Bridge Commander Central
BC Forums => BC Modding => Topic started by: hobbs on May 11, 2010, 04:23:46 PM
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here's my first WIP
anyone know what it is :D
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The Ark!!! Autobots, transform and roll out!
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:dance :yay: yes well done :D
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i believe the Ark has 4 engines. it also looks like it needs plumped out a hair. lemmie check with my copy of the movie and season 3 beast wars.
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i believe the Ark has 4 engines. it also looks like it needs plumped out a hair. lemmie check with my copy of the movie and season 3 beast wars.
not the cartoon version from 1980's it has five
also.... BEAST WARS? pah GENERATION 1 rules!
http://transformers.wikicomplete.info/local--files/g1:ark/ark-launch.jpg
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i believe the Ark has 4 engines. it also looks like it needs plumped out a hair. lemmie check with my copy of the movie and season 3 beast wars.
not the cartoon version from 1980's it has five
also.... BEAST WARS? pah GENERATION 1 rules!
http://transformers.wikicomplete.info/local--files/g1:ark/ark-launch.jpg
Beast Wars was awesome, thank you very much. Beast Machines, not so much. And any Transformers series afterwards just sucked.
Anyways, good start on the Ark, are you planning on doing the Nemesis as well?
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perhaps... but my skills might be lacking for that one. but maybe
i was thinking of doing unicron lmao MVAM
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read your transformers wiki, Hobbes? BW IS G1...it's its future. they even threw in a Predacon refit Ravage in the end :P
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The final season of Beast Wars featured the Ark heavily, I loved Beast Wars as much as G1.
Any plans for the Nemisis?
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Already asked, his reply was:
perhaps... but my skills might be lacking for that one. but maybe
i was thinking of doing unicron lmao MVAM
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:yay: hey , good start my friend :yay:
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read your transformers wiki, Hobbes?...
wiki lol dont need wiki i know it all lol (seriously though, im a fan of the G1 1980's version, it was a serious show with little in the way of "sillyness" for example i saw a "new" version of TF and they had transformers, decepticons even, who both sweated and cried.... never had anything like that on G1)
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Nice. Can't wait to see more.
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My life was nothing but G1 and Power Rangers, so you've gotten my attention! Can't wait to see how this turns out!
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an update (not textured just coloured)
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heh. hobbes is a GeeWunner and probably screamed "TRUK NOT MUNKEY" like a lot of purists did :P either way, Transformers nuts get a ship. and, yes, I'm old enough to remember G1. I went to see the movie in the theater. i think I was the oldest non-adult in there.
do you have a problem with those of us that want to fill the gap between OS and TMP in the transformers version? I've had my char made for YEARS.
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heh. hobbes is a GeeWunner and probably screamed "TRUK NOT MUNKEY" like a lot of purists did :P either way, Transformers nuts get a ship. and, yes, I'm old enough to remember G1. I went to see the movie in the theater. i think I was the oldest non-adult in there.
do you have a problem with those of us that want to fill the gap between OS and TMP in the transformers version? I've had my char made for YEARS.
you saw the movie at the cinema!?!? i hate you already lol (sorry lol i'm still holding a grudge against my dad... begged him to take me to see it when i was eight but he faffed around then when we finaly went it had finished showing.... had to go see "labarinth" and yes i still hate that film)
if you have ANY transformers stuff to put in game i think we all want them (we = tf fans)
NOTE: i may have said "truck not Monkey" but i deffinately ranted about the long truck cab... it should have been the original flat fronted truck!!!! :bitch:) :banghead:
:D
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you saw the movie at the cinema!?!? i hate you already lol (sorry lol i'm still holding a grudge against my dad... begged him to take me to see it when i was eight but he faffed around then when we finaly went it had finished showing.... had to go see "labarinth" and yes i still hate that film)
if you have ANY transformers stuff to put in game i think we all want them (we = tf fans)
NOTE: i may have said "truck not Monkey" but i deffinately ranted about the long truck cab... it should have been the original flat fronted truck!!!! :bitch:) :banghead:
:D
And Bumblebee shouldn't have been the main character. :argh: Always hated him. As for Optimus being a long cab, I can't help but wonder what Onslaught would be in this new version. :P
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u guys do know that theres a new trnasformers G1 prequel game coming out this summer that is officallly G1 canon called war for cybertron in fact BBTS is already taking preorders for figures from the game
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Already started a thread about it a while ago.
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@ last 2 posts: NO.... really? cool any links?
edit: WOW just saw the trailer on youtube! awesomeness! did i see soundwave and trypticon?
edit 2: thats done it need G1 cartoon fix now... (puts dvd in player and :D :dance :bow:)
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here are some of my other WIP's
any comments welcome.
pic1: the patrol ship= used for short range system defence and patrol duties. not much bigger than a runabout but of the more standard hull shape normally used in larger vessels.
pic2: Mk 2 Patrol ship= same as above but with different nacelle configuration (actually does away with standard nacelles and uses parallel warp nacelles [ie. running from center of ship to the outer edges]
pic3: APM (Augmented Personnel Module)= a design seen in the TNG: Technical Manual. it is a one man suit.
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the fold-up nacelle ship I like. that bot on the bottom looks vaguely familliar.
oh, about prime being made into a Kenworth longnose: the director decided that prime's classic cab-over was too "short" to indicate leader. there WAS a test with one, though. besides, cabovers don't get made nowadays, i think (though seeing as how Op was a day cab type, I don't see why not)
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thank you but its not a fold up, sorry i edited the page, its just a different nacelle style.
I'd have loved to have seen that test of optimus as his original self
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here's a size comparison pic
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I like the designs. The compact design and size on the second model lends itself to a Starbase defense ship.
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thanks Gmunoz :D
i have been working on another project... and its a refit of a constellation class the uss victory. the only ship to survive the battle of wolf 359 and was in service during the dominion war. the refit is basically like the enterprise 1701 refitted to the tmp version (i mean in the sense that its the original ship but massive refit)
in this my second version i have an idea to incorporate shuttle bays you can fly a shuttle into....
it worked!!! i flew a shuttle into the bay turned it to face outwards... then transported to the victory and the shuttle destroyed its self lol. but i did it.
what id love is if i can make a glow around the bay to simulate the force field system.
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Nice, like this one too. You could use some transperancy for the shuttle bay force fields.
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Nice, like this one too. You could use some transperancy for the shuttle bay force fields.
indeed unfortunatly i dont know how to do that as i only use gmax not 3ds, but it was my thoughts.
would you still be able to fly into the shuttle bay though with a transparent texture?
and thank you :)
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As long as collisions are off
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new WIP
its an updated version of the sentinel
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I always thought someone at Paramount or elsewhere should've upgraded the Constellation right along with all the rest with Voyager tech. A visible deflector is a nice touch. But i'm thinking forward dual torpedo / pulse phaser ports to upgrade her to a Defiant level escort/destroyer.
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thanks hellsgate... hmm yes i agree, i'm not normaly one for war-refitting ships but in the cas of the uss victory- constellation class yes makes perfect sense :) (hmmm thoughts turn to modeling again)
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Looks a little flat at the rear, those engines look like they need more meat..
Apart from that good job :)
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here's an update for the victory refit
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Very nice
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thank you Gmunoz
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Hey dude, she is hella cool, cookie. :thumbsup:
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thank you bank~
well just seen another ship on here.defiant style....
USS SENTINEL
looks like my ship NX SENTINEL will be having a new name
any ideas?
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thank you bank~
well just seen another ship on here.defiant style....
USS SENTINEL
looks like my ship NX SENTINEL will be having are name
any ideas?
Frak. Sorry about that. Didn't realize we were naming our ships the same. How about the Guardian? I searched BCFiles and didn't find anything with that name.
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Frak. Sorry about that. Didn't realize we were naming our ships the same. How about the Guardian? I searched BCFiles and didn't find anything with that name.
:eek are you psychic or what :D
the first name i had for the ship was Guardian but the team i'm with and i came up with Sentinel as an alternative lol (another was: Perimiter and i found an old ship that i designed called watchdog which i could use)
i may return to Guardian, now no more reading my mind :bitch: :funny
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OR you-s, can do this 'HBSentinal', LOSentinel', like baz170-1 and wileycoyote are doing , not to over write
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Hmmm...perhaps two small deflectors on the chunky bits on either side of the forward indentation of the saucer? A Venture-Class (Data's scoutship from "Insurrection") or Aerowing "Captain's Yacht"? Can't wait to see this one in future CG youtube fan productions in battle scenes or just regular bridge commander videos.
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thank you for the encouragement hellsgate :)
didnt know it was so well liked :)
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Your designs are quite innovative. You just need a bit of mentoring to get some upgrading installed in your concepts for post-TMP era multimission uses.
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NCC 954266
Here is the start of my sons starship
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Wow, dude, thats pritty sweet. cookie. :thumbsup:
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thanks, when i get a chance i'll do a proper schematic lol... And i have an idea for the refit too :D
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thanks, when i get a chance i'll do a proper schematic lol... And i have an idea for the refit too :D
I'd like to see those.
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here's my pathfinder for the NX954266
(note: i'm still working on the plans)
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Would you say this is a sort of "preliminary sketch"? Because I personally think the saucer needs more sections around the edge, so it isn't so angular.
But I really like this design!
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yes i would say that
thank you :)
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here's my pathfinder for the NX954266
(note: i'm still working on the plans)
Nice
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I cant wate to see how this unfolds, cookie!!! :bow:
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thank you :)
im having an issue at the moment with my gmax.
when i rotate the views the model changes from the model to square boxes when i let go it returns to the model what have i done? :help:
sorted it now lol
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New WIP
this is an old gmax model im going over
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I see Vulcan influence in that last pic.
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I see Vulcan influence in that last pic.
lol i've heard that before but it has nothing to do with vulcans, my best mate was visiting and while we were chatting he said "would there be a way to have a phaser ring but on the vertical... and so i instantly thought of ideas and came up with this while drinking ale at the pub lol
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XD this looks like a larger version of a ship I made ages upon ages ago.... lol maybe I should give you the mesh XD
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XD this looks like a larger version of a ship I made ages upon ages ago.... lol maybe I should give you the mesh XD
thats fine with me lol :funny so we think alike lol cool
edit: i was just thinking about adding another hull inside the ring running horizontally... what do you guys think?
edit 2: new pic (no extra hull yet but different ventral saucer and deflector housing)
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Try a vertical hull on the inside.
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an update to survey1
no extra hull yet
and while I've been modelling it today I "feel" like its more of galaxy class style of explorer (not in the looks obviously lol)
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this ship is comming along very nicly. :thumbsup: Cookie. I think you should add a little bit to the outer ring for the necells, but over all, i cant wate to see more.
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The only thing I would point out is to thicken the top connection between the rim and the saucer.
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thanks guys... i'm taking it slowly lol adding details as they occur to me.
the naccelles are the main sticking point at the min (reason ive done alot more to the saucer) and the dorsal section of the saucer needs something more but maybe i just need textures.
edit: heres another update
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i know i'm working on the survey1 ring ship but heres another from yester-post lol
oblivion class
(rear parallel nacelle starship)
edit: as indicated (lionus shouted at me :( lol) i will be putting modelling on hold and focusing on doing my first texturing.
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edit: as indicated (lionus shouted at me :( lol) i will be putting modelling on hold and focusing on doing my first texturing.
You know where to find me if you need any help.
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thease are coming along good. The only thing i would suggest on the ring ship is to remove the windows. Looking at the ship i see a steamrunner size longrange explorer and the modeled windows make her look like the size of a runabout.always add stuff like windows later on in a build. But i defently like her.
I do love your modeling skill on the seconds ship, you have improved a lot from your first, i'm jest not sold on her fat ass, lol. :thumbsup:
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an update to the ONLY ship im working on now lol
survey/explorer mk2
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nice
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Very nice.
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thanks guys
a question:
what size would you say this ship be judging by the size of the windows
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Intrepid i would think. :thumbsup:
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She's big enough to have her own zip code....sorry couldn't resist. :P
I agree with intrepid.
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another update.... i think she is almost finished with modeling
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Not bad at all your come along nicely.
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look good , it would be a cool 25 ( or 27 ) century ship , it would be even better if the engine of the game would allow animated ships
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....it would be even better if the engine of the game would allow animated ships
why do you say that?
thanks for the praise guys (textures are going to melt my brain lol)
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your idea of a ship is wonderful now imagine the same thing with a rotating nacelle , you have a great ship , it would fit well in the 25 century , or maybe in 27
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why should it rotate? :lostit: It's good as it is..
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Because it would be cool to rotate , well at a low speed , but still cool , and because it's round , but sure it great as it is :bow:
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cheers mate
(wow i've never had a " :bow:" before... makes me :dance)
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You could make an animated texture set (much like folks do with bussards) that sits inside the ring and "rotates".
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o.O But the nacelles still wouldn't roatate
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Wow, buddy, This is shaping up very nicly, cant wate to see her in game :thumbsup:
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weird thought i'd posted this already lol
bank~ thank you :)
(edit: just in case you cant tell that's a four nacelle variant for any quad-nacelle fan boys out there lol)
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i like XD hobbs can i talk to you on yahoo at the next chance you get?
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new WIP
its an updated version of the sentinel
lol i just been looking through the old posts on this thread... i forgot about how much i like the newer version of my nx sentinel
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I don't like the quad-nacelle design that much as it should have the Dauntless or the Prometheus-class style arrowhead 'saucer section' to homage the D'Kyr-Class Vulcan Cruiser from "Enterprise".
(http://drexfiles.files.wordpress.com/2009/07/vulcan_commandship_000.jpg)
If you're not going to get rid of the Sovereign-Class ovular saucer, then slide the slipstream initiator forward to where the Captain's yacht and/or the torpedo launcher usually sits dead center in the middle of the saucer's ventral side or locate it in the very forward tip of the saucer a-la the NX-01's nav deflector. If you're going to do an annular warp ring, than please stop tacking sovy nacelles on it...choose one, the ring or the X-positioned regular nacelles on pylons and stick with it. You can put in a shuttlepod launch bay in aft of the saucer or an Arrow-Class launch bay in the usual spot under the saucer.
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umm Hellsgate the ring isn't a warp field generator/engine.... it's there for a phaser bank.
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I really do like the quad-nacelle version. IMHO, the dual nacelle version seemed lacking in department that was important.. ;) :funny
Oh, and Hellsgate.. Constellation-class, Cheyenne Class and quad-nacelle Excelsior prototype had oval/round saucers too. Dauntless was an alien vessel, this it doesn't follow the Federation design principles that closely, and Prometheus is an experimental battlecruiser designed against Borg threat which led to the un-orthodox approach..
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hmmm. lionus is correct its ring for a phaser to be placed, also the ship has nothing to do with vulcan ships. And there are no soverign nacelles ''tacked'' on. I dont even like the sovie that much.
(Sorry if i seem a bit deffensive hellsgate but i felt like i was being told off)
One other thing.... It has no slipstream dont know where you got that idea from. :lostit:
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hmmm. lionus is correct its ring for a phaser to be placed, also the ship has nothing to do with vulcan ships. And there are no soverign nacelles ''tacked'' on. I dont even like the sovie that much.
(Sorry if i seem a bit deffensive hellsgate but i felt like i was being told off)
One other thing.... It has no slipstream dont know where you got that idea from. :lostit:
they got the slipstream idea by the shape of the deflector....
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hmmmm well i was going to update this but due to sods law when i tried to save my update (ie: preliminary texture) Gmax crashed and the window shut down... lol only about 1 or 2 hours of time wasted.
:mad: :cry:
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Not really, go to documents, gmax, and look for autoback. It automatically backs your progress. :thumbsup:
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:bow: thankyou
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any time
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Hobbs: Can't wait to see where you go with your project from here. I apologize for getting your back up & making you feel that i was telling you off. I just don't think you need an annular warp-ring style design for the phasers. They should be positioned to be able to give you 360 degree hull coverage, front to back and 360 degrees around its waistband without needing to build a secondary hull specifically for improved weapons / sensor arc coverage.
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Hellsgate: no friend i should apologise i read too much into your post, i'm proud of my ship but appreciate your comments.
I however must say this... its my ship and i'll have a ring hull if i want to
:funny
again my sincere apologies
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well its a double post but...
I think i'm going to redo my ship... (still with ring hull, sorry hellsgate :P)
i'm basically redoing the saucer again.
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heres a wip ive don this weekend
its the cargo type9-A shuttle
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XD thats one rocking cargo transport.
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heres an update its just a size comparison
and she still needs a new and beter texture lol
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an updated and altered type9-A
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lengthened the nacells HUH?
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yep as you see here i was wrong to start with lol
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new WIP
Hobbs's Cargo Shuttle
:D
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Tripple decker cookie incoming for the awsome new cargo shuttle!!!!!! Keep this UP :thumbsup: :thumbsup: :thumbsup: :thumbsup:
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I like it!
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I liked the boxier earlier version, it just looks too "Galaxy Quest" with the new organic shape. I'd add an Argo-type buggy next to it or inside it (via a cutaway view,) to give it scale. I'd stay with a Danube-Class type cockpit, though. If you go with the boxier version, trim off about one quarter to half of the runabout's height. I like cargo shuttles that are low and wide than tall and narrow. Just seems more feasible that way. Does it have a Delta Flyer style escape pod or hasn't this been developed that far yet? Is this a civilian (colony support) vessel or a Starfleet cargo-runner?
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the boxier one is the type 9-A Cargo shuttle from startrek. the more organic one is my own design.
the height of the boxier one is kind of stuck as i was going for a true representation of the type 9-A.
I used the sphinx work pod to give it scale as the type 9-A can carry one in its cargo bay.
and the organic one is a starfleet trasport (able for use as cargo or troop transport or medical transport)
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well here's a first for me.... furniture :)
here's a captains console.
for use on the bridge of my Uss Griffin, Griffin class. this consol provides the captain everything he needs.
from right to left you have separate stations: Science, Conn, Tactical, and Engineering.
what i'd love is to have active consoles. ie: the shield and hull status displays on the captains console (like the ent-A bridge or the Miranda bridge)
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well here's a first for me.... furniture :)
here's a captains console.
for use on the bridge of my Uss Griffin, Griffin class. this consol provides the captain everything he needs.
from right to left you have separate stations: Science, Conn, Tactical, and Engineering.
what i'd love is to have active consoles. ie: the shield and hull status displays on the captains console (like the ent-A bridge or the Miranda bridge)
nice work but wheres the kicthen sink going LOL
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Good work mate, I like both shuttles.
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thanks guys.
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well here is my first guys...
This is my first ever attempt at building my Uss Griffin Griffin Class design
This is also my first attempt at fully texturing a ship but i like her and i would like to offer some beta testing
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I can take her for a spin if you need beta testing =)
ps. The shuttles looks great
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Fantastice my friend!!!! Cookie!!!! :thumbsup: :thumbsup: :thumbsup: :thumbsup:
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thank you guys :)
shade: i will try and find you lol
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Shade do i send the file to your hotmail?
hi there guys hers something i knocked together tonight after seeing another ship designed by bank :)
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IMHO the sensor dish should be mounted further back as in the Nebula class.
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Shade do i send the file to your hotmail?
hi there guys hers something i knocked together tonight after seeing another ship designed by bank :)
Yeah sure, that or upload it somewhere and give me the link.
The "newship" looks... interesting, thought the "neck"/bottom sections looks a bit odd to me.
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That last one looks interesting. Nice work.
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here is an update to my uss griffin
new hp (taken hours to get it right)
new texture placement
any testers?
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I'm always up for testing stuff, just poke me =)
(from screens, it still seems like the "buzzard" problem hasn't been fixed yet, just pointing out >.>)
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its a screenshot from nifscope
sending to you
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Personally i think you should go with this look but final choice is up to you.
But anyway some Real good S**t coming out dude, keep it up! :thumbsup:
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thanks for the encouragement.
the picture you prefer.... what exactly is it you prefer?
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Np about compliment, the way I see it you deserve it, your work shows high levels of quality so keep on going :dance.
~For the griffin I would say the top one with shorter nacelles because it just makes more sense and makes it aesthetically pleasing to look at-my opinion.
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yep i thought you mean that lol
my ship is a vessel with retractable/extendable nacelles. during standard yellow alert or green alert status she is at extended mode. then during combat you retract the nacelles and so
1) reduce shield area thus allowing extra power to be used for other systems
2) sacrifice warp speed for above bonus
3) reduce sensor resolution to activate torpedoes.
you activate the naceles using mvam
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Ah, got ya now, sorry if it was in one of the earlier posts but i don`t read everything and if so, my bad.
since you mentioned that it is expendable then I think you should do some work on the nacelle joining area. because when in extended mode the nacelle are doesn't fit, sorry if I aren't making much sense but I`ll try to show you what I mean.
-The areas where the nacelles joins the read line shouldn't be happening it should follow the red line and not come into contact with the extension bit(cant remember the name), that's what it should follow in my opinion.
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how does this look?
changed the pylons
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I would say groovie but the star trek universe isn't built on groove so...not that good, to be honest i thought the nacelles should be moved slight;y back a bit so its in line but don`t listen to this amature modeller, he knows nothing, :)
note i aren't trying to be rude, i was just trying to give you helpful feedback but it is ultimately up to what you think dude, are you happy with the way it looks?
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in general..... yes.
i'm not overly fond of this new look. but i have done another which looks beter but needs work
in conclusion lol
i prefer my original so i may stay with that for now
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well there we go then, glad thats cleared up.
Back to learning :idk: 3ds max for me :D
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I also noticed that you actually modeled on the ship's registry. Those tend to be just textured on for BC ships.
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I've already mentioned that to him.
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hi all here is my latest update :)
1) escape pods now lol (anazonda... will you board now lol)
2) seperated some other parts like the bridge so i can do a texture for that.
3)updated other textures eg: ventral areas
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If I were you I would go out and get a good Starfleet font. They can be found many places on the net. Just do a Google search. Honestly, the one you're using now looks way too plain for BC.
Other than that, I'm really digging the ship. You could angle those nacelles up or down, but it really doesn't matter that much. Still pretty darn unique and inventive. Well done!
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thanks locke i had one but did not know how to install it to my texture program... done now thank you famous search engine lol.
(i am suprised you still talking to seeing as i forgot about your ship HP)
here is a view of the ship with new reg
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(i am suprised you still talking to seeing as i forgot about your ship HP)
Are you kidding? I don't quit giving out wretched advice just because someone forgot about something. It takes more than that to piss me off. ;)
As for the registry: make that blue almost black. Something like 16,0,0 should about do it. If you look at the reg's on most Starfleet vessels, they're very dark, even in bright light. What texture program are you using? When I get a new font, I just install it in my main font directory for Windows and start up PaintShop Pro. That usually does the deed.
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thanks locke :)
yeah a famous web search program found me that info lol should have been obvious lol
i'll try that darker colour.
i use paint, paintshop and gimp depending on which i can figure out how to use lol.... mainly paintshop at the moment.
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hi
heres my latest update (not textures)
i have added my version of RCS thrusters
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Just my $0.02, but I like this version better with the nacelles (permanently) tucked close to the hull.
(http://bc-central.net/forums/index.php?action=dlattach;topic=7411.0;attach=49387;image)
I don't like this design too horribly much.
(http://bc-central.net/forums/index.php?action=dlattach;topic=7411.0;attach=49413;image)
I like the modular nature of it but the nacelle pylons scream "shoot here first" (unless you include phaser strips in the forward / aft edges of the pylons for improved firing arc.)
If you're going to build ventral modules like the oberth into this design, make them 75% to 80% embedded into the hull. Like the Danube-Class runabout's modules for relatively easy swap-out without needing an entire spacedock crew. Includes an improved tactical profile if you don't leave it dangling in the wind.
Or, if you're going to leave in the "dangling" Oberth-style ventral module, especially without plausible/feasible landing gear supporting the weight on the nacelle pylons and the neck leading to the ventral module...please include an Enterprise-A style neck-embedded torpedo launcher or miranda-class style phaser cannon right between the secondary hull and the module that fires both fore and aft simultaneously to dissuade pursuers such as pirates / jem hadar.
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thanks for the advice :)
here is my newest
HSphinx Work Pod
an engineers dream :funny
edit: i think i'll add some windows to the ventral side. mirroring the 3 large ones.
note your head as a pilot is in the top canopy.
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that seems a little large for a workpod, doesn't it?
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maybe it's meant, to also carry an engineering team, with EVsuits.
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I like the pod, look forward to seeing it textured :thumbsup:
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hi
heres my latest update (not textures)
i have added my version of RCS thrusters
Tilt the pylons down a tad so the nacelle plane is slightly below the saucer, then shorten the pylons by 1/3.
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that seems a little large for a workpod, doesn't it?
the canopy on the top is where the pilots head is
maybe it's meant, to also carry an engineering team, with EVsuits.
cool idea :)
I like the pod, look forward to seeing it textured :thumbsup:
thank you, i mean it hi praise from the master runabout builder !
Tilt the pylons down a tad so the nacelle plane is slightly below the saucer, then shorten the pylons by 1/3.
the following pic shows the pilons are tilted
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here is my newest design
http://photobucket.com/ussgriffinST
any thoughts welcome
(http://i1065.photobucket.com/albums/u383/ussgriffin/hobbs1.jpg)
(http://i1065.photobucket.com/albums/u383/ussgriffin/hobbs2.jpg)
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Very... sleek.
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Well here we are... I am now officially beginning full modelling, texturing and hard pointing my own ships, any advice is welcome but bare in mind i have spent many hours on the forthcoming ships.
The first set of WIP pics are for the (to be renamed) NX SENTINEL (Version 4) 92410 Border/System/Star base Defence Ship, but i present the original through to the current design:
1st is the Nx Sentinel (Version 1) (http://i1065.photobucket.com/albums/u383/ussgriffin/th_NxsentinelV1.jpg) (http://i1065.photobucket.com/albums/u383/ussgriffin/th_NxsentinelV1b.jpg)
2nd is the Nx Gaurdian (sentinel Version2) (http://i1065.photobucket.com/albums/u383/ussgriffin/th_Nxgaurdian1.jpg) (http://i1065.photobucket.com/albums/u383/ussgriffin/th_Nxgaurdian1b.jpg)
3rd is the Nx Sentinel (Version 3) (http://i1065.photobucket.com/albums/u383/ussgriffin/th_NxsentinelV2.jpg) (http://i1065.photobucket.com/albums/u383/ussgriffin/th_NxsentinelV2b.jpg)
4th is the USS Aegis (Version 4) (http://i1065.photobucket.com/albums/u383/ussgriffin/th_UssAegis1b.jpg) (http://i1065.photobucket.com/albums/u383/ussgriffin/th_UssAegis1.jpg)
also i am attempting to do another design that is not a ship as such:
(http://i1065.photobucket.com/albums/u383/ussgriffin/th_WIP1b.jpg) (http://i1065.photobucket.com/albums/u383/ussgriffin/th_WIP1.jpg)
and here is the link to the album: http://photobucket.com/ussgriffinST
Some information on the design:
The original concept was to develop a shuttl sized defence ship utilising the standardised saucer design, the NX sentinel and NX guardian are both the same height as two runabouts, and about 2.5 wide.
the concept proved problematic due to the power requirements and the limited space for a large enough warp core and other systems. the conclusion was to develop the shuttle sized vessel into a larger design, thus was born the Nx sentinel version2, again there were problems with the size of the vessel to the power requirements and so another redesign was undertaken and the USS AEGIS was the result, about as 1/3 shorter than the Intrepid class starship but just as wide, it has only 5 decks (1: Bridge, 2: crew quarters, 3-5) Engineering and ship systems location and control)
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please note, I am already testing these, giving some suggestions, and intend on retextuing NX Sentinel. the Aegis is ready to go as far as I'm concerned.
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please note, I am already testing these, giving some suggestions, and intend on retextuing NX Sentinel. the Aegis is ready to go as far as I'm concerned.
yes you are :D but you and tiqhud are the only two to report on it. need more info on her abilities, scale, performance, look, possibility of releasing.
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Hi
a new WIP
This is an old one aswell but i have been working on an update so here she is from first flight to current stage
link for the album: http://s1065.photobucket.com/albums/u383/ussgriffin/
(http://i1065.photobucket.com/albums/u383/ussgriffin/th_ScreenShot035.jpg)
(http://i1065.photobucket.com/albums/u383/ussgriffin/th_ScreenShot005.jpg)
new version
(http://i1065.photobucket.com/albums/u383/ussgriffin/th_ScreenShot264.jpg)
(http://i1065.photobucket.com/albums/u383/ussgriffin/th_ScreenShot285.jpg)
current WIP
(http://i1065.photobucket.com/albums/u383/ussgriffin/th_currentwip.png)
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the USS SURVEY is finished... other than a few minor tweaks on the hp should be released in the next 8 hours
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot491.jpg)
any comments are welcome.
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What's your policy on retextures?
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my policy has change as of this moment:
original policy:
1) No modifications of any sort without contacting me and getting my permission.
new addition to policy:
2) No requests in regards to changing any aspect of my work until after it is released to the community via BC Filefront or other such entity.
:D :funny
is it really that bad?
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I didn't find anything wrong with it. True, it has more colors than your usual dull, boring UFP schemes but I welcome it as refreshing.
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thank you lionus... i never considered that before :D
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I didn't find anything wrong with it. True, it has more colors than your usual dull, boring UFP schemes but I welcome it as refreshing.
I don't think it's the colours... It's the generic crazy paving hull pattern which might put people off. If you create proper azteching, this will a lot better ;)
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you'd be in for a challenge of a retexture, Farshot. I routinely give Hobbs a hand with these, and his modelling program uses a more or less fixed UV type with minimal adjustments available. and, as far as I'm concerned, this is his best texture work, yet.
"crazy paving"? really! it's good enough for me to want to steal for MY retex (i can't get the real pattern to shrink small enough) besides, for SOME of us "Proper" aztecing is still a mystery :P
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and just a bit of fun :D
(http://i1065.photobucket.com/albums/u383/ussgriffin/Fun/optimusprime.png)
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here is my newest
HSphinx Work Pod
The large windows looks like a homage to the Proteus, from that old movie. ;)
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Good mods all around sir! :)
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thank you very much
i appreciate that
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You have some very interesting and unique designs Hobbs.
Good work!
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thanks guys
this is a shock to say the least i thought my designs weren't well liked lol not that it mattered i was doing my best... and my textures leave a lot to be desired but i liked what i've done.
you have inspired me to do better
thank you
i needed that... more than i actually knew.
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Well if it helps to hear I didn't ask if I could do a retex if I didn't like the design. You and your work has potential for greatness. The meshwork is definitely good, and the designs themselves are good. The textures are holding you back though. I usually have Bones do mine because I could make some good stuff, but it'd take me a month at least.
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thanks
I'd love to have a master like bones make my textures but feel i should try and do it all myself... stupid probably but there you have it lol
i will keep trying and hope to be better at it soon...its so frustrating to be honest as i can see my modelling improving but (as you say) not my texturing.
I guess i'm a builder not a painter lol
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here is my current WIP she is about finished, with maybe some texture edits (i'm struggling with that aspect as usual lol)
USS Scorpion
NX 92501
Escort
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot654.jpg)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot653.jpg)
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When it comes to creating hull textures, the unfortunate truth is that there is no substitute for spending many hours drawing them. Using one large noise texture or something similar just won't achieve the top notch look. It would be nice if there was a quick way.
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this one's been handed to me for cleanup. and, quite frankly, your dealing with a couple texture noobs here. all I usually do is repairs and edits
hobbs isn't the only one that's not used to full-on texturing, and untill one of us gets a proper max to get UV's spaced for proper texturing, they're not gonna look like the pro quality you expect and demand from modern mods.
again, I state your dealing with texturing noobs, here. do not expect perfection
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Well that's why you keep trying until it looks good.... No offence, but there's no point in making a half arsed effort at the texturing because if it doesn't look good, no-one will download it
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:yeahthat:
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I would've said it with slightly more subtlety, but yeah. And you can't blame the UV maps, they're actually quite reasonable to work with. I think I'm going to finish that retexture I was talking about just to show that with some time and effort, the textures can really be improved.
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thanks guys
as stated i struggle due to lack of skill and knowledge.
also i dont just throw a crappy texture on and hope for the best i sped hours, days months trying to sort it out so half arsed comments are a tad unfair i feel.
i take it also that the ship IS crap due to no actual comments to the contrary.
and if no one wants to DL it so be it i'm not looking for a billion downloads. i design build and crapilly texture for me and release to the community on the idea that some people may just like them.
thanks and i will keep trying :)
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thanks guys
as stated i struggle due to lack of skill and knowledge.
also i dont just throw a crappy texture on and hope for the best i sped hours, days months trying to sort it out so half arsed comments are a tad unfair i feel.
i take it also that the ship IS crap due to no actual comments to the contrary.
and if no one wants to DL it so be it i'm not looking for a billion downloads. i design build and crapilly texture for me and release to the community on the idea that some people may just like them.
thanks and i will keep trying :)
Hobbs, KCS: It's not about the tools, but how you use them :P You can work wonders even if you have the crappiest software, but do know how to use it, and that takes time, effort and thinking stuff through :roll
Furthermore Hobbs: your designs have potential, but lack in the "think-through" department. They barely have any detail on them that the canon stuff has, and that takes away from your designs believability. Study canon designs, learn how ST ships work, what detailing they have, what they are for etc.
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thanks guys
as stated i struggle due to lack of skill and knowledge.
also i dont just throw a crappy texture on and hope for the best i sped hours, days months trying to sort it out so half arsed comments are a tad unfair i feel.
i take it also that the ship IS crap due to no actual comments to the contrary.
and if no one wants to DL it so be it i'm not looking for a billion downloads. i design build and crapilly texture for me and release to the community on the idea that some people may just like them.
thanks and i will keep trying :)
We all start somewhere fella, Keep working on ur "Crappy textures" and soon they wont be crappy, just go though google and look up for tutorials etc theres millions out there, trust me a couple of years ago this was me
(http://www.chrisjonesgaming.net/phoenix/old/oldares/1.jpg)
(http://www.chrisjonesgaming.net/phoenix/old/oldares/2.jpg)
(http://www.chrisjonesgaming.net/phoenix/old/oldares/3.jpg)
(http://www.chrisjonesgaming.net/phoenix/old/oldares/4.jpg)
(http://www.chrisjonesgaming.net/phoenix/old/oldares/5.jpg)
(http://www.chrisjonesgaming.net/phoenix/old/oldares/6.jpg)
(http://www.chrisjonesgaming.net/phoenix/old/oldares/7.jpg)
I trust you've seen my new stuff?? - time is great, it makes us all better at anything we endevour to try
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I hear you Adonis
but why are you guys all assuming i don't know this stuff? i'm trying to learn which as you say takes time so give me some credit and stop assuming i gave up the moment i loaded paintshop pro onto the computer.
a bit of encouragement wouldn't go a miss lads
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I hear you Adonis
but why are you guys all assuming i don't know this stuff? i'm trying to learn which as you say takes time so give me some credit and stop assuming i gave up the moment i loaded paintshop pro onto the computer.
a bit of encouragement wouldn't go a miss lads
I'm just stating facts. The encouragement in them lies within telling you how to change it.
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here's what we have to work with, gents. we use Gmax, there's no texture exporter with it, the default size is only 256, and I have to snatch the UV's from nifskope. believe me, hobbs knows how to work gmax a LOT better than I do, but it still does this to us
(http://i292.photobucket.com/albums/mm33/Ravenwolf34/Bridge%20Commander/aftvent_glow.jpg)
everything is layered on top of each othr, and you can't edit the UV in unwrap mode without having all the connected verts for each piece picked individually. it's too hard to tell what's where in a giant jumble of lines and squares.
Believe me, Phoe, I grabbed one of those poor things and I'm dying to fix it :P
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Hobbs, i can give you a few pointers to how to get started with texturing :). I started out really bad but i learnt quick and even i'm suprised with how far i've come. Obviously i have no experiance with modeling or UV mapping but i can texture. Give me a shout if you want some tips and programs to use.
Practice make perfect though. :thumbsup:
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please dude any help would be great
and while i'm not a DJ or co in the modelling department i also have seen a vast improvement over the last 6 months or so.
so i can give you tips on modelling (though i'm only skilled in Gmax at the moment)
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It's not easy...looking back at my Steamrunner re-texture, I could have done a LOT better than I did...And mapped out the ID texture for ID swapping a bit better also. Right now I'm in the process of learning how to model (on my own free time and that's hardly free anymore :S) And I started with something simple: (Ok that's a lie...I started with the Luna and then realized how much of a n00b I was so I went with...) My TARDIS. And I'm getting better at texturing also. All I'm saying is....keep it up. It might not be much at the moment, but it's a start!
Your best bet as far as textures...would be to look at the tutorials on Scifi-Meshes and go from there...I learned how to make rust rings from that site, as well as certain types of hull Texturing, which is what I'm going to use once I start the First Contact pack again. Ooh and once I finish my Luna too :D
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Gmax is much more limited in terms of UV mapping, but it has enough of the basics that you really don't have an excuse. Read this tutorial.
http://www.studio-erebus.com/studio/tutorials/2003/uvw/uvw-dice.html (http://www.studio-erebus.com/studio/tutorials/2003/uvw/uvw-dice.html)
I've taken a look at the UV mapping on the Survey and the way it was modeled, and with an hour or two of work, you can UV map it just fine.
By the way, it was literally the first thing on google when I entered "gmax uvw mapping". The part about clicking "select faces", then filtering in the edit window by selected faces is all you need to know to get pass that "all the faces are layered up".
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Gmax is much more limited in terms of UV mapping, but it has enough of the basics that you really don't have an excuse. Read this tutorial.
http://www.studio-erebus.com/studio/tutorials/2003/uvw/uvw-dice.html (http://www.studio-erebus.com/studio/tutorials/2003/uvw/uvw-dice.html)
I've taken a look at the UV mapping on the Survey and the way it was modeled, and with an hour or two of work, you can UV map it just fine.
By the way, it was literally the first thing on google when I entered "gmax uvw mapping". The part about clicking "select faces", then filtering in the edit window by selected faces is all you need to know to get pass that "all the faces are layered up".
yes as i told kcs i have figured that out now i just didn't know how to get them to stay as i wanted them lol but yeah i can now separate the faces to alleviate that overlapping problem... thats what i have been doing with the scorpion... obviously missed the part kcs showed... but its fixed now i think
and i'm not trying to make excuses... and you guys are coming down on me about this incredibly heavy... strange it never happened when SFRD had a bigger team.
cheers for the advice though.
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We're not coming down on you... It's called helping...., I might be slightly harsh, but I don't believe pussy footing around, blunt truth is best :P Before baz did 99% of the work and didn't need that much help, but with him gone, like you said yourself
i struggle due to lack of skill and knowledge.
So that's what we are doing.....
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fair enough
thank you i'll keep trying
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actually, we can both use that. I've started actually fiddling with the modeling part, myself, now. I hope to have enough skill to make my Era X independence And Voyager-type King classes that I came up with in high school.
oh, don't forget, neither me nor hobbs has Photoshop (we're talking about a thousand dollar program, here, after all) when it comes to texturing.
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Gimp isn't that hard to master, and it's a very good alternative. I use it myself.
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here is an update.
with advice from EDD77 i have produced the following:
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image9.png)
note: only the saucer
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oh, don't forget, neither me nor hobbs has Photoshop (we're talking about a thousand dollar program, here, after all) when it comes to texturing.
Or a few hundred if you are a student.
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Or a few hundred if you are a student.
and i'm out of work and not a student and have no money.
WileyCoyote: nothing to say about my attempt then?
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WileyCoyote: nothing to say about my attempt then?
Is there a way to have the overall hull plating follow the curvature of the saucer?
-use a different font (more era specific)
Comparing to your last few pics of this ship's texturing, so far it's a good improvement. Subtlety is the key. Faint overall hull detail is best, with hints of additional detail, and the speculars bring it out.
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thing is, we need the actual font i have no idea what to look for, really.
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thing is, we need the actual font i have no idea what to look for, really.
http://www.talshiar.org/Fonts/
youll find it there ;)
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thank you
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One other thing: don't use patterns on the hull. The only patterning type I used for BC models where of two type: grids or a pattern I did for mechanical parts (before I started doing them by hand - a lot better and cleaner looking that way).
Instead, any paint program that has layers makes your life easy as hell with doing aztecs. If you really want to, add the overlay patterns to the specular map, not the diffuse, it will look a lot better and more believable that way ;) And don't make Federation ships specular maps grayscale, that fits late Romulans the best, and to an extent the Klingons, but use colors (from opaque shades to the ones that really stand out, depending on what you want to accomplish). Add to that what Wiley said about subtlety.
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One other thing: don't use patterns on the hull. The only patterning type I used for BC models where of two type: grids or a pattern I did for mechanical parts (before I started doing them by hand - a lot better and cleaner looking that way).
Instead, any paint program that has layers makes your life easy as hell with doing aztecs. If you really want to, add the overlay patterns to the specular map, not the diffuse, it will look a lot better and more believable that way ;) And don't make Federation ships specular maps grayscale, that fits late Romulans the best, and to an extent the Klingons, but use colors (from opaque shades to the ones that really stand out, depending on what you want to accomplish). Add to that what Wiley said about subtlety.
woa wait.. i thought that the specs in BC only worked in grayscale??
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woa wait.. i thought that the specs in BC only worked in grayscale??
Nope, they work in color as well, but add to the total MB size of the textures. I might use colored speculars whenever I get back to TMP ships.
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Nope, they work in color as well, but add to the total MB size of the textures. I might use colored speculars whenever I get back to TMP ships.
WHY WAS I NEVER TOLD OF THIIIIIISSSS?????? :lostit:
dammit.. now ive got some tweaking to do to the connie....
thanks to both of you for this enlightenment
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@ CyAn1d3: its amazing what happens when people TELL you things isn't it lol... look at me, it took about a paragraph from ED7 for the light to go on in my head and then another line of a message to let me produce the current textures.
I am so grateful to ED7 for taking the time to help me out i cant even begin to put it into words
thank you seem inadequate.
but....
THANK YOU ED7 is all i have
:bow:
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colored specs were used on the Vorcha replacement in KM, and were default in stock BC!. BnW just shows up better.
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here is an update.
with advice from EDD77 i have produced the following:
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image9.png)
note: only the saucer
This is looking miles better hobbs!, you just need the pattern to curve with the hull now like on a galaxy class for example, not straight like it is currently. ;)
Cookie
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thanks jb06... thats next bit he is going to tell me how to do lol
i'm enjoying myself as i'm actually seeing improvement... i just wish adding them damn aztecs didn't make it look so much better lol
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here is a voyager episode inspired ship... the Vaadwaur fighters were the basis and this is the newer version inspired by the time spent on voyager. it will have particle cannons (torpedo type as in the show) and new particle beam arrays and torpedoes inspired by starfleet tech.
at the moment it has only the cannons, and the torpedo launchers (on the forward edge of the saucer)
the ship is comparable to voyager in size but probably slightly smaller.
(http://i1065.photobucket.com/albums/u383/ussgriffin/vad20c.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/vad20b.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/vad20.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/vad20d.png)
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Nice. Also looks like a qualifier for an Ent era ship.
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yes i thought that too... though its only because i kept the nacelle (?) design the same as on the vaadwaur fighters.
(i ? on the nacelles because i dont know if they are warp nacelles due to the use of the corridors they use)
edit: thanks for the nice :)
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Yeah, it does look Enterprise era.
Kind of like a Corvette Class or something along those lines.
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Looks more like a perimeter patrol vessel, similar to the Akyazi class.
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forthcoming:
USS SCORPION
Scorpion Class
NX 92501
(http://i1065.photobucket.com/albums/u383/ussgriffin/SC2012b.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/SC2012a.png)
i just need it beta tested and then its ready to go.... (just realised i need to sort out the type XII phasers as they are wrong colour lol)
EDIT: just an update to the ventral hull textures
(http://i1065.photobucket.com/albums/u383/ussgriffin/SC2012c.png)
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ok so the USS Scorpion is released so i started on this (sorry tiqhud i know you suggested some other vessels and stations)
it is the EDC ship from my ships post:
http://bc-central.net/forums/index.php/topic,6322.msg196061.html#msg196061
with some changes obviously lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/edc1-1.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/edc4.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/edc2.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/edc3.png)
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New WIP
im not sure what it is yet lol
I mean when i started it was going to be an X-Era ship then as it progressed and became a quad nacelle ship it became in my head a refit or new ship named USS VICTORY (lone survivor of wolf359)
i'm uploading a pic for comments about the ship and textures.
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot766.jpg?t=1352223337)
check out my others too
http://s1065.photobucket.com/albums/u383/ussgriffin/
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The overall design is pretty good. It's too block-y for my liking, and with regards to the textures, I think that you should do something closer to the Connie refit for the the aztec styling. The aztencs on the outside of the ship look fine, inside of the phaser strip, they look too small for a ship this size.
This clearly isn't a big ship, if that cylinder on the dome is the turbo lift as I suspect, then there are too many decks on that superstructure. Or maybe it's a really huge lift.
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hmm ill look at the scale again
the small aztecs are the base coat... textures arnt complete yet sorry should have said
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Looks a bit like a cross between a Miranda and a Constellation?
I like it :)
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bout right.
thanks for the confidence boost :)
and i just looked at the scale of the bridge and the torpedo tube... lol its the same size as the tiny shuttle that i did for the Uss Survey (its about the right size for most ships shuttle bays and so while tiny it is about the right scale for a shuttle.
will sort it out :)
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Heh. Hadn't even noticed the launchers at the front. Well hidden. xD
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lol and it has an arrow pointing right to them lol
unfortunately i have a small problem with one
as was noted the scale was off... not just with the bridge turbolift but with the whole thing.
i think i will re make this but try and sort out the scale.
my problem i think is that i scale my ships after they are pretty much fully modelled but that means that windows and such do tend to be too small i think i need to figure out how to scale properly and then do windows and such.
if any one has any hints or tips on scaling ships i'm all ears (or should that be eyes as it will be a written response lol)
(im bit annoyed though as i am really proud of my partial textures)
[edit: when i said "...bridge and torpedo tube..." in the earlier post i meant to say "...bridge and turbo lift tube..." don ask me how i got that wrong lol :doh:)
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[edit: when i said "...bridge and torpedo tube..." in the earlier post i meant to say "...bridge and turbo lift tube..." don ask me how i got that wrong lol :doh:)
Clearly that's the one that they fire Saffi out of.
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ok here is my wip
textures done now for hp checking
thoughts?
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot770.png?t=1352473511)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot771.png?t=1352473511)
just noticed the A on the registry... thats not there any more... it's a refit after wolf359 (note this is version 1 lol so look out for updates in future) [if any of you have thoughts on this name then please let me know... maybe i should make this a different one and look at doing a new refit of the original Uss Victory]
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and here is a current scale (as noted above its not quite right in regards to my windows layout)(http://i1065.photobucket.com/albums/u383/ussgriffin/scale.png?t=1352485971)
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I'd up scale it so it's not the same size as the galaxy class launch bay....
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lol slight exaggeration there my friend.
its comparable to the defiant too (though agreed still not right)
sub note: it's scale is totally messed up... even when it was bigger, as i scaled it down, the ship was probably the right size but the windows ruin the effect by staying the same scale)
i am working on it but i shot myself in the foot by modelling in the windows lol
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the ship is ready for beta testing if any one wants to.
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Given that the Defiant is at least four decks and more likely six or seven, that ship is about half the size. It looks like it'd have a maximum of three decks in the saucer.
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ok here is a new WIP
i am attempting to scale it correctly the bridge is deck 1, the next section of windows is deck 2 and then deck 3 deck 4 - 13 have no windows deck 14 and 15 do. (thats the saucer only)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image8-1.png?t=1352728609)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image7-1.png?t=1352728604)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image6-1.png?t=1352728607)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image5-1.png?t=1352728608)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image4-1.png?t=1352728605)
edit: new curvier hull
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image10-1.png?t=1352733517)
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and because of locke here is the USS GRIFFIN (version 8 i think lol)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image3-1.png?t=1352954188)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image1-1.png?t=1352954189)
please note: the textures are not begun... what you see is just the base coat lol
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Nice. Looks like a starfleet take on cardassian ships.
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thank you votex... never saw it like that but i see what you mean now lol
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I sort of see shades of the Kessok Hybrid in it? Maybe a ship SF developed after Bridge Commander?
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I sort of see shades of the Kessok Hybrid in it? Maybe a ship SF developed after Bridge Commander?
well it was built in 2380 so yes (pure coincidence)
Uss Griffin
Griffin Class
During the Dominion War Starfleet Command discovered a deficiency in the fleet available at that time, this deficiency was the lack of small, manoeuvrable ships. True Starfleet had the large Galaxy and Excelsior class ships and towards the end of the war the Sovereign, they were unable to withstand attacks from the smaller Dominion attack ships.
Starfleet began the task of creating smaller ships with heavy shielding and heavy weapons but manoeuvrable. The Defiant had already been proven and the next ships to appear were the Akira, Sabre, and Norway. But these were, in general, combat orientated vessels Starfleet felt that at wars end an effort to return to the exploratory roots should be a priority in order to find new resources for the federation.
The Griffin Class was developed as the first of smaller long-range ships to carry out the science and exploratory duties of the Starfleet, unfortunately some in Starfleet saw a potential in creating a heavy combat vessel from the Griffin Class and so it was re-classed as an escort. But the ship still became its original concept as the Uss Gryphon (Griffin Class science/explorer variant)
The Griffin also utilises a segmented saucer design which allows certain segments to be replaced depending on the mission.
Segments available would be:
1) STANDARD SECTIONS
2) HEAVY PHASER CANNONS
3) PULSE PHASER CANNONS
4) SENSOR SECTIONS
5) EXTRA MEDICAL BAYS
The Ship has had four major configurations:
1)USS GRIFFIN (Griffin Class Light Cruiser/ Escort)
2)USS DRAGON (Griffin Class Heavy Escort{pulse phasers})
3)USS GRYPHON (Griffin Class Science/Explorer)
4)USS UNICORN (Griffin Class Medical)
The first ship the Uss Griffin was the prototype and incorporated some of the concepts that were enhanced upon in the other three.
Standard configuration of the Griffin Class
1) False bridge which acts as an energy syphon and transfers the energy from directed energy weapons to the ships systems, the shields must be down over the false bridge.
2) Retracted nacelle system, while at normal impulse travel the ships nacelles are retracted close to the ship, this reduces the power needed for the shield bubble due to the smaller cross sectional area of the ship.
3) Enhanced Sensor range and resolution new designs developed after the USS VOYAGER returned to federation space enables the Griffin to be the most advanced ship in the gathering of sensor data.
4) 14 Type X phaser strips.
5) 2 Forward and 1 Aft Torpedo launchers.
Specifications
USS GRIFFIN
GRIFFIN CLASS(escort)
LAUNCHED 2380(just picked a year lol)
UTOPIA PLANITIA FLEET YARDS
(SHIPBUILDERSPROJECT07)
Length:150m
Width :90/100m (retracted/extended)
Height:40m (6decks)
PHOTON TORPEDOS: 50
QUANTUM TORPEDOS: 150
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If I may: try making those phaser banks on the saucer section into a full arc. It would make the ship look more streamlined.
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agreed lol
its on my list to do though the concept is that the ship has saucer segments which will allow for different equipment ie: cannons instead of phaser strips or sensor pallets for the science verison so the phaser cant be one continuous phaser)
indeed the medical variant will probably have extra shield generators and a medical bays rather than phaser strips.
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hrmm. a MPV huh? i like Multi Purpose Vessels ;)
:thumbsup:
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heres a more upto date pic
took a bit of fiddling with gmax to sort out the centre section of the forward hull as it was distorted but after redoing the uv map it seems fine.
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image4-2.png?t=1353340177)
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something else i finished off
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image1-2.png?t=1353566984)
which is meant to be
(http://www.smikesworld.dk/smworld/startrek/ships/mixed/subspace-amplifier-screen.jpg)
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I was wondering, If that might get done :dance
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thanks tiqhud :D
you will actually get 3
echo1 = the first to be dropped by the NX01... and subsequently destroyed by the "silent enemy". this vesion is the scaled version it is the correct size as per the episode and to the NX01 from the NXMediumpack (http://bridgecommander.filefront.com/file/NX_Class_Mod_Pack_MEDIUM;41033)
[warning it is tiny :D)
echo3 = this is the third to be dropped and is thus "older looking" it is also larger in game
echo10 = this is the same as echo3 but has a "bridge" so you will be able to "play it" note: no weapons or anything. literally just a nice clean version as it was the tenth one to be dropped by starfleet before upgrading to a new version.
(http://i1065.photobucket.com/albums/u383/ussgriffin/one.png?t=1353665224)
(http://i1065.photobucket.com/albums/u383/ussgriffin/three.png?t=1353663287)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ten.png?t=1353663287)
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now that the echo amplifier and the Uss Hornblower are done im focusing on the USS GRIFFIN (though another WIP is in progress)
some updated pics of the Griffin Class
also she is bigger than originally designed now she has between 16 and 20 decks and this version enhanced sensor panels on the forward ventral side of the saucer.
other variants will have :
pulse cannons/heavy phaser cannons - escort/warship
enhanced shield generators - medical
slipstream/transwarp field coils - fast deployment/prototype slipstream/transwarp vessel
engineering bays - not sure what to do for this as i just thought of it ship is too small to be a repair dock but maybe a fleet of worker bees and eva guys and maybe something new i forgot i had :)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot825.png?t=1353869113)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot826.png?t=1353869110)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot827.png?t=1353869106)
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and the Dragon Escort Variant has been done... took ages to figure out how to make the cannon placements lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/dragon.png?t=1353955806)
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new WIP
USS Oblivion, Oblivion-Class Escort (this is a vessel that continues what the defiant was designed for ie: to defend against the borg. It is also the first starfleet vessel with a working Transwarp drive which (in my back story) was developed by Montgomery Scott (Scotty).
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot871.png?t=1354621043)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot872.png?t=1354621042)
It has 16 Phaser Cannons, 2 aft torpedo launchers(quantums) and 6 type 12 phaser arrays.
its transwarp core provides significant power and the transwarp speed is technically 9.8 times faster than conventional warp drive. it also uses the same stellar Cartography technology as the USS Voyager and as such has a sensor range of 50000 LY.
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and to go with the Echo series Subspace amplifier from "Enterprise" this is to be released at christmas
Silent Enemy Ship
(http://i1065.photobucket.com/albums/u383/ussgriffin/se7.jpg?t=1356122386)
i was hoping to have the uss griffin ready too but i thik that one will be 2013 now.... but i may have a little something for Christmas release... its a surprise lol
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well im back texturing my USS Griffin, Griffin Class.
She uses Ftech to retract her nacelles for combat and it works well, i have completed the top textures and now will try for the bottom one.
i do have some questions though in regards to the scripts used in ftech submodels
1) my ship seems unable to utilise any other tech like regenerative shields or drainer immune, is this possible or a problem with ftech?
2) I also cant seem to have different Hardpoints... i want the ship to have a lower shield power usage at red alert (when the nacelles are retracted) i have separate HP files but it seems that i cant have different settings.
any help would be appreciated
(http://i1065.photobucket.com/albums/u383/ussgriffin/FtechGriffin.png?t=1357339362)
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Unhappyness, I can?t help you with your questions. :(
The ship is looking good, but I have a few suggestions:
1- Increase the size of the bussards or, maybe, just place a bigger one (not two);
2- Add a few plates over the pylons;
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well im back texturing my USS Griffin, Griffin Class.
She uses Ftech to retract her nacelles for combat and it works well, i have completed the top textures and now will try for the bottom one.
i do have some questions though in regards to the scripts used in ftech submodels
1) my ship seems unable to utilise any other tech like regenerative shields or drainer immune, is this possible or a problem with ftech?
2) I also cant seem to have different Hardpoints... i want the ship to have a lower shield power usage at red alert (when the nacelles are retracted) i have separate HP files but it seems that i cant have different settings.
any help would be appreciated
*thinks*
you could maybe fake the low power usage at red alert by using a script, rather than by using different hardpoints...you could possibly have a script which only operates when the Griffin is the Player ship, and recognises when the alert status changes to Red Alert and alters the power output accordingly?
Sorry, that might not make a lot of sense! I'll have a look into this later and see if it would be possible...it might be easier to demonstrate what I mean than try to explain it!
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Unhappyness, I can?t help you with your questions. :(
The ship is looking good, but I have a few suggestions:
1- Increase the size of the bussards or, maybe, just place a bigger one (not two);
2- Add a few plates over the pylons;
note that Hobbs models in things like windows. the bussard pieces are done similarly, so it would involve rebuilding the nacelle...and since he uses GMax instead of 3DMax, that's not that easy.
that said, I'm seeing improvement in your modelling skills again, Hobbs.
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hi to one and all :)
Unhappyness, I can?t help you with your questions. :(
The ship is looking good, but I have a few suggestions:
1- Increase the size of the bussards or, maybe, just place a bigger one (not two);
2- Add a few plates over the pylons;
no problem bout not able to help with my questions its just nice to know people look at my posts :) and you make me :dance by saying "The ship is looking good..."
1) hmmm i can add bussard openings and there are actually 3 the 2 you see and one underneath.
2) my bad i havent done any texturing on the nacelles yet.
*thinks*
you could maybe fake the low power usage at red alert by using a script, rather than by using different hardpoints...you could possibly have a script which only operates when the Griffin is the Player ship, and recognises when the alert status changes to Red Alert and alters the power output accordingly?
Sorry, that might not make a lot of sense! I'll have a look into this later and see if it would be possible...it might be easier to demonstrate what I mean than try to explain it!
intriguing... i wait to hear more
i was thinking about a button that would force a "recalculation of power usage" basically a button (which i have made and put into engineering) that forces a change to the scripts and hp. cant figure that out at min though lol
note that Hobbs models in things like windows. the bussard pieces are done similarly, so it would involve rebuilding the nacelle...and since he uses GMax instead of 3DMax, that's not that easy.
that said, I'm seeing improvement in your modelling skills again, Hobbs.
kcs' note is correct i do use Gmax and i do model such things in but i will look into it :)
and finally thank you Kcs for your kind words... i see it too though only when i dont compare my ships/models to such peoples as Baz and Wiley's, Eloi etc... :funny
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intriguing... i wait to hear more
i was thinking about a button that would force a "recalculation of power usage" basically a button (which i have made and put into engineering) that forces a change to the scripts and hp. cant figure that out at min though lol
I've written a script which checks the ship class (in this case it's Sovereign, but that's just because I script on the Stock game so my choices are limited!) and if it's that class waits until the alert level is changed and when it changes to red alert does *something*! Unfortunately for now I'm stuck on *something* because the problem I'm banging my head against is trying to get the game to understand the command "SetNormalPowerPerSecond" which for some reason it doesn't like!
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wow thats cool... hmmm makes me want to look at scripting lol but i think id have less luck than you and the brick wall would win lol
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Whilst trying to do my contest entry i got frustrated (mainly not happy with what i have produced) so i just had a play-around and came up with this... any thoughts guys or gals? :D
(http://i1065.photobucket.com/albums/u383/ussgriffin/Xera.png?t=1359411121)
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That's a nice looking ship. Maybe if the nacelles went above the saucer, it could be a good spin on a Lost Era version of the NX class.
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like this?
(http://i1065.photobucket.com/albums/u383/ussgriffin/Xera2.png?t=1359482410)
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Not sure, looks too Blocky, maybe give the girl a bit more curves
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Yep, that looks nice. Now you need to smooth out the geometry.
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Yep, that looks nice. Now you need to smooth out the geometry.
:idk:
*hobbs bows head in shame at not understanding*
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well i did this... is this what you meant lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/Xera3.png?t=1359580401)
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another update
(http://i1065.photobucket.com/albums/u383/ussgriffin/Xera4.png?t=1359584258)
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:idk:
*hobbs bows head in shame at not understanding*
Let me try to elaborate that (and don't get this the wrong way dude, it's meant as an encouragement to get better): Your general problem is that you lack the feeling for making shapes blend together and don't quite understand what is what on a ship, and how it should look like and what specific era it should fall into.
Your models look like a bunch of objects thrown together (which they actually are). My suggestion would be to find some of the tech manuals and read them through and study the schematics thoroughly, that's how I got my feel for it all. Mostly since you are using Max now, you can easily do that. For example, the nacelles on this ship and your contest entry one are clearly based on the Cheyenne's. Your ones look blocky, and I don't know if you know this: on the studio model of that ship, they used marker pens for them, which are chamfered hexagons with the two side "triangles" pushed inwards (they barely register to the eye like that).Like this:
_
--> / \ <--
\ _ /
The connections of the saucer with the aft hull don't flow into each other, but are clearly objects of their own.
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Encouragment accepeted.
I have most of the trek tech manuals and have studied them for years.
I use Gmax not max
lol i just dont think im very tallented lol... But thank you adonis for the explanation.
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Basically what Adonis said. Your last update is looking better a little less chunky. :thumbsup:
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I use Gmax not max
Which is basically a dumbed down version of Max 5, lacks some of the advanced stuff ;)
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indeed but its free lol
But i'll try to improve...
but you dont think the same about my griffin class do you?
http://bc-central.net/forums/index.php/topic,7411.msg200096.html#msg200096
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No, that's a nice ship and pretty well modeled. The only think I don't really like about it is the odd slant on the nacelles.
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indeed but its free lol
But i'll try to improve...
but you dont think the same about my griffin class do you?
http://bc-central.net/forums/index.php/topic,7411.msg200096.html#msg200096
Not as much as this one, the Griffin lacks in the texture department mostly, my design related gripes about it are mostly situated on the deflector well and the nacelle placement (the rotation).
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Hobb's i don't know much but maybe i could share what little i do know, do you have skype?? if not download it, and when i build my next ship i'll screen share with you and you can see how i go about doing things....if you like....
you never know u might learn a thing or two, i mean no matter HOW good you are, you can always teach other people somthing new, i for one have taught Adonis, Wiley at least 1 thing each....Granted with adonis he's just got a new max but still its nice to know :D .... :dance
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Pheonix that would be great :dance
adonis: and i thought my textures were ok on that one... I was really proud of them. Guess its back to the drawing board lol
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Pheonix that would be great :dance
adonis: and i thought my textures were ok on that one... I was really proud of them. Guess its back to the drawing board lol
I'm not saying they're bad, but that there's a lot of room for improvement yet ;)
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my skype name is phoenixfett
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I'm pretty impressed with your most recent ship. It shows definite signs of improvement over your earlier attempts. Progression means you're getting better. I have a suggestion. Go to The Free Flight Design Shop (http://www.freeflightdesign.org/gmax.html) Gmax downloads section and take a gander at some of the aircraft (you may have to register first). You can put them in Gmax and roam around with them and discover what it is that makes them look the way they do. I know they're aircraft, but modeling technique can transfer between any medium. Take particular notice of where wings blend into fuselage, or the way an author modeled a propeller. Explore them.
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thank you locke... always nice to hear :)
i am trying to be better i just struggle.
its a shame really as im well into my trek and would love to be as good as you
(http://img690.imageshack.us/img690/5389/regalressurection.jpg)
or others
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though im not going to finish this on time here is an update on the cargo ship... its got edited nacelles
(http://i1065.photobucket.com/albums/u383/ussgriffin/nacelleedit_zps486051bf.png?t=1359807823)
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Ahhhhh . . . the Regal. The One That Got Away. I've wanted to finish that baby for a long time. You're bringing up memories and disappointments, there! :P
You know how much effort has gone into being as good as I am? Over a decade. I started with Gmax in 2002, and I'm still learning with Max 9 after all these years. Learning how to model well is a science and art that takes learning the intricacies of your medium (in your case, Gmax) and learning all the little shortcuts that are available to you. You know that drop-down menu on the right of Gmax's UI that you can select all kinds of things from (like Mesh Edit, Twist and whatnot)? Learn how to use those. Just make a basic shape and start applying things to it, and see what happens. Then learn to apply that knowledge to what you're building. Learn to use chamfer. Learn what Boolean cuts do, and how to use them properly. Recognize when your mesh is getting muddled, and what to do when that happens. Don't let the program get on top of you, get right on top of it. Check out TurboSquid (http://www.turbosquid.com/index.cfm) and SciFi Meshes (http://www.scifi-meshes.com/forums/) and watch how the pros do it. Don't let yourself get discouraged. And above all, ASK QUESTIONS. If you have an issue that you don't know how to resolve, PM me or someone who has a load of experience, and we can give you pointers or show you what to do.
I see promise in your stuff, and I would love to see you release something that you create from scratch. Keep at it.
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Thank you... I will try to apply your advice
hope it dosnt bring up too bad memories but.... What did hapen to that ship of yours?
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(http://img690.imageshack.us/img690/5389/regalressurection.jpg)
hobbs, I prefer this :thumbsup: that the freighter :mad:
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hobbs, I prefer this :thumbsup: that the freighter :mad:
That's not hobbs' ship...
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hobbs, I prefer this :thumbsup: that the freighter :mad:
Slow your roll, dude. That's my ship, so don't get "mad" at Hobbs. He's doing his best with what he knows, and he's getting better.
Hobbs, the Regal just never got hardpointed. I tried several times, but wound up crashing BC with it. And at least one other person tried, but I never heard back about it. Maybe at some point I'll do it again, but I'd have to reinstall BC first.
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if you have the ship still i could hp etc... let me look in my files you may have sent it to me many moons ago... but a new born son i think suspended any bc'ing back then lol
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sorry locke, compliments to you ! :thumbsup:
did you give us a link to download it ?
my mind was in warp mode... :funny
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Hobbs, the Regal just never got hardpointed. I tried several times, but wound up crashing BC with it. And at least one other person tried, but I never heard back about it. Maybe at some point I'll do it again, but I'd have to reinstall BC first.
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and here is an update (obviously i still dont get how to design ships as Adonis pointed out but i like what i do lol)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Xera6quad_zpse37f077b.png?t=1360451063)
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my recommendation would be to first come up with a ship design using illustrator, or another vector graphic program, and then think of how the ship would look if it has the verts on it. for example some sections of my ship i started with a circle, then extruded and scaled the new verts to what it would look like on that location of my design.
not sure if gmax has this function, but one feature that blender has that would be great for making Constitution like saucers it you make an outline of the what the saucer would look like, and then use a rotation extrude to make the 360 saucer shape.
but i think for begining modelers like ourselves the design comes first before the modeling stage
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i know what you mean normally i do do designs first... ie paper based ones but recently i have been just experimenting and so we have the ship here.
it was an experiment to see how baz did his ship [the relient-A for the contest] cause i couldnt figure out how he did a certain part of that ship.
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Which part in particular?
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the flat raised area aft of the saucer.... i guessed it is all one model but could not figure how... i obviously did figure it out... well sort of i cut the top polygon then extruded it.
(http://i1065.photobucket.com/albums/u383/ussgriffin/baz1_zpseb81fa19.jpg?t=1360498758)
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Not sure how he did it, but I would have just created a box right there, hidden the bottom edges inside the saucer and then shrink the upper edges a bit. Cutting using either Booleans or ShapeMerge gives you too many extra vertices and wonky edges. Use simple shapes when at all possible, and never be afraid to go way down to the extreme close-up to move individual vertices around by hand to get the shape you want.
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agreed but i'd heard most ships should be constructed out of 1 shape if posible
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There's multiple ways of building a complete mesh while keeping it as one object. Most of them involve extrusions, cuts, some more extrusions, a little bit more cutting, and possibly welding a verticie here or there. However, I usually just like to tell people that it's done by magic.
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it's done by magic.
:yeahthat:
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thats basically what i do: create object, Extrude, cut, extrude, adjust verts etc... the only thing i struggle with is pylons and nacelles which i find easier making as separate pieces... then i combine them all and weld.
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Well i have been practising my skills and now i think i have some lol
here is my newest WIP
the Hobbs version nx01
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01_zpsa82d366f.jpg?t=1365434837)
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Not bad. I'd elevate the nacelles slightly, to clear the saucer 100%.
Kinda reminds me of the Loknar Class (http://memory-beta.wikia.com/wiki/Loknar_class)
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How the hell did u pull that out ur ass,....But ur right >.< Hobbs well done mate
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thanks
lol i dont know how i do better stuff it just kind of happens sometimes :funny
edit:
here is the original nacelle position
(http://i1065.photobucket.com/albums/u383/ussgriffin/nacellesoriginalpos_zps620e1601.jpg?t=1365437238)
and them raised to miss saucer by 100%
(http://i1065.photobucket.com/albums/u383/ussgriffin/nacellesraised_zpsbddc258d.jpg?t=1365437236)
should i raise the pylons too?
(there is a lower saucer dome its just not showing up in the render lol)
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Your skills evolved a lot since february. Good works Hobbs! ;)
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thanks starship :) im quite proud, though i know i have a long way to go yet
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Since it appears TOS , YES raise them some :D
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WOW! looks like you are a totally different modeler! :yay: to me this looks like an ENT - Pre TOS mashup. I would study details off of drexfiles and take inspiration off of the NX-01. then put a TOS spin on it.
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Definitely looks better raised. Really nice work there.
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What an interesting design!
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WOW! looks like you are a totally different modeler! :yay: to me this looks like an ENT - Pre TOS mashup. I would study details off of drexfiles and take inspiration off of the NX-01. then put a TOS spin on it.
thank you andyp :)
and it was my plan exactly... about a millennia ago when KCS was still doing BC i began work on a tos version of the nx01 it was rubbish lol and was just a mess about during his "kit-bashing" request for a specific set of ships he was doing. since then i have attempted it on a few occasions never got very far though.
and recently i became aware of Doug Drexlers campaign to do a enterprise series 5 with a refit nx01 and it (after messaging him) inspired me to try again.
Definitely looks better raised. Really nice work there.
Since it appears TOS , YES raise them some :D
thank you. and raised the nacelles will be.
i am thinking of keeping an nx01 type hull texture (doug's reasoning that he envisions the nx as an "iron-clad" ship in comparison to the tos "glazed" hull seems almost logical lol)
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Too many people complain that the NX should've look TOS-ish. ENT is one hundred years before. In one hundred years we went from the design of the TOS Connie to the design of the Galaxy. Schneider's Ex-Astra-Scientia article on the NX needs to take that into account.
But enough of that, looking good Hobbs!
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Not sure whether you've read this or not, but given the look you're going for here, this may have a couple of things you may want to consider for texturing: http://drexfiles.wordpress.com/2009/06/13/nx-01-enterprise-class/ (http://drexfiles.wordpress.com/2009/06/13/nx-01-enterprise-class/)
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Too many people complain that the NX should've look TOS-ish. ENT is one hundred years before. In one hundred years we went from the design of the TOS Connie to the design of the Galaxy. Schneider's Ex-Astra-Scientia article on the NX needs to take that into account.
But enough of that, looking good Hobbs!
lol my issue has always been that nx01 seems to be the wrong end of the design scale... what i mean is the 1701 to the 1701-E shows a progression (in my opinion) of ship design and tech. the Nx01 would fit the latter part of the design flow not at the beginning. it seems to me like the NX01 needed to be a less streamlined futuristic design.
but as you say "enough of that" lol
and thank you i like my model too :D
@ vortex: yes i am aware of that and will try to implement some of those elements.
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Parting shot: ENT is between modern technology and TOS. Shouldn't a ship designed between those two time periods reflect that?
Modern spacecraft:
-metallic paneling
-tech greebles all over the outside
-rounded portholes
-rocket-like RCS thrusters
-structurally reinforced design
TOS spacecraft:
-round bulbous bussard collectors
-mostly featureless design
-thin, physically unsound design (like pylons)
-ambiguous hull plating
To paint it in another light: It seems that out of love for tacky '60s design, people insist that because something is older than TOS, it should inherently look older than '60s. Perhaps the crew of the NX-Ent should have worn Victorian era clothing? That would be roughly correct for one hundred years before the '60s, wouldn't it?
(https://dl.dropbox.com/u/83575522/ent-tos.jpg)
Red line is current ENT to TOS. Blue is hypothetical "more primitive" design aesthetic.
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That's the problem with doing prequels so long after the original. If they had gone for a true pre-TOS look, it would have come across really camp. TOS was made in a time before man walked on the moon, where one computer took up large rooms. Ent was made in a time where a digital watch was more sophisticated and mobile phones could do almost anything. To do a show set in the near future with lesser tech wouldn't have kept with the times or made any sense.
I do love Ent, but I think that if they were going to reboot ST as a TV series, then that's when they should have done it.
The NX is a beautiful ship and although people bash it for looking too much like the Akira, it's far better looking. :p
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just so its known.... i like the nx design it just doesnt look like it fits befor a tos ship in MY opinion.
but as this is my thread and this is verging on debate (which im not a fan of) i'll say thats an end to it :D
this ship as stated was just an experiment and practice of my modeling... im pleased with the results.
its going to be adjusted some more then i'll texture her.
and may i say thank you all for the encouraging comments.... feels a farcry from the recent past. :)
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There are subtle differences between a good natured debate and an argument. Usually disrespect, and there's none of that here.
Regarding your model work, yes it's significantly better than before. Part of that is knowing when things should be modeled in and when they should be done in a good texture.
Do you have Skype, MSN/WLM, Facebook, anything like that?
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i have skype and facebook
theonetrueking for skype
agree about the debate vs argument i just dont like debate lol mostly i have found debate to annoy me because i have an opinion and the other has an opinion but as far as they are concerned im the one who is wrong... i accept anothers opinion but rare to find someone to accept mine lol
thank you for the kind words about my modelling :)
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here is an update of my Hnx01
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01greenalert_zpsc929e054.jpg?t=1365956262)
''Reed'' alert
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01redalert_zpsb2c707c3.jpg?t=1365956263)
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here is an update of my Hnx01
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01greenalert_zpsc929e054.jpg?t=1365956262)
''Reed'' alert
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01redalert_zpsb2c707c3.jpg?t=1365956263)
not looking bad fella, just change the name if i was you
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thanks :)
tell me all.... what name should i give this ship?
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Looking good Hobbs!
I think U.S.S. Ranger has a nice ring to it.
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snrk* i gotta do it...
USS Calvin!
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thanks moed :) really proud of the model so far but... im trying not to think about the textures lol
Kcs: hmm maybe....
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thanks moed :) really proud of the model so far but... im trying not to think about the textures lol
Kcs: hmm maybe....
I wasn't referring to the textures.
I was talking about the actual name; as in Ranger Class, U.S.S. Ranger.
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Maybe, a name never used before:
USS Steadfast ;)
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couple other suggestions I made included USS Merlin (both the wizard and the bird of prey) and USS Somerset.
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at weekend i came up with this as prototype lol
the Slipstream Amplifier (sierra type communications amplifier)[as opposed to the echo type from Enterprise]
(http://i1065.photobucket.com/albums/u383/ussgriffin/slipstreamAmplifier_zpsa8c11e92.jpg?t=1366037980)
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Neat! It reminds me of the Phoenix nose cone.
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not what was planning but you're right :D
trying to think of a more.... unique futureistic design for th slipstream subspace amplifier.
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dusted off this one :D
I know the design's not everyone's cup of tea (looks at tiqhud) but i like it :P
Oblivion Class
(http://i1065.photobucket.com/albums/u383/ussgriffin/oblivion2013_zps5ced33c7.jpg?t=1366545396)
still a wip so i realise its angles and edges and corners need refining :)
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Too flat.
*Runs away giggling inanely* :P
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hmmm maybe but it could be the angle of the shot
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hmmm maybe but it could be the angle of the shot
why don't you give us a design view image, so that would be a perspective shot in 1 quarter of the image, then a side view, top view and front view in the other 3?
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was going to but had stuff to do lol
here are the views
(http://i1065.photobucket.com/albums/u383/ussgriffin/oblivionviews_zps2f052d9c.png)
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She does look a little pancake like... but she looks like a good ship.
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thank you.... i think
lol
yes im still working on the design so we shall see what happens
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i have some ideas on how to improve this design.... just not sure i'll be able to edit the mesh... might have to start again.... but we will see mayhaps i will do what i can then make it the prototype followed by a redesign.
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i have some ideas on how to improve this design.... just not sure i'll be able to edit the mesh... might have to start again....
I second this. I don't want to sound harsh but this mesh appears to be a step back from what your more recent tos-NX class like ship.
I would highly revisit the design phase of this ship, and take a look at the deck height. this ship has a defiant like feel to it, i would make it approximate size. Maybe even take some inspiration from the USS incursion from star trek away team.
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i may be wrong but it may have been an older model than the tos ship... and the tos style ship seems to me to be a lot easier... i certainly found it so (though i still need to work on the impulse engines on that one)
but thanks andyp
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here is my first remake attempt of the Oblivion Class
(http://i1065.photobucket.com/albums/u383/ussgriffin/oblivion2013b_zps8c7868cd.jpg?t=1367441525)
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something thats been on my mind for a while
the Hwarpcore
this is the newest (beta prototype :D) warpcore designed for quad nacelle ships.
it uses three matter and three anti-matter streams which flow through a Toroidal core and a central main plasma transfer conduit from which it splits the plasma stream to the four separate ptc's for the four nacelles.
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hwarpcore1_zpsfe252a69.jpg?t=1367616775)
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So you have three Dilithium mounts instead of 1?
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actually on this version its just three matter/Anti-matter streams converging on the one crystal... my theory is it produces a far higher power output and provides significant improvement to the stability of warp fields (am a bit rusty on my warp core/ warp field theory but im working on it :D) due to the significant amount of redundant power available for each nacelle.
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First of let me start with I don't to be taken as rude, dismissive or bossy and I no trying to poo on your idea.
Ok where to start, I see 3 problems with the current design. The first and most obvious is that is is overly complex and there for very fragile. Each place where you have the plasma conduits changing direction is a point of rupture. This design is much more vulnerable to coolant leaking or full on core breaches.
Second is that you can't bring the matter and anti mater streams together outside of a dilithium crystal. The interaction of the plasma streams within the crystal is what attenuates the reaction temporarily preventing the total annihilation of the plasma till it reaches the nacelles. In the current design you will need 3 more reaction chambers with their own dilithium crystals.
Thirdly is that this is all unnecessary as they all ready figured out how to do what you want in the TV show. In the TNG episode Galaxies Child The boost the power by bouncing multiple plasma streams around in side the constrictor elements. This was to be a feature of the next generation of warp cores. Those next generation cores can be seen fitted to Defiant and Enterprise E. Defiant has 4 lobed constrictor elements and Enterprise as 6 lobed elements. Each one of these lobes is and additional channel that you can run another plasma stream down or up in the case of the anti matter. This allows Defiant to generate 5 times the warp plasma and enterprise to generate 7 time the warp plasma. Hope this helps after all is a great idea. :thumbsup:
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cheers lol it is a beta prototype :D
i was actually working on an idea for my transwarp core for the oblivion class... this as my first (failed) attempt.
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and back to the other ship :D slow updates...im in the process now of trying to de-tos it.
updated the impulse engines and a few mesh error repairs and then some RCS points.
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01c_zps43811261.jpg)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01caft_zps8a9a4700.jpg?t=1367716995)
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nice work! Do you plan on adding a turbolift to the back of the bridge? I think what would make the secondary hull "pop" would be if you added a spine to it.
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nice work! Do you plan on adding a turbolift to the back of the bridge? I think what would make the secondary hull "pop" would be if you added a spine to it.
hmm i think i was going to do a tubolift :) i'll look into the spine idea... i like :) cheers
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first attempt at the spine... not sure i like it at min... will work on it some more i think.
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01caft2_zps81b4070d.jpg?t=1367748191)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01c2_zpscfb8e1e4.jpg?t=1367748191)
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Pease remenber, with the size of the turbolift you can judge the sice of the ship (look at the connie or NX-Class)
Ships looks good btw
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thank you
would you say the turbo lift is too small at present?
ship is bout nx size
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far too small
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agreed
having some issues on making this to scale lol
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id say about 1/4 of the total size of the bridge deck should do for the turbo shaft's exterior...
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ok i have adjusted the ship to fit the decks in... the pic below shows airlocks for each deck...
note: the ship will not have that many airlocks i just used the size of the Bridge (deck A) air lock to scale the rest of the ship.
im going to leave the central deck (deck E on the rim) as it is for now... my theory is there is alot of stuff running through this section (ie: it has the deck then crawl-ways in the ceiling and floor.)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01deckadjust_zpse291fae2.jpg)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01deckadjust2_zps331f87cd.jpg?t=1367767833)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01deckadjust3_zps09de215a.jpg)
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Those airlocks are too small. Get the z coordinates of the top and bottom of your ship, find the difference, divide that by I'd say 18, and that's close to a good 3ds max unit to meter ratio. Multiply that number by around 2.25 and that should be the height of the door of the airlock.
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Looks like you've had some similar ideas to what I've been thinking I'd re-imagine the NX to look like.
Nice shape over all, you're definitely doing this one well. Agreed that the lift chute needs up scaling a lot. As for the airlocks; I'd move the one on the bridge to be at the back and either get rid of the one below or move it down to the next section. As it is now, that middle one looks like it's sitting between two decks. Nice work on the RCS thrusters.
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thank you vortex :)
the bridge air lock IS going at the back lol jut had it there at the side as an example.
the rcs were a pain... and i dont know how to do the thuster vents...i did have ones like on the nxo1 but they were heavy on polys so got rid lol (i used a cone and booleaed a cone inside.
farshot i took your advice and if you look at the pic below you will see the new size of the doors.... as you see the rim one is ok but using your calculation it means my other decks (especially bridge) are too small any suggestions(other than starting again)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01calculateddoors_zps3bbe4212.jpg)
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.i did have ones like on the nxo1 but they were heavy on polys so got rid lol (i used a cone and booleaed a cone inside.
ok sorry if I explain this in terms of blender. Instead of boolean i would have taken a a circle made of 20-32 polys extruded it by the length of the cone. I would have then shrunken that circle so that its at one point. At this point i Would have eliminated all of the extra verts.
At the open part of the cone I would have extruded mouth and shrunk it down by haw thick the cone would be. I would have then repeated the first step to get the inner cone.
In order to get the smoothing right i would have then separated the faces between the two cones. | >
Airlocks, I follow the sizing from the Connie refit: 85% of the deck height. and then do the same with the turbo lift.
The spine looks pretty spiffy, while leaving the front half the way it is, i would fatten the tail, maybe thats where the airlock your going to add can be?
With the nacelles i would also add fins like the TOS enterprise have.
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The numbers I threw out are mostly an approximation, but that door size is definitely much more realistic. If the bridge is too small then just put a larger one on.
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cheers andy will try that when i can focus on your instructions... lol i have a 2.11 year old not going sleep lol
im redoing the aft section now and will return to the top soon lol need to sort out some errors.
but thank you and all the rest for the encouraging words :D makes me happy
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hows this? i narrowed deck E
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01deckadjust4_zps6d466387.jpg)
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If you don't upscale your airlocks, that means this ship is definitely much larger than the NX class. Eyeballing it won't cut it.
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ok well seems i dont understand scale and such in ship modeling lol
nevermind... and back to the ship i go
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another update
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01d2_zps1dcafae8.jpg?t=1367845891)
Deck A = bridge, conference room, captains ready room, airlock
Deck B = cargo bay level 1, port and starboard airlocks
Deck C = cargo bay level 2, crew quarters, labs
Deck D = labs, crew quarters, engineering level 1
Deck E = navigational deflector, crew quarters, sick bay, engineering level 2
Deck F = Armoury, gym, shuttle bay
Deck G = sensor dome
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Nice design and work hobbs!
Cookie.
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thank you dude :)
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I concur, very well done :thumbsup:
Adam
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You've REALLY come a long way in a short time, Hobbs. I'm very impressed. Keep it up! I want to see this thing textured . . . have a friggin cookie. :thumbsup:
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thank you guys... some credit goes to phoenix as he has helped with advice.
as for texturing lol... im actually wanting to do that which is amazibg as i cant stand texturing lol... but for now im trying to weld verts to reduce polys... and its taking forever lol.
question. why would max crash when i try to boolean stuff? is it due to amount of polys sucking up my pc's resorces?
thanks again... and you all inspire me to do better with yoyr kind words and you own awsome skills :bow:
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hey i'd like to think ive given some good words too!
the only thing that i am thinking is that maybe one of the objects isn't a full face, or when it is making it the boolean is to complex for it to handle.
This is why i never boolean, it often creates more verts than if i were to take the object that i am making, then create an outline of the object i am looking to have go thru it, then create faces between the two.
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I find boolens cause more headaches than help. The damage to the mesh can be so bad you spend as much time fixing the errors than doing the whole thing from scratch.
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thats one reason why i never did it before lol... but it had be suggested that i do it cath think who that was lol... what if i just imprinted and then extruded etc the desired shape?
and yes andy and you baz you have both helped me immensly.
along with...
kcs
tiq
bankruptstudios
bc arikas
cordanilus
adonis
anazonda
dj curtis
and more lol
you are all super great!
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I got mentioned? *blush*
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here is an update began texturing...
i struggled texturing in the windows so, against good advice from Phoenix (sorry) i decided to model in the windows
(textures are just holding ones)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01windows_zpsc955f0a6.jpg)
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I find boolens cause more headaches than help. The damage to the mesh can be so bad you spend as much time fixing the errors than doing the whole thing from scratch.
How do you approach cut outs then, for example; the Excelsior deflector.
Hobbs, this is looking really nice.
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thank you :D
i use boolean but im very careful lol odly i find that editing the mesh in gmax after building it in 3dmax seems to reduce errors ...
i used to cut into the hull by using the cut tool... then when you have the lines where you need them you can chamfer the vertex's to make it curved then extrude into the model (should that be detrude lol)
dont think this is necessarily easy or correct but it works for me (i tend to try many things lol till i get it right)
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a comparison of the ships size not quality... mine is rubbish by that comparison lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01comparison_zps2b8206fd.jpg)
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Your model looks good (Wait until the wireframe experts get here. :p), textures just seem a little blank. The colour is nice, though. One suggestion, make the bussards a vibrant orange, like the TOS bussards. The red is a little to dull compared to the rest of your ship.
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havent finished texturing yet lol the textures you see are just the base coat so to speak so that i can see it in game
the wire frame is messed up lol but only cause i booleaned... other than that and befor i put windows in i think its not tooo bad lol i'll post a shot of the wire frame lol later
im going back to modeling... the nacelles are rubbish i need to do something withthem
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a new model update. changed the nacelles
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01beta2_zpse59bf456.jpg)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01beta2a_zpsd7ffd4dd.jpg?t=1368639633)
and the mesh (without windows)
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01Beta2mesh_zpse5307703.jpg)
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new nacelles 2
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01Beta2d_zpsb14d2671.jpg)
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:dance :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance :dance
great job!
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Fantastic!!
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Better and better dude!
Small suggestion. Maybe angle the nacelle rear-ends out a bit? IMO it'll make the ship a bit "sleeker".
Either way, she's looking great.
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thanks guys how bout this? thought nacelles were bit short lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/Hnx01Completenewnacelles_zps6ec7410f.jpg)
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That does look a little better balanced. I agree with Moed, angle the rear of the nacelles to give it more of an Ent/TOS feel.
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like it was befor you mean?
hmm ok guys :)
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It had angles in the rear of the nacelles before? Obviously I'd forgotten :hithead:
Yes :D putting the angles back would be nice... and the longer nacelles make it look even better.
BTW, got a name for this starship class yet?
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nope as i mentioned in past its my take on the nx01
any sugestions on what to do with it? keep it as the nx01 H-Class or have it as some other class and era?
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nope as i mentioned in past its my take on the nx01
any sugestions on what to do with it? keep it as the nx01 H-Class or have it as some other class and era?
Keep it ent era but call it hobbs class or somthing, don't have it referencing the NX-01 at all, by all means keep S.S Hobbs NX - 255 or somthing :D - but damn work man, its getting better, sorry i didn't get onto skype to help you but i have more accsess to my daughter and well, u can guess the rest :D
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Maybe it could be a Romulan War ship.
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well its not the NX class, nor is it the NX era. i would say its like a 1950s / 60s take on the nx class then re-imagined, if that makes sense.
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Andy, I think that was the intent. It would certainly fit.
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Keep it ent era but call it hobbs class or somthing, don't have it referencing the NX-01 at all, by all means keep S.S Hobbs NX - 255 or somthing :D - but damn work man, its getting better, sorry i didn't get onto skype to help you but i have more accsess to my daughter and well, u can guess the rest :D
i understand dude :) no probs... am glad you have more time with her... im missing my boy and its not even been a full week but my cars defunct and im out of work so no van to use so cant have him at mine this weekend :(
interesting... maybe i'll make it:
launched 2158 two years before the end of the Romulan-Earth war, the ship is based on a previous design and has superior manoeuvrability than the new starfleet vessels utilising the primary/secondary hull design. Through advances in sensor, warp core and nacelle design the ship has sufficient power for its role as a fast scout class vessel. The NX-266 (my son was born 26/6/10) was armed with three ventrally deployable phasecannons (2 were able to fire in a 90 degree arc fore and 1 in a 90 degree aft) and four torpedo tubes (2fore/2aft) and defended by the new shield system recently developed by starfleet.
lol my goodness some of you guys really have an issue with the 1960's design style... all i was doing was trying to show my version of the nx01 and that it could still be "sleek" using the constitution style saucer shape ie the slope going \ on the rim. my only issue with the nx01 was it fits better is looks at the opposite end of the design linage. im almost sorry i bothered doing this thing lol
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No problem with the style. It does fit pre TOS if it hadn't have been made 30 odd years after the 60's. :p It's still a great looking ship.
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attempting to do the textures... and tried to do a specular map
i did it and with help form you tube and pheonix managed to figure out texturing in 3dsmax and got the specular applied.... still needs work :D
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot973_zps4742802b.jpg~original)
and a shot i like (note: bussards are wrong due to me doing the glow wrong lol)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot974_zps7e7dd186.jpg~original)
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Looks interesting anyway, but thats me
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thanks tiq :D
here is an update on the textures (small update)
(http://i1065.photobucket.com/albums/u383/ussgriffin/NX266_zps59826858.png~original)
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Looking good.
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thanks vortex... i still dont like aztecs but it does look better with them :bitch: lol
:D
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(http://i1065.photobucket.com/albums/u383/ussgriffin/NX266_zpsc708ac9a.png)
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It's really coming along nicely! :yay:
Adam
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something about the windows is bugging me they look more like stretched circles, from what we've seen the longer windows are more half circle straight half circle. unless you meant to do it this way.
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I concur with AndyP, but otherwise I'd say this is your best work yet! Keep it up!
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windows were intended as they are :D
thank you lads (ladies? im not sure whether you are all guys out there lol) im very pleased with your kind comments :) keep it up! :P
here is another update [irritatingly while sorting out this screen capture my paintshop crashed... so i lost my psp file with the layers :( ]
(http://i1065.photobucket.com/albums/u383/ussgriffin/NX266_zpsaa9b80a8.png?t=1369162215)
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not sure if its just my monitor but the red strips appear more orange than red
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Sorry about the crash, ehh that always sucks, but it still coming along very nicely :bow:
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not sure if its just my monitor but the red strips appear more orange than red
lol thats cause the red lines were beneath a layer that was slightly transparent... fixed now :)
also which is better first or second? (i know its subtle)
(http://i1065.photobucket.com/albums/u383/ussgriffin/NX266_zpsb5684a13.png?t=1369166671)
(http://i1065.photobucket.com/albums/u383/ussgriffin/NX266grey_zps2bf3c8c5.png?t=1369166677)
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well here we are... still more to do but need you guys to let me now if its still ok and that ive not mucked it up yet lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/NX266greyb_zps33e88cb8.png~original)
and a little experiment.... too much i think???
(http://i1065.photobucket.com/albums/u383/ussgriffin/NX266warppaint_zpsd20c2ed5.png~original)
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Too much in that last one. You may want to alter the font. Also, don't forget that it should be 'S.S.'.
Overall, looking good.
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Agree with vortex, to much contrast to the base hull colour.
If you make it a closer shade to the rest of the hull it may work.
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Too much in that last one. You may want to alter the font. Also, don't forget that it should be 'S.S.'.
Overall, looking good.
thank you... what font should it be then? also it IS "SS" though i did think about doing "HMS Mason" :D
Agree with vortex, to much contrast to the base hull colour.
If you make it a closer shade to the rest of the hull it may work.
understood... was going for a "...the new ships of Starfleet have experimental warp stress hull coatings on some of the leading edges of the ship..." but was just a thought lol...
note: this is the "S.S Mason" NX 266. Starfleet Scout Vessel. My hope is that when this is finished i can proceed with the:
"S.S Mason" NX 266 - Refit version.
"U.S.S Mason" NCC 26610 - X-era Version
"U.S.S Mason" NCC 26610 - A - TNG era
"U.S.S Mason" NCC 954266 - PostDW
"U.S.S Mason" NCC 95426610 - Future Version
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I was just trying to point out that you were missing the periods after each 'S'. Look for a TOS font. Either Baz, Wiley or Phoenix could point you the right way for that.
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ok dude thanks :)
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for now im keeping it grey lol
here is an in game shot... speculars are on annd obviously you will see it needs work lol
also done the pylons and nacelles
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShotNX266_zps8f4f0b64.png~original)
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i think ive got my first specular sorted :)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShotNX266spec_zpsa1428f0d.png~original)
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new font for the ship :)
(http://i1065.photobucket.com/albums/u383/ussgriffin/NX266newfont_zps1f37cf26.png)
(fixed period)
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That's looking much better! Not sure about those bussards, they seem a little 'off' somehow.
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and you missed the second period. But looks much better then what i haver right now. The bussards looked better than before.
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sorted the period.
whats up with the bussards? too bright or did you not mean in the in game shot?
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Lookin' good!
I think the bussard texture is too "uniform", needs to be toned down a little and more random. Also, I would change the orange-ish color to a deeper red.
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new updates
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShotNX266b_zps6500ab5f.png?t=1369404633)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShotNX266c_zps74b1c1d4.png?t=1369404636)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShotNX266specb_zpsc77f58f5.png?t=1369404644)
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I have to say Hobbs she is looking mighty fine.
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I have to say Hobbs she is looking mighty fine.
thanks dude :D
its the silly little things... a weld here a re smooth there and it makes it so much better... and im like "why the hell haven't i been doing it like this from the beginning?!"
just a few more bits (ventral area basically)
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Too much red for my liking, a medium orange/red might work. Similar with impulse engines, a little too deep in colour (May be lack of glows.). Overall, she's looking great.
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it's hard to pick colours for things like the impulse grates when everything keeps changing. believe me.
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agreed KSC (long time dude) im happy with ship i think...
she is all textured now and other things too (file structure etc) but i agree about the bussards hope to remedy that soon.
by the way this thread is now SFRD thread. I could have changed it long ago but its only now I feel I am good enough.
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Well the NX266 S.S. Mason is ready for beta testing if any want a go.
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For the bussards, try using an image of a cloud, something with variety and colorize it with the correct bussard glows (look at references).
For mine, since I use Photoshop, I used a pattern overlay that looked like clouds, added a transparent color gradient on top of it, giving the bussard color.
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basically what i do i think... im working on it still lol
thanks though :D
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ok here are 2 updates
1) update to bussards
(http://i1065.photobucket.com/albums/u383/ussgriffin/bussards_zps4675f7bb.png)
2) extra detail for the pylons that i discussed with tiq and then completely forgot about lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/extradetail_zps1804bf80.png?t=1369608565)
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Perfect! Quick question; are the panels on the outer section of the saucer in line with the inner part? Looks a little out to me.
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hmmmmmm i think they arent... i will check and possibly change it
thanks dude i hadnt noticed
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here we are... lined up :) (i do love layers lol)
(http://i1065.photobucket.com/albums/u383/ussgriffin/linedup_zpsafce1ef9.png)
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OH, thats good
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thank you :)
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Much better. I hope that you're planning on putting in a few more windows.
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nope... seeing as my windows are modelled in :)
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You may need to adjust the darker panels on the pylons. Seems like one of them is being cut off near the nacelles. The fixes to the saucer is a massive improvement, good job :)
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Nicely spotted, Darkthunder.
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You may need to adjust the darker panels on the pylons. Seems like one of them is being cut off near the nacelles. The fixes to the saucer is a massive improvement, good job :)
you're right but not by as much as the angle shows lol, literally it was about 2 or three pixels hidden lol but have fixed it and removed the small panel/grill closest to the ship end of the pylon.
and cheers about the saucer, it was obvious once pointed out to me lol
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This one is growiing on me. Whats the underside look like now?
Spotted an issue though. The "66" part of the registry is messed up especially the first "6". And it looks like the "S" in "MASON" aswell.
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Spotted an issue though. The "66" part of the registry is messed up especially the first "6". And it looks like the "S" in "MASON" aswell.
Yes, looks disorted somehow.
hmm, wonder how it would looks like, when the saucer is flipped by 180? without the bridge (for another variant, of course).
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so the angel goes / on the edge? yep already thought of that lol
distorted? hadnt noticed
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i think its cause i had not used anti-alias thing on the text... here is an update.
(http://i1065.photobucket.com/albums/u383/ussgriffin/nx266top_zpsb89d97dd.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/nx266bot_zps625dc628.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/nx266front_zps836718c7.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/nx266side_zps376391bf.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/nx266back_zps1d39278c.png)
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Damned fine work there Hobbs.
How about doing something with the ends of those nacelles? Maybe black or gold? They seem a little blank at the moment. (Saucer is looking far better.)
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lol i was waiting for that suggestion lol
will look at it but will need to remap that section lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot1012_zpsd67e7205.png)
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Looks great Hobbs!
I think that the aft section of the secondary hull where the nacelle struts come together and attach need some more details also. It looks too "clean" for lack of a better word. All is looking excellent but some subtle extra details here and there will complete the model IMO.
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do you have any suggestions? and do you mean texture rather than model details?
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Wanted to give you chance to get to it first. :p
If you can, how about modelling in an big observatory window there? It definitely needs something to take the space. Cargo bay, maybe?
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not sure where you mean.
where the nacelle struts meet is Engineering, then the bey aft of that is the Core. foreward of the connection point for the nacelle struts on the slope is the aft end of the cargo bay that runs from the front massive bay doors.
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The very back in that last shot that you uploaded.
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oh... thats the aft end of the engineering section which houses the warp core.
that whole section can be removed and replaced thus upgrading the warp core or it can be jettisoned in the event of an imminent core breach.
not sure what i can put there
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well that was annoying and yet satisfying lol...
... I went to the model of my ship to see what i could do with that aft plate... and discovered that there was a piece missing midway along the ship... it was only a few mm of a poly face missing but it was there... i finally fixed it but never got to really do anything wit that aft face nothing worked.
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could put a small observation dome there.
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Hey Hobbs, remember my Regal class? Had a similar problem with the neck. Maybe try some type of thing like I did here:
(http://bc-central.net/forums/index.php?action=dlattach;topic=7609.0;attach=48425;image)
But take a look at the ships of the same era: pre-TOS to post-TOS/pre-ST1. The details you find there will give you the inspiration for what you need to do.
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Hey Hobbs, remember my Regal class? Had a similar problem with the neck. Maybe try some type of thing like I did here:
But take a look at the ships of the same era: pre-TOS to post-TOS/pre-ST1. The details you find there will give you the inspiration for what you need to do.
yes i remember it... did you ever release? (looking on bcff in 2 mins)
yes i was going to do that and look at other ships... maybe some sort of grating... like a warp reactor "radiator" :D
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yes i remember it... did you ever release? (looking on bcff in 2 mins)
yes i was going to do that and look at other ships... maybe some sort of grating... like a warp reactor "radiator" :D
Nah, never got it released. Was never able to get it into the game. I suck at using MPE, and no one else ever completed a version on their own as far as I could tell.
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I like the engines
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ok i know its feeble but i did this to the aft section
(http://i1065.photobucket.com/albums/u383/ussgriffin/newaft_zps20a33660.png)
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added something
(http://i1065.photobucket.com/albums/u383/ussgriffin/NX266newaft_zpsf38a73b8.png)
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It works. Not too much, but very solid. Now drop a couple of cargobay doors between the bridge section and the pylons, and I think it would look great!
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Yup, that's looking good.
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It works. Not too much, but very solid. Now drop a couple of cargobay doors between the bridge section and the pylons, and I think it would look great!
hmm you talking about a through cargo bay? cause the main bay doors are at the front
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*facepalm* why didn't anybody ever ask me when it came to hardpoints? I'd gotten pretty good at it.
is there any more detail going on the gold bits?
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*facepalm* why didn't anybody ever ask me when it came to hardpoints? I'd gotten pretty good at it.
is there any more detail going on the gold bits?
extra detail? sort of lol...
maybe only a few of us knew you'd started doing hp's (one thing what was that face palm in reference to lol nothing in these posts about hp's lol)
update
(http://i1065.photobucket.com/albums/u383/ussgriffin/newaft_zpsd4ef43d7.jpg)
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I think that he was referring to Locke and his ship.
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I think that he was referring to Locke and his ship.
oops of course :doh: sorry
new and possibly final update
(http://i1065.photobucket.com/albums/u383/ussgriffin/NX266aft_zpseba64174.png)
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What I meant was additional cargobays in the area between the bridge superstructure and the pylons. And do you have any aft torpedo tubes? If not, you could put one or two on the gold area at the very back, there.
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What I meant was additional cargobays in the area between the bridge superstructure and the pylons. And do you have any aft torpedo tubes? If not, you could put one or two on the gold area at the very back, there.
basically my design is such that the cargo bay stretches from the forward bay door (decks B and C) all the way back to the slope before the pylons.
there are 4 torpedo tubes 2 fore 2 aft on the bottom (deck G) 3 phase cannons (deck G)
and here is the ship
(http://i1065.photobucket.com/albums/u383/ussgriffin/shipNX266_zpsacac7599.png)
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I can see just enough of the NX left in her to make the connection. Excellent ship.
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thank you sir :)
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Awesome work Hobbs!
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good lookin, better now :dance
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good lookin, better now :dance
Awesome work Hobbs!
thank you, you guys... thank you to everyone.
Without your comments and encouragement i would never have got this done.
I am very pleased with the out come of this ship and i just hope i can remember HOW i did it :D
so to you all here at the community, from the bottom of my heart and soul i thank you. :bow:
(now hopefully this will be released by tomorrow at the latest... waiting on a beta test report)
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Pretty good for a beginner ship. Your modeling and texturing skill has improved.
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Pretty good for a beginner ship. Your modeling and texturing skill has improved.
:yeahthat: :thumbsup:
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^ What they said. Good job!
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*snicker* beginning? i've watched Hobbs steadily improve over two years. screwing around with kitbashes of my kitbash probably helped, as well. at least, I hope so. now, I hope to hell I'd have picked up something by now, but my derping computer killed MY efforts.
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Hobbs, got a wonderful screen shot of your beautiful ship on my iPhone lock screen, loving it dude. Ty or the wonderful contribution.
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cheers nxadam1701....
...
maybe you can share that with me too :D
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Fine work hobbs. I've never been a fan of TOS designs but this I like. Its compact in a sort of Reliant way (a clssic favourite ship design of mine). Any chance of doing a the lineage design stages for the different eras?? Might be nice to see how a TNG version would look :)
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my plan is to do the following:
NCC 26610 USS MASON - Xera (ambassador era) ship
NCC 95426 USS MASON - TNG era ship
NCC 954266 USS MASON - Post-Nemisis era ship
NCC 95426610 USS MASON - Future Ship (30th century???)
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cheers nxadam1701....
...
maybe you can share that with me too :D
Got it off the BCFiles Screenshots.
Adam
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ah yes that my desk top now lol thought it was a different one lol
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nice work
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NCC 95426610 USS MASON - Future Ship (30th century???)
One would hope that SF would have set a new registry system up long before they got to such ridiculously large numbers. Could you imagine how big the ships would have to be to fit them on? xD
If I remember correctly, it was Matt Jefferies that once explained the setup with the registries. The first two digits were the Starship class, the second two the number of that ship in the class.
Ie; The Constitution would have been the 17th Class of Starship in SF, so the first two digits would be 17. Being the prototype, it would be designated 00. This would give the registry of NCC-1700.
The Enterprise would be the first production model, gaining the last two digits 01, making it NCC-1701.
This can also be reflected by the Excelsior being NX/NCC-2000.
Of course, people then just started randomly slapping on numbers without much thought other than "That's my kids/partners/family members birthday" or some other event.
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sorry for using my sons birthday
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jeffries said that? I doubt they went with that, cause scratch refit should technically be another number. any excelsiors would probably be 19 series, not 20 series and i doubt they jumped 100 ship designs in 50 years, considering how long they held onto the excells (ambassadors are 100 series) or they went through 600 designs between ambys and Gal's...
logic says it was done the same way the stardates ere...moved up into 5 digits to indicate time actually passed.
i was going to use 2100's for my Independence class (era X dreadnaught type)...then wiley used one of the numbers I was going to on one of his TOS design ships. *shrugs*
Don't get too fussy about reg numbers or early stardates. continuity wasn't exactly priority.
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One would hope that SF would have set a new registry system up long before they got to such ridiculously large numbers. Could you imagine how big the ships would have to be to fit them on? xD
If I remember correctly, it was Matt Jefferies that once explained the setup with the registries. The first two digits were the Starship class, the second two the number of that ship in the class.
Ie; The Constitution would have been the 17th Class of Starship in SF, so the first two digits would be 17. Being the prototype, it would be designated 00. This would give the registry of NCC-1700.
The Enterprise would be the first production model, gaining the last two digits 01, making it NCC-1701.
This can also be reflected by the Excelsior being NX/NCC-2000.
Of course, people then just started randomly slapping on numbers without much thought other than "That's my kids/partners/family members birthday" or some other event.
don't be such a cannon nazi its his best work so far and if he wants to use a number dear to him, its his ship he can do as he damn well please's!
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sorry for using my sons birthday
Wasn't trying to get at you. Sorry if it came across that way.
Edit:
KCS: not entirely sure it was Jefferies. I doubt the refit wold have been a new class. I was just pointing out an explanation I read. From one perspective, Italy's sense as anyone working a dry dock repair could quickly gleam what type of ship they'd have coming in and which ship of that line it would be.
As for the miscounting, maybe they're decentants of the guys currently heading Microsoft. They can't count either.
Phoenix; I wasn't being a cannon nazi nor was I getting at him or telling him how he should do it.
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well it really sounded like it,
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If that's the way you to interpret it, them fair enough, but it's not what I was intending to put across.
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fair enough :) shall we move on lol
sorry for misinterpreting... im a sensitive old git these days where my Son or my ships are involved :D
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Understandable. Next time I'll wait until I'm not half asleep so that I remeber to put in plenty of smilies to sound less serious. :p
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something new im working on :)
(http://i1065.photobucket.com/albums/u383/ussgriffin/nx954266schematics_zps5edbfa5d.png)
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I was wondering how long until you posted something new. :p
Nice concept. You might want to either raise or lower the nacelles rather than have them flat like that. I think lower might suit this ship. Doesn't have to be much, just enough to give it more depth. With the secondary hull so far forward, I can't help but thing it's a DJ influence.
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I was wondering how long until you posted something new. :p
Nice concept. You might want to either raise or lower the nacelles rather than have them flat like that. I think lower might suit this ship. Doesn't have to be much, just enough to give it more depth. With the secondary hull so far forward, I can't help but thing it's a DJ influence.
lol if it was it was not conscious though i was looking at both wiley's and dj's stuff yesterday... and i started this ship this at about 2pm...
... the only thing i was consciously doing was trying to keep it in the same vein as the SS Mason :D
Edit: in regards to raising or lowering the nacelles... i tried that and it messed up the pylons lol... due no doubt its all one model lol... but i will work on it :D
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hows this?
(http://i1065.photobucket.com/albums/u383/ussgriffin/nx954266bFB_zps0d83bb24.png)
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That looks good.Is that the impulse engine I see?
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yes it is
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Nice.
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*DROOL*
okay, yet another reason to contemplate fixing my HD
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Looking good Hobbs.
I'd suggest also making the saucer a bit more (just slightly mind you) arrow head shaped. The nacelle struts and nacelles make the ship look like it's moving forward just by sitting still... the saucer IMO needs to be in the same vein.
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another update :D
(http://i1065.photobucket.com/albums/u383/ussgriffin/nx954266cshematics_zps8023a055.png)
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USS Kraken
the kraken was a giant squid after all. :angel
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USS Kraken
the kraken was a giant squid after all. :angel
you know i didnt see the resemblance lol i was just trying to go streamlined lol (i know i need to sort out the pylons before anybody says lol)
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nah, its perfect that way....
just shorten the saucer's edge a bit, so it won't look so much like an arrow when seen from the front
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Update won't show. Grrr.
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Update won't show. Grrr.
this one? its on other page lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/nx954266cshematics_zps8023a055.png)
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Lol, yup. It was showing as a broken link. Back now. It's looking good. Have you thought about having the leading edge of the pylons flow into the back of the saucer? It might take the sharpness out of where the two connect.
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Hobbs, for a ship like this, don't add all of the detail at the same time. Start with one section (the saucer for example) clean up and smoothen (add more polies) the shape, then go to the next section. Don't try to hammer out a ship really fast. You design needs some re-work and it doesn't look believable. I like the overall design, but simply texturing it as it is, leaves room for improvement.
TNG ships are the most difficult to build for all of the curved and complicated shapes involved. Take your time with building a mesh and in the end, you could surprise yourself from what you accomplished.
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Hobbs, for a ship like this, don't add all of the detail at the same time. Start with one section (the saucer for example) clean up and smoothen (add more polies) the shape, then go to the next section. Don't try to hammer out a ship really fast. You design needs some re-work and it doesn't look believable. I like the overall design, but simply texturing it as it is, leaves room for improvement.
TNG ships are the most difficult to build for all of the curved and complicated shapes involved. Take your time with building a mesh and in the end, you could surprise yourself from what you accomplished.
cheers i AM taking my time :D
i never try to hammer out a ship really fast lol
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Do you have any sketches of this ship? I would like to know what direction you are going with the design if you want me to give you some advice.
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actually this particular ship was basically just a tester ship, i scketched an idea on my sons white board but thats bout it... i have struggled with TNG style ships for the reasons you mentioned but this was only meant to be a practice lol....
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let wiley help make this a true TNG ship.
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let wiley help make this a true TNG ship.
I can't build everything. This could be an awesome ship that Hobbs can continue refining.
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let wiley help make this a true TNG ship.
Let Hobbs continue on with what he started. It is an awesome design. If he wants help, he's the one who should seek it out. I appreciate your enthusiasm of other modders, but that was kind of disrespectful towards Hobbs. I understand you didn't mean it to be that way, but re-read with how you wrote that.
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it was advice, Server, not an admonition. Hobbs has come a long way, and I've said as much. advice and suggestions help, you know. and that's what I meant.
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all is fine i know what you meant KCS :D
a slight update... spent the day refining it and foxing errors lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/z2Pschematics_zps1fed3bd3.png)
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Wow dude. You getting better and better. I'm really liking this! Very sleek. I'm thinking Fast Cruiser, new warp drive. Endless possibilities.
Adam
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thanks adam im pleased with it (even if it was just a tester lol)
i have to thank Phoenix for helping me get to this level though. he explained stuff and in such a way even i understood lol.(need him to explain the "snap a plane to the mesh thing" though cause i for get how lol)
i was actually thinking about it being my transwarp ship but im not sure... maybe a slipstream one (not the instantly arrive slipstream though)
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Great work Hobbs. This is looking better and better. I'm glad you took my advice to streamline the saucer... or maybe you already had that in mind anyways ;)
Now for the nacelles. They seem a bit short now that you've reshaped the saucer. Also, something about them not extending forward a bit from the nacelle struts seem to "off balance" the ship somewhat.
Just my opinion, if you left the overall shape the way it is now it looks excellent.
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well i had the thought of making the saucer "pointy" but hadn't decided on actually doing it till you said... may have done it any way... may have not lol but as i was going for a stream lined vessel...
:D
here is another small update
(http://i1065.photobucket.com/albums/u383/ussgriffin/zcurrenttopandp_zps680490f2.png)
works out i think at 10 decks
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Trinacelle maybe. Hmmm...
Like the Premonition maybe, on top to give it more depth Hmmmm....
Adam
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no
lol i dont like tri-nacells (rules!!!)
but i did think maybe a pod... :idk:
see what comes to me lol
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I hope those windows are not modeled in....
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no
lol i dont like tri-nacells (rules!!!)
but i did think maybe a pod... :idk:
see what comes to me lol
Quad-nacelles. Lol. Nah just kidding.
A pod. Hmm.
Maybe keep it like this and a variant can be made later.
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Maybe a Titan-style pod? Seems like it would be good size and shape for this one? :idk:
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tri-nac would be a cousin of the Tiburon class
it's nice so far... dunno about the 10 decks.... the Galaxy saucer is, what, 20 decks high?
although if you make it a section 31 scout, it would fit the role.
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i decided its going to be a science specific ship
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Image on reply 514 ain't showing up now. Grrr. Must be a photobucket issue because it does it with some images that I upload as well. Fortunately I got a look at it on my phone earlier at work. :p
Looking good Hobbs. My only suggestion right now would be to scale up the secondary hull a bit. Everything is seeming to scrunched up to the middle to me.
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more updates....
i have been advised i should start texturing the windows rather than modelling them... that will happen on my next project.... for this project i will continue doing it all wrong :D
(http://i1065.photobucket.com/albums/u383/ussgriffin/x1Pfront_zps18c51860.png)
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...and here's one of the many reason you should texture them. They're not following the contour of the hull, one of the things Voyager got wrong too.
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...and here's one of the many reason you should texture them. They're not following the contour of the hull, one of the things Voyager got wrong too.
no but they are where i want them lol
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...and here's one of the many reason you should texture them. They're not following the contour of the hull, one of the things Voyager got wrong too.
I've seen windows on real seafaring ships of today not follow the contours of their respective hulls, and it looked totally fine.
Also, as for Voyager... ship still looked darn good to me.
I agree with you that generally speaking, following the contours of the hull looks more correct and balanced, but I see where Hobbs is going with this design and IMO it's all good.
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What I mean is if you look in the side view, windows should generally be level. If not, either you have some really weird decks or people have to really crane their necks to look out.
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Case in point, the Intrepid:
https://dl.dropboxusercontent.com/u/83575522/BCC/intrepid-deckage.jpg
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i have been advised i should start texturing the windows rather than modelling them...
well, you know,... it's not like they're adding about 8 more faces per window or anything... :hithead:
16 if you add some indentation.... 30+ if you add some beveling...
:banghead:
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like i said best learn the texturing thing wouldn't want to be different to the rest of the universe of modellers
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It's not a case of being the same. If you we're doing a CGI model for animation or still renders, modeling windows in would work great, but for a game, it adds to many polices and creates lag. It can be done on large windows such as the constitution refit, but for the rest, texturing is better.
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modeling in the windows is pretty much Hobbs' tradmark. figuring out HOW to draw the windows into the texture challenges some people. I still can't get mine to look right, frankly.
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thanks KCS i always thought so too lol
also im bit confused...
its best not to model in the windows due to lag but then every one else does loads of modelled in "greebbles" bits that add to the ships detail... doesnt that do the same?
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Case in point, the Intrepid:
https://dl.dropboxusercontent.com/u/83575522/BCC/intrepid-deckage.jpg
Try this on the Studio model Voyager not the CGI one. xD
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Studio model is a bit better, yes. But it also was not used much beyond the first couple of seasons as I recall. Regardless, my point remains the same - windows should be level. Anything else makes no sense.
Even if there are models out there that have hundreds of greebly bits (can't think of many), that's not the point. In a game engine, every single polygon and ounce of texture space should be used with optimization in mind. Modeled windows give so little return for the thousands of polygons they add.
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figuring out HOW to draw the windows into the texture challenges some people. I still can't get mine to look right, frankly.
have you tried spawning windows along a spline via particles?
if you use 3dsmax, add a spline to the area of the hull where you want windows, create a rectangle the shape of the window (or windows, if you want groupings of 3 or 4), add a particle system and constrain the windows to the spline.
as you add particles, the meshes begin to space out evenly along the spline
render to texture, overlay it to your ship's texture, and voila!
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I came up with a very elaborate way to create windows for my projects awhile back. I'll fire up the old desktop and get the instructions for it soon and post it in the tutorials section.
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awesome!
:D
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have you tried spawning windows along a spline via particles?
if you use 3dsmax, add a spline to the area of the hull where you want windows, create a rectangle the shape of the window (or windows, if you want groupings of 3 or 4), add a particle system and constrain the windows to the spline.
as you add particles, the meshes begin to space out evenly along the spline
render to texture, overlay it to your ship's texture, and voila!
reminds me of the trick baz positied to me for registries. I might be able to pull that off, even with my mediocre skills. even with my comp down, I still keep my eye on techniques. thanks.
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It is close to that method. The way MarkyD showed me is you create one window as a spline the create another spline as a circle or path you want your windows to follow and them. Adjust the settings and extrude the face to make soild.
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ok im....
....
lost lol
i think its because you guys are using the "proper" terminology as opposed to what i call things lol
what i mean is i can get to a place ive been travelling to every day but i couldnt tell you how to get there by street names lol... i just know the route lol.
i'll investigate.... hmm i think the penny has just dropped as i write this lol... you guys mean like how i was told (by kcs i think, may have been baz) that you do a curved registry... you make a line then make the window sit on that line.
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ok here is my ship that was going to be for the contest lol... but i was a bit... premature lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/contest2fullship_zpsee918aa1.png)
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I see a bit of Defiant in her. Looking nice.
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lol Vortex... hope its ok to ask but what is your age?
i ask because i thought it would be obvious what it is if you are around the 35 age range lol
bet KCS recognises it lol
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22. Just a little to young, I guess. :p
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I'm stumped! What is it?
Adam
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Oh you kids! How can anyone not know The Ark?!
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Oh you kids! How can anyone not know The Ark?!
thank you sir :)
you get a cookie!... no 2 cookies (second will arrive later lol)
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yes, he showed me an earlier attempt from years ago. your engines are off.
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yes, he showed me an earlier attempt from years ago. your engines are off.
engines are off???
i used this as ref:
(http://tfwiki.net/w2/images2/d/dc/ArkCartoon1.jpg)
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Not for nothing but if this predates DS9, it really looks like someone stole someone else's design if not they truly were influenced by it.
Adam
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This not only predates DS9 it predates TNG! :funny
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By the All Spark!
(http://th05.deviantart.net/fs70/200H/i/2010/351/7/7/ratchet_transformers_prime_by_tony77-d34zhcn.png)
(funny how every time I hear Ratchet, my brain sees Weyoun XD)
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thats not Ratchet!
this is Ratchet:
(http://tfwiki.net/mediawiki/images2/thumb/b/b0/Ratchetg1cartoon.jpg/240px-Ratchetg1cartoon.jpg)
or when hes at war:
(http://tfwiki.net/mediawiki/images2/b/bc/Ratchetjoetf2.jpg)
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hey, give it some credit... it's being a likeable performance (and show) so far
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hey, give it some credit... it's being a likeable performance (and show) so far
ok i have to admit i havent seen the version your ratchet pic was from... whats the show called i may check it out.
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I'll stick with beast Wars, thanks. musta been thinking of the stock shot of the Ark that's wedged into the mountian...I swear the centre engines are a bit larger, and that there's three of em...
Ooo, I got it, someone do the Axalon and such...
btw, did any of you other geewunners make your own character? I've had one for years.
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I'll stick with beast Wars, thanks. musta been thinking of the stock shot of the Ark that's wedged into the mountian...I swear the centre engines are a bit larger, and that there's three of em...
Ooo, I got it, someone do the Axalon and such...
btw, did any of you other geewunners make your own character? I've had one for years.
Beast Wars was awesome. If you're gonna do the Ark, you can't get away from at LEAST doing the Nemesis. However, I also would love to see the Axalon and Darksyde.
And I did. I based it on a DeLorean DMC-12. Funny enough, there was a small Transformer figure called Swindler that was based on the DMC-12. :P
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I had a bio for a guy called "Gutter" he is a twin of "Groove" but very different lol created for my ex's son because he had a "New" Grove and an old battered one lol.
I also have a tactical dinobot lol... created because Grimlock wanted a tactical planner for his team. He transforms into an Anklyosaurus, and is an excellent tactical planner utilising the strengths of the Dinobots to the fullest. I named him "Swipe"
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I smell a thread split. based the original on my third car, then had him undergo a body swap in the mid ninties to a Chrysler/Plymouth Prowler, heading up a team of last of the muscle cars triples.
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ok i have to admit i havent seen the version your ratchet pic was from... whats the show called i may check it out.
http://www.imdb.com/title/tt1659175/?ref_=sr_1
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and in a return to WIP post's i present the NX954266. I have started from a prior save and removed the windows and all but 1 sensor strip (the aft one is still there) due to the ship having errors and my decision to attempt the texturing of the windows later on. (and yes i just saw the missing poly on one nacelle :facepalm: will be fixed in due course.)
(http://i1065.photobucket.com/albums/u383/ussgriffin/nx954266deltaPf1_zps8cfed0da.png)
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Coming along very nicely dude!
Just a thought, even though the nacelle struts currently look fine, have you thought about maybe making them a bit more angular as opposed to to curved? Something about the aft section of the ship and fully curved struts are IMO a little off'-balance.
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im not sure bout changing the pylons and my attempt at doing a sensor pod ended up being some sort of plagiarism of Eloi's ships hes just done, so i scrapped it and went with one of my old designs...
(http://i1065.photobucket.com/albums/u383/ussgriffin/nx954266delta2Pfront_zpsb99ff926.png)
... on this version its a high resolution sensor system (perhaps an upgraded Awacs?)
[another version would be the SFRD patented 360degree vertical phaser array :D]
[and maybe a prototype for a new form of "faster than warp" travel method]
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I like it.
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thank you :)
me too :D
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Hey, not too bad... keep going with this. Adds a cool look.
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Great start, it looks sleek but also like it could be well armed.
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agreed.
thank you for posting reminds me to get this one done lol
*added to "to do" list*
:D
i think i paused on this due to issues i was having with how to do textured windows lol then of course i got into the contest lol
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a WIP
(http://i1065.photobucket.com/albums/u383/ussgriffin/HMSCarrier_zpsbf817e68.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/HMSCarriertransparent_zps55d8e25d.png)
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I like it.
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thank you :)
this is version 0.1 lol
its got 35000+ polys lol i need to redesign the rail cannons they have 1800 each lol
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I guess it is supposed to be a dock or launching facility?
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I guess it is supposed to be a dock or launching facility?
think aircraft carrier crossed with submarine but in space :D
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ok here is the prototype ships for the British Empire from my universe (non-trek)
(http://i1065.photobucket.com/albums/u383/ussgriffin/HMS1Cargoschematics_zps31097018.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/HMS1Combat1schematics_zpsfa0ce2b3.png)
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Love it!! Brilliant work.
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Cheers Vortex :)
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Nice designs
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Very nice ships, very unique.
Nice work :thumbsup:
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Cheers guys... will have to rebuild maybe. There are some errors but will see what can do.
My main problem is that these are from my universe same as the ones in the contest. ... but I was trying to do non-human ships but failed so went back to doing these for the British in my universe.
any alien suggestions welcome... need to be original.
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It depends on what your aliens are going to be? What are the people like, what are their aesthetics?
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Lol I don't know. They have intersystem travel so more advanced than my humans . Other than that all I know is the ship or ships are bigger than the chimera .
Every idea I have is the clich? that most aliens are. I'm thinking bipedal but not Looking like humans . I'm kind of stuck lol. Fantasy seems easier to create than sci-fi lol
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Cross fantasy with sci-fi then. Look into different Earth species and how their enviroments affect them. There's some pretty cool stuff as well as some outright creepy stuff out there. Maybe make them aquatic aliens. That's not seen very often.
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the problem is, that alien species fall into three phenotypes that have always been used
Rubber Forehead Aliens; the trek/B5 standard
critter aliens; the star wars standard
Starfish aliens; the sci-fi literature standard
why not go old-skool and use the Greys and invading robots?
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Problem with the Grey is that they're still humanoid. Maybe go for something more ethereal. Heck, lose the physicality of it and go to classic Trek. Gas monsters!!
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hmmm incorporeal aliens? interesting...
not energy beings but (going trek for a min) EM coalesced gaseous forms... able to alter the gas like "body" to different shapes and solidity the more solid the less movement and speed and the more weight
weakness would be reversed polarity EM fields or what ever.
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Very neat designs, very retro and shows a possible lineage dating back to earlier spacecraft. :)
In respects to your Chimera Shuttle pack; on the pirate edition it has a portion of the model covering the RCS thrusters on the dorsal side of the port wing. Not sure if that is intentional or not, but it would 'interfere' with usage of those thrusters.
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thank you :D
in regards to the Chimera Pirate... yes i think i adjusted its perfprmance to try and simulate the lack of thrusters there... but maybe then it would only be noticeable if you used the standard shuttle and compared its manoeuvring with the Pirate.
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hmmm incorporeal aliens? interesting...
not energy beings but (going trek for a min) EM coalesced gaseous forms... able to alter the gas like "body" to different shapes and solidity the more solid the less movement and speed and the more weight
weakness would be reversed polarity EM fields or what ever.
didnt work lol i wanted to try and make a cloud like model, make it transparent with a nebula effect and then have that texture animate as if the cloud was moving about.
i got working : model, transparency, nebula like cloud effect also transparent and thats it...
i tried using the animated tutorial by cordanilus and on my version of nifscope it wont let me alter the Niflip controller, the "target" text line was greyed out :(
hmm: also i just realised that when you shoot the "cloud" ship it will be damaged as per the damage texture... so on mine you'd have hull damage with sparking and flames... not really what youd see on cloud vessel lol.
back to drawing board again lol
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Holy Shit your doing the Ark the ARK I FUCKING LOVE YOU I been wainting this ship in Bridge COmmander for YEARS YES
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the ark will be done :) thank you for the loving it :D
but for the moment (after using my griffin class i am returning to her...)
this is a Gmax model and a while ago when i built it so this is version 1.0 i will do a version 2.0 using 3dsmax.
(http://i1065.photobucket.com/albums/u383/ussgriffin/FtechGriffin.png?t=1357339362)
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Hmmm, looks like a Federation/Cardassian hybrid.
Interesting.
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thats been mentioned before lol never saw it till it was mentioned lol :D
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Looking forward to seeing what you could do now.
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yep unfortunately ive got new job 1st august so been out of the loop for modeling... hope my ability hasnt gone stale lol
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ok managed to do a bit of texturing this evening (still a WIP and i still have to figure out windows lol):
(http://i1065.photobucket.com/albums/u383/ussgriffin/NX954266gamma_zps8da6785f.png)
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I usually use lettering following a vector line (all capital Is, if course), then add individual windows with hand drawn pieces.
anybody else got window creation tips?
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I usually use lettering following a vector line (all capital Is, if course), then add individual windows with hand drawn pieces.
:yeahthat:
If you are able to align text to a path, you can do windows. Just type plenty of I's -- for example II II I I II I II I II I II. You can use Helvetica/Arial for a long rectangle, or Arial Rounded for a rounded rectangle. Duplicate the layer (one being solid black, other being lit up) then add a layer filter or two to make some of them lit and PRESTO! It's that easy!
And keep the windows/lettering random and evenly distributed, not too cluttered.
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tried that and it kind of worked but not well i will try again though.
cheers kcs and wiley
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Wiley: he's using PSP7, like I do, and the guideline tends to end up fused with th lettering and needs to be erased, first.
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i put a line then put the lettering to it then hide or delete the line. sometimes i type the letters (I in this case) and then copy it delete it and then paste it as a new layer or selection.
im working on it and will show a pic soon
layers are so cool lol
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Quick stupid question. For me, I preferred the ship before it had the pods over the nacelles. would it be possible to do a version without them, or would it ruin your artistic vision? if it ruins your vision of the ship, please, do not go making a variant on my account. If it doesn't, can you consider it? I am sure there is at least one other person that doesn't like the "things" (I just have no idea why they would be on a ship of that type tbh. It doesn't fit in my mind. This is my opinion.) over the nacelles.
If you don't want to go through all the hassle having to make a variant now that you have already started texturing, that is 100% fine.
Again, when I saw the pics of the ship right before you put on those pods, i though "I love this ship". That is NOT to say you have done a bad job, to the contrary! i think you have done a terrific job! Try not to take this the wrong way. I just have a different opinion. Again, I love your craftsmanship.
I really hope this hasn't come across as me being a dick and demanding a variant. I am quite tired as I just woke up, but i thought it would be best to post this now, before you made too much more progress, where it would be too difficult to make a variant if you chose to. I was going to post when I saw the ship before, but I forgot.
Anyway. This is an amazing ship either way, and I will download it whether or not you change it. (I hope that sentence didn't come across badly... grrr, I hate sleepyness)
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Quick stupid question. For me, I preferred the ship before it had the pods over the nacelles. would it be possible to do a version without them, or would it ruin your artistic vision? if it ruins your vision of the ship, please, do not go making a variant on my account. If it doesn't, can you consider it? I am sure there is at least one other person that doesn't like the "things" (I just have no idea why they would be on a ship of that type tbh. It doesn't fit in my mind. This is my opinion.) over the nacelles.
If you don't want to go through all the hassle having to make a variant now that you have already started texturing, that is 100% fine.
Again, when I saw the pics of the ship right before you put on those pods, i though "I love this ship". That is NOT to say you have done a bad job, to the contrary! i think you have done a terrific job! Try not to take this the wrong way. I just have a different opinion. Again, I love your craftsmanship.
I really hope this hasn't come across as me being a dick and demanding a variant. I am quite tired as I just woke up, but i thought it would be best to post this now, before you made too much more progress, where it would be too difficult to make a variant if you chose to. I was going to post when I saw the ship before, but I forgot.
Anyway. This is an amazing ship either way, and I will download it whether or not you change it. (I hope that sentence didn't come across badly... grrr, I hate sleepyness)
this ship is a reboot of an earlier design which I helped test, and the design is already set.
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Hi newhalo123
No worries, I understand what you mean lol.
Kcs is correct about the ship but it should be easy enough to remove the circular hull part I think you are on about... we will see for now I'm struggleing with textures and the textured windows. I might have to return to my modeled in windows lol as I like the look better. This ship is a long term project as I have stupid work that takes me away from home so can't do BC stuff at night. The rest of my free time is taken up with my son (he's 3) and my new girlfriend lol
thanks for the kind words about my design dude.
:D
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I wish I still had all my BC stuff (lost it all in a HD crash :facepalm:) but I used to have a surefire way of making very detailed windows. You can see them on some of the images for my Regal. It's fairly complicated, but once you get the hang of it, it takes no time at all to do an entire ship with it. It mostly depends on what programs you use for building and texturing, although it should work fairly well with most programs. PM me if you want to have a go at it.
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here is an update... note this is not finished. also the text is not the end product. and as you may see there is a different shape to the oval hull... this is not finalised and may well have a few different versions.
edit: the escape pods (yellow bits) are still wip and they are textured.
im pm'ing you locke :)
(http://i1065.photobucket.com/albums/u383/ussgriffin/new1b_zpsa1486a77.jpg)
(http://i1065.photobucket.com/albums/u383/ussgriffin/new1bES_zps7d18cf7d.jpg)
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the windows themselves are not bad, but i wouldn't make all rows the same, make the decks more random.
And there are way too many escape pods. Also i would leave some space between the windows and the pods.
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ok dude lol i get what you mean about the escape pods but what do you mean about the windows? what do you mean "make the decks more random" ?
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(http://img46.imageshack.us/img46/5025/9wln.jpg)
Both rows (decks) has the same amount of windows, placed the same way. I think it need some variantions...
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bashir's right. they need to be more random. AND they need to be at a different angle (leave the ones above he name alone, they're fine)
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hows this?
kcs: not sure how to change the angle other than rotating each window seperatly
(http://i1065.photobucket.com/albums/u383/ussgriffin/new1bESsurvey_zps8ba4c83e.jpg)
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not much of an update but i have limited time these days.
Baz: thank you for the nomination... that was a surprise lol seeing as i been away from bc for a while :)
(http://i1065.photobucket.com/albums/u383/ussgriffin/surveyTextureUD1_zpsc35d8028.png)
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I dislike critiquing other people's work. Please don't kill me. But there are a few things that are bugging me:
? windows are too close to escape pods (think of the internal structure), plus most rooms have 1-3 windows, not 5
? escape pods are usually in rows (see Sovereign, Galaxy, and Intrepid Classes for placement reference)
? many areas of your mesh have flat surfaces when the look like they should be rounded off or curved
? registry- U.S.S. Survey should be smaller than NCC-73664-A
? bridge module seems too large for a ship of that size
You have a unique design in the works and if you can alter it ever so slightly, it would even better. Ships with tons of curves are tricky to build and it looks like you have begun to grasp it. Good work so far!
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cheers wc
hmm most your points could be addressed but the bridge being to large.... thats tricky.
any suggestions?
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plop a small module on top of the flat for the bridge instead.
he's right about the pods.
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apparently the bridge module was still a separate piece :D
hows this:
(http://i1065.photobucket.com/albums/u383/ussgriffin/surveyTextureUD1b_zps6f186304.png)
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I kinda like,panels are bit on dark, formy tates, but still good in away they fit. :D
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cheers was thinking about changing the colour tones to a bluer white grey
A slight edit to the reg etc...
(http://i1065.photobucket.com/albums/u383/ussgriffin/surveyTextureUD1b_zps1ea30c94.png)
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Been working away from home but managed to do this last night at the pub :D
(http://i1065.photobucket.com/albums/u383/ussgriffin/Mobile%20Uploads/IMG_20131017_092533_zps094c6365.jpg) (http://s1065.photobucket.com/user/ussgriffin/media/Mobile%20Uploads/IMG_20131017_092533_zps094c6365.jpg.html)
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Now there's an interesting design. I like the look of having the nacelles folded in towards the hull (at impulse, no doubt). Makes the ship a smaller, less vulnerable target.
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am I the only one who can't draw a mechanical object without a straightedge?
congratulations, Hobbs, this has officially set you with a Design Signature.
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Cheers lads :)
Its my USS Griffin just another redesign trying to get a better shape.
I'm mostly happy with the top shape its the side that looks like a brick lol
Yep darkthunder my original design has the retracting nacelles and a false bridge that absorbs weapon damage and trasfers it to ships systems (bridge is on deck 3)
and yes with nacelles retracted it makes the Sheild power use less though you are limited to warp 1
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Been working away from home but managed to do this last night at the pub :D
Wow....cookie just for the idea you've come up with on paper. (http://s1065.photobucket.com/user/ussgriffin/media/Mobile%20Uploads/IMG_20131017_092533_zps094c6365.jpg.html[/quote)
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thank you dude :D
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and the survey has had more work :)
(http://i1065.photobucket.com/albums/u383/ussgriffin/surveyTexture5SCHE_zps0ac48bab.png)
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didn't we all tell you to toss the escape pod arrangement you have? or did you model them in?
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i did altur it
whats with the bluntness? its my ship and im spending alot of time on it i dont appreciate comments such as "...toss the escape pod arrangement..."
sorry if im being too sensitive
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I don't think King Class Scout meant any offense with his comment. Thou, I understand if it came off as such, it likely wasn't intended.
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well, it's "set" now (the design is where you want it), so don't worry about it. looks like you've only got the e-hull left to do...
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apologies kcs it was just the way you said it lol... and im too sensitive.
i have however listened to what you and others have said and redone the escape pods positions but im not sure what to do with them heres a pic
(http://i1065.photobucket.com/albums/u383/ussgriffin/newescapepods_zpsb8fe8da2.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/newescapepods2_zps5cf21681.png)
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Escape pods look miles better, but there's a lot of empty space on the head now... What about a voyager style?
(http://i93.photobucket.com/albums/l62/01burrowsj/voy/newescapepods_zps2492e931-1.jpg) (http://s93.photobucket.com/user/01burrowsj/media/voy/newescapepods_zps2492e931-1.jpg.html)
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that might be an idea. i think he's got his deflector suite modled in already, though. mabey stick RTL's up there?
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cheers all...
kcs: whats RTL lol im not sure ive heard the term lol
i hove some ideas for that part of the ship ;) keep watching.
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cheers all...
kcs: whats RTL lol im not sure ive heard the term lol
i hove some ideas for that part of the ship ;) keep watching.
The only RTL I know is also called "Radio Television Luxemburg", a commercial broadcast stations which also broadcasts in Germany and Austria. ;)
That's a very nice ship you made, KCS. :)
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which ship do you mean lol i made the ship its my WIP thread (pout pout)
:D
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you mean THIS one? *laughs* I beta tested the 1.0 version of Survey, this is ALL Hobbs work. I only just got playing with kitbashes when my computer went kaput.
RTL=Rapid torpedo Launcher...AKA the quantums on a sovereign (you substitute a torpedo script for a pulse script)
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Sorry, my bad. Strange things happen if you're tired. I meant to say Hobbs, not KCS. :doh:
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Sorry, my bad. Strange things happen if you're tired. I meant to say Hobbs, not KCS. :doh:
i know sorry was being facetious
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ok this is idea one (not finalised)
(http://i1065.photobucket.com/albums/u383/ussgriffin/newsurveyfront_zps14d44166.png)
they are cargo/shuttle bays
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i liked the idea for voyager style sensor node part
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Why not both?
With two shuttlebays it looks to much like oversized stairs, imho. Something similar to the Voyager secondary deflector would help with that.
Unrelated; the placement of the upper Shuttlebay makes it look rather small, like it is just about one deck tall.
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agreed lol I have new idea for this version that is already done on one of my older ships.
The aft shuttle bay is 1 deck tall is that not right? I imagine the shuttle flight decks is there with shuttle storage and maintainance on the deck below via lifts
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I'd imagine your need at least another half of a deck for clearance. Aren't shuttles about a deck in height, give or take a few inches.
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My crew are good pilots :D
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hi all i am still working on this:
(http://i1065.photobucket.com/albums/u383/ussgriffin/291113update_zpsad2c2934.png)
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Might I suggest removing the blue hue from the actual bridge itself and keeping the rest that's around it? Just seems like it might be more aesthetically pleasing that way.
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Might I suggest removing the blue hue from the actual bridge itself and keeping the rest that's around it? Just seems like it might be more aesthetically pleasing that way.
:yeahthat:
I wondered the whole time what it was that felt off.
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OK I'll look it to it... any suggestions ? Go back to normal base colour?
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Not a fan of the wrap around reg at the back. Also you could add so gridlines/detail to the rear to balance the forward section.
But keep the blue and use it to accent the edges. See the refit connie for the best use of this. :thumbsup:
Say all thay coming along nicely.
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OK I'll look it to it... any suggestions ? Go back to normal base colour?
Either that or slightly darker/brighter colour -depending on what looks better in the end.
Hmm, The Akira (or atleast this model) has a blue bottomed Bridge module with a darker spot on top while the rest is base colour.
http://en.memory-alpha.org/wiki/File:Akira_class_Digital_Muse_CGI_model.jpg (http://en.memory-alpha.org/wiki/File:Akira_class_Digital_Muse_CGI_model.jpg)
It is a bit hard to see though (Insert obligatory "to bad Drexfiles is offline").
Edit: image link didn't work
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Textures still not finished it now has more grid lines :) I'm hopeing it will look OK in the end.. .though for a change of pace I tried to do a spec map and it didn't work very well
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I would suggest to put some distinctive elements to the secondary hull texturing, look at the Sovereign, it should be quite good inspiration ;)
I would add some service hatches, line red running throught the "spine" with SFC pennents at both ends, some transporter emitters, core dump hatch, sensor paletts (Intrepid style but try to change it a bit to make it more unique).
You could also add those red warning marks around critical areas of the ship like phaser stripes, deflector dish, service hatches etc.
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Yes trying get the main texture done then I'll ad the elements you mention on top .
Thank you all for the suggestions.... keep them coming :D
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an update:
(http://i1065.photobucket.com/albums/u383/ussgriffin/z1_zps06367b02.jpg)
the idea i had during my construction of the model (note: textures still not complete) was that the aft section was the engine housing... a different design to most ships in starfleet, then i thought it could be a section that would house experimental equipment similar to the bottom hull of the old Oberth class.
any way i was thinking of making the aft grills glow slightly.
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another update: dorsal done?... maybe (except for the nacelles)
(http://i1065.photobucket.com/albums/u383/ussgriffin/081213update_zps4af46902.png)
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Texturing looks fine to me. Thou the pylons look a wee bit on the flimsy side. Understandable if it's far too late in the game to widen them :)
Keep up the good work.
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Proportions seems to be right to me, might be my strange point of veiw tho :P
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lol i dont see it myself... to me the pylons (going from main hull to front of nacelle) are way more substantial than most starships. I always thought the ones we see in the shows are a bit thin mine are thicker.
but they will stay as they are.... there is always the future version that can be redesigned.
hmm just so you all know this ship is probably late 2380's to late 2390's but based upon the NX Survey (prototype forerunner to the Sovereign Class)
and thank you Darkthunder and Bones... i really struggle with textures so its noce to hear nice things about my current attempt. :D
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It's not the thickness of the pylons (that looks fine to me). But rather it's relative narrowness. Ofcourse, there's been ships both in canon, and non-canon that looked way flimsier :P
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It's not the thickness of the pylons (that looks fine to me). But rather it's relative narrowness. Ofcourse, there's been ships both in canon, and non-canon that looked way flimsier :P
Indeed, just take a look at the very foundation of Trek ships :P TOS Constitution and it's pylons are really thin, not to mention the neck :P
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an in game shot as i was trying to do some glows
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot1167_zpseb3f64bc.jpg)
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Looking pretty good!
I would add a few subtle details on the nacelles and nacelle struts to polish it off.
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Ok, panelling looks good to me, now you may want to take a look at Sovereign class nacelles, there's plenty of small details you could borrow from it like vents on the sides (right behind bussard colectors) also you could add some windows, only few, to secondary hull.
btw. could you show us ventral side ?
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Ventral stde is yet bestarted but willl begin on weekend .
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an update...
here is a look at my newest window glows (which i think i am happy with)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot1174_zpscda3f7c9.png)
a look at the the ship from the side
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot1176_zps37c5145b.png)
and the star of the ventral textures
(http://i1065.photobucket.com/albums/u383/ussgriffin/ScreenShot1175_zps74bd82c7.png)
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Presenting USS SURVEY NCC 73664-A
finally i think i have done :D
any beta testers who want to give her a test please let me know :)
(http://i1065.photobucket.com/albums/u383/ussgriffin/finishedsurveyA_zps5a89e354.png)
USS Survey
NCC-73664-A
This ship was designed along the same lines as the Survey Class that was to supersede the Galaxy Class as Starfleet?s foremost exploration vessel.
That Class of ship was overlooked in favour of the Sovereign Class, this new USS Survey takes its name but has only a few of its original designs. One main difference is the size of this ship, it is much smaller than the Survey, Sovereign or Galaxy Classes as Starfleet looked for smaller ships to quickly fill the fleet after the recent troubles.
The USS Survey-A has the following design innovations:
ADVANCED SENSORS: The ship has the same advanced sensor capabilities as the recently returned USS Voyager and can scan for 50000 ly. This is an improvement on the original Survey?s impressive sensor capability.
AFT CONFIGURABLE POD: The aft section of the ship can be detached and refitted with different tech much like the aged Oberth Class? secondary hull. At present the Survey-A is equipped with the TRANSWARP core a unique core that provides Transwarp speeds though with a reduced power output than the previous Standard Core?s in use in current Starships.
360DEGREE PHASER ARRAY: as with its predecessor the Survey-A uses the 360 degree vertical phaser array.
TRANSWARP CORE: This was developed by the famous Captian Scott, it incorporates his own theory on subspace layers which Voyager verified during its mission in the Delta Quadrant. The Transwarp Core provides limited power output but high Main Battery storage within the core itself and also allows a deeper Subspace field to form allowing a ship to slip into the Transwarp layer of Subspace. Various other factors are needed such as the enhanced sensors provided by Voyagers return.
The Transwarp speed is 9.8 times faster than normal warp speeds ie: warp 1 = warp 9.8 when in transwarp.
The Survey-A is about the same size as the Intrepid Class though it has less decks.
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Nice, but two things i wound change:
The ventral registry is wrong placed. Should be bouth in de middle
The bridge needs more color. Some plating. It is too plain... Same goes for the pylons vental side.
Please notice, these are just my opinions. If you want, i can do beta...
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yep i know i need to move the ventral reg and name lol i need to tweak the ventral and nacelle textures i know but i got to the point today of "AHHHHH!!" in regards to the textures so finished prematurely lol. i also dont have any spec maps due to not being able to get them working on this ship.
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ADVANCED SENSORS: The ship [...] can scan for 50000 ly.
:serious: I think there is a zero too much.
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:serious: I think there is a zero too much.
voyagers astrometric sensors are able to scan for 50000 ly thats the system im on about lol i know its voyager technobabble but i like it lol
course i could be wrong
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Was that before or after the Borg enhancements?
Adam
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Most likely, after. Since it was Seven's/Harry's new and improved Astrometrics Lab that was capable of scanning upto 50'000 lightyears. I doubt it was capable of scanning every single object within those lightyears, but still :P
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I didn't want to sound to harsh or anything (sorry if i did), it is just that actively scanning something half a galaxy away seems to be way above the capabilities of anything in star trek (and all other somewhat scientific/hard sci-fi).
AFAIK they usually had problems finding stuff 7 ly. away.
If on the other hand you mean something like a passive, long exposure detection capability to find planets and the like i'm fine with it.
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Here's the exact quote re: Voyager's Astrometrics Lab...
From Year of Hell, part 1:
Janeway: "Now, how the hell does it work?"
Seven: "Astrometric sensors measure the radiative flux of up to 3 billion stars simultaneously. The computer then calculates our position relative to the center of the galaxy."
Not sure where the "50'000 lightyears" quote comes from, as I can find no additional info on Memory Alpha, and the specifics of Voyager's Astrometrics Lab wasn't mentioned much (if at all) following it's introduction. Granted, Seven's quote of "our position relative to the center of the galaxy" could be mistaken for the 50'000 lightyears part. As far as I know, Voyager isn't able to scan that great of a distance using active sensors. If it did, then everyone within 50'000 lightyears would know that they are being scanned by Voyager.
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you didnt sound harsh lol.
but yes its after the borg enhancements and i would guess it is a passive scan with some sort of predictive algorithm (it is voyager afterall lol)
i need to watch the episode again now, but i think its an anoying one where seven is going nuts.
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Voyager has a scanning range of 15 light years
Ive theorized that astrometric sensors are merely a subspace mapping feature. It's not real time but rather subspace view of the Stars of the Milky Way...No different from an array of infrared telescopes that see at light speed.
Only at the speed of Subspace instead of light.
Obviously that's different from active scanning where you are attempting to decipher the contents of your immediate space.
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Was there any info on Enterprise D's astrometrics lab, the Generations Movie galaxy had to be the same if not slightly better than Voyagers. It was designed for long range exploratory missions, I doubt intrepids could out scan a galaxy class vessel, it was very limited on nearly everything.
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actually i think its better but ill reasearch lol
and any other thoughts on my textures lol
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One detail you could add to the textures are transporter emitters. I've noticed even the Enterprise E has small ones on the top and bottom of the saucer.
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(http://i1065.photobucket.com/albums/u383/ussgriffin/finishedsurveyA_zps5a89e354.png)
the yellow things on the bottom of the secondary hull and top of saucer and 2 more above the afr saucer phasers are my transporter emitters
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ok here is the newest update while i hope to have a final beta report soon
(http://i1065.photobucket.com/albums/u383/ussgriffin/SurvA_zpsd7d7acc4.png)
can anyone give me a new class name for this one?
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Vanaheim class.
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so far thats the winner lol (i like it too)
edit: still winning i think even though the girlfriend has said "Quest Class"
edit2: so far i have the following:
Vanaheim Class
Quest Class
Inquiry Class
Encounter Class
Revelation Class
Inquirer Class
Nomad Class
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I like Vanaheim. Something different, but sounds good.
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I like Vanaheim. Something different, but sounds good.
lol and what about the ship itself lol
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Was there any info on Enterprise D's astrometrics lab, the Generations Movie galaxy had to be the same if not slightly better than Voyagers. It was designed for long range exploratory missions, I doubt intrepids could out scan a galaxy class vessel, it was very limited on nearly everything.
The lab itself was used for just about everything on Voyager but it's really no different from Stellar Cartography.
The real difference is the tools the lab uses ie sensors. We know very little of Sovereign, but we do know Galaxy had a range 10 light years and Voyager 15.
I would say that the Galaxy could use is vast array system to look at far more blocks of space (do more work at once), While Intrepid could bring phenomenon into crisp detail because of the palettes. (Much how Scientist will use multiple Radio Telescopes around the world to peer into one anomaly with super fine detail.)
Hobbs,
I would say that your ship is enough of a departure from Star Fleet norm to begin creating your own unique hardpoint style. Think of ways to upgrade abilities of particular items and imagine what it would look like according to what you want it to do.
Sensors Long range/short range, Targeting sensors
Emitters (tractor beam, mooring, energy transfer, phasers)
Hatches, Gangways, Bays, ejection
Lifepods
It's a lot to think about but the details can have a unique way of molding your final product.
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yep im working on those details... i hope to have those things incorporated in the future
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The lab itself was used for just about everything on Voyager but it's really no different from Stellar Cartography.
The real difference is the tools the lab uses ie sensors. We know very little of Sovereign, but we do know Galaxy had a range 10 light years and Voyager 15.
I would say that the Galaxy could use is vast array system to look at far more blocks of space (do more work at once), While Intrepid could bring phenomenon into crisp detail because of the palettes. (Much how Scientist will use multiple Radio Telescopes around the world to peer into one anomaly with super fine detail.)
Hobbs,
I would say that your ship is enough of a departure from Star Fleet norm to begin creating your own unique hardpoint style. Think of ways to upgrade abilities of particular items and imagine what it would look like according to what you want it to do.
Sensors Long range/short range, Targeting sensors
Emitters (tractor beam, mooring, energy transfer, phasers)
Hatches, Gangways, Bays, ejection
Lifepods
It's a lot to think about but the details can have a unique way of molding your final product.
Intrepid class had actually far better sensors than the galaxy class ship.
Galaxy class= Hulk
Intrepid= Iron Man.
Voyager even had the best sensors of the fleet + stellar cartography thanks to Borg tech and 7of9.
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soon this ship will be released :D
(http://i18.photobucket.com/albums/b115/Adamboots/STBC2014-01-3117-53-05-06_zps1e435b04.png)
thanks to genty for the screen shot
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Looking good, Hobbs. :thumbsup:
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thank you my friend :D
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the ship is released as the:
USS SURVEY A
Vanaheim Class
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well the ship is out there now on to the next project :D
these are next starting with bottom left
(http://static1.wikia.nocookie.net/__cb20091222085648/startrek/images/thumb/9/99/Nova_concepts.jpg/626px-Nova_concepts.jpg)
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Great work on the Survey Hobbs!
The one picture on the bottom left looks an awful lot like one of DJCurtis's older ship designs (I can't remember specifically which one) so I would do some research first before you tackle that ship... might need to contact DJ and get permissions.
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Mark Kingsnorth based his Insignia class on that concept.
(http://th07.deviantart.net/fs70/PRE/i/2010/022/f/2/Insignia_Class_Top_View_by_MarkKingsnorth.jpg)
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If i remember right, it was one of the first he released. I think the concept is from the TNG technical handbook.
http://bridgecommander.filefront.com/file/DJ_Curtis_Libertas;71748 (http://bridgecommander.filefront.com/file/DJ_Curtis_Libertas;71748)
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i wont need permissions will i if its from the tng Tech manual
and i loved dj's ship the libertas... but mine will have the segments as shown in the insignia (same as the tech manual) and also it will have the moving nacelles :D as stated in the tech manual
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Great work on the Survey Hobbs!
thank you im proud of her :)
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Just so everyone knows im still modding this awesome game (son, gf and work make it hard to find time lol)
my current forth coming mods are:
Nova concept from TNG:TECH MANUAL with moving nacelles for warp flight - with a look at making the nacelles move to different positions dependent on warp factor. - status: modelling begun
APM from tng :tech manual - status: built in gmax needs updating and texturing (http://database.obsidianfleet.net/wiki/images/EVsuits.png)
Oblivion Class http://bc-central.net/forums/index.php/topic,7411.msg204290.html#msg204290 and http://bc-central.net/forums/index.php/topic,7411.msg199091.html#msg199091
rebuild the silent enemy ship from Enterprise http://bc-central.net/forums/index.php/topic,7411.msg199602.html#msg199602
Uss Griffin - status: built in process of texturing (this is version 4 I think. still needs to be rebuilt) http://bc-central.net/forums/index.php/topic,7411.msg200096.html#msg200096
the Uss Mason's http://bc-central.net/forums/index.php/topic,7411.msg206275.html#msg206275
the Ark from transformers G1 - status: built needs textures http://bc-central.net/forums/index.php/topic,7411.msg206741.html#msg206741
my universe ships http://bc-central.net/forums/index.php/topic,7411.msg208127.html#msg208127
New Xera ship - status: design stage
Rebuild my old ships: USS SCORPION, USS Aeigis (this I released under ussgriffin by accident http://bridgecommander.filefront.com/file/USSAegisNCC92410;120848), USS HORNBLOWER.
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here is my attempt at the nova concept from tng tech manual
its not to the quality of the pioneer or libertas but im pleased so far... need to work on the ventral side and put in a deflector but its gone well this am.
(http://i1065.photobucket.com/albums/u383/ussgriffin/NovaConcept_zpseda41177.png)
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I remember this one! It's pretty similar to the Insignia class right?
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I remember this one! It's pretty similar to the Insignia class right?
yes obviosly this will be less quality than the uss pioneer insignia class
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I wouldn't say less quality, I did a double take when I saw it. Very neat job you did there. Look fwd to seeing the rest.
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thank you adam :)
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an update
(http://i1065.photobucket.com/albums/u383/ussgriffin/NovaConcepta_zps11751ceb.png)
Edit: HA HA ha... just realised one nacelle is upside down :facepalm:
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Hobbs,
The shape and engines/configuration of engine and pylons reminds me of the Libertas Class
http://bridgecommander.filefront.com/file/DJ_Curtis_Libertas;71748 (http://bridgecommander.filefront.com/file/DJ_Curtis_Libertas;71748)
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Hobbs,
The shape and engines/configuration of engine and pylons reminds me of the Libertas Class
http://bridgecommander.filefront.com/file/DJ_Curtis_Libertas;71748 (http://bridgecommander.filefront.com/file/DJ_Curtis_Libertas;71748)
its based on the ship in the tech manual which was the basis for the libertas and the insignia
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Ohhhh I see.
What more info can you share about her.
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Ohhhh I see.
What more info can you share about her.
here is a direct quote from the TNG: Tech manual
Still another advanced starship concept would call for variable-geometry warp nacelle pylons permitting optimization of field stress during warp 8+ flight, resulting in significantly improved engine efficiencies. This design study features a saucer composed of wedge-shaped modular segments that could be easily replaced as mission demands change and new technology becomes available. This concept calls for an internal volume approximately 40% less than the present Galaxy class starship, but this design is expected to perform similar mission profiles within normal cruise ranges because of relative ease of spacecraft segment swapout.
and the ship pic is the bottom left one: (http://static1.wikia.nocookie.net/__cb20091222085648/startrek/images/thumb/9/99/Nova_concepts.jpg/626px-Nova_concepts.jpg)
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newest update
(http://i1065.photobucket.com/albums/u383/ussgriffin/novaP3_zps32bb2290.png)
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I like it. You doing a great job.
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This looks to be your finest work, Hobbs. Only thing letting it down is the nacelles. They may be a little too square.
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thank you adam
and thank you vortex
im very proud of her and i dont even know how i got her looking so not rubbish lol... i had the saucer done a while ago but the rest kind of happened yesterday and this morning (i think i was in the zone lol)
i'll look at changing the nacelles they were just some i had floating around my max folder lol they are more Ambasador i feel than post-galaxy.
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I was thinking the same. Ambassador Nacelles. They aren't as sleek as Galaxy or Post-Nemesis designs. But I happen to like them.
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Good work Hobbs!
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Thank you :D
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:bow: cookie
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This is among your better work! Maybe an inbetween nacelle? Can't wait to see this progress...
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Awesome work Hobbs! She's looking clean!
Cookie incoming.
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Thanks guys.... feeling bit speachless.
I had thought about her today I may do something new if I can make it work lol
Also was thinking doing this curent one as the nx then a production one with new nacelles
Kind of like this one is "off the shelf" lol
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new update (as im on holiday :D.... though meant to be getting ready to go to Castleton with gf :P)
ive still got a few additions to add
- more windows (maybe on secondary hull on the angled bits)
- transporter emitters
- "greebles"
any other suggestions welcome
(http://i1065.photobucket.com/albums/u383/ussgriffin/NovaConcept_zpsbeb22797.png)
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Not bad at all :)
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Very nice!
You getting better with every ship. :)
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Very nice!
You getting better with every ship. :)
and then baz makes more awesomeness! :bitch:
lol cheers lads
and baz... thats high praise from master ship builder
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That's looking ace.
How about a couple of variants? One with a spine and pod similar to a Nebula, and one with a role bar similar to the Luna.
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That's looking ace.
How about a couple of variants? One with a spine and pod similar to a Nebula, and one with a role bar similar to the Luna.
I'll look at variants :) but here's an update (keep forgetting about more windows lol)
(http://i1065.photobucket.com/albums/u383/ussgriffin/NovaCompletePt_zpsb9c4d745.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/NovaCompletePb_zps993061a0.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/tribute_zpsa3fac2a5.png)
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Certainly your best one yet Hobbs.
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Looks awesome, not sure about modeled escape pods tho, seems like you could spare those polies somewhere else like cutouts for windows on ventral saucer hull or vents on nacelles / pylons ;) just thinking out loud :P
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thanks Killallewoks
hmm good point... though i now have windows in the secondary section.
i also counted the polys.... she has 13096. and i think im done with the model, what is the limit for polys? I may be able to strip her of some if need be. (edit: i found the thread it says 15k is about average but its best to be lower and its good form to reduce the polys if you can http://bc-central.net/forums/index.php/topic,5002.msg97293.html#msg97293)
her she is:
(http://i1065.photobucket.com/albums/u383/ussgriffin/NovaConceptModel_zps9b06bf8a.png)
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Me Likey. Good work dude.
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Me Likey. Good work dude.
thanks :)
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Better and better!
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Definitely you're best peace. Only thing that looks odd to me is where the pylons come out of the nacelle grilles. Looks like they'd be going straight through coils.
Have a cookie.
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(http://i821.photobucket.com/albums/zz139/Nxreliant1864/Mobile%20Uploads/CC8F4308-DB84-42AE-9B47-C9E6465F6C5D.jpg)
(http://i821.photobucket.com/albums/zz139/Nxreliant1864/Mobile%20Uploads/CC73FDF8-D805-4B1B-8726-B085157B5537.jpg)
How about the cupping type of pylon, it can wrap under the warp engines and come out the other side without appearing to go through the coils.
Adam
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hmm well i had this idea that that basically is what happens, the nacelle slides along the pylon. i understand what you guys are getting at but its how i always imagined the nova concept.
ill see if i can build the inner workings of the nacelle and see if what i have imagined would work (lol this isnt voyager so i need to check this lol)
cheers again for the positive comments and praise (put a smile back on my face)
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Nevertheless I like it.
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so here is my thought on the nacelle configuration:
(http://i1065.photobucket.com/albums/u383/ussgriffin/NacelleConfig_zps6c1d3a2f.png)
please note this is very quick and rough.
the ducts are capped by a material that is porous under the right conditions and so allows the plasma/hydrogen flows to be active but only to the position of the nacelle.
there are primary and secondary plasma injectors and bussard collector units.
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(put a smile back on my face)
We could soon fix that. :p
Nacelle internals look good.
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:yeahthat:
We could soon fix that. :p
Nacelle internals look good.
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two people need a poke in the eye i feel :evil:
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Lmfao. Lol
Just kidding :D
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:D
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Hobbs,
An Engineering & RD perspective.
Concept
The Nova was a concept born in the 80's when Aircraft Research and Development had determined that one of the best ways to have both the Delta Wing configuration and high maneuverability fighter jets was the variable wing F-14 Tomcat. The Delta wing was determined to be the best for High Speed (Supersonic) while the Albatross Wing would be better for dog fighting and low fuel consumption.
The hard part is attempting to make this analogous to Nova Class concept and eventually the Intrepid class. The question is: What does movement of the nacelles actually accomplish? There is nothing canon to draw from. The F-14 analogy would have to mean that Intrepid was using it's nacelles as high maneuverability at sub warp and tucking it's nacelles close behind the saucer for speeds 3x faster than Galaxy. That would fit the information at hand that Intrepid was made for close combat support such as its mission in the Badlands against Maquis raiders where larger and more lumbering ships like the Galor quickly met ill fates.
Pivoting vs Track
Nova uses a track system to slide the nacelle from maneuverability positions to a speed position close to the body.
-Realize that if the nacelles aren't directly behind the body the benefits of the repositioning is reduced.
-A Track system is exposed and susceptible to failure taking weapons fire. Deformation in the hull over a large surface area could prevent the track from operating at any and every point. (this would have to be a non combat role)
-The Track system wouldn't need a permeable hull on the pylons. We have valves today which interlock with modular position and redirect fluids (in this case super-fluid ) and close when disengaged.
-A permeable Hull wouldn't allow for high speed plasma transit unless it was phased and that would mean there would be no way to confine the plasma and direct it into the nacelle. It would just leak into space indiscriminately.
Intrepid uses a set of interlocking valves and likely they are redundant along it's articulation axis to mange damage. While not shown damage to Intrepid's articulation frame would not be immediately deleterious as it's components are mostly internal and cover less surface area than the Track method.
Collapsing Pylon
What I had intended to do with Enigma was to make the pylons extendable and retractable much like the Docking Clamps of Galaxy Class ships. In other words periscoping. While in combat it's more of a problem than track sliding systems and articulation, it has the benefit of protecting those sensitive surfaces when withdrawn into the hull if shields fail still allowing the ship to achieve high speeds once the defenses are compromised.
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Thank you saquist, very informative.
just need to say that while it may never have been a very good design idea it was (to me) cool so i chose to try and do the ship that was described in the TNG: tech manual.
its a model im proud of and i hope to get it up and running soon. Real life has taken over recently but soon i may be continuing my BC work.
thanks again
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Hi all
Here is my Nova Concept... im trying to get a more tng feel to the textures but i think i need some advice lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/novaC2_zps37499b06.png)
and specular attempt
(http://i1065.photobucket.com/albums/u383/ussgriffin/novaC1_zps1341f3f7.png)
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I recommend some Buzzard Collector Grills, usually brownish mustard color.
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I recommend some Buzzard Collector Grills, usually brownish mustard color.
Yeah, this!
Also, the typical TNG Starfleet logo with red stripes along the back.
Have you already decided, where to place windows and Escape-pods?
(Nitpicking:) The docking ports, below the BridgeModule, on deck 2(?) are rotated strangely.
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You've got your port and starboard lights the wrong way around. As for textures, maybe look into the colours used on the Galaxy Class model.
http://en.memory-alpha.org/wiki/Galaxy_class_model
I also second the above about the stripes. TNG series logo would be good if you're shooting for that era.
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*chuckle* he's right...red running lights are on the left sides.
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cheers :)
@adam: im not sure what you mean... do you mean the bronze bit on the nacelles here:> (http://photos1.blogger.com/blogger/7621/580/1600/D%20nacelle.0.jpg)
@Krrks: yep about the logos etc... i was more meaning the saucer section "aztec". The ports are in those places cause i liked the look :D lol as for escape pods and windows... if you check out the early pics they were modeled in... but it made the shim like 15000+ polys lol
@Vortex and KCS: Damn it thank you i never even noticed lol
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I think he means the brass part where it glows blue.
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I thought you meant the aft section...
How about some RCS-thrusters, and some deflector-grid lines.
Is the sauce-base colour supposed to be different from the aft, or is this just now so?
As for aztecing: If the ship is supposed to be early TNG, I feel the panels are too small.
But your current aztec-pattern would also give great sensor-pallets, I believe.
Where are these supposed to go anyway?
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The yellow ones. And is it your intention not to follow the usually warp grill textures lines?
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The yellow ones. And is it your intention not to follow the usually warp grill textures lines?
it was but that can be changed
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sorry all i think i was unclear on what i was asking, basically this is the start point of my textures, im working on the saucer sections at the moment but i cant seem to make them TNG. the rest of the ship is mainly place holder textures.
I will be adding windows and escape pods and other details but i thought id try and figure out the main hull textures first.
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Well, what will escape pods be, the windows in TNG are long oval shaped like Galaxy Classes.
Take a look at the Aztec design of other TNG ships.
Idk what else to suggest, unless you want pictures, but that you can do yourself. :-/
What seems to be confusing? Or what's got you stumped.
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the thing that has me stumped is my basic inability to do a true representation of a tng hull. I am looking at reference pics as you suggest but im just better (slightly less bad) at doing my own designs be it ships or textures.
I guess my main question is... can i get away with my own hull style or should i try to emulate the tng style
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I'd say do your own thing.
The ship is small enough that the standard TNG plating would probably look out of place anyway.
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Alternatively, if it's that small you could take a look at the Defiant. It doesn't have visible grid lines and plating as such. At least not to anywhere near the same extent. It's a fairly smooth shell.
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i wad hoping you guys would say that :D
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Yup, I agree. Let us see what you can do. It's your design, I'm sure it'll be great.
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well this is what i have so far (aztec/hull wise) its not finished... i think i want to change the colours and maybe the whole lot lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/newtexture_zps4c2165aa.png)
yes i see the issue with the green light lol but what do you guys think about the saucer and other parts i changed?
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I like it so far but what's the purpose of the dark gray squares.
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saucer looks good so far.
I would probably reduce the width of the gray grid lines, and give it a darker colour instead.
Are you planning to extend the blue 'spots' pattern to the saucer as well? Or maybe use the saucer aztecing also for the engineering hull?
One of those, or both might be good, so there is more continuity between the ship's-parts.
Otherwise the two parts look like they do not really belong to the same ship.
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the parts dont mach because im working on the saucer at the min lol
yes will use saucer aztec for rest of ship.
the grey squares will be sensors.
the saucer segments will be different for different mision criteria .
I'm thinking shuttle bays cargo bays medical decks etc.. ..
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Looking good but... I think the grey squares are a bit to large. Seems to me that it throws off the "balance" of the ship somewhat.
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ok so ive changed the textures for the Nova Concept... feel like ive cheated a bit as i used a base aztec that i think baz gave me long ago (if it wasnt baz sorry to who it was) this is NOT finished im still working on it :)
No Specular:
(http://i1065.photobucket.com/albums/u383/ussgriffin/novaConNonSpec_zpsee42e51c.png)
Specular:
(http://i1065.photobucket.com/albums/u383/ussgriffin/novaConSpec_zps0378ccce.png)
At Warp (with specular):
(http://i1065.photobucket.com/albums/u383/ussgriffin/novaConatwarp_zpscee173ab.png)
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Looks great!
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thank you (sorry just got back from Bloodstock festival so haven't been able to check the form)
hoping to get more done on her soon
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Looking good, Hobbs. This thread may interest you:
http://www.scifi-meshes.com/forums/showthread.php?80803-U-S-S-Coronado-Katana-Class-Starship
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Looking good, Hobbs. This thread may interest you:
http://www.scifi-meshes.com/forums/showthread.php?80803-U-S-S-Coronado-Katana-Class-Starship
very cool :D never saw any of those... awesome :)
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right well here are some update pics, however she is still not quite finished:
(http://i1065.photobucket.com/albums/u383/ussgriffin/ortho1_zps7b149326.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/NovaConcept_zps10bdc6e4.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/NovaConceptatWarp_zps88c6b8f8.png)
and i have some semblance of a light :)
(http://i1065.photobucket.com/albums/u383/ussgriffin/NovaNamelight_zps1c450472.png)
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Really shaping up Hobbs! Great work!
I would like to make a comment though that I feel the squares on the dorsal saucer IMO look better beveled out instead of in. Also, I think you should probably add some more smoothing to the squares... maybe just a few more polygons?
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i'll see what i can do :)
here is an update though:
(http://i1065.photobucket.com/albums/u383/ussgriffin/escapepods1_zpsa407c2f2.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/escapepods2_zpsa5bfa2c9.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/atwarpwithpods_zps3be1cc25.png)
im not sure if the escape pod hatches are too big... i went by the size of the voyager ones in relation to voyager windows
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you've got your groove on with this one ("in the Zone") it's just not your ships without some modeled in details.
the bridge module looks like it need some details, you might wanna dim down the running lights a bit (the red side looks a bit too orange), and are the busards supposed to be not lit?
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I like the hull plating texture. It's very nice. The hues are very Fed, as I mentioned long ago, not too fond of the struts going through the warp grill. Just seems out of place to me. Would have been better to wrap underneath the warp engines and out again as opposed to through. But I know you like it that way so it's ok :)
As others mentioned the lights are a bit too much, too big and too bright.
The squares that everyone keeps mentioning, can you make them into sensor palettes like the Intrepid has in it's frontal saucer section, I think a retexturing of the squares into sensor palettes goes a long way to giving those squares a purpose. Could be like a long range scout with heavy sensor equipment on board or something.
As for everything else I think it's on point, I like it.
Whichever way you decide to go, as always, you are getting better and better. It shows with each model. Your textures are improving as well. Well done.
Adam out
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Maybe make one or two of those squares into shuttlebays?
Only thing I don't really like is the texture on the nacelle grilles. They look out of place. Bars might work better and fit the era better.
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This ship looks VERY interesting, gotta agree with Adam here tho, those sensor palettes needs that kind of feel Intrepid's sensor palettes had ;) they are really easy to make ;) I used to make them with my old paint ship pro 8, just use select tool, make some circlesa and rectangles, combine them into shapes then hit 3d bevel and with a little bit of editing you got yourselve a new sensor palette ;)
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Cheers guys :)
Ill look at changing the nacelle texture to lines.
As for the sensor palettes (the squares).... I did that... I'm using paint shop pro7 and used the emboss tool on the circles and squares.
kcs: I tried moddelef in details but it wouldn't work in BC. I do have escape hatches though lol
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No, no emboss, it won't give you good result, you need to go to effects -> 3d -> inner bevel / outer bevel / drop shadow, really good options to add depth (but only on small areas)
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No, no emboss, it won't give you good result, you need to go to effects -> 3d -> inner bevel / outer bevel / drop shadow, really good options to add depth (but only on small areas)
ok will look at that soon as I can.
Vortex: I have a version of the ship with modelled in shuttle bays lol so yes I had thought that... also could have weapons segments and cargo and medical bays etc...
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*chuckle* the raised panels and the dropped in sensor panels ALONE are your signature.
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*chuckle* the raised panels and the dropped in sensor panels ALONE are your signature.
hey do you remember my special bit on the shuttle bay on the original uss survey... I might do that but on a grander scale lol
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so here is my thought on the nacelle configuration:
(http://i1065.photobucket.com/albums/u383/ussgriffin/NacelleConfig_zps6c1d3a2f.png)
please note this is very quick and rough.
the ducts are capped by a material that is porous under the right conditions and so allows the plasma/hydrogen flows to be active but only to the position of the nacelle.
there are primary and secondary plasma injectors and bussard collector units.
THe Problem with the original design is that it exposes nearly the entire length of PTS to weapons fire. It's unfortunate because I would have used this for Enigma.
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THe Problem with the original design is that it exposes nearly the entire length of PTS to weapons fire. It's unfortunate because I would have used this for Enigma.
What about fitting it with armor plated segments that open and close with the movement of the nacelle between impulse and warp flight positions so that the only open area is always inside the nacelle? That would keep the PTS protected whilst still allowing this concept to work.
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What about fitting it with armor plated segments that open and close with the movement of the nacelle between impulse and warp flight positions so that the only open area is always inside the nacelle? That would keep the PTS protected whilst still allowing this concept to work.
You mean like portholes at specific areas that only open when the nacelle is over the valve. I was thinking the deployable armor would solve that problem too.
Yes very good that would work nicely but the sliding track mechanism would be exposed and once that track is dented, deformed and shattered by weapons fire that nacelles won't be moving off it's current position. That's not too bad though since the position of the nacelle should affect the ability to go into warp but merely make the bubble less efficient.
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you could make the plating act like a piece of paper folded to be like a spring (so the shape looks like this from the side /\/\/\/\/\/\/\/\/\/\ ) and have it attached to the nacelle and then end of the PTS vent, obviously only leaving the part under the nacelle exposed, so for each vent, you would have two of these folded plating sections, one going from the start of the vent to the nacelle, and then one on the other side of the nacelle going to the end of the vent.
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yes i believe thats what was going to happen in the redesign but the whole design was scrapped by starfleet when a new field control program was developed along with new nacelle designs...
... :D
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how is this?
(http://i1065.photobucket.com/albums/u383/ussgriffin/newSensors1_zps9619a8a4.png)
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Getting better but it's slightly to "zoomed in"
How do I say it, hmm. Needs to be more like how the Intrepids have it. Here's a reference.
(http://i821.photobucket.com/albums/zz139/Nxreliant1864/Mobile%20Uploads/79DB2A12-9AE9-4AF6-967E-9DA506D52548.jpg)
Maybe a little more intricate.
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And a slightly darker hue. But it is getting there.
:)
I'm happy with your progress.
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Getting better but it's slightly to "zoomed in"
How do I say it, hmm. Needs to be more like how the Intrepids have it. Here's a reference.
(http://i821.photobucket.com/albums/zz139/Nxreliant1864/Mobile%20Uploads/79DB2A12-9AE9-4AF6-967E-9DA506D52548.jpg)
Maybe a little more intricate.
are you saying i should make the sensor details smaller so its more compact?
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Yup. More intricate and compact. Right now the details look too big.
And have some of the shapes on top of other shapes such as a rectangle, inside another or like the pic I showed you, rectangle and then two spheres on that, you can manipulate the shading to create that 3d look.
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I'd also add that you might want to make them all non-uniform. And add some drop shadow.
How I would do it (if I did not have photoshop) would be to make the panels in max (or Gmax) sepertaly, light them and render them out to give them depth. Then paste them on to your hull texture.
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I agree...if those are supposed to be sensor plates, the greebles need to be smaller. I think Baz tried to teach me the technique he mentioned.
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You're on good track, just as everyone else said, you need to make details smaller and perhaps throw some toned down reds and yellows (as for indication lines / signs) and it will look right ;)
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Thanks :)
ill have. look later whenim home from work.
my specular textures work but any suggestions on bettering them
they do go very bright at some angles in game... should I change the specular colour in nif scope?
thanks for all the positive feed back :)
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just so you all know im still working on this ship... im just far to busy with my son, girl friend, other projects and work!
im hopeing to get the nova concept completed soon.
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;-)
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im finally back with the USS GRIFFIN NCC 78662 (only because im at my girlfriends and dont have the nova stuff)... bottom textures begun:
(http://i1065.photobucket.com/albums/u383/ussgriffin/griffinVentral_zpsa0316fa4.png)
and a reminder of the top view
(http://i1065.photobucket.com/albums/u383/ussgriffin/FtechGriffin.png)
i see the stretching on the textures near the escape hatches... it will be sorted.
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Oooh that's different. Maybe it's me but recommend reducing the number of decks(windows) seems too much or too big for the ship.
Kind of crowded.
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Cookie! This would have been a great design for the Freighters in episode 6 that you have to save at the Savoy Space station.
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*chuckle* griffin's no freighter or cargo ship. as a matter of fact, I think it's a scout or a frigate. and I think Hobbs modeled in his windows like he used to do for this one.
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thanks guys...
its true she isnt a freighter but she is a multi role ship with interchangeable saucer segments.
and finally back to the Nova Concept, i have redone the saucer as i did not like the old one...and i was struggleing to texture the sensor panels...
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image1_zps82637c68.png)
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I definitely like this version better! Great progress.
Think there are too many windows though... looks cluttered. Maybe delete a few?
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Yep, I would split windows on deck 2 (???) into six sections representing 6 sections of saucer and put 3 windows into each in this configuration ( I II ) ( II I ) ( I II ) ( II I ) ( I II ) ( II I )
Oh and I forgot to say, I really like this design :) it might be just me, but it would look awesome if you change overall hull color to Intrepid's teal ;) I was always fond of this Voyager's hull color scheme ;) just a thought ;)
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hmm hows this as a tester?
(http://i1065.photobucket.com/albums/u383/ussgriffin/voycol_zps382d6748.png)
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Much better :)
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i forgot to reduce the windows on deck two (total decks 12 i think) but here is a new update
(http://i1065.photobucket.com/albums/u383/ussgriffin/NEW_zps12c69ddd.png)
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another updated pic:
(http://i1065.photobucket.com/albums/u383/ussgriffin/updated_zps35f43870.png)
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Very nice
;)
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thank you.... i look at other ships made by modellers such as that sabre class and any of baz' ships and it really makes my ships look.... mediocre, I am pleased though.
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Hobbs, keep in mind they weren't born with modelling/texturing skills. It took years and practice like any other skill. And just like you, many modelers look back and critique their original models too. You will always get better, find new techniques and etc...
:)
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Thank you nxadam1701 :) thank you.
here is the latest update... thoughts welcome... also other than putting in the sensors on the saucer segments like before what other details do i need... i was thinking about escape pods but i thought they would be on the core of the ship as oposed to the segments
(http://i1065.photobucket.com/albums/u383/ussgriffin/updated1210141934_zps4fb730f1.png)
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All looking good. Just a little bare on the saucer. Don't forget to put a Reg number on.
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oh yeah lol i knew id forgotten something... i did put it on the nacelles though
my history/shop description is along the following lines:
During the design and construction of the USS Enterprise D, a Galaxy Class ship, there was some concern as to the massive amount of resources needed for such ships to be constructed and manned, also as tensions in the alpha quadrant were beginning to slide away from peace starfleet began looking into new designs for a proposed Nova Class ship. These ships would generally be smaller than the large Galaxy Class and as such would require less resources manpower.
The first Nova Class prototype the NX 73515 was based on a design featuring interchangeable saucer segments, ten were initially planned for but that was reduced to six. The ship itself was to have approximately 40% less internal volume than the Galaxy Class though with the use of mission specific saucer segments it was to carry out the same role as it predecessor.
As can be surmised the first Nova Class prototype was never officially utilised as the basis for fourth coming starships, this design was scrapped in favour of a more cur-vincular design consisting of a almost triangular shaped saucer.
Eventually the Prototype was commissioned though its design is completely different from the preceding Nova Class starships and as a result of its late commissioning its registry number is significantly higher than other ships of the Nova Class design such as the USS Equinox or even the USS Rhode Island.
This original USS Nova has seen service and as there are some prefabricated hull segments she has seen use in many different roles.
The mission segments available are:
Standard - these consist of a standard hull segment outfitted with a mix of equipment and rooms such as the Galaxy Class has though on a smaller scale.
Tactical - these segments utilise advancements in weapons and shields. The central front segments are equipped with prototype Pulse Phasers that are found on the Defiant Class escorts vessels, though of less power. The aft port and starboard most segments, those closest to the core of the ship are fitted with advanced shield systems effectively giving Trinary Shielding (an increase of 39% from each to the shield strength). The final two segments are heavily armoured due to the two extra power cores, these are not warp cores per se as they could never under normal circumstances propel the ship but they are antimatter power cores utilised by the advanced shield generators and the prototype Pulse Phasers.
Medical - The segments are all dedicated to sick bays and medical research labs.
Engineering - These segments are basically cargo bays, shuttle bays and WorkerBee Bays and allow for the Starfleet Core of Engineers to work on huge projects.
Science - These segments are outfitted with large advanced sensor pallets and science labs providing unprecedented Scientific Exploration duties.
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this evenings update
(http://i1065.photobucket.com/albums/u383/ussgriffin/COMPL_zps92ed294c.png)
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unfortunatly it causes bc to crash when im hit by weapons fire
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It looks great!
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thank you and i managed to fix it :) it works in bc brilliantly no loss of detail but i managed to reduce it from 10000+ polys to 7000+ :D
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stop right there, you're done with this ship! ooo, I wish I had my comp, I'd beta this in a new york minute.
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stop right there, you're done with this ship! ooo, I wish I had my comp, I'd beta this in a new york minute.
agreed all done now...
... beta testers needed :)
(http://i1065.photobucket.com/albums/u383/ussgriffin/completeNovaConcept_zps2f9898f9.png)
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ok i sorted an old ship :)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ship1_zps7d215096.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/ship1b_zps3b264733.png)
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I hope there's a Nemesis model to go along with that :P
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The.... Ark?
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we're gonna be lucky to get THIS. I don't think there's ever been a good clear shot of Nemesis to work from, anyway. personally, I'd rather add Axalon and whatever the ship was that Ravage was flying as in game useables. the Ark would make v'ger look like a space station in real scale (and the JJprise the CORRECT scale!) :P
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correct kori :)
and yes im thinking about doing the nemisis :)
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Hi all
ive been working on this... its the 2014 version of the Uss Griffin (my own design ive tried to make many times)
(http://i1065.photobucket.com/albums/u383/ussgriffin/griffin2014_zps1ef683b6.png)
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Forward part of the stardrive may need some work, but the saucer and nacelles look pretty good. I'd probably widen the pylons a bit thou (say 50%), and move the nacelles closer to the hull.
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Thanks DT (i swear it was a d not an s on my phone lol)
That's what I have so far... its still got aways to go.
as for nacelle distance etc... its my ship that has the moving nacelles to facilitate lesser power use during combat so they will move in lol
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Looks very promising but I'd angle the nacelles a bit forward and down... would give it more of a streamlined look IMO.
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As long as you keep retackling the Griffin, I'd put serious consideration into finding some other way to do telescoping pylons other than a huge chunky piston. It doesn't really match the Star Trek i.p. and there's tons of engineering reasons why not to do it so hamfistedly.
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Why not something like the Phoenix Spaceship from Dr. Cochrane had? (folding Pylons)?
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its an idea but when i tried it i didnt like the look..... ill research :)
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I'm not suggesting that they can't literally extend linearly. There's myriads of mechanical apparatuses that humanity has discovered over the years to accomplish such movements.
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well ive had a bit of a redesign... i still have the piston type pylons at the moment but im working on them lol
(http://i1065.photobucket.com/albums/u383/ussgriffin/griffin2014_zpsb25bd88a.png)
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The emplacement of the pylons are much better than the predesign. I kind of like them now.
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Definitely better... but now I'd elongate the nacelles a bit.
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cheers guys
i havent looked at the nacelles yet but here is an update:
(http://i1065.photobucket.com/albums/u383/ussgriffin/griffin2014A2_zps3c57f6a3.png)
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That's one heck of an improvement. You're certainly improving.
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Ditto
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thanks :)
here is an update with new nacelles... im still working on them
(http://i1065.photobucket.com/albums/u383/ussgriffin/griffin2014a3_zps1af7de2b.png)
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I'd be slapping a few more phaser strips on that. 'course, I'd put a sizable weapon load on anything :P
those older nacelles from the solo model pic would work great on my Anpw class.
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yes well.... there are 9 on the dorsal side and when i put them on at least 8 on the ventral
also the ship will have a second that will be the USS Dragon, if you recall kcs she has pulse cannons :D.
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I'm not too sure about these new nacelles, I think I preferred the old ones on this design, I'm not entirely sure why but they seem to work with the redesign better than the new ones IMHO.
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I'd like to see the new nacelles with the old Bussards (or something reminiscent of them).
The new Bussards are so tiny...
But it looks good, otherwise!
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yes well.... there are 9 on the dorsal side and when i put them on at least 8 on the ventral
also the ship will have a second that will be the USS Dragon, if you recall kcs she has pulse cannons :D.
must not have seen them because of the lighting (i barely saw the e-hull ones on the dorsal view). I can see a couple places I'd put the torp launchers, but placing pulse phasers is a bit of a mystery, dunno where to put them that wouldn't interfere with torp lauchers.
I see a theme name going on, here. for some reason the name USS Cymru popped into my head, as did a couple famous bodies of water with certian critters in it.
ever think about doing up the USS Scorpion, again?
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The saucer segments can be changed. You don't remember kcs this is what I've worked on before the Griffin Class ship
(http://bc-central.net/forums/index.php?action=dlattach;topic=6312.0;attach=33006;image)
as for the Scorpion Class... yes i will probably update that one too :)
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vaguely remember. i asked about the Scorpion cause right now your at the peak of your model making.
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vaguely remember. i asked about the Scorpion cause right now your at the peak of your model making.
thank you :)
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here is a nacell update... thoughts?
(http://i1065.photobucket.com/albums/u383/ussgriffin/griffin2014a4_zps344c5ef4.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/griffin2014a5_zpse7fd5624.png)
(http://i1065.photobucket.com/albums/u383/ussgriffin/griffin2014b5_zps08fd9610.png)
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The second one.
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Definitely the second one. Got some suggestions for modifications:
(http://i.imgur.com/lZgr0g2.png)
Basically, slightly wider in the front and back of the nacelle, perhaps even a little flattened compared to what it is now.
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cheers DT i was thinking of that... making it less curved etc...
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ok here is one i like alot (except for the misalignment on the Z axis lol need to move the ncelles down a smidgen)
(http://i1065.photobucket.com/albums/u383/ussgriffin/griffin2014a6_zps7324624a.png)
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I swear you channel me, sometimes...that's the idea I had for both the Anpw and Independence original nacelles!
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That looks ... strange.
I like it!
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Been a while to check out BC files... but I am glad to see you are still producing.
This is by far my favorite work of yours! The design is highly plausible, it has great flow, and personally, the original nacelles worked really well (with the two large radiators, round collectors).
The only thing I'd suggest is to do something with the flat spot on the ventral side. Anything. A raised panel, some segmented armadillo like armor (much like the ablative Voyager armor?), a rounded bottom cap shaded in a highlight color, even an embedded scout ship.
I really want to see this one go to production (BC files :p).... keep up the work brother :)
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Cheers kophjaeger.... been busy recently but still did something to her. Will post an update tonight. And will look at the flat bit.
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its probably the wrong flat bit lol but here is an update
(http://i1065.photobucket.com/albums/u383/ussgriffin/griffin2014_zpsecb10492.png)
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My goodness, I see someone's getting better and better. Just yesterday I remember your first initial models on the forum. You have vastly improved. Keep up the good work.
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thank you. Im trying to get its sorted for Christmas release along with the nova concept... to be honest i could do with some more beta testing on the nova.
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ok here is tonights update. This is the USS Dragon configuration:
(http://i1065.photobucket.com/albums/u383/ussgriffin/dragon2014a_zps07b4e820.png)
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I like it.
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Hi there,
I've been following this for a while, and I've gotta say I love how this is progressing.
The only thoughts I have are:
- The pylons look a bit... bulky? A bit thick. On most ships they're much thinner. Maybe flatten them a little?
- Have you considered moving the nacelles "up" a little, give the pylons a bit of a slope? I'll admit the whole inline look does look good, and I guess I'm just a bit conventional, but it may be worth a try, at least to see how it looks?
And definitely keep hold of the last-but-one design of the nacelles (the one before the one with the tiny Bussards). That looked pretty awesome, so keep that idea for a future ship, ok? :-)
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ok will do
glad you like the ship... the pylons are thicker than normally seen partially due to my dislike of spindly pylons but for this ship its mainly due to the combat mode having the nacelles retract.
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due to my current state of illness (just virus/flu) my projects are on hold till my brain starts accepting tech again lol. sorry all :(
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ok i did some editing of the mesh... errors damn it.
which should i go with?
Smooth:
(http://i1065.photobucket.com/albums/u383/ussgriffin/smooth_zpsd7ebcc5d.png)
or NOT Smooth:
(http://i1065.photobucket.com/albums/u383/ussgriffin/notsmooth_zpsb38c0f5c.png)
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leave the sharp for the attack tupe, and the smooth for the explorer
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Not smooth
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Third option - chamfer the edge between the sections in question and make it smooth. Then it'll look like the Sovereign class saucer.
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The Nova concept is on BC files
http://bc-central.net/forums/index.php/topic,7815.msg215316.html#msg215316
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Finally had some time to start texturing the Griffin Class
(http://i1065.photobucket.com/albums/u383/ussgriffin/Image1_zps1dgxkwde.png)
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uss griffin update
(http://i1065.photobucket.com/albums/u383/ussgriffin/griffin1242015_zpsufecjj9r.png)
i'll be changing the grills at the front underneath the phase array... what was i thinking! :facepalm:
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Is there a way to make the shield grid lines narrower?
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I'm using paintshop pro 7 so I don't think so.
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Well here we are again... sorry Ive been gone for so long (did you notice lol) any way here is an update to a ship I built for my son from his design (he is six)
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/17190823_750460941796735_2526826362767073060_n.jpg?oh=7bedc28e80d06ebc486c2045c8117dfd&oe=5932E050)
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/17202780_750460935130069_86047448676347873_n.jpg?oh=cd976e9007e67f8a0c44825b525fa199&oe=5972025D)
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/17202732_750460955130067_2049646338288596050_n.jpg?oh=72e66d1821a8b6ffdefb2c5bee166278&oe=59286704)
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Why has no one replied!? This looks awesome dude! Your son has a good eye for starship design!
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Thank you dude. Ill try to find his drawing. Thanks again
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Its a unique design. Nice little test bed Ambassador.
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I tested the first version you gave me about a year ago and it was good.
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thanks nebula...
thanks mrsfx... you remembered :)
here is his original sketch
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/12243305_526626147513550_7432146750344004072_n.jpg?oh=723f17a15a8dd718ab9d2caca79f8129&oe=59636280)
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Wow excellent and different design love it. When is it coming out? :Metal: :Metal: :Metal:
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cheers jose680 for the :Metal: :Metal: :Metal:
she will be out soon i hope... soon as i finish her lol... i have a day off on friday so i plan on getting back to bridge commander modding then (well till the mrs gets home lol)
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Kid's got the eye for it ;).
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Hobbs of course I would remember. It was damn good and I
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cheers :)
does anyone know if it is possible to have copper nacelle grills which glow blue?
so that when you do silent running the glow turns off leaving copper?
i tried it with the Nova Concept by using colored speculas but obviously thats not quite right.
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If I remember correctly you have to do colored Illumination map instead of b&w?/
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If I remember correctly you have to do colored Illumination map instead of b&w?/
hmm illumination map... will look into it ( unless bc cant use it lol)
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there was a tutorial for something like deferred lighting or something on here a while ago, not sure if it survived the crash though, if anyone still has it it might be of use here in some way.
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hi all here is an update... still need to work on the pylons, nacelles and ventral saucer but thought id show an update.
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/17862847_771774679665361_8243320948077955707_n.jpg?oh=4730e46afb4b3496863e689e4cbb7c2f&oe=598B7100)
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I really like how that turned out!
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Thanks Nebula me too and ithink my son likes it too
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another update to the model and textures
Thoughts???
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/17884119_772409656268530_2891278727868535895_n.jpg?oh=c22379895518c20aec5d1d203337951d&oe=598445BE)
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/17757217_772409649601864_3679747144647021861_n.jpg?oh=98149ba9e17b1f1c2e5bc094c732d8ff&oe=598AFFE3)
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looks excellent :yay:
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Looks superb, makes me want to finish off the valhalla so I can get it HP'd and release it, not that I have a way of testing it myself cuz the install is borked.
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cheers guys nearly finished now if anyone has any suggestions please post them.
my boy likes it however he asked for a new paint job
here it is: :facepalm:
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/17952442_773304152845747_7700086452853563921_n.jpg?oh=168965caa83eb2dde90c3d7de22904b4&oe=598DA719)
and my preferred version:
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/17798967_773304146179081_6401859716412623273_n.jpg?oh=71c697bc0f2a4bc67c646081f18108c8&oe=59941548)
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A few texture tweaks:
Add RCS thrusters
Also be sure to add transporter emitters:
http://ussenterprised.blogspot.com.br/2014/04/em-construcao-o-transporte-extra.html
Tweak the blue parts on the nacelles, look to images of the sovereign for inspiration
http://movies.trekcore.com/gallery/albums/nemesishd/nemesishd0203.jpg
The glow is a radial gradient, with the ribbed surfaces in the nacelle hull effecting the light, the energy ripple overlay is less defined and more cloudy.
I like the design some aspects of it remind me of the Envoy class I built years ago.
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A few texture tweaks:
Add RCS thrusters
I didnt even think of that till you mentioned it lol been gone too long from modeling i fear lol
Also be sure to add transporter emitters:
http://ussenterprised.blogspot.com.br/2014/04/em-construcao-o-transporte-extra.html
Tweak the blue parts on the nacelles, look to images of the sovereign for inspiration
http://movies.trekcore.com/gallery/albums/nemesishd/nemesishd0203.jpg
The glow is a radial gradient, with the ribbed surfaces in the nacelle hull effecting the light, the energy ripple overlay is less defined and more cloudy.
I like the design some aspects of it remind me of the Envoy class I built years ago.
will do and the design top down view at least was all my son... may be he saw your ship when i was using it lol
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so i think this is finished:
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/18157747_783075685201927_7132740901882383964_n.jpg?oh=96db7e892ed0001aaff1442cbbfc47e8&oe=59BE2615)
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niiice
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Thank you neb... I started looking at editing the model though lol
Also need to sort out the hp etc...
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Ok everyone the Uss Mason NCC 26610 is ready for beta testing if anyone wants to test it for me before release :)
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Looks like a very nice piece of work! Texture wise, I love the accenting with the tan. Were you going to put texture accenting on the bridge unit? That's really all I see. Nice detailed mesh.
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Looks like a very nice piece of work! Texture wise, I love the accenting with the tan. Were you going to put texture accenting on the bridge unit? That's really all I see. Nice detailed mesh.
Thank you I am pleased with it :) i may continue tweaking the textures till i get a beta tester but for now here are some renders (the screen shot shows the speculas)
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/18301540_786707784838717_535055825871909137_n.jpg?oh=ac4fcb3b58dbbc15548948f67ba810a0&oe=59BB4976)
but another specula shot is below
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/18342705_786713428171486_3375424823793895286_n.jpg?oh=aba83a8be6c83f7bc8674bb9972dbb40&oe=59B1DC05)
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I would do some beta for you... but I don't even have BC :p.
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lol i understand... it can still be found on Amazon and Ebay :)
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I'd test this beaut, but my install hates me >.<
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Whats up with your install?
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60FPS camera and mouse movement 10FPS everything else.
Windows 10 screwed it up fierce and nothing seems to fix it, it's basically unplayable... :banghead:
And thats when it wants to launch, 9 times out of 10 I just get a D3D error and immediate CTD. :bitch:
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60FPS camera and mouse movement 10FPS everything else.
Windows 10 screwed it up fierce and nothing seems to fix it, it's basically unplayable... :banghead:
And thats when it wants to launch, 9 times out of 10 I just get a D3D error and immediate CTD. :bitch:
Damn, that sucks. My install works fine* here with Windows 10. Obviously, it's still unstable as hell and crashes seemingly at random from things that should work perfectly, but otherwise it works fine. (for like 20 minutes.) :icon_lol:
I'd do some beta testing, but, all I'd end up doing is flying the ship into a massive battle that ends up crashing halfway through because the game's gears explode at random.
My install is also particularly unstable. I could add a massive mod and be fine, but install a ship and the whole thing goes BSOD. Vice versa as well. Though I suppose that's just normal BC behavior, huh? :funny
Ship is looking good hobbs!
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yup, its a complete load of crap, only thing I havent tried is copying over my install from my windows 7 laptop which I know works, the laptop is just crappy and cant run it well cuz intel chipests suck.
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Hi again so im looking at hping this ship and somone elses... ive looked at the sfrd spec sheet and it occurred to me that when tiqhud and the rest of the team created the phaser damage we designed it on the premise of the type x phaser from the ent-D.
So in the tech manual it states that the standard type x phaser as seen on dorsal saucer is made iup of 200 segments each with out put of 5.1 MW thus giving about 1020 MW when a phaser beam is emitted.
Now my question is if a ship has a smaller type x phaser with less segments doues it produce a less powerful/damaging beam?
In regards to the game we use the rated segment out put 5.1 for the type x and multiply by 200 to get a damage output for game use
Also should a smaller phaser array have a shorter beam duration.
And thanks for the praise on my sons ship :-)
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Ok so i dusted of my modeling bug and came up with this...
(https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/20994138_843236272519201_1936136513915961598_n.jpg?oh=b8136544d1e4d49fd780d23268299c98&oe=5A1969AD)
(https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/21034660_843236279185867_5535809192007006037_n.jpg?oh=1f91c7102befa4286f7f2711b4a74873&oe=5A25B7E1)
(https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/21034721_843236285852533_8682489218450175428_n.jpg?oh=cb351a1393dd15d44e78bfc7c9a3f8a5&oe=5A216044)
(https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/20953474_843236289185866_866925536487126307_n.jpg?oh=462635ec349674d91cfdf83a52344227&oe=5A2D4216)
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It's my attempt at giving the bajorans a starship... Any thoughts?
It's obviously based on the bajorans assault ship... My plan is to try and combine some fed tech, cardasian tech and bajorans design. It would be a multi mission ship.
One tech difference would be weapons that use cardasian tech... So the main deflector is used as a phaser but also the sensor segments would incorporate the same tech.
If I need to redesign completely let me know.
Cheers all
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ok so i decided to retexture one of the shuttle bridges (the Venture Scout) with my own take on lcars for my non-trek ships. (hope its ok to do this lurok)
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/22221635_864419910400837_9077233318795140130_n.jpg?oh=d76a7363841ed80bc0d687266b24f5b4&oe=5A85AD53)
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and an update of my new lcars
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/22405488_865484033627758_9213469630031259318_n.jpg?oh=72a4c6afafbd42ad8e80d72b714f0961&oe=5A87B37B)
(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/22228418_865484026961092_4675533216744694284_n.jpg?oh=ea073b6a0c8f66b5f1c5ff869db8f3a7&oe=5A734AB1)
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why am I experiencing deja-vu with those LCARS? I swear I recognise the franchise that kind of design is from.
as for the ship (yeah, I know, WAY overdue)I'm not sure what to think, as I never got a good look at Bajoran design schemes for objects (just interiors), but it still strikes me as going with their design aesthetics.
speaking of, i STILL say the Legacy Minuteman class is literally right up your alley.
and before I forget, tell your son I incorporated his ship design into one of my stories as the USS Ballpeen!
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Thanks man, the design isfrom my head (ithink) I dint think im emulating anything.
Im still workingon the bajoran think it might go different direction.
And im sure mason will love his ship in a story... can uou send itme?
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ok so i decided to retexture one of the shuttle bridges (the Venture Scout) with my own take on lcars for my non-trek ships. (hope its ok to do this lurok)
Of course :thumbsup:. Be creative :D
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Hobbs: so far, the story is all in my head, and not written down. but the gist of the story segment is that, once my character FINALLY has command of a starship for the first time in a CENTURY (TOS era had him shoved into starbase logistics the minute he hit Leutenant), fleet sent three ships worth of Cadets and noobs out to see old fashioned scoutwork. the Ballpeen was being used as an engineer's trainer, cadet cruise, AND a shakedown for the new model. the other two were the USS Ti Malice Excelsior Ia, and a really up there in flight hours USS Oberon Miranda II
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Of course :thumbsup:. Be creative :D
thanks lurok :) i will try
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here is an update to my retexture for the Venture scout bridge
aluminium interior
(https://scontent.flhr4-1.fna.fbcdn.net/v/t31.0-8/23509392_880233572152804_8415500561871481116_o.jpg?oh=5d3bceb7ba7ffafdc185dc7c4ebaad5a&oe=5A9DF0CE)
and the center console is done (see if you can read what they say)
(https://scontent.flhr4-1.fna.fbcdn.net/v/t31.0-8/23467403_880233552152806_2174558905648993769_o.jpg?oh=36655c12214a7b0f0c9559aa1a3e37b9&oe=5AAA5064)
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Very clean look and modern feel. I like. :)
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Thank you arvis.
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cool! keep it going! :thumbsup:
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cheers jimmy will continue... id love to add stuff to the model too but not sure i have the skill for that or the correct programs.
next ill be looking at putting cargo manifests and cctv onto the next consoles