and my B/F and I broke up today... actually about three minutes ago... so it's taking a LOT for me to hold myself together as I type this. As a result, I'm not going to spend much time on this model today, as I had planned. I need to take time for myself, and stop crying so much. :/ Maybe in a day or two, or three, or whenever, I'll start again. But for now, this is where she's at. I'm terribly sorry I haven't been as committed to this project as I was originally. I hope you understand... if anybody has any ideas on how to proceed, I'll still be checking BCC as constantly as I normally do. This forum cheers me up, sometimes. :)

-Aeries.
Title: Re: Mithra Class (Update 01/06/08!)
Post by: DJ Curtis on January 06, 2008, 02:17:54 PM
You've got an interesting start here, Aeries.  What you need to do is add more polygons going around the saucer, and less going up.  What I mean by this is this... Your saucer is very pointy, but pretty flat vertically.  You could have just two segments of polygons going vertically (from the outside of the saucer to the center) and spend the rest making the saucer's rim nice and smooth.
Title: Re: Mithra Class (Update 01/06/08!)
Post by: Aeries on January 06, 2008, 02:26:46 PM
You've got an interesting start here, Aeries.  What you need to do is add more polygons going around the saucer, and less going up.  What I mean by this is this... Your saucer is very pointy, but pretty flat vertically.  You could have just two segments of polygons going vertically (from the outside of the saucer to the center) and spend the rest making the saucer's rim nice and smooth.

You know what, you're absolutely right! I'll get to that later on today, as I'd imagine I'll need the distraction. ^_^ Thanks a tonn, dude!

-Aeries.
Title: Re: Mithra Class (Update 01/06/08!)
Post by: DJ Curtis on January 06, 2008, 02:57:47 PM
No sweat.  Try to focus on building the saucer.  I see that you've already gotten a start on the secondary hull.  Unless you have a solid plan, it's easier to focus on one part at a time, imo.
Title: Re: Mithra Class (Update 01/06/08!)
Post by: Shadowknight1 on January 06, 2008, 08:46:47 PM
Man, sorry to hear about the relationship problems Aeries, I understand fully.  Take your time easing into this and know that the forums are rooting for you!
Title: Re: Mithra Class (Update 01/06/08!)
Post by: Aeries on January 12, 2008, 01:06:30 PM
Just a quick update to the Mithra. I've had to start from scratch on the saucer again, but that's okay! It's turned out better, anyways. I also made a new bridge module, though I'm not sure I like it. the lower hull is coming along, but I'm not sure I like that, either. All these smoothing errors are driving me sloowly mad, and they just won't bugger off no matter what I do! I also need to resize the deflector dish, as it seems hideously massive...After all that's taken care of, I've been considering just stealing the warp nacelles off of the original model. Not the pylons, just the nacelles. I liked those nacelles... I think all they need is some optimizing and polishing off here and there... So yeah. May or may not bring them to this model.

It's also struck me as of recent that this ship bears a lot of resemblance to Dj's Raptor. They're both going to have pods, too, which I also found interesting. So it's like a Luna Raptor... A Luptor! (lol?)

But yes, this is all I've managed to pull together given all the heaps of stress I've been under this past week. Constructive criticism is both welcomed and encouraged. Especially form DJ, since he inspired the darned thing. :P

-Aeries.

**EDIT: I'll be optimizing the saucer sometime soon... not sure how, yet, but I'll be trying to follow DJ's last suggestion. Also, there aren't any phasers or torpedo banks yet. Still not certain how I'll make the phaser banks so they don't appear as block-like lines... :/ Pointers there are VERY welcomed.
Title: Re: Mithra Class (Update 01/12/08!)
Post by: Shadowknight1 on January 12, 2008, 01:40:34 PM
I'm liking the rebuilt saucer, and in a way I can see what you mean about the deflector being too big, but there's plenty of time to decide that.  For some ships a big deflector looks best.  Good luck!
Title: Re: Mithra Class (Update 01/12/08!)
Post by: Vortex on January 12, 2008, 03:19:18 PM
I see the Century inspiration. Looks great :D
Title: Re: Mithra Class (Update 01/12/08!)
Post by: intrepid90 on January 12, 2008, 03:59:07 PM
like her ventral view :)
Title: Re: Mithra Class (Update 01/12/08!)
Post by: mayhemuk on January 12, 2008, 06:25:20 PM
Great start so far, i like the shape, keep it up.
Title: Re: Mithra Class (Update 01/12/08!)
Post by: rengers on January 13, 2008, 04:44:55 PM
This looks already much better than your first try, I can't wait
to see what you come up with the rest of the ship :)
Title: Re: Mithra Class (Update 01/12/08!)
Post by: Aeries on January 13, 2008, 04:59:36 PM
Thanks everyone! ^___^
I should have a really good update later on tonight. Just a little insight, I did decide to reuse the old nacelles. The ship just didn't look right without them, and there's nothing wrong with the old nacelles; they just need some optimizing.

Will post an update tonight!
Thanks again!

-Aeries.
Title: Re: Mithra Class (Update 01/12/08!)
Post by: Shadowknight1 on January 14, 2008, 11:47:29 PM
I hope you like how your ship looks this time.  :P
Title: Re: Mithra Class (Update 01/12/08!)
Post by: Aeries on January 19, 2008, 02:03:33 AM
WOO HOO! Update time!

:) Lemme know what you think, and give me some brutal honesty! What needs to be improved? :)

Note: torpedo launchers, phasers and deflector dish are NOT done, yet. Neither is the pod pylon or the pods themselves... I just felt obligated to not let my forum topic die... :P I hate doing that!
Title: Re: Mithra Class (Update 01/18/08!)
Post by: rengers on January 19, 2008, 03:30:49 AM
excellent work, this shaping up nicely :D

one question, sorry if that asked already, but I'm too lazy to look on previous pages :):
How big will this ship be?

Anyway, I think you have deserved a cookie for your work :D
Title: Re: Mithra Class (Update 01/18/08!)
Post by: Aeries on January 19, 2008, 03:42:20 AM
Thanks! And no problem. :) The Mithra will be slightly larger than Dj's Century. This is due to her role in the Federation, being similar to the Nebula Class, though specializing particularly as a platform for large-scale ambushes within nebulae and other phenomena. She's also equipped as an ultra-long-range explorer, and a front-line offensive/defensive platform. in other words, she's a prettier nebula with bigger guns. The trick for me is, despite the specs, balancing this ship with Dj's work, as I've specifically designed the Mithra to 'match' his idea of the future federation. It'll be tricky, without making her a 'god ship', but it'll have to be done... :/

-Aeries.

Edit: Thanks for the cookie! ^_^ The support means a lot to me.
Title: Re: Mithra Class (Update 01/18/08!)
Post by: Adm_willie on January 19, 2008, 05:28:54 AM
Looks like youre really improving yourself, I really like the ship :)
Keep up the good work man 8)
Title: Re: Mithra Class (Update 01/18/08!)
Post by: DL Forsaken on January 19, 2008, 07:50:36 AM
the only bit i dont like is the bit that connects the saucer to the neccels.. looks a bit too thin.. as if 1 torp could totaly go thru it xD.. i sugesst making it a bit fatter :P
Title: Re: Mithra Class (Update 01/18/08!)
Post by: Glenn on January 19, 2008, 09:40:21 AM
She's looking a lot smoother now Aeries, Nice work indeed!!  8)
Title: Re: Mithra Class (Update 01/18/08!)
Post by: Kirk on January 19, 2008, 10:49:48 AM
She's beautiful, I can't wait until she's finished.
Title: Re: Mithra Class (Update 01/18/08!)
Post by: Shadowknight1 on January 19, 2008, 04:57:29 PM
She's takin shape, and that shape is, in the words of a Maximal, "ultra gear"!
Title: Re: Mithra Class (Update 01/18/08!)
Post by: Aeries on January 27, 2008, 01:18:20 PM
Hey, thanks everybody! ^__^ I'm very proud of myself, especially now that I've been working on optimizing the model. On that note, I wanted to tell you all of something I'm particularly proud of.

Remember how the original model was about 12k polies? Yeah... even with all the added details and everything, and since I've started optimizing the warp nacelles, the Mithra is currently sitting at about 5400 polies. Once I've worked in all the details I want, and optimize it a bit, even WITH all the intricate little things I want to add, she'll probably not pass the 7-8k mark. My personal MAXIMUM is 10k, and even then, I dont want to go quote that high. I'm very happy with this...

I'm SO not used to complimenting myself. Such an awkward thing...

^_^ So yes! I'll be working on it more today, so I ought to have a good update tonight. I think I may forgo the pods for now, and just make the NX variant first, without them. We'll see. The pods are just perplexing me at the moment, and I think she'd look better without them, all things considered.

Anywhooooooooooo, thank you all so much for the compliments and support. It's certainly turning out to be... "Ultra Gear"!! :P Haha, funny Shadowknight.

the only bit i dont like is the bit that connects the saucer to the neccels.. looks a bit too thin.. as if 1 torp could totaly go thru it xD.. i sugesst making it a bit fatter :P

Yeah, I may widen it a little, but that'll cause a lot of smoothing errors I REALLY dont want to spend my time repairing. That's the only really frustrating thing about this... smoothing errors just come *poof* out of nowhere. *grumble grumble*

-Aeries.
Title: Re: Mithra Class (Update 01/18/08!)
Post by: Asylum on January 27, 2008, 01:35:46 PM
The necelles look sweet, not sure about the buzzards though.. kinda hard to see whats going on there.. but great work so far  8)
Title: Re: Mithra Class (Update 01/18/08!)
Post by: Aeries on January 27, 2008, 01:55:17 PM
The necelles look sweet, not sure about the buzzards though.. kinda hard to see whats going on there.. but great work so far  8)

Thanks!
When I made the buzzards, it was kind of a half-arsed attempt in Milkshape, and as such, didn't turn out as well as I'd hoped. Actually, they're sort of a mess... and now that i'm in AC3D, I intend to re-work them once I've minimized the poly count on the nacelles a bit more. :)
Title: Re: Mithra Class (Update 01/18/08!)
Post by: Shadowknight1 on January 28, 2008, 12:55:49 AM
Personally, I like how the buzzards work here, I mean it could use a little smoothing, but I'm seeing a cool concept here.
Title: Re: Mithra Class (Update 01/18/08!)
Post by: Aeries on February 06, 2008, 06:38:45 PM
The Mithra Project is on HOLD.

My home computer is trashed and I don't even know, yet, if the HD I saved the Mithra on is operational. I don't have the money for replacement components and in my life, shit has hit the roof; nevermind the fan. :/

Blaaarrrggg. I'll work as fast as i can to ensure I get this project back on the road...

Sorry everyone.

-Aeries.
Title: Re: Mithra Class (Update 01/18/08!)
Post by: Kirk on February 06, 2008, 06:49:31 PM
No need to apologize :) , take your time getting things straight, we'll still be here when you get back.

Edit: Have a cookie for your work.
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: Shadowknight1 on February 06, 2008, 10:12:48 PM
Keeping with my tradition of quoting Beast Wars, "That's some cold slag..."  Good luck getting your computer back in shape!
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: Aeries on February 06, 2008, 10:15:25 PM
Dude, beast wars was the shizzle... I miss watching that every Saturday morning as a little kid.

Anyways... thanks for the support, guys. :)

-Aeries.
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: Sandtrooper on February 06, 2008, 11:35:54 PM
"Now thats just Prime!"

Too bad, still the classname drives me nuts...
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: Glenn on February 07, 2008, 09:17:38 AM
Sorry to hear of your bad fortune Aeries, I hope it's possible to get this project back on the road at some point!!  :)

Good luck with it!!

CE.   8)
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: ChronowerX_GT on February 07, 2008, 04:46:52 PM
Hope you can save the ship Areies :D
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: rengers on February 07, 2008, 05:02:06 PM
Hope you can save the ship Areies :D

agreed, would be a shame when it's lost
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: JimmyB76 on February 07, 2008, 05:16:14 PM
guys - lets please let this thread remain at rest until Aeries has any further information...

thx :)
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: Aeries on February 07, 2008, 05:45:44 PM
Thanks, Jimmy.  :)

just a little note for everyone, since I got another job, I *should* be able to rebuild my computer sometime soon... two weeks or so, but it really depends. Even if I *do* lose the Mithra, it'll just give me another excuse to start it over again. Even with this third revision, I am/was not THAT happy with it. I never will be, until it reaches "DJ" standards, lol. Anyways, please be patient everybody. :) I'll find a way.

In the mean time, since I WILL be accessing the site for updates and all, I would love ideas for a new class name, ship specifications, etc. These sorts of things help me out a LOT in the design process, as I like to absorb other's thoughts and opinions and mold them with my own. Like the Borg. Only I'm 186.4872% hotter than them... with more fashion sense. (insert 'lol' here)
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: ChronowerX_GT on February 07, 2008, 06:06:27 PM
Well i'm currently in the process of catalogue-ing all the ships that have ever been in star trek along with their registry, class, when it was launched, is it sill in service? etc. So when i'm done i could send you the Excel file. It might be some help in finding a name and class since there are some unknowns in the list. I should be done in a couple of days  :D :D
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: Aeries on February 07, 2008, 06:29:00 PM
Alright, thanks a lot, might prove useful. :)

-Aeries.
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: Shadowknight1 on February 07, 2008, 09:30:15 PM
I'm personally very fond of the current class name.
Title: Re: Mithra Class (MUST...NOT...DIE!!!)
Post by: Aeries on February 20, 2008, 01:07:19 PM
S**ew it, I'm keeping the current class name...

Just wanted to mention that my new computer is up and running, though I'm having some major difficulty with the video card's driver software, possibly due to Vista's constant wining and complaining. It's a shame, given the card that it is... anyways, probably Gonna ditch Vista, most likely. Go back to xp.

I just wanted to mention that I hope to be getting back to the Mithra by Friday, at which point, I may be partnering with Lint to help me smooth out some of these frackin' smoothing issues and stuff. So, I really hope to finally be getting this project kick-started by then.

Caio for now!!!

-Aeries.

Edit: I saved most of my data drives, though one of them is destroyed. T_T Had a lot of good stuff on that one... *cue "amazing grace"* Anyways, the Mithra is in tact. so I didn't lose her yet. Just in case, I'm going to back her up to portable media at some point... probably my flash drive, once xp's back on. :)

Thanks for reading, guys. :)
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: Rob Archer on February 20, 2008, 01:52:39 PM
Well i'm currently in the process of catalogue-ing all the ships that have ever been in star trek along with their registry, class, when it was launched, is it sill in service? etc. So when i'm done i could send you the Excel file. It might be some help in finding a name and class since there are some unknowns in the list. I should be done in a couple of days  :D :D

I did that ages ago for a college project..
Title: Re: Mithra Class (MUST...NOT...DIE!!!)
Post by: intrepid90 on February 20, 2008, 03:19:35 PM
I'm happy that she mustnt die.
A high qualified team, you and lint :)
looking forward to pics ;)
Title: Re: Mithra Class (PROJECT IS ON HOLD!)
Post by: ChronowerX_GT on February 20, 2008, 03:20:44 PM
Well i'm currently in the process of catalogue-ing all the ships that have ever been in star trek along with their registry, class, when it was launched, is it sill in service? etc. So when i'm done i could send you the Excel file. It might be some help in finding a name and class since there are some unknowns in the list. I should be done in a couple of days  :D :D

I did that ages ago for a college project..

Lol, i lost the one i nearly completed when my pen drive decided to pack in  :( :( :(
Title: Re: Mithra Class (MUST...NOT...DIE!!!)
Post by: Aeries on February 20, 2008, 03:40:31 PM
Thanks, Intrepid! :)

So my system is running a lot better already, under xp. It'll take me some time to update everything and make sure these drivers aren't going to slaughter themselves like they did under vista. :/

So, I'm pleased to say that I may get back on-track with the Mithra much sooner than I'd originally thought. I'll keep you all appraised, as I think tonight will be hella productive. :D
Title: Re: Mithra Class (MUST...NOT...DIE!!!)
Post by: Kirk on February 20, 2008, 04:09:39 PM
:dance Today has been a good day for updates! It's great to hear you're back up and running, and that you're keeping the class name (I was always a fan.)
Title: Re: Mithra Class (MUST...NOT...DIE!!!)
Post by: Shadowknight1 on February 20, 2008, 08:24:53 PM
Heh, I could've told you that Vista was a memory hog.

Glad to hear that the Mithra survived, but sorry about the rest of your stuff, that really sucks.
Title: Re: Mithra Class (MUST...NOT...DIE!!!)
Post by: ChronowerX_GT on February 21, 2008, 01:30:54 PM
Yeah, sorry to hear bout ya stuff.
Title: Re: Mithra Class (MUST...NOT...DIE!!!)
Post by: GavinStCloud on February 21, 2008, 11:34:52 PM
well, she's got a good history so far.  Surviving a computer apocalypse.  Should make for a tough ship.
Title: Re: Mithra Class (MUST...NOT...DIE!!!)
Post by: Aeries on February 22, 2008, 12:28:06 AM
The Mithra's been shipped off to Lint, who's working on cleaning up my mess while I wait to get a new graphics card. No, literally though... It was a mess. Like... hella. Here, take a look for yourself.

1. Before.
2. After.

Notice the removal of saucer details...? Had to be done. Really. This thing freaking sucked.
I now don't care how hard it may be for me to grasp at first... I'm sticking with Max form this point forward. >:[

Anyways, a thousand thanks to Lint. Lesson, on my part, thoroughly learned. :)

-Aeries.
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Shadowknight1 on February 22, 2008, 12:43:57 AM
I can see where the saucer needed to be cleaned up.  A lot of the details that were removed can be textured in.
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Aeries on February 22, 2008, 12:53:12 AM
Actually, most of the removed details are rather major, and would look like crap if I tried to texture them... (window portholes, torpedo bays, etc...) But Lint is doing an absolutely fantastic job fixing my crud work, and I think once I transfer to Max, it'll all be good.
:)
-Aeries.
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Asylum on February 22, 2008, 02:56:04 AM
and I think once I transfer to Max, it'll all be good.
:)
-Aeries.

definately, things will only get better with max. 8)
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: cordanilus on February 22, 2008, 08:59:14 AM
Ya, I can see the difference.  Those "details" did look better while they were still there, despite the smoothing errors.
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: ChronowerX_GT on February 22, 2008, 11:49:02 AM
Ya, I can see the difference.  Those "details" did look better while they were still there, despite the smoothing errors.

I second that.
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Dawg81 on February 22, 2008, 11:57:37 AM
my hats off to Lint
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Aeries on February 22, 2008, 12:13:42 PM
Dudes, Lint has worked wonders with this. I'm SO happy, and have every intention to follow his example, and pick his brain for every little detail...

So here's the last pic he sent me last night. I must say, He's done an absolutely amazing job cleaning up after me. :P
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: ChronowerX_GT on February 22, 2008, 12:47:38 PM
Now that looks good.
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Kirk on February 22, 2008, 12:53:36 PM
Now that looks good.
I agree, I'm very glad that you have stuck with this ship through everything that has happend. :)
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Glenn on February 22, 2008, 01:51:16 PM
Good to see, glad to see that you were able to save the Mithra Aeries. Very nice indeed!!
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Aeries on February 22, 2008, 03:11:09 PM
With all she's been through, it just goes to show what kind of ship she is: strong and stubborn to the bitter end. Kinda like me, which is why i never gave up on her. :D

OH! I also got myself a new video card, so I can continue my work. Also got another gig of ram, so I'll be running 2.5gigs soon. >:] Tee hee hee...

Though the card is unimpressive in comparison to my old (buggy) card, whereas the old one was an ATI Radeon HD 2600pro (512 mb), the new card is a GeForce 8400GS Silent (256mb)... though it says in the specs that I can allocate another gig of ram to it, so I'll probably give it the extra 512, so i have a good 2 gigs for the system and programs, and 768 megs for the graphics card...

Anyways, enough of my blabbering. :P News is, I'll be getting back to the Mithra tonight, provided Lint's done with her then. I have a tonn of ideas, and he's got some too... working together, I'm certain the Mithra's going to come out beautiful. I must say, I'm freaking impressed with my very first project. (EGO BOOST!) :P

Thanks SO much, everyone, for showing this much interest in the project. Makes me feel a lot better about it, and keeps the project going. So, thanks. :)

-Aeries.
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: ChronowerX_GT on February 22, 2008, 04:37:56 PM
I can't wait to see textures on her.
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Shadowknight1 on February 22, 2008, 08:46:12 PM
It looks like the buzzards have been smoothed up a bit, looks great, I can't wait to see textures
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Aeries on February 22, 2008, 09:40:44 PM
Haha, thanks guys. Not too much left to do with her, I think. Just have to make the deflector dish and tweak a bunch of things to improve the overall model... (secondary hull thickness, changes to the saucer to make it a bit more balanced with the rest of the ship, build the phaser strips, etc... shouldn't take too long.)

After that, it's texture time! My first built-from-scratch textures! I'm SO hyped! :D

~Aeries.
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: DJ Curtis on February 22, 2008, 11:27:16 PM
Aeries, I see by your avatar that you're one of us BCC Canucks.  Whereabouts do you live?
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Aeries on February 23, 2008, 12:13:10 AM
Aeries, I see by your avatar that you're one of us BCC Canucks.  Whereabouts do you live?

Haha!

BC.

...No, literally. :P
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: DJ Curtis on February 23, 2008, 12:53:21 AM
mountain boy, eh?
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Aeries on February 24, 2008, 04:29:55 PM
Just so everyone knows, while I'm waiting on Lint to add the the Phaser Strips, I'm utilizing my time wisely (for a change) and trying my hand at UVW Mapping. It looks simple enough, and the tutorial Blaxxer posted is excellent... I just thought I'd prepare myself so I know what's coming. Wish me luck, guys. :D

-Aeries.
Title: Re: Mithra Class (tiny little update... 02/24/08)
Post by: Kirk on February 25, 2008, 05:10:23 PM
:D I wish you the best of success in the texture phase.
Title: Re: Mithra Class (tiny little update... 02/24/08)
Post by: Shadowknight1 on March 01, 2008, 09:22:25 PM
Good luck with the textures Aeries, don't get discouraged or anything!
Title: Re: Mithra Class (tiny little update... 02/24/08)
Post by: Aeries on March 01, 2008, 09:52:07 PM
Haha, thank you very much! :)

To be honest, I haven't touched the Mithra for a while; I'm just waiting on a few things. Aditionally, my net's been so slow that downloading tutorials has been next to impossible. Though, tonight, it seems to be operating fairly well, so I hope to get a nice big heap done soon.

Edit: particularly, I mean MAX tutorials... for once in my life, I don't think I can start with this without first reading up on how to do some things, or at least have a nice big, fat, reference at my disposal whenever I need it. :)
Title: Re: Mithra Class (tiny little update... 02/24/08)
Post by: Aeries on March 03, 2008, 01:09:44 AM
Okay, so I've made some cool additions to the Mithra, but as I was using the old application, due to some time constraints, the ship's been reverted to an error-full hell. I can't wait on Lint to finish the phasers before I do anything else, so while I'm waiting on him to get through his mounds of other projects, I guess this is what I'll do. I decided to forgo texturing for the moment; the entire model has to be regrouped and everything anyways, and it's STILL lacking a deflector... or was, though I finally got started on it.

In any case, what I'm needing to know now, is how Lint fixed the model before? He's probably hella busy with life at the moment, as I haven't heard from him in almost a week, so i decided to post my questions here. Please keep in mind that I know almost nothing about Max, so direct me as if I'm a complete and total noob... wait, I am, aren't I? :P

Thank you guys LOTS in advance! I'll post a couple screen shots of the Mithra, one and two are what it looks like in the old app, just so you can see a "good" view of the things I've added. And the third is what I need to fix, as seen in Max.

Changes/Additions:
-Widened aft section of the secondary hull to make it seem a little less slender/fragile.
-Added base to work from for upcoming deflector dish.
-Large dorsal and ventral sensor palettes.
-Moved back the forward torpedo turret to just in front of deflector.

Again, thanks a lot!

-Aeries.

Edit: I also really need to know how he fixed her before, so that: 1. I don't have to hassle him all the time to fix my mess. And 2. So he doesn't slap me for making a mess again. :P
Title: Re: Mithra Class (what a mess... take a peak? 02/21/08)
Post by: Sandtrooper on March 03, 2008, 01:49:44 AM
BC.


Where in BC!?....I live on the Island....

ON TOPIC: She sure is shaping up! The classname just drives me nuts still!   :D
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: Aeries on March 03, 2008, 12:09:39 PM
Thanks. Though I don't think the class name will be changing any time soon... It's grown on me. :P

As for my exact location, that's my own little secret. :3
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: Shadowknight1 on March 03, 2008, 06:13:39 PM
I like the new additions, and yeah, probably better to get everything more or less settled before hasseling lint again.  :P
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: DJ Curtis on March 03, 2008, 08:17:52 PM
As for my exact location, that's my own little secret. :3

0h n03s!  1nt3rw3bz pr3dat0r5!!!11!!!11!one!!11!
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: Aeries on March 03, 2008, 09:57:23 PM
LOL!
Gawd, DJ, if you EVER type like that again, I will deprive you of cookies... >:]
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: Shadowknight1 on March 03, 2008, 11:37:59 PM
I must agree with Aeries on that DJ.  :P
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: DJ Curtis on March 04, 2008, 12:22:55 AM
a cookie to each of you for showing backbone. I apologize for diverting this thread.
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: Aeries on March 04, 2008, 01:02:05 AM
Thank you. :) And it's fine, at least to me, as you were actually pretty funny...

ALSO!
I am pleased to report that I have gone leaps and bounds in the world of the Mithra-Class Starship, today! I have finally added a REAL shuttle bay, rather than my half-@$$3D "hole" on the lower secondary hull. I have also done a lot of work with the deflector, and I now believe it's complete, or nearing said title. I am currently working on adding some major PUNCH to my bad girl, being the dual  half-nebula-style weapons' pods mounted over each side on the aft, just above the nacelle pylons. Each pod will boast four forward-firing torpedo bays, and three aft, making the TOTAL torpedo bay count so far a WHOPPING 24. No joke. The pods will also be platforms for more phaser arrays, as the ship's main hulls can only support a minimal quantity. This will solidify the Mithra as a ship of war, with the primary intention of absolutely tearing through enemy lines with little effort. There will be other variants, however... So far, all I have planned is a version with weapons' pods, and a (admittedly more realistic) version without the pods.

...Gah, seems a bit godly with the pods, huh? :/ I need input here...

I'll try to get as much done as I can tonight, so I have a really nice set of pics to post before I head off to dreamland. :)
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: Kirk on March 04, 2008, 01:27:57 AM
Yeah! :D Keep the pods! The Federation needs a ship that is built to tear through enemy lines. Just hp her right and it will be believable. Maybe the pod variant show be slow and sort of lumbering.
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: Aeries on March 04, 2008, 01:42:14 AM
Yeah! :D Keep the pods! The Federation needs a ship that is built to tear through enemy lines. Just hp her right and it will be believable. Maybe the pod variant show be slow and sort of lumbering.

That's what I was thinking, yeah. Rather, not slow... Quite fast to break through the lines... but as a consequence of the added mass and power consumption, she'd be very difficult to maneuver, as the ship would drift due to poor acceleration...
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: Kirk on March 04, 2008, 01:49:00 AM
:) My thoughts exactly. I guess by slow, I meant slow acceleration.
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: Aeries on March 04, 2008, 01:57:02 AM
Stop reading my mind.  :D
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: Kirk on March 04, 2008, 02:04:42 AM
Yes sir, sorry sir. :P *Goes off to imagine possible POTD uses for Mithra."
Title: Re: Mithra Class WIP (Update 03/02/08)
Post by: Aeries on March 04, 2008, 03:12:50 AM
Here she is, folks! The line-breaker! The battleship Aeries, weapons pods and all! Of course, the weapons pods are not entirely complete, though getting there. I stretched back the nacelles a bit to stream-line the ship; The pods, shuttle bay (behind the bridge), and deflector dish are all a product of a few hours today. I feel wonderful, and it's about time, as I really need to get some shut-eye for work tomorrow. x_x

Obviously there is a lot of work to do, still. I'm waiting for the phaser strips (I'd imagine it'll be a while), I've got to work on cleaning the model up as much as I can in this older app, add in a bunch of other little details I want, finish the pods, fix up the bussards, then spend some time with somebody to learn max, so I can clean the model up PROPERLY. Oh, and I still wanna make a new forward torpedo turret (the thingy in front of the deflector).

So yes! I'll post pics for you now... The Aeries is tired, and will take his well-deserved sleep, too... G'night BCC.

-Aeries.
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: intrepid90 on March 04, 2008, 11:49:48 AM
*sings song 2by blur*
*wooohoo*
Now if that isnt a linebreaker!!
she still has her brutal and provoking body, good idea to stay at this!
to me it seems odd that the weapon pod is soo long, but I like the idea of it being divided in 2 in the half!
odd doenst have to mean bad ;)
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Darkthorne on March 04, 2008, 01:52:03 PM
I just simply have to say I like it
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: rengers on March 04, 2008, 02:20:14 PM
I just simply have to say I like it


Agreed, nice work aeries, I'm curious what you will do with the textures. Have a cookie for that nice ship :D
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: WileyCoyote on March 04, 2008, 04:39:08 PM
Interesting design.  Also, it is good to see designs that are more alien influenced than regular Federation.
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Kirk on March 04, 2008, 08:21:14 PM
Aeries, great work. Enjoy this well deserved cookie. :)
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: JohnSheppard5890 on March 04, 2008, 09:05:07 PM
i've never really like the whole necell under the saucer look the akira had but this is definatelt a much better ship to have it. it just flows
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: DJ Curtis on March 04, 2008, 09:48:45 PM
Aeries.  Things are looking good.  I have some ideas for the mesh, but they'd take some work.  Let me know if you want me to post them.
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Aeries on March 04, 2008, 10:42:29 PM
(In case the message I sent didn't get to you... computer's messing up...)

Yes, please post whatever ideas you have. :) I'm always open. Work's a part of the game!
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Aeries on March 05, 2008, 04:42:34 PM
Somehow, and I don't know why I'm bothering to mention this... I wouldn't mind making a Year Of Hell Mithra... 8)
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Shadowknight1 on March 05, 2008, 08:20:58 PM
Plus, if DJ says it, it's probably a good idea!  :P
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: WileyCoyote on March 05, 2008, 10:17:03 PM
Quote
I wouldn't mind making a Year Of Hell Mithra
Need help on damage textures?
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Aeries on March 05, 2008, 10:39:09 PM
I'll probably need help with the Mithra's textures PERIOD. Lol. But yes, any and all available help is welcomed. :)
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Aeries on March 05, 2008, 10:48:10 PM
So the other day, I was bored, and didn't feel like working on the Mithra. So, here's a little something I DID work on. No, the stardates are not accurate (to my knowledge) and no, I don't imagine the ship yards bit would be, either. Hell, I dunno... anyways, it's just to give a bit of an idea. The quote on the bottom came from an Eve Online preview I have. Thought it was really cool, so I put that in temporarily as the quote thing... anyways, enjoy. :)

-Aeries.

Edit: Yeah, I hand-crafted the insignia... :P Started that off in paint. And yes, this is pink...
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Shadowknight1 on March 05, 2008, 11:24:46 PM
 Nifty plaque!  I like the quote
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: intrepid90 on March 06, 2008, 08:41:16 AM
yeah nice quote.
this insignia really screams: we need a bridge for the mithra :)
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Aeries on March 06, 2008, 12:20:27 PM
yeah nice quote.
this insignia really screams: we need a bridge for the mithra :)

Thats what I was saying about the Titan bridges, being re-worked Generations' bridges with sovereign components; The titan bridge is almost exactly how I pictured the Mithra's. It's so odd how the two ships are so similar. I hadn't even seen the Titan until well into the Mithra project. O.o;

But YES! I've been having this thought for a long time, and it's about time I threw it out there... I've been wanting to make a Mithra PACK. That being, several varients of the ship, NX, Battlecruiser, and a third as... whatever I think of. :/ In this pack, I want to have a Bridge, the ships, and I've been meaning to ask about BC's shield system. Would it support any other shield system other than a bubble? Because, I want to try skin shielding. To my knowledge, the shields are pretty much just a  transparent model... in a sense... aren't they? I dont know, but it that's the case, it should be really easy to make skin shields for the Mithra.

But yeah. I wanna make a big deal out of the Mithra. :)
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Jeffery_Hawkins on March 06, 2008, 12:46:01 PM
As far as I know, skin Shields are absolutely impossible.

It's one of the many limitations of the BC engine. Just wait for Excalibur  :lol:

BTW, Nice quote. The Bible is full of wise and wonderfull things.
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Aeries on March 06, 2008, 12:53:32 PM
As far as I know, skin Shields are absolutely impossible.

It's one of the many limitations of the BC engine. Just wait for Excalibur  :lol:

BTW, Nice quote. The Bible is full of wise and wonderfull things.

Never read it. Lol.

In any case, I didn't think so... it was a thought that popped into my head yesterday when I was thinking of some different things I want to do for the Mithra; Ablative armor, skin shielding, fresh bridge... I wanna make my very first project into something big and special. :)
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: intrepid90 on March 06, 2008, 03:30:06 PM
As far as I know, skin Shields are absolutely impossible.

It's one of the many limitations of the BC engine. Just wait for Excalibur  :lol:

BTW, Nice quote. The Bible is full of wise and wonderfull things.

I think he's right, skin shields are impossible for BC I THINK correct me if I say bullshit^^
but you exxagerate a bit, dont you? many limitations of BC??? mhh...
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Aeries on March 06, 2008, 03:45:03 PM
Well I did a search and I can't find any evidence that the topic has been touched with a ninety foot clown pole. I know that it was brought up in Excalibur as an idea, as I was a part of the conversation, but so far I can't see any evidence that it's been thoroughly discussed for BC. If anyone experienced with this has any further information or links to where it HAS been discussed, please let me know. I know my model isn't really done yet, but it would be nice to know if skin shields CAN be done, and what it'll take to make it happen. Because if it can... I'd LOVE to do it... 'cause so far as MY knowledge goes, the shields are really just a transparent model of some sort with textures... or something... of some kind... maybe... :/ I dunno.
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Jeffery_Hawkins on March 06, 2008, 03:49:50 PM

Never read it. Lol.

In any case, I didn't think so... it was a thought that popped into my head yesterday when I was thinking of some different things I want to do for the Mithra; Ablative armor, skin shielding, fresh bridge... I wanna make my very first project into something big and special. :)

Ablative armor, fresh bridge that we can do. But skin Shields are impossible.
I remember a thread here going on about it, and I am pretty sure the outcome was negative.


but you exxagerate a bit, dont you? many limitations of BC??? mhh...

BC has a lot of limitations. Look at what they are planning with Excalibur. Most of the stuff isn't possible in BC.
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Aeries on March 06, 2008, 03:54:11 PM
I know well of the bridge and Ablative armor, that much is simple enough... would you happen to have a link to the thread regarding the shields in question? I did a search and came up with nothing.
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: intrepid90 on March 06, 2008, 04:15:30 PM
i remember a thread of implementing it into Excalibur, but I dont know wether it was discussed wether its possible for bc or not...
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Aeries on March 06, 2008, 04:20:30 PM
i remember a thread of implementing it into Excalibur, but I dont know wether it was discussed wether its possible for bc or not...

Not that I'm aware.
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: intrepid90 on March 06, 2008, 04:32:29 PM
it schould have been this click me :) (http://bc-central.net/forums/index.php?topic=2885.0)
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Aeries on March 06, 2008, 04:37:09 PM
Yeah, doesn't seem that it's been thoroughly discussed for BC yet. Perhaps I'll conjure up a topic later on to dig deeper into the issue...

-Aeries.
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Shadowknight1 on March 06, 2008, 07:55:38 PM
Actually, I think that the subject of skin shields have been broached several times since Nemesis, just not on this particular BC forum.
Title: Re: Mithra Class WIP (BIG UPDATE! 03/04/08)
Post by: Aeries on March 06, 2008, 10:43:03 PM
OHMYGOSH OHMYGOSH OHMYGOSH!!!!!!!
Okay, I was like... playing around in Max for the hell of it, and I remembered this "smoothing" thing from a while ago I was playing with, right? So I went and used that on the Mithra, thinking that i may as well play around, and then BAM! Before I knew it I was actually making sense of Max's setup and GUI, and started cleaning up my model... in MAX!!!! :D :D :D :D :D!!

This is a SUPREME victory for me! If Lint is around, YOU'D BETTER BE PROUD!!!!!!!!!!!!!!!!!!!!!!!!!

So yes! I can now clean up the Mithra on my own! (well, pretty much anyways... there are some areas that're still going to give me some major trouble...

BUAHAHAHAHAHAHAHAHAHAHA!!!!!! HAHAHAHAHAHAHA....HAHAHAHA....HAHA...hahaha...ha... *cough cough*

Anyways, ladies and gentlemen, please enjoy the latest pictures of the battleship Mithra, rendered in Max. If you don't enjoy them... I'll deprive you of cookies. That is all...

End commentary.
-Aeries.

Edit: OH YEAH! I re-built the torpedo turret in front of the deflector, too, though I'm still not sure I like it... I mean, it looks better than it did, but I still don't like it.... Well, since Max doesn't like to "shed light" on the bottom area of my ship, I'll upload a pic from the old app so you can see the new torpedo launcher. Also, just so you know, the launcher was actually originally going to be a new impulse drive manifold for the nacelle pylons before I farted around with it and realised it looked like a torpedo launcher. :P
Title: Re: Mithra Class WIP (REALLY IMPORTANT UPDATE!!!!! 03/06/08)
Post by: Kirk on March 06, 2008, 10:53:48 PM
:dance Celebration time! Also, it is time for your third cookie from me. Best of luck with Max. :dance
Title: Re: Mithra Class WIP (REALLY IMPORTANT UPDATE!!!!! 03/06/08)
Post by: Adonis on March 06, 2008, 10:54:19 PM
Ooohhh, nice. One slight suggestion tho: make the transition from the pod strust to the pods more streamlined, like they are a continuation of one another, flow like water ;) Also, the sec hull could use some thickening, looks flimsy like this.
Title: Re: Mithra Class WIP (REALLY IMPORTANT UPDATE!!!!! 03/06/08)
Post by: Aeries on March 06, 2008, 11:09:40 PM
Mmkay, streamline the pod struts and thicken the aft section of the secondary hull... Actually, all things considered, I might just re-build that area, minus the struts, pods, pylons and nacelles... simply because I might be able to do a better, cleaner job if I just re-build it rather than fart around with resizing. Things will change with the Mithra from now on, since I can clean her up like this now, I have very little else to worry about. save for the phasers. *groan*

Anywho, I'm gonna get right on that! Thanks, Andonis! Oh, and thanks for the cookie, Kirk!

Edit: Holy SH*T! I just realized how far this has come from what it once was... if you guys haven't already, take a peak at the Mithra's former varients. Wow... I do love this... she's come so far... In light of this epiphany, I will NOT settle for anything less than absolute quality!!! The Mithra is like an extention of myself... and must be treated as such... with perfectionism...  8)
Title: Re: Mithra Class WIP (REALLY IMPORTANT UPDATE!!!!! 03/06/08)
Post by: Shadowknight1 on March 06, 2008, 11:59:44 PM
Hmmmm, that turret looks odd for some reason.  However, the Mithra looks slick now, and I agree with Adonis's suggestions.  Get those done and finish up the weaponry, and I personally think it'll be time to dress up the girl.  I wish you luck in your venture.  Cookie away!!!
Title: Re: Mithra Class WIP (REALLY IMPORTANT UPDATE!!!!! 03/06/08)
Post by: Aeries on March 07, 2008, 12:22:57 AM
Thanks! I'm currently in the process of re-working these things. I know DJ had some suggestions as well, but he hasn't gotten back to me or posted them here, yet. I'd like to see what he's got in mind before finalizing everything. :)

~Aeries.
Title: Re: Mithra Class WIP (REALLY IMPORTANT UPDATE!!!!! 03/06/08)
Post by: Aeries on March 10, 2008, 08:36:06 PM
I've got another big, fat update for you guys... though judging form the lack of activity in the past couple weeks, I doubt many people will see this. Lol. :/

Anywho, I must have spent a good 13-14 hours straight on the Mithra yesterday, as I didn't get to bed until 3 in the morning and I slept until 1 this afternoon. I've re-built the entire secondary hull, now featuring a much nicer deflector dish and a better shuttle bay. It's a bit larger than the old one, so hopefully it'll balance out the aft area of the ship so it doesn't look quite as flimsy; if it still does look flimsy, then I'm not sure how to fix it up and widen it without rebuilding that entire section as well... :/ though i guess that wouldn't hurt, huh?

So yeah. In addition to the brand new secondary hull, I've also begun building the phaser strips myself. (Lint knows me too well already... he put off adding the phasers 'cause he knew I'd probably rebuild something significant eventually. Lol.) so there are currently four top and bottom phaser strips, totaling eight so far: four on the saucer, one on each pod and one on the bottom of each nacelle) I'll be adding a few more soon.

After changing the model so much, I've tried to clean it up... it's much better than what it was at first, though there are still quite a few obvious issues that need to be sorted. I think I will re-build the aft section, at least the top portion. Might even put in a whole new bridge module and everything there... that area's starting to look obsolete in comparison to the rest of the model, and I don't think I like the shuttle bays i added... they're not smooth enough.

Oh, and if somebody can help me out with one particular issue I want to tackle before I get to texturing... both DJ and Lint pointed out that the saucer's edge is really choppy, and could use some extra (okay, a great deal more...) polys to smooth it out and make it much more stream lined. I haven't a clue how to tackle this without building a new saucer from scratch, and I think I really need help with that...

Anyways, I can either wallow in my modeling skills' inadequacies, or I can show off what I've spent so much d*mned time on... pics:
Title: Re: Mithra Class WIP (Significant Progress! 03/10/08)
Post by: Kirk on March 10, 2008, 10:14:59 PM
judging form the lack of activity in the past couple weeks, I doubt many people will see this. Lol. :/
Hey, the Mithra is currently one of my favorite WIPs. She is really starting to look good, though what are the UFOs floating off to port in pictures 2 and 3?
Title: Re: Mithra Class WIP (Significant Progress! 03/10/08)
Post by: Aeries on March 11, 2008, 02:39:26 AM
judging form the lack of activity in the past couple weeks, I doubt many people will see this. Lol. :/
Hey, the Mithra is currently one of my favorite WIPs. She is really starting to look good, though what are the UFOs floating off to port in pictures 2 and 3?

Ooohhh, forgot about those. Lol. I made phaser templates for myself... if I needed to make another round of phasers, I just duplicated one of those and... yeah. :P
Title: Re: Mithra Class WIP (Significant Progress! 03/10/08)
Post by: Aeries on March 12, 2008, 01:24:38 PM
Just a little something to keep this alive... no pics, but I'll post those when I get back home and do more work with this later tonight...

I've almost completely rebuilt the Mithra, once again. Lol. The entire top portion of the saucer section has been re-built and I even built an entirely new saucer rim, complete with the secondary deflector array and the sensor pallet indentations I've been wanting for like... ever. I have also greatly widened the aft section, so it looks far less flimsy. Additionally, the warp nacelles have been completely rebuilt and the pylons have gotten a much-needed overhaul as well. The weapons pod pylons have been re-built, too, but I think I'm going to get rid of the pods entirely and rebuild them... they just don't "flow like water", as Adonis said. I may, in fact, rebuild the entire engineering hull again once the top hull, pylons and pods are all complete. Reason being that I've come a long way with the top hull, and it's SO much cleaner and smoother than the rest of the ship that it actually makes the rest look terrible. As such, I'm going to rebuild the lower hull and lower saucer, as well... as I actually have some really cool ideas I want to try. With any luck, I'll have the old girl put completely back together by morning, fresh as fresh can be... seems my modeling skills have come FAR further than they once were. *beaming ego moment*

The result so far is that the saucer rim, as has been suggested to me many times by now, is FAR smoother than seen in my last update. In fact, I'm almost willing to say that I could make a good comparison between the Mithra and DJ's Century (Scared the crap out of myself when I saw how much better it looks than before.) The ship is far smoother with far fewer errors than what it once had, and it's easier for me to maintain a level of quality with the cleaner mesh. Despite how much intricate detail has been integrated into the new model, it is, in fact, over 600 polys LESS... sitting at roughly 6.1k. Given a little bit of time, I believe I can even reduce that count to somewhere in the high 5k's. I also believe I can rebuild the phasers FAR better now, having much fewer limitations mesh-wise.

In any event, I intend to shock the living hell out of all of you with the new Mithra. I think you'll all (as I am) be SO MUCH happier with the new model. As I stated, I scared myself when I saw the end result of my 8-hour non-stop "productivity campaign". Lol... and no, I'm not exaggerating about the new model. Unfortunately I have no pics, but I should have some for tomorrow morning. Once the model is complete and I've integrated some armored plating via "beveling" (Lint suggested this method, rather than the extruding I've grown used to) then I think she'll finally be ready for textures... Oh, and the newer, fresher model is SO much cleaner that texturing ought to be a breeze... well, mapping at least.

If anybody has further suggestions, despite my lack of current pictures, please post them ASAP before I get off work and start my big-arse "campaign" again. I love feedback and ideas, so don't be afraid to offer them up if you have them. :)

MANY thanks to all of you.

Sincerely,
~Aeries.
Title: Re: Mithra Class WIP (MASSIVE PROGRASS!!! PICS SOON!!! 03/12/08)
Post by: rengers on March 12, 2008, 01:42:27 PM
I can't wait to see pics of what you came up :D

You have made great work so far, keep it up!

Title: Re: Mithra Class WIP (MASSIVE PROGRASS!!! PICS SOON!!! 03/12/08)
Post by: ChronowerX_GT on March 12, 2008, 02:00:49 PM
Damn that's one sexy ship Aeries
Title: Re: Mithra Class WIP (MASSIVE PROGRESS!!! PICS SOON!!! 03/12/08)
Post by: coolguyli27 on March 12, 2008, 08:57:25 PM
WOW!! That ship is looking great!!! Can't wait to see it textured.

Coolguy 8)
Title: Re: Mithra Class WIP (MASSIVE PROGRESS!!! PICS SOON!!! 03/12/08)
Post by: Aeries on March 13, 2008, 03:04:10 AM
doesn't look like the mithra will be assembled today... tomorrow night, perhaps? Depends on how much she desides to piss me off. Lol. She certainly has done a good job this time around... My gods, the impulse engines on the back of the saucer screw me over every time, i swear... Anyways, as you can see, there is still a crap load of work to be done, but this'll give you a general idea of what's to come. Shouldn't take me long to fix her up, though, once all the hard crud's out of the way...

Anywho, pics as I promised:
Title: Re: Mithra Class WIP (New Pics of New Rebuild Uploaded! 03/13/08)
Post by: dwkmaster on March 13, 2008, 03:43:21 AM
goodjob aeries awsome work cant wait till you release it
Title: Re: Mithra Class WIP (New Pics of New Rebuild Uploaded! 03/13/08)
Post by: Kirk on March 13, 2008, 10:36:55 AM
:shock: Incredible! I love the new nacelles!
Title: Re: Mithra Class WIP (New Pics of New Rebuild Uploaded! 03/13/08)
Post by: Darkthorne on March 13, 2008, 01:33:28 PM
Wow... Just Wow
Title: Re: Mithra Class WIP (New Pics of New Rebuild Uploaded! 03/13/08)
Post by: yanlou on March 13, 2008, 02:33:27 PM
im reli liking those new bussards, they fit the ship far more :D
Title: Re: Mithra Class WIP (New Pics of New Rebuild Uploaded! 03/13/08)
Post by: rengers on March 13, 2008, 02:42:01 PM
this new nacelles are awsome, great work there, have a cookie for them!

The only nitpick I have is the bridge. I don't know how big you have planned the mythra should be,
but I think the bridge is far to small.

Anyway great work, can't wait to see more of it :D
Title: Re: Mithra Class WIP (New Pics of New Rebuild Uploaded! 03/13/08)
Post by: dlanoDcM on March 13, 2008, 06:16:38 PM
Thought id pop my head round the door and say hi
lookin good Aeries, but you knew that anyway  8)

I'll let you have my first official cookie, as soon as i figure how to send 'em lol
Title: Re: Mithra Class WIP (New Pics of New Rebuild Uploaded! 03/13/08)
Post by: Shadowknight1 on March 13, 2008, 09:18:38 PM
Whoa...I go away for a few days, and look what happens.  The Mithra gets a makeover that'd make the Enterprise-E jealous.  I love the new nacelles!
Title: Re: Mithra Class WIP (New Pics of New Rebuild Uploaded! 03/13/08)
Post by: WileyCoyote on March 13, 2008, 09:25:17 PM
The new nacelles look fantastic! :shock:  I wonder what the textures would look like........... :D.
Title: Re: Mithra Class WIP (New Pics of New Rebuild Uploaded! 03/13/08)
Post by: Aeries on March 14, 2008, 03:28:38 AM
Quick little update for you all before I go to bed. Not too much more done... just finalised the nacelles (for now) and their pylons and started integrating them into the mesh. I also threw together some phaser arrays, though they admittantly don't look that great and could use some tuning... *nudges Lint* And yes, they're currently separate from the rest of the mesh...

Oh, and I re-scaled the bridge module. It looks much, much better now. Enjoy the pic. :)

~Aeries.
Title: Re: Mithra Class WIP (Quick Update; Pic Too 03/14/08)
Post by: Vortex on March 14, 2008, 03:23:20 PM
This just keeps getting better and better.

Great work Aeries, have a cookie.
Title: Re: Mithra Class WIP (Quick Update; Pic Too 03/14/08)
Post by: admiral homer on March 14, 2008, 08:13:37 PM
I have to admit that i wasnt a fan of this ship when i first saw it. But now its looking better and better with every addition. Keep it up mate and have a cookie  :D
Title: Re: Mithra Class WIP (Quick Update; Pic Too 03/14/08)
Post by: Shadowknight1 on March 14, 2008, 09:44:40 PM
Woo!  Those new pylons get you a cookie Aeries, it flows a lot better now!
Title: Re: Mithra Class WIP (New Pics of New Rebuild Uploaded! 03/13/08)
Post by: lint on March 14, 2008, 10:01:49 PM
Quick little update for you all before I go to bed. Not too much more done... just finalised the nacelles (for now) and their pylons and started integrating them into the mesh. I also threw together some phaser arrays, though they admittantly don't look that great and could use some tuning... *nudges Lint* And yes, they're currently separate from the rest of the mesh...

Oh, and I re-scaled the bridge module. It looks much, much better now. Enjoy the pic. :)

~Aeries.

well send me the model and show me where you want the phasers,  :lol:
Title: Re: Mithra Class WIP (Quick Update; Pic Too 03/14/08)
Post by: Billz on March 14, 2008, 10:11:55 PM
Since you gave me a cookie, Its only fair that I return the favor. I was also not a fan when this ship was started, but it has grown on me.
Title: Re: Mithra Class WIP (Quick Update; Pic Too 03/14/08)
Post by: Aeries on March 15, 2008, 04:54:13 AM
Thank you for all the support and cookies everyone!

Upon common suggestion, and Lint's constant espression of dissappointment in my lack of "bevel tool" use :lol:, I finally jumped into Max and used it. Perhaps... I went a tad overboard? Especially considering the poly count jumped from 6k to 9k.  :? Lol. Well, anyways, I wanted to give the Mithra a 'heavily armored' look. I think I acomplished this rather profusely. Lol. Though only the top armor is done; The bottom armor and secondary hull armor needs to be done as well. Once that's all done, we'll see where the poly count is at... :/

Anyways, this is just a demo; I've saved another copy of the mithra without any beveling at all, so i have a backup, just in case this isn't so popular, or the poly count is simply too high... as I'd LIKE to limit myself to 10k.

Anyways, here's a pic... Enjoy.
Title: Re: Mithra Class WIP (Aeries Discovered the Bevel Tool... Pic!!! 03/15/08)
Post by: intrepid90 on March 15, 2008, 05:21:59 AM
omg, i just saw your last 2 updates. :geek:
she's beautiful!!
lie your last one with bevel(ing) the most, looks really cool!
if I may ask: what's your polycount right now? (with and without beveling?)
Title: Re: Mithra Class WIP (Aeries Discovered the Bevel Tool... Pic!!! 03/15/08)
Post by: Aeries on March 15, 2008, 05:43:37 AM
omg, i just saw your last 2 updates. :geek:
she's beautiful!!
lie your last one with bevel(ing) the most, looks really cool!
if I may ask: what's your polycount right now? (with and without beveling?)
Without, roughly 7k.
With, roughly 10k.

Depends, though... I'm in the midst of cleaning it all up. I think I can lower the poly count a bit...
Title: Re: Mithra Class WIP (Aeries Discovered the Bevel Tool... Pic!!! 03/15/08)
Post by: cpthooker on March 15, 2008, 06:06:51 AM
That is looking very good, big change from the start well done
Title: Re: Mithra Class WIP (Aeries Discovered the Bevel Tool... Pic!!! 03/15/08)
Post by: intrepid90 on March 15, 2008, 06:16:26 AM
IMO 10k polys is really "low poly" for such a nice model!
even if it would rise up to 15-20k it would be nice gaming on low end machines like myone^^
So I think it already is even very effective use of polys.
So low poly is used as a compliment, not as an offense :P ;)
Title: Re: Mithra Class WIP (Aeries Discovered the Bevel Tool... Pic!!! 03/15/08)
Post by: Aeries on March 15, 2008, 06:29:42 AM
Well, thank you!  :) I do take it as a compliment, as I've been aiming to keep this as low-poly as I can. :) I'm going to give myself another half hour to work on this before i go to bed... it's so darn late, and i haven't peeled my eyes away from this... Lol.
Title: Re: Mithra Class WIP (Aeries Discovered the Bevel Tool... Pic!!! 03/15/08)
Post by: Aeries on March 17, 2008, 02:05:01 AM
Time for another MAJOR update!!!

I've been working almost non-stop for the past couple days trying to get as much done as I can, and I must say that I've come a very long way in such a short space of time *beams proudly*.  :D At this point, the Mithra just needs some opimizing, a couple little tweaks here and there, and I think she'll be ready for textures! Just so you all know, I'll be working with Wiley on the textures, as he's very kindly offered his assistance with this, as my 2d skills are rather... questionable. Lol. Also, please keep in mind that this one is only the NX variant, that being without any weapons or science pods. Personally I prefer it without pods...

OH! Before anyone asks, the Mithra is currently sitting at 18,838 polies. I may even be able to get that down a notch. We'll see.

The following list briefly explains what's been done:
Quote
-Rebuilt entire lower-aft hull.
-Built all Phaser Banks.
-Built a new Torpedo Turret inset into the hull above deflector.
-Added original six top-firing Topedo Bays.
-Added two small pulse phaser cannons, flanking the new turret.
-Added large sensor palettes on the bottom of the saucer.
-New Impulse Engiens.
-Added other little details, such as warp core & antimatter ejection ports.


Next is a list of the Mithra's current specs, as I figured them:

Quote
-10 phaser arrays total; 4 top, 6 bottom.
-16 Torpedo Bays total; 4 forward, 2 aft, 4 side (2 each side), 6 top.
-2 forward-firing high-power pulse phaser batteries.

Defensive Systems:
-Shields (duh)
-Heavy Ablative Armor (almost Klingon Style... :P)
-Deflector system (another duh)

Propulsion Systems:
-Warp Drive System enhanced for use in high-interference areas such as nebulae.
-Slipstream Drive.
-2 primary high-power Impulse Engines mounted on the aft section of the saucer.
-4 secondary medium-power Impulse Engines, mounded on the Nacelle Pylons.

Now, without further adeu, pics...
Title: Re: Mithra Class WIP (ALMOST DONE!!! 03/16/08)
Post by: Jay Crimson on March 17, 2008, 05:19:10 AM
I love the new nacelles, the old ones looked like a clipping or modelling error on the flat fronts. All in all she looks stronger too, as if armoured.
Title: Re: Mithra Class WIP (ALMOST DONE!!! 03/16/08)
Post by: intrepid90 on March 17, 2008, 05:27:48 AM
excellent!
the first pic reminds me very much of DJ's Century, especially the deflector!
though, IMO the saucer-drivew connection is quite thin, if not too thin..
anyway, have a cookie!
Title: Re: Mithra Class WIP (ALMOST DONE!!! 03/16/08)
Post by: ChronowerX_GT on March 17, 2008, 05:51:32 AM
Now that is one beautiful ship. Have a cookie. Such a low poly count for such detail
Title: Re: Mithra Class WIP (ALMOST DONE!!! 03/16/08)
Post by: Shion on March 17, 2008, 05:52:36 AM
The Beveling looks a tad to strong, IMO.  Plus the poly count has over doubled as a result.  I really like the way the 7k poly version looked, although I know most people are going to disagree with me on that. 

Besides that only my opinion anyway, whats important is you make something your happy with.  You have real talent though, And you've definatly come a long way from your original mesh. 

You definitely deserve more cookies than I can give.
Title: Re: Mithra Class WIP (ALMOST DONE!!! 03/16/08)
Post by: yanlou on March 17, 2008, 06:19:16 AM
your mithra looks great, but i think and i may not be the only 1 that thinks this but some of that armoured look could have been achieved with some clever texturing, but still it does look mean  :D
Title: Re: Mithra Class WIP (ALMOST DONE!!! 03/16/08)
Post by: Aeries on March 17, 2008, 06:21:40 AM
Thanks, everyone! :D

This is my second, and last, update for the night. It's hella late, and i don't remember the last time I went to bed at this hour. X_X I've been working on the Mithra for at least 16 hours straight. And my brain needs a rest.

I've added more armor to better integrate the rest of the armor components... it's starting to look almost like Voyager's ablative armor in the last episode. lol. Mainly, there's a LOT of armor on the nacelle pylons now, and of primary note is the armor on the top portion of the saucer. I added a bit more on the secondary hull, too, since I figured I could get away with it. ;)

Unfortunately the poly count has gone up a bit once more, too, hitting 19.8k after optimizing. (it WAS 20.3k.) I'm trying to avoid hitting the 20k mark, though there are still a couple areas that need a little something... namely, the underside of the primary impulse engines need something to "cheer up" that dull, lifeless area. I'll think of something. :)

So here are a few more pics! My brain needs a rest, it's POUNDING, and who knows? Maybe I'll have some ingenius idea(s) when I wake up. :D

Edit: yeah, the armoring may be a bit much, but with Wiley's 'clever texturing', and a fancy ol' model in COMBINATION? :P I think it'll be well worth it in the long run.

thanks, guys!
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: Shino Tenshi on March 17, 2008, 07:50:01 AM
Holy ****!  :shock:

You just earned yourself a whole pack of cookies!

 8)
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: Kirk on March 17, 2008, 08:05:13 AM
You just earned yourself a whole pack of cookies!
I couldn't agree more. Aeries, this is magnificant. Enjoy another cookie for this mean-looking ship. :D
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: JerichoKru on March 17, 2008, 11:37:27 AM
that's an insane amount of detail, and it isn't even finished yet!

i'd give you a cookie, if i could

edit: nvm...i guess and admin saw this and gave me the ability to give cookies!
thx to whoever that was
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: Shino Tenshi on March 17, 2008, 12:41:51 PM
No, it is because that was your 50th post.  :lol:
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: WileyCoyote on March 17, 2008, 12:52:59 PM
Wow, that is a lot of plating. :D  This could be anyone's ship.
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: rengers on March 17, 2008, 02:19:10 PM
very nice Aeries, this is far away from the first pic of the mythra you have posted :D!

I like the plating, but after my fancy it's a bit too much.

Anyway you have done an awsome job and I can't wait with what wiley and you will
do with the textures :D

At least have another cookie from me!
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: Aeries on March 17, 2008, 02:34:56 PM
Wow, thank you guys so much! :) I had no idea people would like this as she is... I totally look forward to texturing this.

Wow, that is a lot of plating. :D  This could be anyone's ship.

Wooowwww, Wiley! I totally LOVE that preview of the Textures! O_O Mind if I steals it for my sig? Lol. I just hope the armor plating and copious amounts of detail won't be a problem texture-wise, particularly the mapping...

Anywho, with any luck I'll have the model (at least, the NX variant) done tonight. Please keep in mind that this is only ONE variant... I still have to make the science and weapons pod variants... I actually have some cool ideas for those.  8)

Thanks for all the cookies, guys! I'm certain Wiley's textures will make this into one heck of a beast. Ahh, I can smell Lint's Kvort's burning into oblivion already...

Lol, kidding. Thanks again, guys.
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: mckinneyc on March 17, 2008, 03:00:34 PM
I've not posted on this thread before as to be honest I didn't really like your ship.

However she is now a thing of beauty and I'm head over heels in love!

I'm going to buy a cookie factory just for you guys and Aeries can have the first batch!

Well done mate!
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: executioner_de on March 17, 2008, 03:34:26 PM
Just a lil Tip from another Modeler, watch youre smoothing groups. i can spot a few areas where you missed to smooth areas, mostly the nacelles backarea.
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: Aeries on March 17, 2008, 03:41:34 PM
Just a lil Tip from another Modeler, watch youre smoothing groups. i can spot a few areas where you missed to smooth areas, mostly the nacelles backarea.

Lol, yeah I noticed that. You should see the interrior of the deflector area. Wooooo boy, is it a tad messy. lol.

I'm still a novice with Max, so smoothing "groups" and the sort are somewhat of a mystery to me. ;)
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: WileyCoyote on March 17, 2008, 04:59:47 PM
Nice sig! :D
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: Aeries on March 17, 2008, 08:26:36 PM
Nice sig! :D

Lol, you know it. ;)
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: Shadowknight1 on March 17, 2008, 10:07:07 PM
Wow....she looks great but that polycount sounds monstrous.  I agree with some in that alot of the armor could be done with textures rather than modelled on details.  Remember, you don't always have to model every detail.  Still, you get a cookie for such a beautiful ship.  :D
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: Kirk on March 17, 2008, 10:21:30 PM
Aeries, if the poly count isn't too stressful for BC, I make a motion to keep the modeled detail in. It makes the ship look vicious.
Title: Re: Mithra Class WIP (WEEEE SO DARN CLOSE!! 03/17/08)
Post by: Aeries on March 17, 2008, 10:36:58 PM
The details are staying... it's far more work to get rid of them at this point than it is to impliment them, and the backup I made of the Mithra prior to the armor is too outdated to do much with at this point in the game. Additionally, I personally think the added details are a compliment. Also consider that the Century's poly count is actually higher, so far as I know.

I do agree that the poly count is a tad high, though. In the past couple hours, it has in fact increased by 1 or 2k. I will be optimizing the mesh, somehow, to bring it back down to 18/19k. It's just a matter of how; the optimize tool actually made the secondary hull mesh into a nightmare. So I have to figure that bit out, still. Nevertheless, the model will *not* surpass 21.5k.  Such is my goal...

Thanks.
~Aeries.

Edit:
Quote
As promised, I got the poly count back down to 18k (18,793 to be exact). And I didn't even touch the armor plating! in fact, I even added some to complete the saucer.

It'll go up a tiny bit as I armor the warp nacelles, but otherwise I'm confident it'll stay below 20k. :D *beams proudly*

I know, I know, some of you think the armor isn't needed, but... still. I think this is totally different than what we'd normally see in BC. And for my very first 3d model, game mod, and team development project, I really feel the need to do something different, and make a statement. :) It's just who I am.

Once the nacelles are completed and I've thrown in a couple more little details to balance her out, I'll post a couple more pics of the (hopefully!) completed model. Then, it's off to figuring out why NIF tools doesn't love me. :/

Meanwhile, wiley's gotten hard at work on an NX Mithra MSD, similar to that of the Enterprise F, which will also be my signature when it's done. I'll post it when he gets back to me. :)

From the looks of it, this'll be one of the most detailed models in BC with a poly count this low. Needless to say, I'm proud of myself. My only hope is that you all enjoy this as much as I have enjoyed making it. :)

Pics will be uploaded soon.

Cheers,
~Aeries.
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: Aeries on March 18, 2008, 04:20:51 AM
The model is FINALLY complete!

Here she is, folks! The fully modeled, armored, federation starship Mithra. She's one hell of a mean machine with a nasty bite! With a total of 14 torpedo bays, eight phaser arrays, and forward pulse phaser batteries, she's a force to be reckoned with! She's got heavy ablative armor plating all over the hull, and specially designed warp nacelles for navigating even the trickiest of nebulae, while she stalks her prey, readies a spectacular ambush or hunts down well-hidden outposts. She's only slightly smaller than the Century Class, standing at nineteen decks high. She has two large primary impulse engines, and four secondary. This brute could easily tear through enemy lines in a single, swift, well-planned assault, warping away afterwords and leaving nothing behind but ashes...

Ladies and gentlemen, I now present to you the completed USS-Mithra, Mithra Class, NX-81940. The first of her class.

Wiley, it's texture time.   8) Oh yeeeaaahhh....
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: executioner_de on March 18, 2008, 06:58:52 AM
Ahhh its smooth now :) looks good
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: intrepid90 on March 18, 2008, 07:54:04 AM
she will boldly go, where no ship has gone before...
BEHIND THE ENEMY LINES,ALONE!!! :D
really great work... ;)
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: JerichoKru on March 18, 2008, 01:40:27 PM
*dies from an awesome overdose*
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: Shadowknight1 on March 18, 2008, 08:11:58 PM
Wow.  Simply wow.

BTW Aeries, I found a quote today that could work with this ship if you like:

"Security is a superstition.  It doesn't exist in nature.  Life is either an adventure or nothing."
-Helen Keller
Title: Re: Mithra Class WIP (ALMOST DONE!!! 03/16/08)
Post by: ChronowerX_GT on March 18, 2008, 08:31:33 PM
your mithra looks great, but i think and i may not be the only 1 that thinks this but some of that armoured look could have been achieved with some clever texturing, but still it does look mean  :D

You might be able to but I doubt it would look half as good close up for POTD's. Anyway this looks absolutely brilliant Aeries. Another cookie for you.
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: admiral horton on March 18, 2008, 11:29:35 PM
i love this design and when the texturing is done you'll post an orthograpghic view of the master piece
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: Shinzon on March 18, 2008, 11:53:55 PM
that's one smooth model...  :shock:
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: Aeries on March 19, 2008, 12:03:12 AM
Wow.  Simply wow.

BTW Aeries, I found a quote today that could work with this ship if you like:

"Security is a superstition.  It doesn't exist in nature.  Life is either an adventure or nothing."
-Helen Keller

That's an awesome quote, I love it! :D So very true, as well! :)

i love this design and when the texturing is done you'll post an orthograpghic view of the master piece

Good sir, when the Mithra is complete, there will certainly be a plethora of pictures. ;)
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: Kirk on March 19, 2008, 10:57:03 AM
Aeries, what you have accomplished is amazing. I am very pleased with your work. Enjoy a cookie, and Wiley, when you finally get her textured, you can expect a cookie from me. I hope for smooth sailing. Make it so. :D
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: Jay Crimson on March 19, 2008, 12:39:05 PM
That which is more amazing then the ship itself is how your skills have increased over the course of redoing parts of the ship several times.
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: dlanoDcM on March 19, 2008, 04:01:18 PM
She looks like a Federation/Klingon design collaberation, which is sweet!
Maybe that could be put into its history somehow? :wink:

Great work dude! Now lets see her in some nice clothes eh?
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: Aeries on March 19, 2008, 04:03:37 PM
She looks like a Federation/Klingon design collaberation, which is sweet!
Maybe that could be put into its history somehow? :wink:

Great work dude! Now lets see her in some nice clothes eh?

Wiley's working on the 'clothes' as I type. I won't post anything yet, but I must mention that his textures are working out very nicely. And about the history... you'll have to wait and see what I conjure up. I have a few interesting ideas. ;)
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: dlanoDcM on March 19, 2008, 04:10:51 PM
ooo

cant wait now, but i guess i'll have to  :)
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: yanlou on March 19, 2008, 04:14:45 PM
im looking foward to seeing her with clothes on lol, your ship is defiently going to look interesting once its done :D
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: Shadowknight1 on March 19, 2008, 09:40:27 PM
Heh, I like that Master Situation Display Aeries.  Any chance of a bigger version? lol
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: Aeries on March 19, 2008, 10:06:25 PM
Perhaps... Not sure. Ask Wiley. He made it. Lol.
Title: Re: Mithra Class WIP (MODEL COMPLETE!!! 03/18/08)
Post by: Aeries on March 20, 2008, 03:33:31 AM
Sensor variant. Pics say it all. Opinions?  :arms:
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: AndrewJ on March 20, 2008, 03:44:25 AM
want  :shock:
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: Jeffery_Hawkins on March 20, 2008, 04:55:46 AM
I like it. A lot.  :lol:

But I think it would look a little bit better if the sensor pod was positioned a bit more forward.

But anyway nice ship, very smooth. Your skills have increased dramaticly. :arms:
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: intrepid90 on March 20, 2008, 05:06:26 AM
wasnt it a bit more curved in the last preview??
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: WileyCoyote on March 20, 2008, 11:15:28 AM
So this is the sensor variant.  My opinion is that it looks a little squarish, and should be sloped forward more (like the nebula class).  Also, at the point of me texturing this ship, it would be best if you just send me just the additions, not the whole ship.  This would greatly reduce extra mapping.

Little spoiler on the textures- a combination of the War Sovereign and Century :D.
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: rengers on March 20, 2008, 11:32:46 AM
nice , but I agree with wiley that it is  little squarish, and maybe it's a bit to big,
anyway nicw work  :D
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: Aeries on March 20, 2008, 12:08:56 PM
Also, at the point of me texturing this ship, it would be best if you just send me just the additions, not the whole ship.  This would greatly reduce extra mapping.

I had a thought about that. I'll just send you the addition, as you suggest. ;)


Additionally, it shouldn't take me too long to either construct a new pod or modify this one to fit better to your opinions. It's becoming quite a fast job, actually. :)

Thanks guys,
-Aeries.
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: WileyCoyote on March 20, 2008, 12:47:23 PM
Quote
Additionally, it shouldn't take me too long to either construct a new pod or modify this one to fit better to your opinions. It's becoming quite a fast job, actually.

Once modeling becomes easy, it becomes quick too. :)
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: Aeries on March 20, 2008, 12:50:52 PM
 :D Indeed, I'm quite pleased.
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: Technerd89 on March 20, 2008, 08:05:38 PM
looks alot more like a weapons pod, but nice
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: Jeffery_Hawkins on March 21, 2008, 04:33:11 PM
About that weapons pod, I recall you saying something about dual pods?


Anyway looks very nice. 8)
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: Aeries on March 21, 2008, 04:35:13 PM
About that weapons pod, I recall you saying something about dual pods?


Anyway looks very nice. 8)

I may forgo the pods entirely; As lint pointed out (and I agree), the Mithra's overpowered as it is.

~Aeries.
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: Shadowknight1 on March 21, 2008, 11:05:55 PM
It is a very powerful ship as it is, so yeah, weapon pods would be a bit redundant.
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: Jay Crimson on March 22, 2008, 07:29:44 AM
I think that to match the Mithra's smooth lines an AWACS style sensor would be more fitting.
Title: Re: Mithra Class WIP (Added Sensor Variant 03/20/08)
Post by: WileyCoyote on March 28, 2008, 05:24:53 PM
Here's a first glimpse of the Mithra's textures.  Don't worry about the texture errors, I haven't got to that area yet. :D  Enjoy!
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: rengers on March 28, 2008, 05:30:07 PM
nice start, I really like the texture scheme, great work :D
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: JimmyB76 on March 28, 2008, 05:50:18 PM
very nice!
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Dawg81 on March 28, 2008, 08:16:58 PM
i noticed u textured in some hull damage looks very realistic with the scars and the outer hull breach have a cookie
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: AndrewJ on March 28, 2008, 08:44:22 PM
WICKED! a ship which looks like it's been out in deep space for more than 0.002 minutes :D have a cookie
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Aeries on March 28, 2008, 09:37:36 PM
hehe, anyone notice how it looks like it's been in atmospheric combat? With, like, the burns running up the hull on the forward saucer? :3 Wiley did such an excellent job! ^_^ I give him cookie now.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Shadowknight1 on March 28, 2008, 09:42:08 PM
Wow, that's pretty cool, good job.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Starforce2 on March 29, 2008, 12:38:26 AM
Nice indeed.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Technerd89 on March 29, 2008, 01:07:26 AM
to be blunt, i seriously dont like the idea of having damage and scorch marks on the textures. we get enough of that in the game already.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Sandtrooper on March 29, 2008, 01:14:23 AM
OK Not what I expected but Really nice! Now if I could only get a private request for the name somehow...
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Asylum on March 29, 2008, 03:54:52 AM
she is coming along very nicely, damage looks great, and i love the contrast between the grey's and brown's.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Starforce2 on March 29, 2008, 04:00:33 AM
Loose the damage for the game release, keep it for the screenshot/potd'ers. It's not like it doesn't have it's use. You could also consider non-damage related weathering as an extra texture pack.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Commander_One on March 29, 2008, 07:57:39 AM
That's a good idea Starforce...make it look likes she's been in deep space for awhile being tested on everything space can throw at her.  She is an 'NX", why not make her look like she's been taken on a run for the mill, so to speak.

 :P
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Aeries on March 29, 2008, 07:19:49 PM
A little update, not really related to this mod. Specifically, more for Wiley than anything.

My home computer crapped out on me again; the power supply LITERALLY blew up! Yeah, scared the f**k out of me. :/

So I dont know when I'll be able to get it back up, but needless to say, I won't be around much for a while. I am not even sure my system will be operational before I move, and therefore, it may be some time... So, Wiley, keep up the good work. I hardly think you'll need me looking over your shoulder all the time. ;)

Just some things I was hoping to have with the Mithra, for your future notice, if at all possible...

1. Animated Bussards.

2. Different Mithra variants, including:
-"fresh from dry dock" Mithra, with no damage at all.
-"Year Of Hell" Mithra... I thought this would be really cool to see! :D
-The Mithra you have now, with slight damage and "wear-and-tear", as if it's been "put through her paces".

3. 3 Mithra-class ships (or more!), as you see fit. the names I was thinking would be:
-USS Mithra
-USS Serenity (One of my personal favorite ship names)
-USS Archangel

4. I actually have an idea for the bussard, warp coil, and deflector colors. I was thinking a pale pinkish-blue for the warp coils and deflector and a light-ish red for the bussards. It's up to you, so... :)

If you can't do any of this, or it's far too extensive, just let me know. I'll likely be totally cool with it. :)

A thousand thanks, Wiley, and thanks to everyone who's supported us with this project so far!

~Aeries.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: intrepid90 on March 29, 2008, 07:46:56 PM
ouh, I wanted to see that power supply scene lol^^
well your plans are very promising, animated bussards seem to be the hit^^
the 3 versions are also great idea would like to see that YOH^^
soo...cya when youre back ;)
and thanks for such a nice upcoming ship :)
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Shadowknight1 on March 29, 2008, 07:47:16 PM
OOO, Serenity is an awesome freakin name!
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Aeries on March 29, 2008, 07:59:14 PM
OOO, Serenity is an awesome freakin name!

The Mithra Class was actually almost named the Serenity Class. Almost every ship I've drawn or imagined was named Serenity.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Kirk on March 31, 2008, 02:19:11 AM
-USS Archangel
Overused, in my opinion. Keep up the good work Wiley.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Shadowknight1 on April 07, 2008, 11:25:18 AM
-USS Archangel
Overused, in my opinion. Keep up the good work Wiley.
I'm inclined to agree.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Aeries on April 07, 2008, 01:58:17 PM
Fine, no archangel. Lol.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Shadowknight1 on April 07, 2008, 06:11:12 PM
You could use a proper name of an archangel instead though ;) : Michael, Gabriel, Raphael, Uriel, Sariel, Raguel, Remiel, Zadkiel, Jophiel, Haniel, and Chamuel.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: yanlou on April 07, 2008, 07:30:17 PM
Gabriel class has a nice ring to it
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Aeries on April 07, 2008, 09:59:35 PM
The class name is staying, but I do love the idea for those ship names, as in the names of the Archangels. Really, though, Wiley's the one to talk to about that. :P
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: yanlou on April 08, 2008, 06:30:27 AM
opps i ment USS gabriel sorry, stupid me :?
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Aeries on April 11, 2008, 10:27:16 PM
Alright folks, you know already that I'm gonna be gone for a (hopefully)short while. However, I wanted to inform you that I may begin work on a bridge mesh for the Mithra when I "get back in the game". Dj's proved once more to be inspirational, as his bridge mesh has provided me with a couple cool ideas. of course the Mithra bridge will be COMPLETELY different, but... eh. :P

So yes, I expect to be rather busy with the Mithra bridge and the Serenity/Prometheus Mark 2. Heh, and I still can't texture. Maybe when things settle down, I'll get Wiley and JB to teach me their tricks. When it comes down to it, I want to learn to script, too. That way, I could be one of the very few who can do scripting, modeling AND texturing. As much fun as it is to work with other people, I do dislike depending on others to get a job done. So. There you have it.
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: cordanilus on April 11, 2008, 11:58:25 PM
Interesting... eh. :D
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Shadowknight1 on April 12, 2008, 12:56:10 AM
Wow.  A bridge, eh?  I hear those things are a nightmare to script. :P  Best of luck though!
Title: Re: Mithra Class WIP (FIRST GLIMPSE AT TEXTURES!! :D 03/28/08)
Post by: Aeries on May 05, 2008, 05:37:05 PM
The Mithra will be getting a complete redesign soon. Stay tuned.

-edit-

ideas for the redesign are greatly appreciated.
Title: Re: Mithra Class WIP (Redesign is on its way 05/06/08)
Post by: Kirk on May 05, 2008, 06:42:06 PM
:cry: A redesgin, but why. Now I'll have to wait longer for this awesome ship. I thought she was awesome just the way she was.
Title: Re: Mithra Class WIP (Redesign is on its way 05/06/08)
Post by: Shadowknight1 on May 05, 2008, 06:43:22 PM
A complete redesign???  Noooooooooooooooooooooo*everyone leaves for 4 hours and comes back*ooooooooooooooooooo!!!!!!!!!!!!


I agree with kirk2164, she was awesome as it was!!!!  I was really looking forward to those textures too.... :(
Title: Re: Mithra Class WIP (Redesign is on its way 05/06/08)
Post by: Aeries on May 05, 2008, 07:02:40 PM
Several reasons...

1. Poly count.
2. just realized how boxy the secondary-to-primary hull connection is; That, in itself, would need to be re-built.
3. Texture & model detail balance is way off, as previously mentioned... a lot of these details can be textured on, and Ill use those extra polies elsewhere.
4. The methods in which I constructed the Mithra originally were... questionable. I did not construct it component by component, but rather, entirely as a single mesh. This will no longer be the case.
5. Think re-design in the sense that shell look overall the same, but sleeker, meaner, and with better details rather than those strange, out-of-place bevelled armor plates. Yes, she`ll still have armor... just constructed in a much cleaner fashion.
6. I also made a few sketches the other day that helped me get the ideas out of my head. Too bad I lack a scanner.
Title: Re: Mithra Class WIP (Redesign is on its way 05/06/08)
Post by: Shadowknight1 on May 05, 2008, 07:04:43 PM
So, still the same basic ship, only sleeker........sort of like...the last one would be the original 1701 and this would be the 1701-A kind of thing?
Title: Re: Mithra Class WIP (Redesign is on its way 05/06/08)
Post by: Aeries on May 05, 2008, 07:06:06 PM
Yes.

if all goes well, we`ll be looking at, in fact, two models... a deployed ablative armor variant and the standard ship.
Title: Re: Mithra Class WIP (Redesign is on its way 05/06/08)
Post by: DJ Curtis on May 05, 2008, 07:13:26 PM
Sounds good.  Like I said a long time ago, rebuilding your first ships always gets you a better product.
Title: Re: Mithra Class WIP (Redesign is on its way 05/06/08)
Post by: Aeries on May 05, 2008, 07:16:40 PM
Agreed, and as evidence shows, you couldn't be any more right... this will be the fourth (or fifth...) reconstruction, I believe. But it will be well worth it, I can assure you all of that.

Edit: additionally, Wiley`s said he`ll help teach me to texture as well. I imagine this`ll be easier for him, too, with his education and all taking his time, so this will be one less project on his shoulders. Heh, one step at a time, though. :)
Title: Re: Mithra Class WIP (Redesign is on its way 05/06/08)
Post by: Kirk on May 05, 2008, 07:30:39 PM
If you are rebuilding for quality and performance, than I wish you success, and that a scanner falls out of the sky, into your lap, in which a pillow fell only seconds before.
Title: Re: Mithra Class WIP (Redesign is on its way 05/06/08)
Post by: Aeries on May 09, 2008, 11:43:31 PM
I shall let the pics speak for themselves. :) Yeah, there's still some cleaning to do... and the warp nacelles are crap, I admit. :P
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: DJ Curtis on May 10, 2008, 12:31:18 AM
nice work aeries, this mesh is clearly an improvement in precision and quality over the last.  some suggestions...

-try to blend the saucer and drive section a bit.  not necessary, just preference.
-the nacelles are a bit blocky and factory looking.  try making them sleeker by pulling faces to angles.
-add some detail to the bottom of the saucer.

gotta say tho, this looks really promising.
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: Shadowknight1 on May 10, 2008, 12:47:23 AM
Better definitely, though I say give it something like the previous nacelles, those were awesome.
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: Darkthunder on May 10, 2008, 01:19:58 AM
Personally, i'd say leave the nacelles as is. Gives a definite unique look to the ship, and from the pics posted it looks pretty good already. I'm sure with texturing, the nacelles could look really nice.
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: Aeries on May 10, 2008, 02:58:35 AM
Thanks, DJ. I've taken those suggestions and I'm almost done re-working the whole ship... it's much, MUCH better now; I actually tore it apart and practically re-built certain portions that just seemed too choppy. If time will allow, tomorrow, I hope to have an update for tomorrow night. Not sure on those nacelles, though... you're right, they need to be smoothed out and they do look quite 'factory' looking... I'm going to re-build those from scratch again and see if I can come up with something that flows better with the sleek hull, like the old Mithra... but less... well, crude... so to speak. The poly count is ridiculous, too... so I'm gonna give that some time and effort soon. 14k. Yeah, scary... but I know exactly how I'll fix this, so no worries there. :)

Expect an update for tomorrow afternoon, if all goes well. :)

Thanks, guys.
-Aeries.
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: blaXXer on May 10, 2008, 05:39:44 AM
Lovin' it :) Cookie for you, sir.
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: Kirk on May 10, 2008, 09:46:38 AM
Well Aeries, I await your new pictures. Excellent work so far. I cannot think of anything to say, other than what's been said already.
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: DJ Curtis on May 10, 2008, 10:01:28 AM
14K is manageable.
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: Technerd89 on May 10, 2008, 02:37:46 PM
14K is manageable.

agreed, IMO 18k could be manageable on any modern system. great work so far although i agree the nacelles are stocky, particularly the aft tips. have a cookie and bring us more pictures :-P
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: Billz on May 10, 2008, 04:29:56 PM
IMHO, the main problem with the previous meshes were the huge nacelles that you seemed to strap to them. Made it look way too bulky and clumsy. This new mesh is a big improvment but I fear it that it suffers from 'fat nacelle syndrome' again.
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: blaXXer on May 10, 2008, 04:36:26 PM
nice contrast, I say ;)
But making the secondary hull flow a little better with the saucer would be hawt :)
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: JerichoKru on May 10, 2008, 05:53:40 PM
it keeps getting better and better!

cookie for j00!  :lol:
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: Starforce2 on May 10, 2008, 11:26:10 PM
Like what ya've done with the topside, makes it look like a more advanced ship. The deflector seems to be an era behind the rest of the design, perhaps a dauntless styled deflector would have been better, as the ship sorta screams slipstream drive.
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: Data Jr. on May 10, 2008, 11:52:35 PM
looks pretty cool to me! I look forward to seeing this baby in action.
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: Aeries on May 11, 2008, 02:02:02 AM
Update. I've re-typed this a couple times now... damn internet. To summarize, there's a new impulse engine, forward quantum launchers (defiant-style... ish), armor (though limited, compared to the old model, and it'll stay limited...), shuttle bay, and new yet-incomplete nacelles. I'm really considering Starforce's suggestion. Opinions?

thanks so far, everybody. :D

*edit* WOO! It worked! :D
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: Shadowknight1 on May 11, 2008, 02:26:40 AM
No, no, no....Dauntless was fugly, imo, and not Starfleet at all.

Here's what I think on the deflector area.  It should be smooth, almost one with the saucer, with an area carved out just to house the deflector and quantum turret(if wanted).  No Dauntless.

As for the engines, I still say something along the lines of the last batch.  Those were freaking awesome.
Title: Re: Mithra Class Redesigned! WIP (Redesign POSTED! 05/09/08)
Post by: Vanguard on May 11, 2008, 05:21:51 AM
I prefer the current engines, they give the ship a slender/peaceful look while also saying don't mess with me!  :shock:

Brilliant work so far, and the saucer/stardrive connection looks a lot better now.

Keep it up
Title: Re: Mithra Class WIP (Pics Uploaded [Pg.16]) (05/11/08)
Post by: JohnSheppard5890 on May 11, 2008, 06:14:47 PM
i like both designs both the revisiond and the m4. maybe creating separate hps for them as different outfits (different weapons, sensors,etc...) for a set of the ships, maye even make one thats missing part of the systems since it was fored into duty before it was ready like the nx-01...
Title: Re: Mithra Class WIP (Pics Uploaded [Pg.16]) (05/11/08)
Post by: moed on May 11, 2008, 06:38:17 PM
This is looking great! Excellent work.

The latest nacelles IMO are so far the best, but I'd have to say that they do need some more "fine tuning". I think the front ends are a bit too pointy. And some more "nurnie" detailing would accentuate them nicely.
Title: Re: Mithra Class WIP (Pics Uploaded [Pg.16]) (05/11/08)
Post by: Aeries on May 11, 2008, 06:42:43 PM
Heh, wait 'till you all see my next update...  8)
Title: Re: Mithra Class WIP (Pics Uploaded [Pg.16]) (05/11/08)
Post by: intrepid90 on May 11, 2008, 06:49:21 PM
I like her except one nitpick
whats the height of this beauty??
those seperatre parts on the saucer look too extreme imo,
make them rise continously, just as a suggestion, dont know what you, and the pothers think about it..
Title: Re: Mithra Class WIP (Pics Uploaded [Pg.16]) (05/11/08)
Post by: Shadowknight1 on May 11, 2008, 08:54:59 PM
I agree on the height thing, pull down that top section a little bitty bit, and I think that the nacelles need to be pulled back a little bit, or made shorter.  They just seem a bit too close to the saucer.  The shape is great looking though. :)
Title: Re: Mithra Class WIP (Pics Uploaded [Pg.16]) (05/11/08)
Post by: Aeries on May 11, 2008, 09:50:13 PM
Lol, funny how almost all of your suggestions just flow with what I've been doing. :) I'll have a couple renders in a few moment's time. I'll edit this post with the additions shortly. ;)

-edit-
I'll let the pics speak, for the most part. Of particular note is the secondary hull and nacelles; I've lengthened them in the aft section to sleek the Mithra out a bit instead of beign a short and stubby old girl. otherwise... Eh, the rest is obvious, too. :) Enjoy. Further C&C appreciated. :)
Title: Re: Mithra Class WIP (Pics Uploaded [Pg.16]) (05/11/08)
Post by: Shadowknight1 on May 11, 2008, 10:26:25 PM
Lol, funny how almost all of your suggestions just flow with what I've been doing. :) I'll have a couple renders in a few moment's time. I'll edit this post with the additions shortly. ;)

 :shock: Weird...
Title: Re: Mithra Class WIP (Pics Uploaded [Pg.16]) (05/11/08)
Post by: DJ Curtis on May 11, 2008, 10:53:22 PM
I love it!  I really do.  The only things I would change are two... make the standouts on the lower saucer shallower, and find a way to blend the front of the drive section into the saucer.

Great work Aeries, this looks truly fantastic!  The new nacelles are gold!
Title: Re: Mithra Class WIP (Pics Uploaded [Pg.16]) (05/11/08)
Post by: Shadowknight1 on May 11, 2008, 11:00:01 PM
I love it!  I really do.  The only things I would change are two... make the standouts on the lower saucer shallower, and find a way to blend the front of the drive section into the saucer.

Great work Aeries, this looks truly fantastic!  The new nacelles are gold!

I agree with everything he said.
Title: Re: Mithra Class WIP (Pics Uploaded [Pg.16]) (05/11/08)
Post by: Aeries on May 11, 2008, 11:17:09 PM
I love it!  I really do.  The only things I would change are two... make the standouts on the lower saucer shallower, and find a way to blend the front of the drive section into the saucer.

Great work Aeries, this looks truly fantastic!  The new nacelles are gold!

Thanks!! :D The standouts are pretty easy to adjust... I think I have a really cool idea for molding the forward drive section into the saucer better... yeah, yeah I think it'll work! :D


Anywho, other than these adjustments, all I gotta do is finish up weapons' placements and polish up the armor. Is 21k polies okay? If not, I think I can lower it a smidge. :)
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: DJ Curtis on May 11, 2008, 11:38:20 PM
Thanks!! :D The standouts are pretty easy to adjust... I think I have a really cool idea for molding the forward drive section into the saucer better... yeah, yeah I think it'll work! :D

I look forward to seeing the changes. :D
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: Aeries on May 12, 2008, 01:34:26 AM
Here we go... better?
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: Jeffery_Hawkins on May 12, 2008, 03:41:23 AM
Much better :P

It looks wonderfull 8)
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: Vanguard on May 12, 2008, 01:02:49 PM
This looks amazing, all though i would suggest tucking the nacelles in to make it look more streamlined, cept thats up to you, this really looks fantastic =D  :D
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: Aeries on May 12, 2008, 02:15:22 PM
Thanks, guys! I'm SO glad this has turned out so much better than before... Practice does seem to make perfect in the long run... :D I've learned so much, and looking back at all the old models... heh... I have to admit, I've startled myself. :) Oh my GOD, everything is just going SO well since I moved, I'm just... AAHHHH, I'm SO happy!

So now I have a question for all of ya, particularly DJ since this is originally designed around your Delta-3 set. :) I've only modelled on four forward torpedo launchers , one aft launcher and two phaser arrays so far. I'm wondering what you think her armaments should be, before I actually start major work on them? The same as the previous model, with achilles-on-steroids weaponry, or do you think I ought to go for a different role this time around? Just asking; I just want to make this the best possible ship she can be, so all the feedback I can get would be simply awesome. I also have to read up on your Century Class bio, so I can get an idea for the Mithra's background and development process... I haven't spent almost five and a half months designing and developing her just to let her go without a story. :P
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: Bones on May 12, 2008, 03:43:32 PM
Better ?!?!?!? this ship is now top quality !!! I'm most impressed by your modelling skills improvements :D in fact I envy you cuz I $$$uck with  modelling unfortunalety ( I recently draw a model by hand but I won't be able to build it :( tho I'm learning to :) ) if you'll need any help with textures you know who to ask ;)
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: Vanguard on May 12, 2008, 05:16:01 PM
Myself personally i feel this ship looks more like a successor to the Akira class, so i would advise a more torpedo based armament =)
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: mayhemuk on May 12, 2008, 05:48:41 PM
Great design, i love her lines. and the warp nacelles fit well.
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: Shadowknight1 on May 12, 2008, 09:21:06 PM
I like the idea of "achilles-on-steroids" weaponry, lol!

Looks great, though the forward prongs of the secondary hull look a little bit weird, but still great
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: rengers on May 13, 2008, 03:58:34 AM
wow Aeries, I'm really impressed how the mythra turned out. I'm loving the nacelles and the
hole design. For the weapondary I agree with UFDF Delta, it looks a bit like a torpedo cruiser, but
that is up to you.

Definatly a cookie :D

Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: DJ Curtis on May 13, 2008, 11:25:54 AM
with regards to weaponry...

be logical.  where would starfleet put the weapons?  I think it goes without saying that phaser coverage should be 360, or at least close to it.  Starfleet's modern ships have also sported more torpedo launchers than in the past, so adding dual tubes front and aft is probably reasonable.  If you go onto BCU's old modding forum there are a couple of good phaser making tutorials that would be worth following.
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: ChronowerX_GT on May 13, 2008, 03:39:21 PM
Great Aeries. Can't wait to see textures on her.
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: El on May 13, 2008, 03:53:46 PM
with regards to weaponry...

be logical.  where would starfleet put the weapons?  I think it goes without saying that phaser coverage should be 360, or at least close to it.  Starfleet's modern ships have also sported more torpedo launchers than in the past, so adding dual tubes front and aft is probably reasonable.  If you go onto BCU's old modding forum there are a couple of good phaser making tutorials that would be worth following.

Just to add to DJ's comments, 360 degree phaser coverage is more important on the slower less manoeuvrable ships where it can be difficult to bring weapons to bear on multiple smaller ships.

Think about the role of the ship and that should give you your answer.
As DJ mentioned, the more recent Fed ships have increased the number of torp launchers, so if its a fast attack ship, you probably want four or 6 single fire launches both fore and aft. Phasers will be primarily forward arrays.

A slower torpedo cruiser will have 6 to 8  multifire tubes forward  and 2 to 4 aft depending on ship size. It may also have port and starboard launchers. It will probably have better phaser coverage than an attack ship.

A dreadnought will have thorough 360 degree by 360 degree phaser coverage, 2 to 4 multifire torp launchers forward and the same number aft, and possibly quantum torpedo launcher(s)
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: Aeries on May 13, 2008, 05:25:27 PM
Oh, I see, yeah... thanks a TONN, guys, your input is extremely helpful! :) Cookies to both of you for your awesome assistance!
Title: Re: Mithra Class WIP (Updated PG.17 05/11/08)
Post by: Aeries on May 15, 2008, 07:14:55 PM
ZOMG DOUBLE POST! O_O;;;

Anyways, I've bee working on the Mithra for the past few days, jsut cleaning up some issues with the mesh, and I've been thinking of another set of nacelles. Only sleeker, smoother, and simply a design that'll flow better with the new Mithra. So I dug up some of my concept sketches and found one of a warp nacelle I'd been considering. I have a scanner now, so I can upload the pic for you. Let me know what you think. :) Thanks in advance.
Title: Re: Mithra Class WIP ([Opinions Wanted] Update 05/15/08)
Post by: Technerd89 on May 15, 2008, 07:29:36 PM
while the design itself its very good, not to mention unique, i dont think it would fit the Mithra very well. first, it lacks that "federation" appearance, seems more romulan. secondly, the Mithra is a warship, an assault frigate, and should retain a somewhat stocky, beefy design scheme. this design seems a little to elegant and curvy
Title: Re: Mithra Class WIP ([Opinions Wanted] Update 05/15/08)
Post by: Shadowknight1 on May 15, 2008, 09:42:18 PM
I must agree with Technerd.  While it's a beautifully designed nacelle, it doesn't quite fit with the Mithra's current design...maybe a nacelle similar would work, but its current configuration just doesn't quite mesh.
Title: Re: Mithra Class WIP ([Opinions Wanted] Update 05/15/08)
Post by: DJ Curtis on May 15, 2008, 09:55:08 PM
I like it.  I think once you actually meshed it out it would look quite a bit different, at which time you can adjust it to fit the mithra's look a bit better.  Though, can you render a few pix of the nacelles from some different angles?  Then maybe we could provide more in depth suggestions.
Title: Re: Mithra Class WIP ([Opinions Wanted] Update 05/15/08)
Post by: Shadowknight1 on May 19, 2008, 09:10:12 PM
What DJ said there...I'll bet if it was done up in Feddie style colors, it'd look really good.  It's just kinda hard to get a feel for it when it's just black and white.
Title: Re: Mithra Class WIP ([Opinions Wanted] Update 05/15/08)
Post by: Aeries on May 25, 2008, 01:27:03 AM
A little update. Haven't built the new warp nacelles yet, nor have I drawn up anything new. My head's just not in the game much lately; too much fraking drama all over the place. SO! To cope with said drama, today, I worked on the Mithra a little bit. Here's some pics. Have fun. C&C welcome. :]

-edit-

Yes, there are some smoothing issues and I messed up the right nacelle when I was adding the armor... *sigh*
Title: Re: Mithra Class WIP ([Opinions Wanted] Update 05/15/08)
Post by: AndrewJ on May 25, 2008, 01:36:01 AM
Awesome.

Title: Re: Mithra Class WIP (Update 05/24/08)
Post by: Shadowknight1 on May 25, 2008, 01:51:35 AM
Looks good to me.  I hate to hear about the drama, I know what that's like.
Title: Re: Mithra Class WIP (Update 05/24/08)
Post by: DJ Curtis on May 25, 2008, 04:19:41 AM
looking good aeries.  some mesh problems right at the front of the deflector housing though, near the tp of the saucer.  also, don't go overboard on the modeled panels.  Most of that can be textured on and it will looks better too.

I like how this is shaping up.  Such a drastic improvement over the first incarnation of this ship.
Title: Re: Mithra Class WIP (Update 05/24/08)
Post by: mayhemuk on May 25, 2008, 11:29:26 AM
Looking good.
Title: Re: Mithra Class WIP (Update 05/24/08)
Post by: Vanguard on May 25, 2008, 01:22:11 PM
lookings great =D
Title: Re: Mithra Class WIP (Update 05/24/08)
Post by: intrepid90 on May 25, 2008, 02:25:57 PM
Iz in luv :)^^
Title: Re: Mithra Class WIP (Update 05/24/08)
Post by: henrie85 on May 25, 2008, 03:25:22 PM
awsome :P
Title: Re: Mithra Class WIP (Update 05/24/08)
Post by: ChronowerX_GT on May 26, 2008, 01:53:23 PM
Looking very nice. What's the poly count on her?
Title: Re: Mithra Class WIP (Update 05/24/08)
Post by: Aeries on May 27, 2008, 12:17:39 AM
I've gone an rebuilt most of the top of the ship. It's obvious. I think it looks a million times better. I've also gone and added another set of aft-firing torpedo tubes, done some work on the main impulse engine and added the secondary engines on the innermost parts of the nacelle pylons (also obvious). The poly count is now 21k after I played around and reduced it. I don't think it'll ever go above 22k, though, as it's my goal to make this ship around the same poly count as DJ's Century, if not a bit less (it's 21,094 right now, to be exact).

Wiley also gave me an interesting variant idea; that of having 'upward' nacelles rather than downward. Oh, I still gotta get around to making the new nacelles, too... And I'm still cleaning up after the reduction tool... it make a slight mess and removed some polys that it shouldn't have. :P

Anywho, pics. C&C Welcomed, and just for the record, the armor plating is done. Hence why the poly count shouldn't rise much anymore. Oh yeah, and I got the ideas for the top of the saucer from staring at Renger's Ancheron for a while. ;)

Anyways, I'll stop being such a wind bag and give ya guys the pics...
Title: Re: Mithra Class WIP (Update 05/24/08)
Post by: laguardia528 on May 27, 2008, 12:55:29 AM
woah dude. the detail on that model is as good as lints. personally, i like these nacceles best.
Title: Re: Mithra Class WIP (Update 05/24/08)
Post by: lint on May 27, 2008, 05:58:26 AM
woah dude. the detail on that model is as good as lints. personally, i like these nacceles best.

That just hurt my feelings..  :(
Title: Re: Mithra Class WIP (Update 05/26/08)
Post by: Vanguard on May 27, 2008, 06:58:14 AM
*drools over your shiny Mithra model* =P

Fantastic work =D
Title: Re: Mithra Class WIP (Update 05/26/08)
Post by: mayhemuk on May 27, 2008, 01:51:22 PM
Wow, this ship just gets better and better.
Title: Re: Mithra Class WIP (Update 05/26/08)
Post by: moed on May 27, 2008, 02:33:44 PM
Incredible work! This ship looks fantastic.

Very much look forward to this.
Title: Re: Mithra Class WIP (Update 05/24/08)
Post by: Shadowknight1 on May 27, 2008, 08:48:07 PM
woah dude. the detail on that model is as good as lints. personally, i like these nacceles best.

That just hurt my feelings..  :(

I don't think he intended it as an insult. :P

Great work, she looks tons better and those nacelles could honestly fit now!
Title: Re: Mithra Class WIP (Update 05/26/08)
Post by: Aeries on May 27, 2008, 09:19:14 PM
Another update for you guys. Top phasers are done. Added forward & top cannons (not sure what they'll really be, though... either micro quantum launchers or pulse phaser batteries...)

MANY thanks to cpthooker for his help with the phaser strip tutorial. It was amazing. Thanks again!

I'll probably start on the new warp nacelles later tonight, once the phasers are out of my hair. In the mean time, here's some pics of what I did this afternoon... Girr... these smoothing issues are starting to drive me up the wall. :/
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: laguardia528 on May 27, 2008, 09:41:18 PM
@lint not meant the way it sounded.....

supposed to be a complement on both of your guy's works.
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Shadowknight1 on May 27, 2008, 09:51:04 PM
To quote Zephram Cochrane... "SWEET JESUS!"

And I thought the ship I drew up was over-powered...looks great Aeries!!  New age Achilles!!!
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: lint on May 28, 2008, 01:21:00 AM
@lint not meant the way it sounded.....

supposed to be a complement on both of your guy's works.

Its ok man,
I was just kidding around, ;)
hehe
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: DJ Curtis on May 28, 2008, 02:59:57 AM
very cool aeries.  before you declare this mesh complete (whenever that turns out to be) please pm me.
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: MarkyD on May 28, 2008, 03:02:38 AM
its certainly come a long way, great job with this.
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: mayhemuk on May 28, 2008, 04:46:59 PM
Well i dont like the forward and top cannons at all, it just doesn't go with the ship design.
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: intrepid90 on May 28, 2008, 05:10:54 PM
top pulse weapons?
strange feeling, similar to the sideward torps of the akira.
but she looks sooo sweet.
one of the most, if not the most nterestng concepts around here
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Technerd89 on May 28, 2008, 05:15:42 PM
the top weapon hardpoints are based on the achilles "phalanx" system, although i do somewhat agree that the weapon ports dont quite match the rest of the ship. perhaps recess them into the hull about half way
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Shadowknight1 on May 28, 2008, 11:10:26 PM
Hmmm.....well, and this is just me throwing something out...make them come out from the hull a little and shape them somewhat like windows.  I mean, who would expect a porthole to suddenly throw out a quantum torpedo?
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Aeries on May 29, 2008, 02:25:45 AM
@ Shadowknight:

The Mithra won't really be overpowered. I plan to have her balanced like, as you pointed out, an Achilles, only a 25th century variant. I'll admit, she'll be very powerful, though hardly god-like. such is my plan, anyways. Uhm.. oh, and I took your idea to heart I think it worked out alright...

@ Technerd:

Bang-on with that interpretation, regarding the phalanx system. Even though, I admit, I've never heard the word before. xD

@ DJ Curtis:

Thanks a tonn. I'll PM you once I think she's good to go. There's still plenty of cleaning and smoothing to do, but I'm workin' at it, one bit at a time.


OOOOOKAY!!!
So, here we have a *little* update. There's a new shuttle bay, and I've tweaked the top launcher... things... so they're shorter; standing out less. They're also a different shape; more like horizontal windows, as per Shadowknight's suggestion. I think it worked out okay... :]

I've shortened the forward cannon launcher... things... at the front, too, but you can't really notice it much at the moment. I'll keep working on those. I also tried out the before-mentioned warp nacelles that I sketched, but they looked absolutely HIDEOUS on the Mithra. So I promptly put the old ones back. Like, they'd look cool on, say, an alien ship. But on the Mithra? These nacelles work fine.... though i wouldn't mind adding a few touch-ups, to make them flow a bit better with the rest of the ship. Eh... we'll just have to wait and see.

Couple pics for you all... thanks so much for the C&C so far, I love the input.
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Vanguard on May 29, 2008, 08:08:41 AM
looks alot better =D
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: admiral horton on May 29, 2008, 08:26:02 AM
great job i hope to see more soon this is going to be a master piece
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: JimmyB76 on May 29, 2008, 08:42:32 AM
it is looking absolutely fabulous, dah-ling!!
well done!  :D  i cant wait to see her all textured up, and i cant wait to try her out!!
*cookie*
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Technerd89 on May 29, 2008, 03:23:34 PM
very nice, they definitely feel like torpedo tubes now. have a cookie
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Vanguard on May 29, 2008, 03:50:51 PM
Also

Quote from: Aeries
I also tried out the before-mentioned warp nacelles that I sketched, but they looked absolutely HIDEOUS on the Mithra. So I promptly put the old ones back.

Would you be able to post an image of the Mithra with them anyway, just to we can see =)
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Aeries on May 29, 2008, 04:13:16 PM
Also

Quote from: Aeries
I also tried out the before-mentioned warp nacelles that I sketched, but they looked absolutely HIDEOUS on the Mithra. So I promptly put the old ones back.

Would you be able to post an image of the Mithra with them anyway, just to we can see =)

I never bothered taking any pics. Built them, hated them, removed them. :/ sorry dude.

@ Jimmy: awwww! Thanks. :)

@ Technerd: thanks! :D

I'm wondering, anyone have any ideas on how this can be improved, and the aft section smoothed out? Thanks in advance!

Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: JimmyB76 on May 29, 2008, 04:30:57 PM
@ Jimmy: awwww! Thanks. :)
are you kidding??  no need to thank me - in fact, thank you for making this :)
now all we need is a cool retextured bridge for this baby! :D
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Aeries on May 29, 2008, 04:46:00 PM
@ Jimmy: awwww! Thanks. :)
are you kidding??  no need to thank me - in fact, thank you for making this :)
now all we need is a cool retextured bridge for this baby! :D

Haven't you heard? I want to make a whole new bridge... :p
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: JimmyB76 on May 29, 2008, 05:17:00 PM
umm retexturing is alot easier lol :P
(sorry didnt mean to get the thread sidetracked...)
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Aeries on May 30, 2008, 01:04:26 AM
Easier? Yes. As gratifying, interesting and fun? Heck no. :D At the very least, I want to try to model a bridge... I think it would simply be fun. Well, the modelling, anyways. :P if it doesn't work out, then I can say that I tried. And, Jimmy, it's okay. Technically it's a part of the Mithra Project, anyways. ;) Oh yeah, and... *cookies back* :3

Oh yeah, and if anyone has any ideas as to how to smooth out that aft section, I'm all ears... or eyes... since I'm reading... :/ Hah... Maybe I'll just have to re-build that, too? :/
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Shadowknight1 on May 30, 2008, 09:33:08 PM
Looks much better!  Geez, I can't wait to see this baby flying.
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Technerd89 on May 31, 2008, 02:19:56 AM
hmm, it occurs to me that you need to update your MSD lcars display to reflect the ship in its current state :-P
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Raven Night on May 31, 2008, 03:25:45 AM
Fantastic work Aeries, shes a beauty. Much better than my feds hehe.

I would make one suggestion, if your open to it. She has great edges here and there, keeping a sleek look but still looking tough, but the smoothing is a bit heavy inboard on the dorsal saucer, close to the bridge....I think you should reduce the smoothing a bit so the edge comes out there, as I indicated in my pic. Try it and see what you think.
Title: Re: Mithra Class WIP (Update 05/27/08)
Post by: Aeries on May 31, 2008, 04:25:37 AM
Here we go. Your wish is my command, Raven. ;] Actually, I think those mods to the smoothing worked nicely... of only I didn't mess up elsewhere... oh well.

Here's a few pics, so everyone can see what I've been up to today... You'll notice that a great deal of the smoothing issues have, at least in part, been cleared up... kinda. Though I'll admit, I'm not too great with the smoothing side of things. But here's me, trying my best. :)

Pics:
Title: Re: Mithra Class WIP (Update 05/31/08)
Post by: Vanguard on May 31, 2008, 05:06:17 AM
Awesome!
Title: Re: Mithra Class WIP (Update 05/31/08)
Post by: intrepid90 on May 31, 2008, 07:16:56 AM
seconded!!
what was about the nacelles again?
is their design final??
Title: Re: Mithra Class WIP (Update 05/31/08)
Post by: Raven Night on May 31, 2008, 11:36:40 AM
Wonderful.

Here is what I learned about smoothing...the trick is to pick groups of polys to smooth at a time, and try to be patient. If you smooth and come up with errors, it means the smoothing group is trying to smooth polys that are either not aligned in a reasonable plane, meaning that if you looked at the poly from the side one or two of the vertices would stick out compared to the others, or that the angle of one group of polys compared to the other group inside the ones you selected to smooth is too sharp.

In the case of the out of line vertice, I try to bring them in line...I look at the group from the side (the poly disappears) and look for those dots sticking out, moving them slightly until the entire poly set disappears. You can usually see where vertices are out of line if you look at the mesh group with no smoothing in place.

In the case of the angle that is too sharp, I will either reduce the angle of the sharpness (by lowering one set of polys so the angle is much less steep compared to the other set) or I will just choose, or break up the set that is closer matched and smooth them seperately, like you did above.

Finally, you can reduce the smoothing effect, one point at a time, until the edge you are trying to bring out pops into view. That will works sometimes as well.

This usually solves overall smoothing issues. Sometimes it also helps to increase the polys in an area to make it smooth better but cutting them in.
Title: Re: Mithra Class WIP (Update 05/31/08)
Post by: MarkyD on May 31, 2008, 12:53:21 PM
Wonderful.

Here is what I learned about smoothing...the trick is to pick groups of polys to smooth at a time, and try to be patient. If you smooth and come up with errors, it means the smoothing group is trying to smooth polys that are either not aligned in a reasonable plane, meaning that if you looked at the poly from the side one or two of the vertices would stick out compared to the others, or that the angle of one group of polys compared to the other group inside the ones you selected to smooth is too sharp.

In the case of the out of line vertice, I try to bring them in line...I look at the group from the side (the poly disappears) and look for those dots sticking out, moving them slightly until the entire poly set disappears. You can usually see where vertices are out of line if you look at the mesh group with no smoothing in place.

In the case of the angle that is too sharp, I will either reduce the angle of the sharpness (by lowering one set of polys so the angle is much less steep compared to the other set) or I will just choose, or break up the set that is closer matched and smooth them seperately, like you did above.

Finally, you can reduce the smoothing effect, one point at a time, until the edge you are trying to bring out pops into view. That will works sometimes as well.

This usually solves overall smoothing issues. Sometimes it also helps to increase the polys in an area to make it smooth better but cutting them in.

top tip from the top..  thats exactly how i do it.

its looking really nice now, whats the count on the polys?
Title: Re: Mithra Class WIP (Update 06/01/08)
Post by: Aeries on June 01, 2008, 02:07:47 AM
thanks, Nighthawk!

Another update. Worked on some of the smoothing issues around the bottom of the ship, particularly around the deflector area. Also added four phaser arrays. They're hard to miss.
Title: Re: Mithra Class WIP (Update 06/01/08)
Post by: Shadowknight1 on June 01, 2008, 04:55:36 AM
Hmmm...I still think the "prongs" from the secondary hull should be pulled closer together or something.  Also, I'd suggest pulling the pulse weapons in until they're almost flush with the hull.  Just a thought.  Looks good though!
Title: Re: Mithra Class WIP (Update 06/01/08)
Post by: limey BSc. on June 01, 2008, 09:22:00 AM
Hmmm...I still think the "prongs" from the secondary hull should be pulled closer together or something.

QFT :P! The prongs sort of break the nice curve of the secondary hull.
Title: Re: Mithra Class WIP (Update 06/01/08)
Post by: DJ Curtis on June 01, 2008, 11:38:17 AM
looking good from the underside.  there are some unwelded vertices on the nacelle pylons... the areas where the corners go dark as a result of smoothing.
Title: Re: Mithra Class WIP (Update 06/01/08)
Post by: Aeries on June 01, 2008, 01:36:43 PM
Even welded, those areas just refuse to smooth out... girr. How darned frustrating...

I have some bad news for you all, too. The Mithra's darn near pushing 30k, and I didn't even notice until just now. Seems the phasers add a cr*p load of polies. :[ *sigh*
Title: Re: Mithra Class WIP (Update 06/01/08)
Post by: mayhemuk on June 01, 2008, 05:57:53 PM
How about removing some of the hull plating and using textures instead
Title: Re: Mithra Class WIP (Update 06/01/08)
Post by: Shadowknight1 on June 01, 2008, 09:22:59 PM
I'd suggest removing some of the details on the nacelle pylons and the details on the deflector could go too.  Remember, a ship can be very low poly and the textures can make all the difference in the world.
Title: Re: Mithra Class WIP (Update 06/01/08)
Post by: Aeries on June 11, 2008, 10:23:57 PM
Small update; Been working on new Sovereign/Akira-inspired shuttle bays and reconstructing the top-aft section of the secondary hull. Here's a pic, to show you what I've done with the new shuttle bays. I WAS going to make pods again, but I started making them and realized... it just doesn't fit the sleek design of this ship, no matter how I construct the silly pods... so she'll be left without pods.

The center shuttle bay is bugging me... gonna have to work on it a bit more...

*edit*: I am aware of the smoothing issues and various mess-ups... :[

Pic:
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: Technerd89 on June 12, 2008, 12:24:15 AM
the port and starboard shuttlebays seem ok, i like the akira-ish bay doors. the main shuttlebay is under-scaled though, when you look at the size of the torpedo tubes, you couldnt fit a type 6 through those doors. perhaps if you recess the bay into the hull more

Edit: with a bit of photoshopping, i think ive come up with a nice idea, i hope it helps aeries

(http://img361.imageshack.us/img361/3426/mithrashuttlebayconceptlv4.th.jpg) (http://img361.imageshack.us/my.php?image=mithrashuttlebayconceptlv4.jpg)
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: Shadowknight1 on June 12, 2008, 12:28:34 AM
Agreed with Technerd, still, love the Akira-ish shuttlebays.
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: Aeries on June 12, 2008, 12:39:41 AM
Thanks for the input, guys. I kinda messed up, though, and the center shuttlebay got deleted... I completely forgot to save a backup of that... oh well. The port and starboard bays are still there, though... and I'll definitely look back at this for reference when I re-make it. You're right; it was waaayyyyy under-scaled, anyways. but I like the 'recessed-into-hull' idea. That's really cool. :]

Anywho, thanks again guys. Keep the ideas coming. :D
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: Aeries on June 12, 2008, 05:52:03 PM
Guess what!? A FIFTH Mithra is in the works! O_O;; *gasp!*

Many thanks to Wiley and Limey for letting me know about certian Max tools that're making construction a million times easier than before! With this, I think I can at least have the saucer darn near complete in a day... it'll be SUCH a cleaner mesh than all the others... I'm totally stoked!!! :D *loves max*

So, stay tuned for updates!
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: ChronowerX_GT on June 12, 2008, 06:09:36 PM
Hehe, look foreword to seeing it.
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: DJ Curtis on June 12, 2008, 06:13:11 PM
i'm sure this one will be the charm. each one has gotten better and better.  this time however, I'd say leave out all the armor plates and just texture them on.  go for a really smooth mesh.
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: Shadowknight1 on June 12, 2008, 08:46:15 PM
I agree with DJ, though you could maybe make light lines as guides.
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: limey BSc. on June 12, 2008, 08:58:10 PM
I love the idea of modelling on the armour! No matter how amazing the textures are, there's just no substitute for micro-detailing :P!
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: Technerd89 on June 12, 2008, 10:18:06 PM
no offense, but micro-detailing is what we got with LCs Excalibur .90, which was and still is a beautiful design, but was atrocious to play with in terms of performance when it came out. i recall aeries saying that the mesh was at one point 30k polys, so i rest my case. while im pleased that a more efficient design is in the works, we should be looking for the fine line between mesh detail and what can be masqueraded in the textures. do i think he should model armor plates? yes. should they have as much detail as the previous model? probably not. looking forward to seeing more aeries  8)
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: DJ Curtis on June 12, 2008, 11:11:20 PM
I love the idea of modelling on the armour! No matter how amazing the textures are, there's just no substitute for micro-detailing :P!

respectfully, I disagree.  Small things like panels... done right... will look better as textures in BC.  This is primarily due to BC's rudimentary lighting setup.  There are no shadows, and oppossing edges reflect light, even when hidden from the direct light.  This makes the ships look rather strange.  That's why with BC its always best to produce a mesh that is smooth as possible with as few narrow edges as possible.  As an example of well done "bumped" paneling done very well, refer (everybody interested) to LC's Intrepid Class.

All that being said, whatever Aeries decides to go with is cool by me! :)
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: Aeries on June 13, 2008, 03:00:05 PM
Thanks a TONN for the support, fellas! :D progress this morning has been amazing! unfortunately I lost the Mithra last night when the Max file corrupted [I hadn't gotten around to backing it up to 3ds yet] But, in any event, this new revision I've made of the fifth and final cylo... err... ship... [lol] is coming along VERY nicely. The details I've been able to integrate surprises even me and I'm also pleased to say that this Mithra even sports fully-modeled thrusters, as I wasn't certain how to do this in the past... I do now! :D Needless to say, I'm VERY pleased with this so far... the mesh is SO much cleaner than it once was...

There'll be pics coming up later on. Stay tuned! :D
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: JimmyB76 on June 13, 2008, 05:53:52 PM
youve come a long way, sweety!!  :D

*cookie*
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: Aeries on June 13, 2008, 08:36:34 PM
Thanks, Jimmy. :]

Update. something is seriously wrong with this... I can't put my finger on it, though... it's not JUST the bow errors... Ugg... *sigh*

Tell me what you think.

Edit:
Note: The thing on the front is a secondary deflector dish... :/
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: Technerd89 on June 13, 2008, 08:44:39 PM
while the shuttle bay in the bow is an interesting and exotic concept, the current design takes a big chunk out of the curvy feel that we all grew into loving about the previous mesh
Title: Re: Mithra Class WIP (Update 06/11/08)
Post by: limey BSc. on June 13, 2008, 09:18:43 PM
while the shuttle bay in the bow is an interesting and exotic concept, the current design takes a big chunk out of the curvy feel that we all grew into loving about the previous mesh

I think it's a deflector :P
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: 086gf on June 13, 2008, 09:23:25 PM
while the shuttle bay in the bow is an interesting and exotic concept, the current design takes a big chunk out of the curvy feel that we all grew into loving about the previous mesh

I think it's a deflector :P

He posted before the edit. ;)
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Shadowknight1 on June 13, 2008, 09:41:49 PM
Ugh...no offense Aeries, but...find a different way to integrate that deflector if you really want one, cause technerd's right.  It's not sleek anymore. :(
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Aeries on June 13, 2008, 09:42:28 PM
Yeeeaaahhhh, this sucks. *scrapped*
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Shadowknight1 on June 13, 2008, 09:57:58 PM
Honestly, you'd probably be better served just sticking to your previous design and streamlining and smoothing the areas that need it...but that's just me, I could be wrong. :P
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Technerd89 on June 13, 2008, 10:07:42 PM
i was satisfied with the deflector from the previous build as it paid good homage to the century class, which was the inspiration for your later builds
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Aeries on June 13, 2008, 10:11:36 PM
Yeah... I may just go back to the old mesh and work my butt off to clean it up as best I can, and just rebuild certain components... I'm not liking where this new mesh is going. Not one bit.
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Shadowknight1 on June 13, 2008, 10:28:18 PM
Orrrrr start a new mesh with the old one as basis. :P
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: DJ Curtis on June 13, 2008, 11:02:40 PM
that's what I would do.
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Aeries on June 14, 2008, 12:13:12 AM
We'll see what happens. Thanks, everyone.
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Villain on June 14, 2008, 01:18:40 PM
We'll see what happens. Thanks, everyone.

Dedication if I ever saw it. You sir, have made a number of awesome versions of this ship, and I envy you for it. Keep up your great work, you've got my download for sure (When you're finally happy with a model! :lol: ).
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: dlanoDcM on June 14, 2008, 01:23:38 PM
Seconded, Rome wasnt built in day y'know, hell it took them starfleet engineers 13 years to build the first Galaxy class.  Keep at it, you'll get it right im sure  :)
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Shadowknight1 on June 15, 2008, 01:43:23 AM
Agreed.  Another example is, look at how many sketches Matt Jeffries did before they finally settled on the design of the Enterprise.
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Aeries on June 16, 2008, 05:13:43 PM
HEADS UP!
Big update on the new design in a few!! I PROMISE you'll like it! :D
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Aeries on June 16, 2008, 06:00:16 PM
UPDATE!!  :D :D

Just a few early wip pics... obviously there's still a lot of work needing to be done, but this should give you an idea of what we're looking at with this new mesh. I'm never telling you the poly count. Ever. it's a secret. xD

pics...

[edit: sorry for double-posting that pic...]
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: laguardia528 on June 16, 2008, 06:13:25 PM
lookin great  :mrgreen:
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Darkthorne on June 16, 2008, 06:53:14 PM
Looking really go so far
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: 086gf on June 16, 2008, 09:26:39 PM
Much better. :)
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Technerd89 on June 16, 2008, 11:57:38 PM
never had a problem with the last build, but once again nice job, cookie for progress
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Shadowknight1 on June 17, 2008, 12:34:22 AM
Hmmmmmmm.......too bad I'm not an octopus or I'd give you 8 thumbs up! :D
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Villain on June 17, 2008, 07:27:11 AM
Beautiful as always. Each design you've done caught my eye, and this is no different. Whatever she winds up looking like, I'm positive it'll be amazing. You can have the first cookie I'm able to give out! You definately deserve it.
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Shadowknight1 on June 23, 2008, 08:43:55 PM
I usually don't post twice in the same thread before the author posts something, but I just realized this Aeries.  Done right, your ship could almost be an Akira-like version of the Legacy. ^_^
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Aeries on June 23, 2008, 09:03:18 PM
I usually don't post twice in the same thread before the author posts something, but I just realized this Aeries.  Done right, your ship could almost be an Akira-like version of the Legacy. ^_^

I never looked at it that way, but since you bring it up mister Shadowknight dude...

The Mithra is a combination of many, MANY things, and is based off of an old starship I've been designing and redesigning since I was 12 years old. Her original name was "Mockingbird", which was later changed to "Serenity", and now Mithra. The original inspiration was more like a kitbash of a sovereign saucer and nacelles, with a sleeker Intrepid-style secondary hull and an akira secondary hull... yes, a second and third hull. It actually looked kinda cool.. too bad I don't have any of my old sketches anymore...

Anyways, now, I've seen a lot of new ships and custom designs, and what particularly brought me back to the starship I abandoned a few years ago was DJ's Century & Vivace. So it was back to the Serenity and the drawing board. That's where my interest in 3d modelling REALLY sprung into action, and I started a whole new approach to the ship. The rest of the long history is here, in this thread, and still her history is being written. My current inspirations are too numerous... whenever I need ideas, I often jump over to sci fi meshes and check out some of the beautiful works done there. Kaden's Legacy Class was, indeed, an inspiration... there's something about that ship that just draws me in... I like it. There's also the Century, and two of Renger's ships... the Ancheron and the little nova-like one he made... I don't remember the name. :/

But yeah. There you have it... a little history. The model itself has been just over 6 months in development but the ship's design has been years in the making. :] She's my baby...

Also, I'm very sorry for the lack of progress. My new job has me in absolute sh** by the time I get home and I have no energy for hardly anything other than chatting, 'cause my brain is generally mush. I have a couple days off on thursday and Friday, so maybe I'll have some stuff to show you those nights. Again, sorry for the delays. Hope you understand.

If anyone has any design propositions or any material they think may give me some inspiration or ideas, please don't hesitate to show it or link me or let me know. Any and all help/C&C is appreciated. I want her to be perfect... in the end, the Borg will scream in jealousy.
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Shadowknight1 on June 23, 2008, 09:20:19 PM
Hey, I understand that job thing, happens to me quite often.

As for that very interesting history, I can definitely see that she's your baby.  A ship of my own design has almost as long a history as yours, and if I can ever get access to a scanner, I plan on showing off her final stage of design.  And to think, my ship started out as a Frankenstein. lol

Anyway, good luck with this ship, perfection can't be rushed after all...when it is, it looks like my Connie retexture. lol
Title: Re: Mithra Class WIP (Update 06/13/08)
Post by: Aeries on June 26, 2008, 08:15:13 PM
Small, yet massive, update. I present to you, the Mithra... rendered with Raytracer. A thousand thanks to Blaxxer, Lint, Wiley, and many others for their supreme assistance in helping my brainless self understand what was going on. xD

Also, I've decided to stick with the version four mesh. I'll be tweaking it heavily, though. Thrusters quads will be modeled in, as well as new sensor strips and possibly cleaner phaser arrays, as well as a new aft section and insert into the saucer, similar to the Tiburon Class. [I tested this with the version 5 mesh, and it looked AWESOME for this design, so I'm going to impliment it.]

I'm officially declaring Mithra Version 5 a faliure, as it simply was not taking as planned. However, it wasn't an entire faliure, as I learned an extreme amount about tools like chamfer and boolean that I hadn't even seen before. With these new tools, and increased efficiency in my model construction, I plan to have this mesh better than ever. Besides... I kinda got attatched to this one... it just feels right, you know? :]

I also want to learn how Lint did the grating on his defiant's nacelles and deflector, as I have some amazing ideas that will make the mithra look SAVAGE!! >:]

Stay tuned. Here's yer' pics.... [I can't seem to upload them, so I'll just post them and edit later on] [[Double Edit: nevermind... I messed up on the upload. Sorry... My bad... is it possible to delete those pics so I can upload the three?]

(http://img.photobucket.com/albums/v97/Zake_1/MithraBottomAft.jpg)

---

(http://img.photobucket.com/albums/v97/Zake_1/MithraTopBow.jpg)

---

(http://img.photobucket.com/albums/v97/Zake_1/StarshipMithraBottomBow.jpg)
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: Shadowknight1 on June 27, 2008, 12:43:47 AM
Sounds interesting.  I do want to say this now...the secondary hull looks a bit weird going that long...it probably wouldn't if it blended into the saucer ala. the Akira, but as it is...it just looks odd.  IDK...whatever works best for you though, it is your ship. ^_^
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: cpthooker on June 27, 2008, 09:15:40 AM
I think it looks great :)
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: Technerd89 on June 27, 2008, 09:32:40 AM
are those notches next to the forward pulse arrays phaser banks? excelent concept as the saucer angle does kinda limit forward coverage
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: Shino Tenshi on June 27, 2008, 09:38:32 AM
Awesome!

cookie ^^
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: DJ Curtis on June 27, 2008, 10:45:57 AM
the forward hull will look fine if you just pull the two tips together closer.
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: MarkyD on June 27, 2008, 10:49:34 AM
Very very nice.. great job so far, i look forward to seeing some massively detailed textures to go with this highly detailed and well thought out ship. good job m8
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: Aeries on June 27, 2008, 10:52:03 AM
@ everyone: Thanks a tonn! :D

@ DJ: Oh, yes, that's a good idea. I'll implement that after work today. Thanks. :]

@ markynd: I'm still a total noob with textures, but I'm surrounded by some of the most talented people around. The textures will be as awesome... though somehow I don't think this'll be a ship for low-end PC users. xD

just a little thing I did last night; new declector dish. :] Hope you like it.

-edit- DANG IT ALL! wrong pic...
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: Aeries on June 27, 2008, 11:00:54 AM
Here; the RIGHT pic...
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: DJ Curtis on June 27, 2008, 11:05:26 AM
oh, and btw, it looks great.  You've come a long way! :)
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: MarkyD on June 27, 2008, 11:09:13 AM
Looks real good m8, keep it up.
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: limey BSc. on June 27, 2008, 11:10:24 AM
That deflector looks awesome :D
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: Shadowknight1 on June 27, 2008, 11:19:05 AM
Ooooo...That is one NIFTY deflector dish you've got there! :D

Edit: Cookie awarded!
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: DJ Curtis on June 27, 2008, 01:05:45 PM
btw, how many polys is this new one?
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: MikeA on June 27, 2008, 02:40:12 PM
Looks amazing!  This is by far the ship I am looking forward to playing with the most.  How big is it?
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: 086gf on June 27, 2008, 03:45:05 PM
I believe he already said it but if not it seems be in the 300-400m range.
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: Aeries on June 27, 2008, 09:41:10 PM
I believe he already said it but if not it seems be in the 300-400m range.
How big is it?

Roughly the same size as the Century, though larger via mass, as she's "chunkier".

btw, how many polys is this new one?

About 28k. But keep in mind that it's by no means the final count... a lot of work has yet to be done to get this older mesh up to snuff. So, we might be looking at either a MUCH a higher or MUCH lower count... I don't even know. I'm not even paying attention to the poly count, I'm jsut giving it my all... I find I get preoccupied with the polies and it degrades my work. But that's just me. :]

So on the to-do list for tonight, since I don't work until 1pm tomorrow afternoon... I wanna re-build this aft section to make it smoother and more streamlined; less tacky, and reconstruct the aft section of the saucer to make it look like the hull connection of the Tiburon, as seen below. I may also build new impulse engines and with any luck, have similar manifolds to Lint's defiant. Similar, but not identical of course. :]

Then, of course, if I have any other ideas I'll impliment them. I was also thinking of making a forward torpedo turret like what's on the century, but more rounded like the Sovereign's... anybody have any thoughts on this?

-Aeries.

[here's a link to what I mean, by secondary hull/saucer connection...]

http://drs.battleclinic.com/downloads/fed/tiburon_angle3.jpg

I think it'll work out perfectly, if I can even mold it into the command module. :]

OH! And i wanna put in new shuttle bays and a bunch of other little things to spice it up a bit. Stay tuned, and thanks for the support!
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: **M23** on June 29, 2008, 11:12:37 AM
From what I can see she looks awsome... Im finding hard to see properly because of how bright your renders are...   Im squimish to sunlight, not to mention garlic  :P

**BITES**

Lol... she looks real nice, and well thought out.
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: Aeries on June 29, 2008, 12:45:21 PM
He's biting me... I am SO tempted to throw some interesting comments out there regarding that, but... that's for freepost only. But even THEN.. xD

I'm new to rendering, gimme a break. xD

Speaking of rendering, I took a render of the window thingies I added the night before. They have their issues. I know. can't do anything, though, with Max being a poop head again. Only this time I cant seem to fix whatever it is... *sigh*
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: **M23** on June 29, 2008, 01:30:11 PM
Again looks great, cant make it all out though.. tilting my lappy screen all over the place does not help either  :P GODDAM  :)

LOl...   PM me ur MSN, I'll give you the lightrig i made for the I.S.S. Agressor if that helps..

If not  :shock: BITE ME... LOL..

Looks good though m8, great job.
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: Aeries on June 29, 2008, 01:56:54 PM
Again looks great, cant make it all out though.. tilting my lappy screen all over the place does not help either  :P GODDAM  :)

Lol, well, my bad. Still pretty new at this, so all help is greatly appreciated. :D

LOl...   PM me ur MSN, I'll give you the lightrig i made for the I.S.S. Agressor if that helps..

Wonderful, thank you. Done. :]

If not  :shock: BITE ME... LOL..

I have no comment, simply for the reasoning that I may get temporarily banned [again] -_-;;

Looks good though m8, great job.

Thank you. Coming from an obviously experienced modeler like yourself, I consider hat high praise. :] I've only been at this for 7 months... xD
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: **M23** on June 29, 2008, 02:08:28 PM
7 months...  thats incredible.

I have been doing this for 6 years . . now and again you come across a quality modeler who picks it up through hard work and determination in a snap like you have, no doubt through help from other guys on here..   So this time next year we will be asking YOU for tips..

Great work man. Insperational for all those willing to try.... wait... be patient...  and fu**ing learn  8)
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: dlanoDcM on June 29, 2008, 06:02:07 PM
Dang, got here too late, but its better than never i guess
That deflector looks almost exatly like a design im using, just on its side lol
Thou my inspiration for it came from my wireless headset for my xbox :D
It just shows what you can come up with when you look at the environment around urself...
Title: Re: Mithra Class WIP (Update 06/26/08)
Post by: Aeries on June 30, 2008, 01:10:11 AM
Update. have a nice, long, hard look at the deflector. xD I'm having too much fun with this. A thousand thanks to senator for his help with the Array tool. :D

-edit- The nacelle is out of place because I'm tweaking it to add some cool shiznit I thought of today, looking at sports cars as I walked past the dealerships to work. xD Haaaaa...

-edit 2-

I've had a really cool thought; I want to do something very similar to the defiant, with the deflector... I have some cool ideas floating in my head. Unfortunately the grating added a LOT more polies than I thought it would. So I'm not certain... literally, it just about doubled the poly count. :/ SO... I'm not sure about it. We'll have to wait and see what I can pull together, here.
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Shion on June 30, 2008, 06:48:09 AM
You should just be able to use a transparent texture with a grate pattern on it, instead of modeling it in....maybe..
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Technerd89 on June 30, 2008, 09:34:20 AM
im going to have to agree....its to many polys for such a small detail, especially when they could be used elsewhere to greater effect
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Aeries on June 30, 2008, 09:54:38 AM
Aww. I thought it looked really awesome anyways. xD I may leave it on for the CGI version I wanna do. [I've been thinking that I'll do a high-poly model and a low[ish]-poly model, simply because I can't resist the details. personally, I think it adds a lot to that area of the ship. I'm actually working on a really dope deflector that I'll get to later on today after work. I think you'll all like love it, but I'll keep a backup of the original deflector in case it turns out to be far too high-poly for you folks. :] I just wanted to TRY it. At least now I know the basics of the Array tool, too. So wether or not I actually KEEP it, I've learned something from it! :D Whee, it's a win/win scenario!
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Shadowknight1 on June 30, 2008, 01:26:19 PM
Looks cool enough, but this is definitely one of those things to use textures for.
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Jb06 on June 30, 2008, 02:25:58 PM
Nah i have to disagress on this one, the mesh over the deflector looks cool, but it all depends on how many polies the actual ships is so far. if its reasonable id keep it.

Keep up the excellent work ;)

~Jb06
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: DJ Curtis on June 30, 2008, 07:20:41 PM
just make the mesh one sided and it won't be that many polys really.
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Aeries on June 30, 2008, 07:44:37 PM
I think I can do this by only adding 2 polies. Sen might teach me how to do the whole transparent texture deal. :D
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Aeries on June 30, 2008, 10:44:15 PM
Tweaked the nacelles! I really liked this... xD Like a sports car!!
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Kirk on June 30, 2008, 11:08:43 PM
New enhanced plasma manifolds? Lol, who cares? Great job Aeries, keep it up.
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Shadowknight1 on June 30, 2008, 11:18:09 PM
Nifty!  I just hope you're still bein careful of that poly count lol
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Aeries on June 30, 2008, 11:19:49 PM
Nifty!  I just hope you're still bein careful of that poly count lol

Heh.... heh.......... heh...................................................
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Weasel on July 01, 2008, 12:14:56 AM
Neat, kiddo. I'm lovin dis.

Rock on duderz.
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: WileyCoyote on July 01, 2008, 12:22:33 AM
Quote
Tweaked the nacelles! I really liked this... xD Like a sports car!!

Maybe you should add a spoiler, and maybe some spinner wheels. :D  Those are top-of-the-line manifolds, tritanium plated, and chrome finish.  Starship Mithra can go from Warp 1 to Warp 9.998 in 5.2 seconds.  Good work.......good luck on mapping and texturing.
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Aeries on July 01, 2008, 12:36:29 AM
Well, she IS going to have hood scoops of sorts somewhere down the road. xD Jsut gotta figure out how I'll get them onto the mesh. I have the coolest idea, just not sure of implimentation.
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: lint on July 01, 2008, 12:39:33 AM
Quote
Tweaked the nacelles! I really liked this... xD Like a sports car!!

Maybe you should add a spoiler, and maybe some spinner wheels. :D  Those are top-of-the-line manifolds, tritanium plated, and chrome finish.  Starship Mithra can go from Warp 1 to Warp 9.998 in 5.2 seconds.  Good work.......good luck on mapping and texturing.

Fluffy Dice?
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Weasel on July 01, 2008, 12:42:12 AM
Well, she IS going to have hood scoops of sorts somewhere down the road. xD Jsut gotta figure out how I'll get them onto the mesh. I have the coolest idea, just not sure of implimentation.

Intakes, under the nacelles of course. Why do you ask?  :P
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Aeries on July 01, 2008, 12:51:00 AM
I meant on the forward part of the saucer, like a souped-up pontiac firebird. As seen here:

http://www.topperformancecar.com/includes/images/Pontiac_Firebird/PontiacFirebirdAccessory.jpg

Only, of course, adjusted to suit the Mithra. And perhaps I'll do intakes on the nacelles, too. Or for the upcoming saucer impulse engines.
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Weasel on July 01, 2008, 12:56:48 AM
As though associated with the impulse engines? That would be great too. Just think, "low profile". They might look a bit much, if they were too big.
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Aeries on July 01, 2008, 10:25:44 AM
Mithra's new nic name: 'federation bling machine'. Oooohhhhh snap. xD

Today's my last day of work prior to two days off before I start again. So I'll get more work done over the next few days. In the mean time, enjoy this render... I dunno why, but I like it. Even though you can clearly see issues cropping up as a result of my trying to re-shape the deflector housing. I might have to make a new housing from scratch, though, for this to work the way I want. Oh well. No big deal. :] A new housing would totally look better, anyways. I'll get to reconstructing the aft section tonight, and adding the impulse engines and scoopy bling deals too.

Wanna know the current poly count? prepare for a heart attack. about 66k. :/ I'm not too terribly pleased, but Sen pointed out a tool to reduce it dramatically. it works, but it's a tiny bit sloppy on occasion. I'll work on reducing it later, when everything's about done. :] [my philosophy: get it all done. Worry about nit-picking polies after. The wonderful thing about this ship is that it's easy to remove the highest-poly components. eg, the grating and so on.]
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Villain on July 01, 2008, 10:29:03 AM
Mithra's new nic name: 'federation bling machine'. Oooohhhhh snap. xD

Today's my last day of work prior to two days off before I start again. So I'll get more work done over the next few days. In the mean time, enjoy this render... I dunno why, but I like it. Even though you can clearly see issues cropping up as a result of my trying to re-shape the deflector housing. I might have to make a new housing from scratch, though, for this to work the way I want. Oh well. No big deal. :] A new housing would totally look better, anyways. I'll get to reconstructing the aft section tonight, and adding the impulse engines and scoopy bling deals too.

Wanna know the current poly count? prepare for a heart attack. about 66k. :/ I'm not too terribly pleased, but Sen pointed out a tool to reduce it dramatically. it works, but it's a tiny bit sloppy on occasion. I'll work on reducing it later, when everything's about done. :] [my philosophy: get it all done. Worry about nit-picking polies after. The wonderful thing about this ship is that it's easy to remove the highest-poly components. eg, the grating and so on.]

It helps when you add the render, buddy. ;)


EDIT: VEGETA, WHAT DOES THE SCOUTER SAY ABOUT HIS READ COUNT?
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Aeries on July 01, 2008, 10:35:08 AM
Woopsie. :oops:

edit: I'm very well aware that I can just adjust my posts. xD I didn't wanna. :P thanks for the cookie!
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Villain on July 01, 2008, 10:36:12 AM
Just for future reference, you can click the icon above your post to directly add attatchments.

But holy hell that's beautiful. Stop teasing us!!! Cookie, definately. Maybe two.
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: dlanoDcM on July 01, 2008, 11:49:31 AM
It looks fantastic and the great thing is alot of the model work looks like it would be easy to texture in too i think. 

Still gotta keep the high poly version for renders though am i right?  :P
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Aeries on July 01, 2008, 09:29:44 PM
Some can be easily textured, yes. Don't ask me if I'll use the textures or leave the modeled details... I honestly can't answer that question because I don't know yet. It depends on how reducing the model goes and what else I decide to throw into the mix. Even after a game release, I'll probably move on to a more CGI-ish version. Maybe. Maybe not. Idk. I just go with the flooowww.  8)
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: TheHalfMonte on July 01, 2008, 10:08:35 PM
Some can be easily textured, yes. Don't ask me if I'll use the textures or leave the modeled details... I honestly can't answer that question because I don't know yet. It depends on how reducing the model goes and what else I decide to throw into the mix. Even after a game release, I'll probably move on to a more CGI-ish version. Maybe. Maybe not. Idk. I just go with the flooowww.  8)

You say this after giving us a snapshot of the modeled details version? That's not right. . .:lol:
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Aeries on July 01, 2008, 11:35:34 PM
Most of the details are gonna stay. The deflector grate, in particular, will be a plane with a transparency thingy... It'll essentially look the same.
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Shadowknight1 on July 01, 2008, 11:48:17 PM
Most of the details are gonna stay. The deflector grate, in particular, will be a plane with a transparency thingy... It'll essentially look the same.

Just in a scrumptious, new BC-friendly version, right?

Awesome render by the way.

EDIT: VEGETA, WHAT DOES THE SCOUTER SAY ABOUT HIS READ COUNT?

IT'S OVER NINE THOUSAND!!!!
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: mayhemuk on July 02, 2008, 02:07:17 AM
Truely amazing, this is got to be one of the best designs i have ever seen.
Title: Re: Mithra Class WIP (Update 06/29/08)
Post by: Aeries on July 02, 2008, 02:14:25 AM
thanks!  :D

Great news! I replaced the modeled grille with a transparent texture that Senator helped me learn, from start to finish, and saved myself over 20,000 polies in the process. :D the mithra's 46k now, and likely to drop a bit more in the near future. :]

Here's a pic of the new deflector with the transparent textures... or a beta thereof. I'll remake/edit them later to flow seamlessly. In the mean time, here's a render that literally took about 20 minutes. :/ what do ya guys think? :D
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Kirk on July 02, 2008, 12:07:48 PM
As always, I love her. Have a cookie Aeries.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: **M23** on July 02, 2008, 12:16:31 PM
Lot of talk about polies here, mabey you should kick the a*S out of poly count on this model, then use it as a ref for a later lower poly build..   looks real nice.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Aeries on July 02, 2008, 03:27:30 PM
And just 'cause I'm a tease and a show-off... xD yes, I know there's a missing surface in there. xD *goes to fix it*

*edit*

I think I'll make new sensor palette things, too... those ones just don't flow with the design anymore.

-doube edit-

aft view added.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: **M23** on July 02, 2008, 03:34:16 PM
Now there is a render i can see... and it looks awsome.... looks complete too in that view.. whats next?
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Aeries on July 02, 2008, 03:46:58 PM
I figure, if all goes well, I can start learning to texture and map within the next two weeks! :D HOO-RAH! Jsut a few tweaks and optimization...  8) I have tonns of ideas for the textures.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: laguardia528 on July 02, 2008, 04:03:09 PM
you should give it racing stripes and flames on the naccelles  :P
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Technerd89 on July 02, 2008, 05:26:49 PM
nice work, im not a fan of the light rig your using though, its to dark. the one in the previous screenshot set was great though
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Shadowknight1 on July 02, 2008, 08:41:54 PM
Looking gooooood.  I can't wait to see the textures when you get them going!  Quick question though, what sensor pallets are you referring to?
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Aeries on July 02, 2008, 09:55:07 PM
the things on either side of the secondary hull, on the bottom of the saucer.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: MikeA on July 03, 2008, 02:21:46 AM
Your killing me Aeries.. I need this ship in-game. :)  Absolutely stunning!
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: laguardia528 on July 03, 2008, 11:54:23 AM
if you need any help learning how to texture map, i could point some things out.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Technerd89 on July 03, 2008, 01:08:24 PM
the things on either side of the secondary hull, on the bottom of the saucer.

mmm i thought those were phaser strips
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Aeries on July 03, 2008, 01:17:35 PM
All help is appreciated.

These're the Sensor Palettes I'm referring to. ;)
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: FourChan on July 03, 2008, 03:34:42 PM
The ship is coming along awesomely (even if that's not a word you deserve something like that here :P ) I love the ship, I can't wait to rip other ships in two with it.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Shadowknight1 on July 04, 2008, 01:38:18 AM
Ahh, that's what I thought you meant.  I agree Aeries, they don't really fit with the ship as it is.  Hmmm....I dunno, lol
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Aeries on July 04, 2008, 01:41:35 AM
No worries, I have ideas.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Aeries on July 05, 2008, 03:33:08 AM
DOUBLE POST! O_O;;;


Just thought I'd let you guys know that there's a Mithra bridge in the works. Nothing modeled or anything like that; I've almost gotten a conceptual topographical view sketched out freehand in my sketch book. Parhaps I'll show you when I've gotten more done with it. :] I'm quite pleased, actually.

-Aeries.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Villain on July 05, 2008, 03:40:23 AM
I look forward to seeing it mate. I've been planning on messing around with a cramped Prime bridge myself, the first one I was doing isn't going to go anywhere (Seeing aw there's nowhere to put the viewscreen!)
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Shadowknight1 on July 06, 2008, 12:31:35 AM
Sounds cool Aeries!
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Aeries on July 07, 2008, 02:15:54 AM
Hey guys,
Sorry about the lack of real updates lately. I've been busy as all hell with work and real life issues. Tomorrow, if my interview at the clothing store goes well, I'll be starting a second job (I've been told that the manager's already spoken with my parents and expressed interest in me. :] ). As such, I may get even busier. But I promise you all that I'll do the best I can to set aside time for myself and devote as much as I can to this project... as you know, however, real life comes first.

Again, there isn't too much outside of "cleaning" and optimizing before this ship is ready for texturing, unless you guys have some interesting ideas... if you do, NOW is the time to speak up. :] Don't be shy.

Thanks for your patience. I assure you, I'm doing [And will always continue to do] my best. :]

Thanks for your patience and understanding, everybody. :]

-Aeries.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Shadowknight1 on July 07, 2008, 09:38:02 PM
Hmmm, I can't really think of any suggestions for the ship, she looks fine!  Can't wait to see her textured and in the air...errrr...space. :P
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: starship on July 09, 2008, 09:20:25 PM
She's a beauty! I'm anxiouslly waiting to see the textured version.  8)
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: CJLarkin on July 12, 2008, 06:55:45 PM
Now that's a nice ship. Very nice, very original, especially with the multiple sensor palettes
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Bigkap on July 14, 2008, 11:19:09 PM
I'm with everyone else. Nice work!
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Shadowknight1 on July 15, 2008, 12:21:34 AM
BTW, just a quick question...It's been a while since we saw the aft end of the saucer and the "proposed" shuttle bays.  Has anything been done with that?
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Aeries on July 15, 2008, 02:29:33 AM
Sorry for the lack of updates. I've been tired as all hell lately... It's strange.

Anyways, to answer your question Shadow, the entire top portion of the saucer section is being entirely re-built. I DO plan to add those same [rather, similar] shuttlebays to both sides of the ship again, along with a similar center shuttlebay. It's very difficult, however, since I want to make the secondary hull merge into the bridge module... I don't know how to descrive it well.

In any case, I'm doing my best. It's really hard, not only making this new uppser saucer look decent but actually staying awake and energized enough to bother. I may take a quick boo at it tonight [in a few minutes], but I can't really promise any progress. As always, though, I'll do my best.

Thanks for all the support, everyone. ?

-Aeries
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Aeries on July 19, 2008, 02:52:14 PM
Revision One of my "defiant style" Mithra deflector. For whatever reason, I'm having problems getting the stupid transparency texture to work... oh well. Anyways, I've also re-done the sensor palettes and added a couple more. I still have to re-vamp the "prongs" on the deflector housing and I plan to just delete most of the secondary hull and re-do it smoother and less... icky... I did it the other day but with a lightning storm, my computer crashed and the then-28k-poly Mithra with all new stuff was just gone. I was just about to click the 'save' button, too. Gosh dangit. Anywho, here's a render. Actually... I kinda really like this pic. :] I really wanna do something with that empty space in front of the deflector housing, but I'm not sure what. Suggestions are welcomed. Oh, and I am very well aware of the smoothing issue on the sides of the secondary hull near the deflector... don't know why it's there. Everything's fine... :/ Blaaahhh.

PIC!
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Kirk on July 19, 2008, 03:01:37 PM
She's beautiful, there's not much else I can say.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Shadowknight1 on July 19, 2008, 05:41:51 PM
I love the new deflector!  It's unique, while still looking like it came from earlier vessels!

As for something in front of it...I don't know. I would say a turret, but I think she's well enough armed as is. *shrugs*
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: laguardia528 on July 19, 2008, 06:52:54 PM
Lookin great Aeries. As for the space in front of the deflector, the ship already has a ton of weapons, so why not something unique like a downward launching shuttle bay?
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: intrepid90 on July 19, 2008, 07:03:19 PM
...so why not something unique like a downward launching shuttle bay?
a very exotic but fascinating idea...
*votes pro*
definately, she already has enough armament ;) do sth original
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Aeries on July 20, 2008, 01:35:45 AM
Lookin great Aeries. As for the space in front of the deflector, the ship already has a ton of weapons, so why not something unique like a downward launching shuttle bay?

Dude. I like your thinking!
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Shadowknight1 on July 20, 2008, 02:06:48 AM
Lookin great Aeries. As for the space in front of the deflector, the ship already has a ton of weapons, so why not something unique like a downward launching shuttle bay?

Wow, smart thinking!  I too like that idea!
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: limey BSc. on July 20, 2008, 06:24:20 AM
I'm not sure a downward launching shuttlebay would fit with the rest of the ship to be honest. I think it only makes sense on small ships that don't have room for a normal one. It would limit the speed at which shuttles could be launched and docked.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: lint on July 20, 2008, 06:31:34 AM
i agree with limey, a down facing shuttlebay worked well on the defiant because it suited it, i dont thing it would suit this ship.
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Technerd89 on July 20, 2008, 06:51:21 AM
agreed. also consider that (despite claims) this pretty much is a warship by design, so as such she should be a fairly lean ship without a lot of the comfort and luxuries of a sovereign or galaxy
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Shino Tenshi on July 20, 2008, 07:57:36 AM
Why not some sort of Airlock to launch mines from?
That would fit the Warship role, I presume?
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Aeries on July 20, 2008, 10:05:25 AM
Why not some sort of Airlock to launch mines from?
That would fit the Warship role, I presume?

That wouldn't work so well...

Sir! A mine has gotten stuck in the deflector! *boom!!!*
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Shino Tenshi on July 20, 2008, 11:47:34 AM
Haha, yeah I thought about that as well..
meh.. then add some kind of catapult mechanism to the airlock ^^
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: intrepid90 on July 20, 2008, 12:10:19 PM
ok, what about remodeling it a bit and make something like ten forward out of it?
she may be war designed but a bar and contact zone is appropriate (sp) in every starfleet ship I think
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Shino Tenshi on July 20, 2008, 12:22:04 PM
Could work if it's round and smooth enough to fit the design ^^
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Technerd89 on July 20, 2008, 04:40:06 PM
also i dont think any part of the hull is supposed to be directly in front of the main deflector, so try not to make anything to obtrusive
Title: Re: Mithra Class WIP (Update 07/02/08)
Post by: Jay Crimson on July 20, 2008, 04:47:35 PM
FROM: http://bc-central.net/forums/index.php?action=dlattach;topic=2421.0;attach=11315;image

TO: http://bc-central.net/forums/index.php?action=dlattach;topic=2421.0;attach=17947;image

I think, looking at how the ship started and how she has turned out, you have made more improvement as compared to the initial design then I have ever seen before. :) The Mithra really has grown into one of the most (if not THE most) anticipated ship of the moment. I really like how she's turned out to be so far. The Mithra is absolutely fantastic today.
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Aeries on July 21, 2008, 01:50:35 AM
Thanks, guys. A quick update, tried out the upper saucer vent thingies. I kinda like them. Not too sure yet, though. The shape somehow seems too bland... let me know what you think. Also, I'm well aware of the errors already. Please ignore them. :]
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: limey BSc. on July 21, 2008, 05:21:47 AM
They look fine from this angle!

Every time I look at this, the attention to detail amazes me more and more! A very well deserved cookie for you :D
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: intrepid90 on July 21, 2008, 06:16:44 AM
They look fine from this angle!

Every time I look at this, the attention to detail amazes me more and more! A very well deserved cookie for you :D

seconded.
but what are those vent things for??
they look cool and bring more detail into this ship, but I don't yet realize what they are for!
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Shino Tenshi on July 21, 2008, 10:02:59 AM
They look good, but i'd make 'em smaller ^^
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Aeries on July 21, 2008, 11:13:26 AM
They look fine from this angle!

Every time I look at this, the attention to detail amazes me more and more! A very well deserved cookie for you :D

seconded.
but what are those vent things for??
they look cool and bring more detail into this ship, but I don't yet realize what they are for!

To look cool xD
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Villain on July 21, 2008, 11:26:40 AM
Looks great, The grates could be... Backup or secondary buzzard inlets, or just some kind of emitter that aids it's cloak-craft sensor, or "Maneuvering Impulse", giving it quicker accel or agility.
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: **M23** on July 21, 2008, 11:37:27 AM
very nice work m8
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Aeries on July 21, 2008, 11:57:52 AM
"Maneuvering Impulse", giving it quicker accel or agility.

There we go. :D That'll be it! Excellent thinking! Thats just prime! x'D
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: limey BSc. on July 21, 2008, 12:27:45 PM
Or they could just be manouvering thrusters :P
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Technerd89 on July 21, 2008, 01:02:07 PM
Or they could just be manouvering thrusters :P

lol i think theyre bigger than the impulse manifolds...is the ship going to be flying backwards all the time? :-D
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: limey BSc. on July 21, 2008, 01:09:28 PM
Or they could just be manouvering thrusters :P

lol i think theyre bigger than the impulse manifolds...is the ship going to be flying backwards all the time? :-D

It would just make it super agile.
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Aeries on July 21, 2008, 01:29:03 PM
Or they could just be manouvering thrusters :P

lol i think theyre bigger than the impulse manifolds...is the ship going to be flying backwards all the time? :-D

Note that the inserts sweep forward, so the impulse "flow" for lack of a better term would be facing backwards. There's also a second pair of impulse manifolds that I'll be adding to the aft of the saucer, and I'll be re-doing these vents at some point, as they're actually crap when I look at the wireframe.

New pic. Been experimenting with lightrigs and such. See what I mean by "a lot of work"? There's so much to do to clean this ship up it's not even funny. Did ya know it's not even symmetrical? I didn't even notice it. So yeah. Lots of work ahead... in any case, I like this render. :D

*edit*

I'll give myself some credit, though... I do adore these nacelles. xD
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: limey BSc. on July 21, 2008, 01:52:34 PM
Meh. Who cares if its not symmetrical! If it's awesome (which it is) then it really doesn't matter!
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: DJ Curtis on July 21, 2008, 02:25:19 PM
masterpiece
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: ChronowerX_GT on July 21, 2008, 02:34:12 PM
Very, very, very nice Aeries. Cookie.
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: moed on July 21, 2008, 04:48:18 PM
Best original design since Century Class... hands down.

Fantastic work.
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Aeries on July 21, 2008, 05:58:16 PM
Wow, thanks a tonn, guys! :D

Got the transparency texture to work! You'll have to zoom in rrreeeaaaallll close to see it well. Wish I knew how to add some kind of deflector glow so you could see it better... oh well. Have fun!

edit:
I may also do a totally different grating pattern tonight, so it'll be more visible and cleaner. Maybe, maybe not. Depends on how things go.
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Shadowknight1 on July 21, 2008, 09:00:40 PM
Gorgeous.  I really think the idea of the vents could be applied better if they were slightly smaller and above the pulse weapons on the leading edge of the saucer.  Rapid fire pulses with vents for cooling maybe.  Also, I really like the area around the bridge back to the area that looks like an impulse engine?
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Bigkap on July 21, 2008, 10:48:33 PM
I am astonished :shock: Very nice Aeries!
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Jay Crimson on July 22, 2008, 05:58:30 AM
Cookie? Heck I'm baking you a pie! :P Those vents are hot, but a bit too large yes.
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: DL Forsaken on July 22, 2008, 06:57:38 PM
i realy love the look of this ship :D keep up your AWESOME work :D (well hobby i suppose :P)
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Aeries on July 23, 2008, 05:01:59 PM
Well, the Mithra's gotten a nice overhaul in terms of the mesh now being lower poly AND symmetrical. Prior to opening her up and gutting her this morning, she was at 38k. I cut the mesh in half and dealt with a lot of replicated groups that I hadn't noticed before. That dropped the overall poly count down to about 36k. After that, I found a few issues with the forward pulse batteries and defiant-style battery mount section [for lack of a better name] and thus sorted issues there, and worked a little magic with everything [then dropping the polies to 31k]. Once I've used my new favorite optimize tool after adding the things I need and getting rid of things I don't, I suspect she'll be somewhere around the 22-25k range, if we're lucky. I'll keep you all posted. No screen shots now, as there's really not anything noticeably new to show. Oh, and also, the mid-section secondary hull [with all those beveled detail things] is going to get re-done and the new skills I have will be put to use in cleaning it all up. Also, there's some newer, cleaner phaser arrays on the horizon if I can manage it.. which will also severely drop the poly count by quite a lot. Today should be pretty productive, after I run a few errands. Stay tuned, folks. :]

~Aeries
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Shadowknight1 on July 26, 2008, 02:01:32 AM
I can't wait to see her updated, good luck Aeries!
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: CptBenSisko on July 26, 2008, 08:41:42 AM
I can not wait for this ship...she looks fantastic even without textures..keep it up!!
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: SYLAR on July 26, 2008, 09:56:11 AM
Meh. Who cares if its not symmetrical! If it's awesome (which it is) then it really doesn't matter!

Actually I disagree, if you are trying to fix many errors which has already stated he is.. then the only viable option would be to cut it in half.. then work and deal with half the problem and cutting your fix time in half...

Now your try getting the word "half" into a sentence as much  :P

Its a nice ship. Hope the fix goes well.
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Dalek on July 30, 2008, 09:44:13 AM
SYLAR, do you happen to be called Gabriel Gray as well? HEROES!

Anyways, I am really looking forward to this. She looks beautiful and I wanna drive her!
Title: Re: Mithra Class WIP (Update 07/20/08)
Post by: Aeries on August 17, 2008, 02:14:15 PM
Sorry for the lack of work in this project in the past few weeks. I haven't exactly been in the best of circumstances as some of you well know. Nevertheless I've gathered myself a bit more today and started putting in more work. right now, I'm working on the new secondary hull and fixing up some things before I move on to trying to remove the armor plating. On that note, does anyone have any ideas how I can go about doing that? It's really starting to irritate me... if nobody can come up with an idea, I may have to go into an older mesh and import that portion of the saucer and kind of... sort of... idk... mould it in somehow... [thank the gods for backing over 20+ saves of the mithra over the nearly nine months of development. xD]

But yeah. I think you'll love the new secondary hull. It's a lot cleaner than former incarnations and actually looks more like a federation hull, and also has some nice phaser arrays to balance out the poor phaser coverage a bit.
Title: Re: Mithra Class WIP (Update Coming Soon)
Post by: Aeries on August 17, 2008, 05:25:36 PM
UPDATE! :D Lookit! She's all gutted... but the stupid armor is gone now! WOOOOOOT!
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Kirk on August 17, 2008, 05:27:30 PM
I like it.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Voyager16 on August 17, 2008, 05:29:07 PM
Same here.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: intrepid90 on August 17, 2008, 05:41:07 PM
like it too, but i think (for my personal opinion) the height difference on the saucer, especially the "command" deck is a bit too much.
but that is nitpicking ;)
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Shadowknight1 on August 18, 2008, 12:38:52 AM
I agree, the command decks look a bit tall compared to the rest of the hull, but that's it.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Aeries on August 18, 2008, 01:13:57 AM
Alrighty. Thanks guys. Funny nobody mentioned it before; I've never changed it since its' conception. xD
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: ChronowerX_GT on August 18, 2008, 04:00:27 PM
Alrighty. Thanks guys. Funny nobody mentioned it before; I've never changed it since its' conception. xD

I like the tall command decks. I liked all the armour plating aswell but I guess it added a lot of polygons. Still looks awsome though.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Aeries on August 18, 2008, 04:04:18 PM
Alrighty. Thanks guys. Funny nobody mentioned it before; I've never changed it since its' conception. xD

I like the tall command decks. I liked all the armour plating aswell but I guess it added a lot of polygons. Still looks awsome though.

There will still be armor plating but it'll be better this time. I'll make it much neater this time. Primarily I just wanted to add some things [shuttle bays, thrusters, and a few other little doo-dads] before I add the armor. Armor is more like a finishing touch.

Anyways, the command decks section is going to have to be re-built. I did a really sloppy job with the armor on that and it'll be faster and neater to just re-build it. I think I'll try for something sleeker this time around... Dauntless kind of sleek, but more feddy-like... hmm...
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Shadowknight1 on August 19, 2008, 10:15:11 PM
Maybe the command deck just looked taller in that pic or something. =P

Still, I can't wait to see what you come up with.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: FarShot on August 20, 2008, 07:59:20 AM
I like, but then again, I always like  :D.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Aeries on August 26, 2008, 03:16:00 PM
Just so you're all aware, I've set the Mithra aside for now; there are so many things about it that're just driving me right up the wall and as such, I need a break again. ~_~;

Doesn't mean I'm giving up on her, though!

In the mean time, I'll be helping Luke with his Century refit, and I have a new project, to expand my skills, if you wish to follow it here: http://bc-central.net/forums/index.php/topic,4189.msg82297.html#new

Of course, school for me just HAPPENS to start tomorrow, but rest assured this ship will be completed... It's just a bit of a headache right now is all, and I needed something fresh.

Thanks for all your patience.

-Aeries.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Shadowknight1 on August 29, 2008, 10:46:21 PM
Well, here's good luck for you Aeries!
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: JimmyB76 on August 30, 2008, 10:23:27 AM
oh - so all this has just been a giant tease then?  :arms:


lol j/k :P   take a break from it - putting projects down for a bit here and there can be a good thing - we'll all still be here when you pick it all back up again, of course :)
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: intrepid90 on August 30, 2008, 06:42:58 PM
good luck to you
the hold of this mod will make it even more desirable, I'm sure.

*shit I'm so wasted*
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Kirk on August 30, 2008, 06:46:05 PM
Not the first time this has been put on hold. He'll pick it up in a few more days, no one can resist the Mithra's feminine charms.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: ChronowerX_GT on August 30, 2008, 06:57:36 PM
Can't wait to put her up against the Avenger.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Aeries on August 30, 2008, 09:48:59 PM
no one can resist the Mithra's feminine charms.

I always thought of her as more of a Tomboy.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Aeries on September 12, 2008, 12:34:20 AM
Just to make it known: I'm not giving up on this old girl. I've been working on cleaning up the old crap armor plating and re-working the deflector housing a little bit, and due to a mistake I made along the way there'll be a new deflector dish assembly constructed for her as well. Hopefully nicer and smoother than the former.

It's really hard to get rid of the armor AND maintain a clean mesh simultaneously, so it's taking me a while. But don't worry [not that you are... :P] she'll get back in the game soon enough. Also, I'm wondering what I should do with the aft section [where the pods used to be mounted]. Since I don't really feel like doing pods at the moment, and I got rid of the old piece of junk that didn't really go well with the rest of the mesh... I'm wondering what I should do for that area? Something like Rengers' Elision [sp] perhaps? [the intrepid-ish ship] ?

Ideas are totally welcome. :)
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Dalek on September 12, 2008, 11:20:16 AM
Just as long the Mithra looks good all round. I'll have a proper look at the Mithra and see what I think.

MITHRA!
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Aeries on September 16, 2008, 09:58:06 AM
little update. Mirrored & rendered just for you.

You can see why this is taking me forever and a fraking day. Stupid bloody thing is just getting randomly flipping faces and crap and the worst part is... I cant see any of it outside a render! Girr...

Enjoy your screenie.

edit: I SO have to re-size this saucer...

Edit 2: Oh yeah, Ive re-built the nacelle pylons and added a set of secondary pylons similar to what the Ancheron has. Its all very much a wip (obviously... :()
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Kirk on September 16, 2008, 09:59:59 AM
edit: I SO have to re-size this saucer...
Yes. Yes you do.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: MarkyD on September 16, 2008, 10:16:47 AM
I like the pylon idea.

apart from that i know that you know what we all know needs to be done you know  8)

lol.. now thats allot of "KNOWS!"   :P

good job

Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: ChronowerX_GT on September 16, 2008, 11:15:35 AM
WOW WOW WOW WOW WOW WOW, that is sooooooo nice. Cookie for thy forum pet :D Think of it this way, your cookie count is higher than most people's post counts :D
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: JimmyB76 on September 16, 2008, 11:25:00 AM
you are not your postcount...  you are not your cookie count...  they do not define you...
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Dalek on September 16, 2008, 12:39:29 PM
Man, I'm slobbering.

Definetaly resize the saucer. Warp engines look fab-tabulous though!
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: JimmyB76 on September 16, 2008, 12:41:31 PM
ya nice job on the engines!
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Villain on September 16, 2008, 01:16:25 PM
Little buddy, she's looking beautiful! Cookie incoming, definately!
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: limey BSc. on September 16, 2008, 04:35:00 PM
Those pylons are fraking awesome! Cookie time :D

It would probably be easier to scale the pylons and nacelles down rather than scaling the saucer up.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: moed on September 16, 2008, 06:45:48 PM
Lookin' good!

Something about the pylons remind me of a B5 Whitestar.... or the Andromeda Ascendant.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Centurus on September 16, 2008, 06:48:42 PM
I like it, saucer and all.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: ChronowerX_GT on September 16, 2008, 06:53:11 PM
Lookin' good!

Something about the pylons remind me of a B5 Whitestar.... or the Andromeda Ascendant.

Reminds me of a Warbird.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Aeries on September 16, 2008, 07:17:31 PM
you are not your postcount...  you are not your cookie count...  they do not define you...
 

One with the Forums, YOU are. Let the cookies... flow through you. But beware of the dark chocolate.

Thanks, guys!
Now if only I could clean her up...
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: DJ Curtis on September 16, 2008, 10:51:44 PM
cool as always.  it's been interesting to watch the design evolve, especially at the back.  the mesh is a bit of a mess right now, you're right.  But I'm sure you'll get it cleaned up.  Just cut it in half, start at the back and work your way forward.  My advice... as you fix errors, look for anywhere you can reduce the polycount.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Shadowknight1 on September 16, 2008, 11:44:53 PM
I love the pylons, and I agree with limey, it'd probably be easier to scale down the nacelles and/or pylons.  Lookin great!
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: JimmyB76 on September 17, 2008, 08:13:43 AM
you are not your postcount...  you are not your cookie count...  they do not define you...
 
One with the Forums, YOU are. Let the cookies... flow through you.
:lostit lol :P
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Aeries on October 09, 2008, 10:18:35 AM
Good news. I have ideas. Good ideas. And if I can find a backup of one very particular Mithra variant at one very particular point in time... it will mean the difference between a texture start time and continuing to model a new ship. Working on my CGI project taught be a hell of a lot, and I mean a HELL of a lot. Tools I really wished I'd been using with my lil' Mithra baby right from day one. :/

Anywho, I'm gonna try to find that file... Just letting people know that I'm never, EVER forgetting about my baby. >:3 She will be made. And she will be perfect. You will see, younglings... you will see.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Dalek on October 09, 2008, 10:42:04 AM
Aeries has spoken! His words are wise! Believe!! I do love the Mithra though and would be most happy to have it in my BC install one day.
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Aeries on October 09, 2008, 11:05:04 AM
Thy wish shalt be granted, youngling. in due time...

ONCE I GET MY SORRY BUT BACK HOME AND OUT OF THIS SCHOOL! D':
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: moed on October 09, 2008, 08:50:27 PM
It's a beautiful ship and design Aeries...

Look forward to taking command of her one day.  8)
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Aeries on December 28, 2008, 03:41:47 PM
HAPPY BELATED 1-Year BIRTHDAY, MITHRA!

Haha, I haven't forgotten about this, I promise! D':
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Dalek on December 28, 2008, 03:43:45 PM
Is it seriously that old? Well I never...

I do like the Mithra. I like it a lot. :D
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Shadowknight1 on December 29, 2008, 04:13:56 PM
Can a ship have a birthday if it's never actually been born?  :?

Anyway, good luck Aeries, I hope you get this ship out the door someday soon!
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: JimmyB76 on December 29, 2008, 04:34:23 PM
Can a ship have a birthday if it's never actually been born?  :?
lol that is a good point...   :P

perhaps, tho, it might be best to let the next post be an update so the thread isnt spammed too much and dragged waaaaaay offtopic lol
no need to bump a thread without an update, thats just being a tease :P
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Aeries on January 30, 2009, 03:54:58 PM
Update:

-Rebuilt secondary hull & designed a new delfector. Enjoy. :)
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: limey BSc. on January 30, 2009, 04:03:57 PM
That looks awesome!!

Love the details :D

Is that bit at the back a shuttlebay or some funky exhaust?
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: FarShot on January 30, 2009, 04:17:06 PM
Love her!  So, starting from scratch?
Title: Re: Mithra Class WIP (Update 08.17.08)
Post by: Aeries on January 30, 2009, 06:41:00 PM
@ Farshot:
That I have. I think it's coming along much better than before... Although starting a saucer or anything else for that matter is a pain; I'm finding it to be a great challenge to get the shape just right. :/

@ Limey:
I hadn't really decided yet. I think I'll be making into an exhaust manifold of some sort... as I said on MSN, I got much of my inspiration looking at images of a Dodge Viper SRT10. :P [My favorite car, by the way.]
Title: Re: Mithra Class WIP (Update 01.30.09)
Post by: CJLarkin on January 30, 2009, 06:46:17 PM
Loving it, Aeries. Really, really good. Ooh, ooh, tell us the story about the Deflector Poly increase!
Oh, and I really like what you've done with the exhaust manifold.
Title: Re: Mithra Class WIP (Update 01.30.09)
Post by: Shadowknight1 on January 30, 2009, 07:06:17 PM
I really like that new deflector dish, really cool and high tech looking. ^_^
Title: Re: Mithra Class WIP (Update 01.30.09)
Post by: limey BSc. on January 30, 2009, 07:43:13 PM
Those torp tubes look a little out of place there actually. Can't they go above the deflector like most ships?
Title: Re: Mithra Class WIP (Update 01.30.09)
Post by: Darkthunder on January 30, 2009, 08:05:30 PM
Those torp tubes look a little out of place there actually. Can't they go above the deflector like most ships?

Never seen the Sovereign? Has forward torpedo tubes in exactly that position.
Title: Re: Mithra Class WIP (Update 01.30.09)
Post by: limey BSc. on January 30, 2009, 08:19:05 PM
Never seen the Sovereign? Has forward torpedo tubes in exactly that position.

"like most ships"
Title: Re: Mithra Class WIP (Update 01.30.09)
Post by: Aeries on January 30, 2009, 09:14:45 PM
There's going to be a forward quantum torpedo turret similar to the Sovereign's, just forward of the deflector housing. Adding to that firepower, will be an additional two quantum launchers embedded into the saucer rim in the same manner as the Defiant. The two launchers you see there are photons. ;)

Following that, will be another two photon launchers mounted to the aft in front of the venty thing, where I've placed a raised panel at the center.
Title: Re: Mithra Class WIP (Update 01.30.09)
Post by: Kirk on January 31, 2009, 08:48:07 AM
This is looking fabulous Aeries! :P Keep up the excellent work.
Title: Re: Mithra Class WIP (Update 01.30.09)
Post by: Technerd89 on January 31, 2009, 09:56:34 AM
is that a mesh error in the 2nd screenshot? about half way up the undercut
Title: Re: Mithra Class WIP (Update 01.30.09)
Post by: ZERO on January 31, 2009, 01:56:03 PM
its a good improvement. the details dont look over the top either.
Title: Re: Mithra Class WIP (Update 01.30.09)
Post by: Aeries on January 31, 2009, 03:28:06 PM
Thanks guys!

@ Technerd:
It was an overlapping face. The issue has been resolved.

-Update-

Fixed some issues with the secondary hull and constructed some concept nacelles. C&C Greatly appreciated.
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: Shadowknight1 on January 31, 2009, 03:34:35 PM
Oooo.  I like those.  I like those a lot.

EDIT: BTW, Cookie. ;)
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: Shino Tenshi on January 31, 2009, 03:54:28 PM
I like the direction where this is going but the nacelles look a tad too "bulky" ;)
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: limey BSc. on January 31, 2009, 04:09:16 PM
Thinner, but along the same lines would look awesome :D

Looks pretty good as it is though :)
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: FarShot on January 31, 2009, 05:37:36 PM
I like the direction where this is going but the nacelles look a tad too "bulky" ;)

I disagree.  With the basic design Aeries has been using all along, I think it fits.
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: ChronowerX_GT on January 31, 2009, 05:45:24 PM
I like the direction where this is going but the nacelles look a tad too "bulky" ;)

The ship has always been bulky. But that's her charm.
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: Kirk on January 31, 2009, 07:37:39 PM
I like the direction where this is going but the nacelles look a tad too "bulky" ;)
It's just Aeries' way of compensating for his skinniness. :P

Aeries mate, it looks great, keep up the good work.
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: Aeries on February 01, 2009, 01:02:36 AM
Lol, thanks guys. Yeah, I'm just adding my wishful masculine bulk to the ship since I clearly can't get it on my biceps. xD

Small updated: Added aft torpedos and detailed the exhaust manifold. :)
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: eclipse74569 on February 01, 2009, 01:17:40 AM
Lol, thanks guys. Yeah, I'm just adding my wishful masculine bulk to the ship since I clearly can't get it on my biceps. xD

*fake Governator voice* Get a personal trainah to pump...YOU UP! :P

Looks good Aeries :)
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: gdata on February 01, 2009, 03:08:34 AM
Nice...are you modelling in polygon or NURBS mode...(or however that's called in the English version of max)
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: ZERO on February 01, 2009, 04:58:40 AM
Nice...are you modelling in polygon or NURBS mode...(or however that's called in the English version of max)

NURBS, Non-Uniform Rational B-Splines (being an abbreviation im sure its the same in the english version)

@aeries

those necelles look great
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: Aeries on February 01, 2009, 06:01:18 AM
Poly. I haven't wrapped my head around NURBS yet.
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: Shadowknight1 on February 01, 2009, 11:59:56 AM
Nifty looking.

NURBS....*snickers*
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: Aeries on February 05, 2009, 02:25:41 PM
I need some input from you guys. No matter how hard I try, I just can't start the saucer section for the fraking LIFE of me. :( So I need some ideas... as many as possible. How would you guys go about starting off the saucer section? It would REALLY help if you explained it in steps, too. Just saying. I'm only asking because I've been trying my butt off for about two weeks and it always comes out as the epitome of junk... :(
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: FourChan on February 05, 2009, 02:38:48 PM
Are you going to have a elongated Saucer kinda like the Intrepid class ships etc? Cause a Oval/Circle Saucer would look bad with that secondary hull.
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: Aeries on February 05, 2009, 02:43:47 PM
Yup! As with every Mithra variant so far, that's what I'll be making. I wanted to do a shuttle bay similar to the Titan, in how it's inset into the hull with some really neat lines and so on. I was also thinking, that with those lines, I'd improve the overall shape by having it sweep in a cleaner manner and mesh nicely with the saucer section, so it would be sleeker and generally nicer to look at. But it's frustrating 'cause I have no idea how to put all these ideas together; Nothing I've tried so far works and spline cages so far haven't offered up much in the realm of usefulness. THey could be used to get the most basic idea, but that's about it. :/ Unless I'm doing something totally wrong...

Anywho, any input from the experienced modelers is immensely appreciated. Lord knows my credits list in the readme will be a mile long. :P
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: Aeries on February 26, 2009, 04:12:36 PM
Sorry for the double-post in advance... it's been a while though.

have been working on refining the secondary hull and I think after a little bit of chamfering a few sharp edges, it'll be done tonight. I've gotten a small start on the saucer section too. if anyone has any ideas for the basic shape or design let me know; I'm completely open to ideas.

edit: I'm also thinking I'll be bringing back the old nacelles but with some major refinements and additions. they'll look bloody fantastic, i promise. >:3
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: Dalek on February 26, 2009, 04:15:14 PM
Ooh! So preetttty (damn you for your moddeling skills :P). I find that wibbley pattern under the saucer odd though...

I'd recommend a quantum torpedo launcher on the underside of the saucer. And some sort of hull paneling on top of the saucer...
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: Barihawk on February 26, 2009, 04:36:59 PM
It's starting to come off like a late 24th century Excelsior variant without a neck. And I like that. Perhaps you can do the nacelle scheme along with that line and have the rear half of the secondary hull flattened with the Nacelles resting on top? Then a nice cargo bay on the rear end :P. It would look radical.
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: ChronowerX_GT on February 26, 2009, 04:53:30 PM
Nice, I agree with Dalek. Perhaps one like the Enterprise had in All Good Things on the underneath of the saucer?
Title: Re: Mithra Class WIP (Update 01.31.09)
Post by: Shadowknight1 on February 26, 2009, 06:30:49 PM
Awww, so those awesome nacelles you showed us earlier are scrapped?  Rats. :P

Good start on the saucer, but I can't think of anything you could try that's unique.  Anyone else? lol
Title: Re: Mithra Class WIP (Update 02.26.09)
Post by: Aeries on May 15, 2009, 04:37:03 PM
Well I've been having a lot of difficulty picking this stupid thing back up, for whatever reason... designing the new saucer [rather, fabricating the thing in Max] is proving to be a colossal problem as I have no idea where to begin or how to go through with it step-by-step... and I WANT THIS STUPID SHIP DONE ALREADY!! Lol...

I have a couple sketches done for concepts of the new saucer, on the top perspective. They're the only sketches I have done so far, before anyone asks... :P I have a really cool idea for some new nacelles, too... anyways, so far the ONLY thing I'm happy with is the secondary hull as seen in the previous posts on the previous page. So here's the pics... I couldn't scan them so I took a photo. Lol... if anyone has any ideas as to how to go about building this damned thing step-by-step or even where to bloody start, I'd be greatly appreciative.... it's really irritating the hell out of me!
Title: Re: Mithra Class WIP (Update 02.26.09)
Post by: Dalek on May 15, 2009, 04:45:04 PM
I know this is much older, but ti looks a hell of a lot like rengers Acheron. It's still cool though!
Title: Re: Mithra Class WIP (Update 02.26.09)
Post by: Billz on May 15, 2009, 04:49:47 PM
You're re-designing her again? How many times have you done that now, lol?

But I'm glad that you are at least thinking about finishing her. Such a good ship shouldn't go to waste.
Title: Re: Mithra Class WIP (Update 02.26.09)
Post by: Aeries on May 15, 2009, 05:08:00 PM
You're re-designing her again? How many times have you done that now, lol?

But I'm glad that you are at least thinking about finishing her. Such a good ship shouldn't go to waste.

It's not by choice; the old mesh had way too many errors for me to possibly fix so I could do nothing but abandon it...

The Ancheron and the Mithra have always looked quite a bit similar. I tend to think of the Mithra as the Ancheron's BIG brother... pick on the Ancheron and you gotta pick on the Mithra too! xD lol.
Title: Re: Mithra Class WIP (NEEDING SOME INPUT!)
Post by: Shadowknight1 on May 15, 2009, 06:14:58 PM
Hmmm, I think I like the bottom saucer sketch better. :P
Title: Re: Mithra Class WIP (NEEDING SOME INPUT!)
Post by: eclipse74569 on May 16, 2009, 06:58:02 PM
I don't know but you're giving me good ideas on the continental Class Aeries...Looking great!  And I hope you pick one out soon The suspense is killing me...no seriously, I have 6 months to live because of this thing :P
Title: Re: Mithra Class WIP (NEEDING SOME INPUT!)
Post by: Aeries on May 16, 2009, 07:08:23 PM
Lol well they're just concept sketches so I'll be incorporating bits of both. my challenge is finding some way to construct the freaking saucer around the engineering section.
Title: Re: Mithra Class WIP (NEEDING SOME INPUT!)
Post by: Aeries on July 03, 2009, 09:21:51 PM
Work on this continues. I'll have renders within the hour.
Title: Re: Mithra Class WIP (Updated July 3rd, 2009)
Post by: Aeries on July 03, 2009, 09:49:49 PM
Triple post. Maybe Jimmy or someone can merge them later if they feel obligated to do so. :)

I've been working on merging the new secondary hull with the old saucer model, and cleaning up the saucer as I go. It's really hard work, as I really made a huge mess of the mesh but slowly it's coming together and things are getting cleaned up a bit. As you can see, there's still a cr@p-ton to do. I also have to redesign some new nacelles... I have some cool ideas.

But yes... LOTS of work to be done still.

Advice and recommendations for new additions/revisions of components and features are very welcome!
Title: Re: Mithra Class WIP (Updated July 3rd, 2009)
Post by: Kirk on July 03, 2009, 10:50:45 PM
I still love this ship.
Title: Re: Mithra Class WIP (Updated July 3rd, 2009)
Post by: JamesTiberiusKirk on July 03, 2009, 10:55:42 PM
Jeesus!!!! Now that is SICK  :shock:
Title: Re: Mithra Class WIP (Updated July 3rd, 2009)
Post by: WileyCoyote on July 04, 2009, 08:35:47 AM
Your Mithra looks very nice, but there are lots of parts that can be textured on rather than modeled on. I prefer to keep all of my models under 30k polys to prevent any serious mesh errors. Try to keep the overall ship simple with some detail, because the rest is helped with textures. Keep it up.
Title: Re: Mithra Class WIP (Updated July 3rd, 2009)
Post by: Dalek on July 04, 2009, 04:07:37 PM
Wow. It looks like its 5000000k polies! :P Cookie dinner time! :D
Title: Re: Mithra Class WIP (Updated July 3rd, 2009)
Post by: Aeries on July 04, 2009, 04:10:04 PM
It's about 42k right now, WITH the deflector grating mesh. It'll probably be closer to 22k or 32k when she's all done. I've sent her to Limey for a serious cleanup job. Thanks for the high praise, guys. :]

Wiley, one of these days I may be looking to you for some photoshop guidance if you have no argument with that... I swear I can't use that darn program worth the excrement of dog. x__x
Title: Re: Mithra Class WIP (Updated July 3rd, 2009)
Post by: Dalek on July 04, 2009, 04:22:03 PM
And considering the excrement of dig is sh...ah, I get it now. :D I certainly hope Limey does give it a good cleanup job. I am msot definately having it as my 9th sig later on. :D
Title: Re: Mithra Class WIP (Updated July 3rd, 2009)
Post by: CyAn1d3 on July 04, 2009, 05:41:25 PM
holy crap!! howd i miss this gem?
keep it up dude!
Title: Re: Mithra Class WIP (Updated July 3rd, 2009)
Post by: Aeries on July 04, 2009, 09:09:40 PM
Haha thanks guys. :D

UPDATE!

I've built some new nacelles... I think they just scream "Badass", eh? :P I personally thought they'd be far better than the old ones.

SPECIAL THANK YOU to Limey for his excellent work in cleaning up the Mithra's saucer mesh. It's much cleaner now than it used to be so I have a fresh start with armor and other details [Only this time, it'll be SO much cleaner and much easier on poly count.]

pics...
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: CJLarkin on July 04, 2009, 09:39:56 PM
Holy moly.... words do not express... :P
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: Darkthorne on July 04, 2009, 10:01:00 PM
I like it... Cookie away!
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: Kaempfer on July 04, 2009, 11:45:34 PM
Badass indeed! Those nacelles look like a mix of Connie refit and Vesta nacelles.
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: JimmyB76 on July 05, 2009, 02:23:08 AM
rock on, sweety dah-ling - it's looking fabulous :D (http://i17.photobucket.com/albums/b54/jimmyb76/random/vb_cheers.gif) (http://i17.photobucket.com/albums/b54/jimmyb76/random/vb_thumbsup-1.gif)
Title: Re: Mithra Class WIP (Updated July 3rd, 2009)
Post by: limey BSc. on July 05, 2009, 07:04:33 AM
SPECIAL THANK YOU to Limey for his excellent work in cleaning up the Mithra's saucer mesh.

Just glad I could help :) Those nacelles look cool, though, why are they at such an angle to the pylons?

As well as the saucer, I also cut a shed load of polys from the deflector mesh. Cutting it from the almost 20k it used to be, to just under 4k.
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: Aeries on July 05, 2009, 02:00:55 PM
OH YEAH! Thanks for reminding me Limey! :]

So with Limey's help on the saucer and deflector grate, and with the addition of these new nacelles, the entire ship is merely 25k! [from an original... uhmmm... I think 45k.] :D
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: Shadowknight1 on July 05, 2009, 02:47:20 PM
 :shock: Do NOT change those nacelles!  Those are awesome!!!  Have a cookie!
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: CyAn1d3 on July 05, 2009, 03:00:57 PM
:shock: Do NOT change those nacelles!  Those are awesome!!!  Have a cookie!

AGREED in caps
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: DJ Curtis on July 05, 2009, 10:54:57 PM
Those are some beastly nacelles.  Nice.
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: JamesTiberiusKirk on July 06, 2009, 05:59:08 AM
Yeah  the nacelles look !very! cool, but am I the only one who thinks they dont really fit the streamline of the ship?  :?
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: CyAn1d3 on July 06, 2009, 08:21:01 AM
Yeah  the nacelles look !very! cool, but am I the only one who thinks they dont really fit the streamline of the ship?  :?

they do, but they dont at the same time.
they look like cannons mounted in place of warp nacelles, but look kick ass none the less, i think those square indents should go, smooth the bussards back out. than that cannon look would go away.
thats my ONLY complaint about those babys.
*coookie*
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: Shino Tenshi on July 06, 2009, 09:20:51 AM
what he said. ^^
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: Aeries on July 06, 2009, 10:55:56 AM
Thanks for the honesty guys! :] I was worried they'd give off the "I'mma blow your brainz out wiff mah big-arse cannonz!" look, but now that I really think about it I have a really awesome idea that'll fix that right up. I'll do it after work tonight and post up some pretty renders for you. You're right that the overall shape doesn't fit the rest of the ship but that's because I haven't redesigned a couple small yet important elements to follow suit with the bulkier frame... the Impulse Engines, for example, will be getting an overhaul as well as the shuttlebay area [it's a huge mess, you see] and the pylons... whenever I figure out how to do so. :S

Anywho, thanks a million guys! :D
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: Dalek on July 06, 2009, 11:00:48 AM
She's a beaut Aeries. A kick-arse beaut. :D
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: CyAn1d3 on July 06, 2009, 11:15:44 AM
shes well designed, dont get me wrong. take your time homie, im lovin it every time i see it.
Title: Re: Mithra Class WIP (Updated July 4th, 2009)
Post by: Aeries on July 09, 2009, 05:59:42 PM
I'm not sure about this but I figured I'd post it and get some opinions... I couldn't make a new shuttlebay for the old mesh; it was just too sloppy and messy to clean up that area. Thoughts?
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Dalek on July 09, 2009, 06:02:58 PM
You already know my thoughts lol. :P She's really gonna kill some Borg. :)
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: moed on July 09, 2009, 06:12:42 PM
Looks awesome Aeries!

I think the shuttle bay looks good but for some reason, for a ship of this design I think the shuttle bay doors should be flat... similar to the ones on a Sovereign.

Just my opinion.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Shadowknight1 on July 09, 2009, 07:32:36 PM
Whoa...with that shuttle bay, now she looks like a super-bad@$$ 25th century refit of the Luna-class. O.O
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: CyAn1d3 on July 09, 2009, 09:25:51 PM
Looks awesome Aeries!

I think the shuttle bay looks good but for some reason, for a ship of this design I think the shuttle bay doors should be flat... similar to the ones on a Sovereign.

Just my opinion.

agreed, it just dont sit with the rest of it
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: ACES_HIGH on July 09, 2009, 09:44:08 PM
I'd almost push the bay aft a bit more, and go with a Galaxy styled bay.  but this still looks awesome.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Phaser on July 10, 2009, 10:00:37 PM
Wow.  When I look at those nacelles I immediately hear a shotgun being cocked.  Nice!

As for the shuttle bay, the reason it looks off is because it's framed on two sides.  The Constituion had its bulb-shaped shuttle bay out in the open to facilitate angled landings and takeoffs.  But having a bulb shape that's boxed in renders it useless.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Aeries on July 11, 2009, 12:04:52 AM
So I'll build a new one in a bit. No biggie. :]
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Kaempfer on July 11, 2009, 03:43:03 AM
Whoa...with that shuttle bay, now she looks like a super-bad@$$ 25th century refit of the Luna-class. O.O

Yeah, kinda like a fusion of Vesta and Luna classes.

As for the shuttle bay, where it is Galaxy style doors would look better. If you want the dome it would look better moved aft with a rounded hull. I think both would look good IMO.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: limey BSc. on July 11, 2009, 05:27:30 AM
As for the shuttle bay, the reason it looks off is because it's framed on two sides.  The Constituion had its bulb-shaped shuttle bay out in the open to facilitate angled landings and takeoffs.  But having a bulb shape that's boxed in renders it useless.

Given the interior space available, I don't think any angled landings would be done on a Connie anyway! I think the only reason it was a bulb is because it fit the lines of the ship better.
I do agree that a more Galaxy-like shuttlebay door would be worth exploring.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: JamesTiberiusKirk on July 11, 2009, 06:17:10 AM
Yeah... Somehow in my opinion the nacelles dont really fit the rest of the ship. They are awesome alone, but I think for the whole design they are too bulky and too boxy. They would need to be simpler and more streamlined like the rest of the ship. But oh well, thats just me I guess.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Shadowknight1 on July 11, 2009, 11:15:56 AM
I think you're overthinking that JTK.  This ship isn't going to be simple and streamlined.  I'm pretty sure that Aeries is gonna be throwing some armor plating on here soon.  I think the main thing throwing the nacelles off are the pylons.  They seem a bit small to be attached to nacelles that big.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: DJ Curtis on July 11, 2009, 11:30:22 AM
given the style of those nacelles, I think they would blend better with a ship that's tightly compacted, but they look okay here too.  Rather like one of those guys at the gym who works out nothing but his biceps.:)  Besides, there's nothing saying that can't be used again on another ship in the future.  I reused the nacelles from the Vivace class on Leonidas class.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Aeries on July 11, 2009, 01:27:34 PM
I think you're overthinking that JTK.  This ship isn't going to be simple and streamlined.

That pretty much sums it up. I gotta chop it up here and there, make that new shuttlebay, etc etc. It's taking after the Luna Class only with a much bigger punch and not looking like some twisted messed up tuna fish.

I'm pretty sure that Aeries is gonna be throwing some armor plating on here soon.

More or less. I'm going to try to leave everything that I can in the textures this time around... there will be some, but I don't wanna have to deal with the kind of mess I had before all over again. The main thing here is getting this now sleek-as-a-fashion-model's-@ss hull to be a little bulkier. I have some ideas as to how this'll work, but the pylons need to be revised and the aft section cut up a little to allow for the addition of the primary impulse manifolds on aforementioned pylons.

This ship isn't going to be anything like what you're seeing right now, people. What you guys are all looking at is the base "shape" that I'm going to be working from. There's going to be a lot of cool sh!t going into this that'll rock your freakin' worlds. :] The nacelles are staying and for good reason...

Rather like one of those guys at the gym who works out nothing but his biceps.:)

So it's time to move onto the treadmill, eh? ;)
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Aeries on July 11, 2009, 02:48:09 PM
And on that note, DOUBLE POST for an update: New shuttlebays [3 of them: two standard and one large bay for fighter deployment], an armored overhang to protect the bays [was planning to add that anyways] with a mounted sovvy-style observation deck and soon to be torpedo bays somewhere around there.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Vortex on July 11, 2009, 02:55:20 PM
Much better!!
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Shadowknight1 on July 11, 2009, 03:17:17 PM
Agreed, looks much better.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: gdata on July 11, 2009, 04:38:35 PM
given the style of those nacelles, I think they would blend better with a ship that's tightly compacted, but they look okay here too. 

Yea, that's what I thought as well. From the aesthetic point of view, they look slightly out of proportion. But who knows what such enormous nacelles can be good for. The Vesta class for example has these new slipstream nacelles, so why not have another ship with experimental propulsion systems. Anyway, I'm pretty confident it will turn out as best as it could be...
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Aeries on July 11, 2009, 09:45:26 PM
If it's just the size of the nacelles you guys are worried about [which I was thinking earlier today are pretty big...] it's easy to re-size them.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: DJ Curtis on July 11, 2009, 10:05:36 PM
it's not the size that... well... yeah it is.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Shadowknight1 on July 11, 2009, 10:13:27 PM
I think it's partly the size and the pylons need to be beefed up a bit to hold them.  I dunno.  You're the modder here Aeries, not me! :P
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Aeries on July 11, 2009, 11:38:11 PM
Dude, the pylons are MASSIVE as they are! Lol. I think you're lookin' at her from a messed up angle. But no worries in any event; I have some nicer pylons in store soon. :]

Another update. Got some mean forward phaser cannons goin' on.
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: gdata on July 12, 2009, 12:55:19 PM
it's not the size that... well... yeah it is.

Yes, I agree, maybe you should scale them down to 70%...the design of the nacelles themselves isn't bad at all (= good!).
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: ChronowerX_GT on July 14, 2009, 06:38:33 PM
OH MY GOD!!! I haven't checked BCC in AGES. This ship is AWESOME. Cookie
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: JimmyB76 on July 14, 2009, 07:26:35 PM
OH MY GOD!!! I haven't checked BCC in AGES.
(http://i17.photobucket.com/albums/b54/jimmyb76/random/smack.gif) :P
Title: Re: Mithra Class WIP (Updated July 9th, 2009)
Post by: Aeries on July 15, 2009, 06:43:44 PM
Haha! Now now, boys, behave! :P

I made some new pylons and scaled the nacelles a little. I've also added a few details, extra shuttle/fighter bays on either side of the saucer and started working on a new bridge module [though in all honesty it's a pain in the @ss.]

There's some cleaning up to do but overall I'm happy-ish. Gonna work on the vectored-thrust impulse engines for the pylons and other little details [vents, intakes, torpedo launchers, etc.] later on tonight. C&C greatly appreciated as always.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Shadowknight1 on July 15, 2009, 06:47:38 PM
Wow, that's a pretty nice pylon design!  Somewhat reminiscent of the Achilles from Dominion Wars.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 15, 2009, 06:54:03 PM
Thanks! The original idea I did get from seeing an achilles design being made on SFM. I really liked how the pylons were made so I decided to try out something similar, since the Mithra is widely based on the Achilles/Titan/Intrepid, anyways. :]

*added a second & third pic to my previous post*

Edit: I've also realized that there's plenty of blending to do to make the hull seem more uniform with the pylons... all will come in time.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: CyAn1d3 on July 15, 2009, 09:27:34 PM
(http://www.picpiggy.com/smile/confused/confused0067.gif) (http://www.picpiggy.com)
*hugs*.... have a cookie
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 15, 2009, 10:01:48 PM
LOL! Is that a sympathy cookie or a "I like it" cookie or... what? Come on, I seriously can't tell! Lol.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: DJ Curtis on July 15, 2009, 10:08:18 PM
I really like the dual underside launchers.  i might be inclined to have the inner (part of the ventral saucer) not so recessed, or at least angle the edges a bit more.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 15, 2009, 10:11:33 PM
You mean making the "indents" a bit shallower? I'll try that, just gimme a minute to do it and pop off a render. :]
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: CyAn1d3 on July 15, 2009, 10:16:34 PM
LOL! Is that a sympathy cookie or a "I like it" cookie or... what? Come on, I seriously can't tell! Lol.

no, thats a holy f*cking crap i have to pick my jaw up off the floor clean up the mess of drool and place my eyes back in my skull because it looks soo damn sweet i cant wait to shoot at it..... cookie... :D
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 16, 2009, 12:51:55 AM
I lowered the saucer indent so it's shallower. This look a bit better?
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: DJ Curtis on July 16, 2009, 12:55:16 AM
Yeah, I think so.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 16, 2009, 12:59:07 AM
Good, 'cause I think so too. Thanks for suggesting it. :]
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Shadowknight1 on July 16, 2009, 01:09:06 AM
I agree with DJ, that does look better. :)
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: moed on July 16, 2009, 03:08:18 AM
This ship is extremely cool. Really nice design concept.

Great job!

Cookie
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: FarShot on July 16, 2009, 08:36:46 AM
TBH, I don't like the split pylon thing going on.  One of the things I hated on the Achilles.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: MarkyD on July 16, 2009, 06:46:56 PM
She is really shaping up mate, when you gonna try a game version?
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Dalek on July 16, 2009, 06:52:00 PM
One thing about the pylons, does the back pylon have to curve toward the saucer? I think it would look so much better curving away, like this:

)(-0

Instead of:

((-0
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 16, 2009, 08:50:04 PM
It looks silly curved away. Tried it.

Markyd I've only ever been working on the game version and this is it. This model will, however, also be my base for the movie-level variant [for lack in a better term].
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: DJ Curtis on July 16, 2009, 09:01:42 PM
cgi? :)
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 16, 2009, 09:10:45 PM
cgi? :)

Haha, thanks DJ I really should've remembered that. xD hehe Cookie.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: MarkyD on July 17, 2009, 03:57:52 AM
Markyd I've only ever been working on the game version and this is it. This model will, however, also be my base for the movie-level variant [for lack in a better term].

Oh ok mate, she looks great, thought this was ur high poly version :? doh, silly me.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Tuskin38 on July 17, 2009, 10:16:00 AM
Awesome ship. I Like.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: El on July 17, 2009, 10:55:04 AM
Nice ship Aeries, its come a long way.
About the nacelles and pylons.

I think you are trying to mix two different 'styles'.
The saucer and kneck suggesta  sleeker more elegant ship (like the sovereign), where as the pylons and nacelles suggest something more solid looking like the akira.

Try narrowing the nacelles by 25% and making your pylons about a third as thick as they are now.

Nice work mate.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: DJ Curtis on July 17, 2009, 12:03:26 PM
that sounds about right.  I think it may also be the level of detail on the mesh overall isn't carried consistently into the pylons.  It may be that they just look a little plain, and the textures would take care of that.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 17, 2009, 05:54:43 PM
Thanks guys I'll give these ideas a go after work today. :] Note that the pylons are nowhere near complete at the moment. I really gotta clean them up a bit and mold them in with the secondary hull better.

I've also decided on a name for one of the Mithra Class ships... aside from the NX Mithra, she'll be one of the oldest varients and, I'm thinking, sister to the Mithra herself. Aeria Gloris is her name, translating from Latin meaning "Heavenly Glory" I believe. Somehow the name's been stuck in my head for months... being a Ghost In The Shell: SAC fan I guess that shouldn't shock me.

I have a really cool backstory for the Mithra and Aeria Gloris that I'm gonna type up soon. I think you'll all enjoy it, even if only the basic principle. :]

Thanks everyone!
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 19, 2009, 12:08:27 AM
So I'm kinda sick of playing with the pylons so I'm going to leave them alone for now and focus on the upper saucer. Here I've added a bit of the forward intakes I sketched earlier. Whatcha think? :]
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: CyAn1d3 on July 30, 2009, 07:54:44 PM
purrrrdy :D
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: gdata on July 31, 2009, 06:54:45 AM
 :? Looks like a BMW...
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: CyAn1d3 on July 31, 2009, 10:29:39 AM
:? Looks like a BMW...

!
ur right... those grills on the top to make it resemble a beamer..
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: gdata on July 31, 2009, 12:13:28 PM
Tbh I think you're obsessively trying to add detail where no (modeled) detail is necessary. I think it looked fine without those intakes.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 31, 2009, 01:28:02 PM
Tbh I think you're obsessively trying to add detail where no (modeled) detail is necessary.

I'm sorry, but making intakes like those with TEXTURES simply isn't possible if I want it to look any measure of decent.

btw, I happen to LIKE BMWs.  :arms:
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Shadowknight1 on July 31, 2009, 01:34:29 PM
Can ya give us a shot a bit further away from the ship so we can see the vents in context with the rest of the ship?  Also, what are they for?
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 31, 2009, 01:45:29 PM
Can ya give us a shot a bit further away from the ship so we can see the vents in context with the rest of the ship?  Also, what are they for?

They're intakes... you know, for taking in... stuff... Anything, really. Need some planetary gassy crap for fuel and don't wanna garble up the nacelles? No problem! Wanna dive underwater to gather a rare liquid mineral? No sweat! Wanna be more pimpin' than the rest of starfleet's rag-tag, wanna-be, crap brass dudes? Go for it!

Here's your freakin' pics. xD

edit: I'm really starting to hate this stupid frakin' saucer. x_x
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: gdata on July 31, 2009, 02:49:42 PM
Okay, maybe you should just try to create less eye-catching intakes. The current ones somehow make it look less streamlined (even though they're rounded, etc). Maybe you should place them below the saucer similar to the Sovereign torpedo launcher or these modules the Stargazer has:

(http://www.johnpearse.partsking.net/trekpics/starbig.jpg)

Maybe you can also keep them where they are, but just make them a bit blocky and flatter. Like those lights (or whatever that is) on the Prometheus. You know what I mean? If not I'll post a pic trying to show what I mean.

Anyway, that's just my opinion, if you like it this way, I would keep it as it is.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 31, 2009, 03:18:09 PM
Getting rid of them means rebuilding an entire new saucer as I totally forgot to save a separate copy before-hand. xD Lol. Epic fail on my part.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: gdata on July 31, 2009, 03:27:10 PM
Getting rid of them means rebuilding an entire new saucer as I totally forgot to save a separate copy before-hand. xD Lol. Epic fail on my part.

S.... I'd try changing them w/o redoing the saucer then...so keep them where they are and simply try a more integrated design. Maybe something less rounded and more simple than the current ones. Eg.: like the frontlights of this Ferrari (http://www.my348.com/348frontlights.jpeg) (to get back to the cars again  8)) So basically it's a simple hatch that's always open and exposes the intakes.

Lol...I'm trying to give you hints, but I probably would have even got close to what you've achieved...
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Vortex on July 31, 2009, 03:40:12 PM
Hehe!!! The Mithra looks like it has a dog nose. Put ablative armour on it and relaes a version as the USS Lassie. :p

She looks great though. :D
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: King Class Scout on July 31, 2009, 04:23:21 PM
now make a Mercedes Nose!

you shoulda saved a smoothie saucer.  at LEAST get rid of the actuall grille inserts.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: serverandenforcer on July 31, 2009, 08:30:05 PM
Hehe!!! The Mithra looks like it has a dog nose.
She looks great though. :D

Actually, it looks like the front part of the hood off of a Pontiac Firehawk (WS-6 variant)
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: CyAn1d3 on July 31, 2009, 10:32:01 PM
.... i like it.....
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on July 31, 2009, 11:08:33 PM
So the ship's a really really big flying car. I get the picture already lol. Idk what I'm gonna do with the intakes yet but they *WILL* be staying. Just a matter of tweaking to make them fit in better. Also keep in mind they look out of place atm as the rest of the details haven't been modeled in yet to mold it all together right. Mithra's supposed to be sleek, yes, but also bulky; she's a freaking battleship after all. :]

Anywho, update later if i get the time.

Peace,
-Aeries
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: JimmyB76 on August 02, 2009, 05:24:30 AM
*cleared some spam posts*
guys pls let aeries have the next post in this thread, no matter how long it may take...

thx :)
Title: Re: Mithra Class WIP (Updated May 24th, 2010)
Post by: Aeries on May 24, 2010, 04:09:43 PM
This is primarily my CGI rendition of the Mithra, Revision 11. This one's here to stay, and will be ported to BC upon completion. These images are a few days old, as I've modeled most of the windows and hull armor already. Even with these extra details, the ship still stands at merely 50k, which for a CGI-level model, I must say is quite low.

I have not entirely decided what the BC release will encorporate, but with some optimization, it may include all the details. Just gotta wait and see what I can come up with to optimize the model further.

Images:
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Toa_Kaita on May 24, 2010, 04:24:53 PM
Hmmm, now where have I seen this before...

http://www.scifi-meshes.com/forums/showthread.php?75989-Mithra-Class-Offensive-Battle...

You, sir, get a cookie.  :dance
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on May 24, 2010, 04:43:20 PM
Lol, thanks! And yes, that's my thread for the CGI variant. :]
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Shadowknight1 on May 24, 2010, 07:22:41 PM
w00t!  It's about time this saw the light of day again!  Good work Aeries!  Have a cookie!
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: dEjavU on May 24, 2010, 07:58:15 PM
Amazing work Aeries(now this is a jaw dropper)very unique and streamlined ship. I really like your style :thumbsup: keep up the great work and here have a cookie.  ;)
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: ChiefBrex on May 24, 2010, 08:42:08 PM
Very sexy design. Made me mess myself. Now I need a tissue you.

You get a cookie!
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: rengers on May 25, 2010, 01:26:27 AM
looks awsome mate   :D
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: DJ Curtis on May 25, 2010, 01:54:32 AM
Man has this thing come a long way.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: MarkyD on May 25, 2010, 05:57:55 AM
Yes for sure,

Higher poly seems to agree with you  :thumbsup:
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: 086gf on May 25, 2010, 01:46:01 PM
Ok, now that is cool.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: metalnick on May 25, 2010, 01:54:25 PM
Nothing to add really. A nice evolution of the akira design IMO.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: WileyCoyote on May 25, 2010, 02:00:41 PM
Very nice ship- original too. Let's all hope that this is the final version.
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: CyAn1d3 on May 25, 2010, 02:04:42 PM
great googley moogely... i must have it..  :eek
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on May 25, 2010, 03:13:33 PM
Very nice ship- original too. Let's all hope that this is the final version.

It is! I promise!  :D :funny
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Nexxus21 on May 25, 2010, 04:06:50 PM
In my opinion you've really nailed the design on this. The side view makes it look slightly alien in design. It's definitely federation but with a flare. I'm looking forward to her release from the shipyard  :whenitsdone Have a cookie on me...
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Kirk on May 25, 2010, 06:10:20 PM
federation but with a flare
Don't you mean it's a simply fabulous federation ship? :P
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Nexxus21 on May 25, 2010, 10:33:23 PM
Don't you mean it's a simply fabulous federation ship? :P
More like Absolutely Fabulous :P
Title: Re: Mithra Class WIP (Updated July 15th, 2009)
Post by: Aeries on May 29, 2010, 05:54:33 PM
LOL! Silly boys. Thanks for all the high praise.
Detailing updates, bussard material update (glows WITH transparency) and deflector textures and mesh updates:
Title: Re: Mithra Class WIP (Updated May 29th, 2010)
Post by: Dalek on May 29, 2010, 05:58:34 PM
Those are big bussards you've got their Aeries. :P Looks beautiful.
Title: Re: Mithra Class WIP (Updated May 29th, 2010)
Post by: limey BSc. on May 29, 2010, 06:08:21 PM
I think I preferred it without the bussards on to be honest :P

Still, looks fantastic either way! I love the detailing.

Has this version still got the fully modelled deflector grille?
Title: Re: Mithra Class WIP (Updated May 29th, 2010)
Post by: Aeries on May 29, 2010, 06:13:07 PM
Has this version still got the fully modelled deflector grille?

Oh limey, I thought you'd know better than to ask such things!

50k later, and she sure does! xD Lmao
Title: Re: Mithra Class WIP (Updated May 29th, 2010)
Post by: Vortex on May 29, 2010, 10:07:02 PM
Now that there are bussards on them there nacelles, I love 'em.

Awesome job dude!!
Title: Re: Mithra Class WIP (Updated May 29th, 2010)
Post by: Shadowknight1 on May 29, 2010, 10:55:12 PM
I always thought the little slots on the front of the engines were the bussard collectors.